Tune MKMini reverse path control
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@@ -4,7 +4,9 @@
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controller_server:
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ros__parameters:
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use_sim_time: True
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controller_frequency: 10.0
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# Reeds-Shepp paths switch direction at cusps. A faster control loop keeps
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# the simulated tricycle from overshooting those short reverse segments.
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controller_frequency: 20.0
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min_x_velocity_threshold: 0.001
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min_y_velocity_threshold: 0.0
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min_theta_velocity_threshold: 0.001
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@@ -24,9 +26,8 @@ controller_server:
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stateful: True
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FollowPath:
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plugin: "nav2_regulated_pure_pursuit_controller::RegulatedPurePursuitController"
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# Reverse remains available to Nav2 recovery behaviours, but the normal
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# path follower must not alternate direction along a goal path.
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allow_reversing: false
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# Required to track reverse segments generated by the Reeds-Shepp planner.
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allow_reversing: true
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use_dynamic_window: false
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use_velocity_scaled_lookahead_dist: false
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use_rotate_to_heading: false
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@@ -34,16 +35,16 @@ controller_server:
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use_regulated_linear_velocity_scaling: true
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use_cost_regulated_linear_velocity_scaling: true
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# A 1 m lookahead at 0.5 m/s cuts across the 1.35 m-radius vehicle
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# paths. Keep the simulated tricycle close to the planned arc.
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# Keep the carrot before the next direction-change cusp. A long
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# lookahead makes a car-like controller cut across short reverse arcs.
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desired_linear_vel: 0.4
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min_approach_linear_velocity: 0.15
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lookahead_dist: 0.6
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min_approach_linear_velocity: 0.08
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lookahead_dist: 0.35
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cost_scaling_dist: 0.6
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cost_scaling_gain: 1.0
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approach_velocity_scaling_dist: 1.0
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regulated_linear_scaling_min_radius: 1.35
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regulated_linear_scaling_min_speed: 0.3
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regulated_linear_scaling_min_speed: 0.1
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max_allowed_time_to_collision_up_to_carrot: 2.0
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local_costmap:
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@@ -112,7 +113,7 @@ behavior_server:
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velocity_smoother:
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ros__parameters:
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use_sim_time: True
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smoothing_frequency: 10.0
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smoothing_frequency: 20.0
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scale_velocities: False
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feedback: "OPEN_LOOP"
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max_velocity: [0.5, 0.0, 0.5]
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