diff --git a/package-lock.json b/package-lock.json index 8eb339d..7c1cd04 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,16 +1,18 @@ { "name": "lms", - "version": "1.0.19", + "version": "1.0.23", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "lms", - "version": "1.0.19", + "version": "1.0.23", "dependencies": { "@electron-toolkit/preload": "^3.0.1", "@electron-toolkit/utils": "^4.0.0", + "@mkkellogg/gaussian-splats-3d": "^0.4.7", "@monaco-editor/react": "^4.7.0", + "@types/three": "^0.181.0", "@xterm/addon-fit": "^0.11.0", "@xterm/xterm": "^6.0.0", "driver.js": "^1.4.0", @@ -19,7 +21,8 @@ "node-pty": "^1.1.0", "react-markdown": "^10.1.0", "remark-gfm": "^4.0.1", - "socket.io-client": "^4.8.3" + "socket.io-client": "^4.8.3", + "three": "^0.181.2" }, "devDependencies": { "@electron-toolkit/tsconfig": "^1.0.1", @@ -352,6 +355,12 @@ "url": "https://opencollective.com/webpack" } }, + "node_modules/@dimforge/rapier3d-compat": { + "version": "0.12.0", + "resolved": "https://registry.npmjs.org/@dimforge/rapier3d-compat/-/rapier3d-compat-0.12.0.tgz", + "integrity": "sha512-uekIGetywIgopfD97oDL5PfeezkFpNhwlzlaEYNOA0N6ghdsOvh/HYjSMek5Q2O1PYvRSDFcqFVJl4r4ZBwOow==", + "license": "Apache-2.0" + }, "node_modules/@electron-toolkit/preload": { "version": "3.0.2", "resolved": "https://registry.npmjs.org/@electron-toolkit/preload/-/preload-3.0.2.tgz", @@ -1427,6 +1436,15 @@ "node": ">= 10.0.0" } }, + "node_modules/@mkkellogg/gaussian-splats-3d": { + "version": "0.4.7", + "resolved": "https://registry.npmjs.org/@mkkellogg/gaussian-splats-3d/-/gaussian-splats-3d-0.4.7.tgz", + "integrity": "sha512-0vy9/i9sJLFH/v3WJZ4axCsqjkToe8UsV3xY7bvK5EUC0akiRsWZODoCiSzpxhTLNyzSKTsyQKozIFeNA5RWRA==", + "license": "MIT", + "peerDependencies": { + "three": ">=0.160.0" + } + }, "node_modules/@monaco-editor/loader": { "version": "1.7.0", "resolved": "https://registry.npmjs.org/@monaco-editor/loader/-/loader-1.7.0.tgz", @@ -2248,6 +2266,12 @@ "node": ">= 10" } }, + "node_modules/@tweenjs/tween.js": { + "version": "23.1.3", + "resolved": "https://registry.npmjs.org/@tweenjs/tween.js/-/tween.js-23.1.3.tgz", + "integrity": "sha512-vJmvvwFxYuGnF2axRtPYocag6Clbb5YS7kLL+SO/TeVFzHqDIWrNKYtcsPMibjDx9O+bu+psAy9NKfWklassUA==", + "license": "MIT" + }, "node_modules/@types/babel__core": { "version": "7.20.5", "resolved": "https://registry.npmjs.org/@types/babel__core/-/babel__core-7.20.5.tgz", @@ -2427,6 +2451,27 @@ "@types/node": "*" } }, + "node_modules/@types/stats.js": { + "version": "0.17.4", + "resolved": "https://registry.npmjs.org/@types/stats.js/-/stats.js-0.17.4.tgz", + "integrity": "sha512-jIBvWWShCvlBqBNIZt0KAshWpvSjhkwkEu4ZUcASoAvhmrgAUI2t1dXrjSL4xXVLB4FznPrIsX3nKXFl/Dt4vA==", + "license": "MIT" + }, + "node_modules/@types/three": { + "version": "0.181.0", + "resolved": "https://registry.npmjs.org/@types/three/-/three-0.181.0.tgz", + "integrity": "sha512-MLF1ks8yRM2k71D7RprFpDb9DOX0p22DbdPqT/uAkc6AtQXjxWCVDjCy23G9t1o8HcQPk7woD2NIyiaWcWPYmA==", + "license": "MIT", + "dependencies": { + "@dimforge/rapier3d-compat": "~0.12.0", + "@tweenjs/tween.js": "~23.1.3", + "@types/stats.js": "*", + "@types/webxr": "*", + "@webgpu/types": "*", + "fflate": "~0.8.2", + "meshoptimizer": "~0.22.0" + } + }, "node_modules/@types/trusted-types": { "version": "2.0.7", "resolved": "https://registry.npmjs.org/@types/trusted-types/-/trusted-types-2.0.7.tgz", @@ -2448,6 +2493,12 @@ "license": "MIT", "optional": true }, + "node_modules/@types/webxr": { + "version": "0.5.24", + "resolved": "https://registry.npmjs.org/@types/webxr/-/webxr-0.5.24.tgz", + "integrity": "sha512-h8fgEd/DpoS9CBrjEQXR+dIDraopAEfu4wYVNY2tEPwk60stPWhvZMf4Foo5FakuQ7HFZoa8WceaWFervK2Ovg==", + "license": "MIT" + }, "node_modules/@types/yauzl": { "version": "2.10.3", "resolved": "https://registry.npmjs.org/@types/yauzl/-/yauzl-2.10.3.tgz", @@ -2485,6 +2536,12 @@ "vite": "^4.2.0 || ^5.0.0 || ^6.0.0 || ^7.0.0" } }, + "node_modules/@webgpu/types": { + "version": "0.1.71", + "resolved": "https://registry.npmjs.org/@webgpu/types/-/types-0.1.71.tgz", + "integrity": "sha512-mMy8/ODcKhab808co15eW+yN+HgXoQxRQHTiBV9Mrvl1r0ufnid7YOcI+gi4eUWSWl9ezD6TW2KXccrL8HCh2A==", + "license": "BSD-3-Clause" + }, "node_modules/@xmldom/xmldom": { "version": "0.9.10", "resolved": "https://registry.npmjs.org/@xmldom/xmldom/-/xmldom-0.9.10.tgz", @@ -4666,6 +4723,12 @@ } } }, + "node_modules/fflate": { + "version": "0.8.3", + "resolved": "https://registry.npmjs.org/fflate/-/fflate-0.8.3.tgz", + "integrity": "sha512-tbZNuJrLwGUp3zshBtdy4W+ORxZuIh8a5ilyIEQDC5rY1f3U20JMry0Ll3WBzU58EZKsEuJFXhb5gwv8CsPvgA==", + "license": "MIT" + }, "node_modules/filelist": { "version": "1.0.6", "resolved": "https://registry.npmjs.org/filelist/-/filelist-1.0.6.tgz", @@ -6501,6 +6564,12 @@ "url": "https://opencollective.com/unified" } }, + "node_modules/meshoptimizer": { + "version": "0.22.0", + "resolved": "https://registry.npmjs.org/meshoptimizer/-/meshoptimizer-0.22.0.tgz", + "integrity": "sha512-IebiK79sqIy+E4EgOr+CAw+Ke8hAspXKzBd0JdgEmPHiAwmvEj2S4h1rfvo+o/BnfEYd/jAOg5IeeIjzlzSnDg==", + "license": "MIT" + }, "node_modules/micromark": { "version": "4.0.2", "resolved": "https://registry.npmjs.org/micromark/-/micromark-4.0.2.tgz", @@ -8763,6 +8832,12 @@ "node": ">= 10.0.0" } }, + "node_modules/three": { + "version": "0.181.2", + "resolved": "https://registry.npmjs.org/three/-/three-0.181.2.tgz", + "integrity": "sha512-k/CjiZ80bYss6Qs7/ex1TBlPD11whT9oKfT8oTGiHa34W4JRd1NiH/Tr1DbHWQ2/vMUypxksLnF2CfmlmM5XFQ==", + "license": "MIT" + }, "node_modules/tinyglobby": { "version": "0.2.16", "resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.16.tgz", diff --git a/package.json b/package.json index ab59501..1f19ad7 100644 --- a/package.json +++ b/package.json @@ -45,7 +45,9 @@ "dependencies": { "@electron-toolkit/preload": "^3.0.1", "@electron-toolkit/utils": "^4.0.0", + "@mkkellogg/gaussian-splats-3d": "^0.4.7", "@monaco-editor/react": "^4.7.0", + "@types/three": "^0.181.0", "@xterm/addon-fit": "^0.11.0", "@xterm/xterm": "^6.0.0", "driver.js": "^1.4.0", @@ -54,7 +56,8 @@ "node-pty": "^1.1.0", "react-markdown": "^10.1.0", "remark-gfm": "^4.0.1", - "socket.io-client": "^4.8.3" + "socket.io-client": "^4.8.3", + "three": "^0.181.2" }, "devDependencies": { "@electron-toolkit/tsconfig": "^1.0.1", diff --git a/resources/nav2-dev-image/Dockerfile b/resources/nav2-dev-image/Dockerfile new file mode 100644 index 0000000..806ed5d --- /dev/null +++ b/resources/nav2-dev-image/Dockerfile @@ -0,0 +1,41 @@ +FROM future-nav2:humble + +SHELL ["/bin/bash", "-o", "pipefail", "-c"] + +ENV DEBIAN_FRONTEND=noninteractive \ + ROS_DISTRO=humble \ + TURTLEBOT3_MODEL=burger \ + NAV2_WORKSPACE=/workspace/nav2-slam_ws + +# Nav2 and SLAM Toolbox are provided by the base image. Module workspaces may +# override those packages with local sources, while Gazebo and TurtleBot3 are +# added here for the source-based simulator modules. +RUN apt-get update \ + && apt-get install -y --no-install-recommends \ + build-essential \ + cmake \ + git \ + python3-argcomplete \ + python3-colcon-common-extensions \ + python3-rosdep \ + python3-vcstool \ + python3-pip \ + ros-humble-gazebo-plugins \ + ros-humble-gazebo-ros-pkgs \ + ros-humble-turtlebot3-description \ + ros-humble-turtlebot3-gazebo \ + ros-humble-turtlebot3-msgs \ + ros-humble-xacro \ + ros-humble-tf-transformations \ + && rm -rf /var/lib/apt/lists/* \ + && rosdep init 2>/dev/null || true + +RUN rosdep update + +COPY docker-entrypoint.sh /usr/local/bin/studio-nav2-entrypoint +RUN chmod +x /usr/local/bin/studio-nav2-entrypoint \ + && mkdir -p "${NAV2_WORKSPACE}/src" + +WORKDIR /workspace +ENTRYPOINT ["/usr/local/bin/studio-nav2-entrypoint"] +CMD ["bash"] diff --git a/resources/nav2-dev-image/README.md b/resources/nav2-dev-image/README.md new file mode 100644 index 0000000..3ed50dc --- /dev/null +++ b/resources/nav2-dev-image/README.md @@ -0,0 +1,34 @@ +# Nav2 Development Image + +`nav2-dev:humble` is the source-build runtime for Nav2 learning modules. It +contains ROS 2 Humble, Gazebo, colcon, and rosdep, but intentionally does not +contain Nav2, TurtleBot3, or SLAM Toolbox source code. + +Build it from this directory: + +```bash +./build.sh +``` + +Mount a composed module workspace and build its sources: + +```bash +docker run --rm -it --network host \ + -e DISPLAY="$DISPLAY" \ + -e TURTLEBOT3_MODEL=burger \ + -v /tmp/.X11-unix:/tmp/.X11-unix \ + -v "$HOME/autonomy-studio/workspaces/nav2-slam_ws:/workspace/nav2-slam_ws" \ + nav2-dev:humble bash + +cd "$NAV2_WORKSPACE" +rosdep install --from-paths src --ignore-src -r -y +colcon build +``` + +The composed workspace must contain all direct source dependencies. For Nav2, +include its shared packages such as `nav2_common`, `nav2_util`, and `nav2_msgs` +alongside the module packages being built. + +On later container starts, the entrypoint automatically sources +`/workspace/nav2-slam_ws/install/setup.bash`, so source-built packages override +the base ROS installation. diff --git a/resources/nav2-dev-image/build.sh b/resources/nav2-dev-image/build.sh new file mode 100755 index 0000000..2fed559 --- /dev/null +++ b/resources/nav2-dev-image/build.sh @@ -0,0 +1,4 @@ +#!/usr/bin/env bash +set -euo pipefail + +docker build -t nav2-dev:humble "$(cd "$(dirname "$0")" && pwd)" diff --git a/resources/nav2-dev-image/docker-entrypoint.sh b/resources/nav2-dev-image/docker-entrypoint.sh new file mode 100755 index 0000000..2409557 --- /dev/null +++ b/resources/nav2-dev-image/docker-entrypoint.sh @@ -0,0 +1,12 @@ +#!/usr/bin/env bash +set -e + +source "/opt/ros/${ROS_DISTRO}/setup.bash" + +# A prior colcon build takes precedence over apt packages when the workspace +# is mounted. This makes source edits immediately available to ROS commands. +if [[ -f "${NAV2_WORKSPACE}/install/setup.bash" ]]; then + source "${NAV2_WORKSPACE}/install/setup.bash" +fi + +exec "$@" diff --git a/resources/nav2-ros-bridge/bridge.py b/resources/nav2-ros-bridge/bridge.py index e9c130e..a9b63ae 100644 --- a/resources/nav2-ros-bridge/bridge.py +++ b/resources/nav2-ros-bridge/bridge.py @@ -209,6 +209,9 @@ class SubscriberNode(Node): self._trajectory_event = threading.Event() self._behavior_path = None self._behavior_path_event = threading.Event() + self._nav2_plan = None + self._nav2_plan_revision = 0 + self._nav2_plan_lock = threading.Lock() if _ROBOT_STACK == "autoware" and HAS_PLANNING: self.create_subscription( Trajectory, @@ -350,11 +353,20 @@ class SubscriberNode(Node): def _on_nav2_plan(self, msg: NavPath): if len(msg.poses) > 0: + with self._nav2_plan_lock: + self._nav2_plan = msg + self._nav2_plan_revision += 1 self._behavior_path = msg self._trajectory = msg self._behavior_path_event.set() self._trajectory_event.set() + def get_nav2_plan_snapshot(self): + with self._nav2_plan_lock: + if self._nav2_plan is None: + return self._nav2_plan_revision, [] + return self._nav2_plan_revision, self._nav_path_to_points(self._nav2_plan) + def _on_kinematic_state(self, msg: Odometry): with self._kinematic_lock: self._kinematic_state = msg @@ -1104,6 +1116,36 @@ async def ws_map(websocket: WebSocket, stack: Optional[str] = None): pass +@app.websocket("/ws/nav2") +async def ws_nav2(websocket: WebSocket): + await websocket.accept() + if _ROBOT_STACK != "nav2": + await websocket.send_json({ + "type": "stack_mismatch", + "requested": "nav2", + "active": _ROBOT_STACK, + "message": "Restart bridge with ROBOT_STACK=nav2 to stream Nav2 paths", + }) + await websocket.close() + return + + last_revision = -1 + try: + while True: + if sub_node: + revision, poses = sub_node.get_nav2_plan_snapshot() + if poses and revision != last_revision: + last_revision = revision + await websocket.send_json({ + "type": "nav2_path", + "revision": revision, + "poses": poses, + }) + await asyncio.sleep(0.25) + except (WebSocketDisconnect, Exception): + pass + + @app.post("/set_initial_pose") def set_initial_pose(payload: PosePayload): try: diff --git a/resources/slam-ros-bridge/__pycache__/bridge.cpython-310.pyc b/resources/slam-ros-bridge/__pycache__/bridge.cpython-310.pyc index 1dea4e2..bad063b 100644 Binary files a/resources/slam-ros-bridge/__pycache__/bridge.cpython-310.pyc and b/resources/slam-ros-bridge/__pycache__/bridge.cpython-310.pyc differ diff --git a/resources/slam-ros-bridge/bridge.py b/resources/slam-ros-bridge/bridge.py index 00f80dc..ffe28e9 100644 --- a/resources/slam-ros-bridge/bridge.py +++ b/resources/slam-ros-bridge/bridge.py @@ -1,6 +1,7 @@ #!/usr/bin/env python3 import asyncio import array +import base64 import json import logging import math @@ -83,6 +84,44 @@ def compose_2d(a: dict, b: dict) -> dict: } +def invert_2d(transform: dict) -> dict: + """Return the inverse of a planar TF transform.""" + yaw = -transform["yaw"] + c = math.cos(yaw) + s = math.sin(yaw) + return { + "x": c * -transform["x"] - s * -transform["y"], + "y": s * -transform["x"] + c * -transform["y"], + "z": -transform.get("z", 0.0), + "yaw": yaw, + } + + +def resolve_2d_transform(transforms: dict, target_frame: str, source_frame: str) -> Optional[dict]: + """Resolve target <- source through the currently published TF graph.""" + if not target_frame or not source_frame: + return None + if target_frame == source_frame: + return {"x": 0.0, "y": 0.0, "z": 0.0, "yaw": 0.0} + + pending = [(target_frame, {"x": 0.0, "y": 0.0, "z": 0.0, "yaw": 0.0})] + visited = set() + while pending: + frame, accumulated = pending.pop(0) + if frame in visited: + continue + visited.add(frame) + if frame == source_frame: + return accumulated + + for (parent, child), transform in transforms.items(): + if parent == frame and child not in visited: + pending.append((child, compose_2d(accumulated, transform))) + elif child == frame and parent not in visited: + pending.append((parent, compose_2d(accumulated, invert_2d(transform)))) + return None + + class VelocityPayload(BaseModel): linear: float = 0.0 angular: float = 0.0 @@ -238,6 +277,28 @@ class SlamNode(Node): value = data[row * width + column] pixels.append(0 if value >= 50 else 254 if value == 0 else 205) pgm_path.write_bytes(f"P5\n{width} {height}\n255\n".encode("ascii") + pixels) + + # Keep a compact copy with the map record so the LMS can render an + # actual saved-map preview without accessing the student's workspace. + preview_limit = 192 + preview_scale = max(1, math.ceil(width / preview_limit), math.ceil(height / preview_limit)) + preview_width = math.ceil(width / preview_scale) + preview_height = math.ceil(height / preview_scale) + preview_pixels = bytearray() + for preview_row in range(preview_height): + source_top = preview_row * preview_scale + source_bottom = min(height, source_top + preview_scale) + for preview_column in range(preview_width): + source_left = preview_column * preview_scale + source_right = min(width, source_left + preview_scale) + # Preserve occupied cells while reducing the grid: black is + # lower than unknown/free in the generated PGM palette. + preview_pixels.append(min( + pixels[row * width + column] + for row in range(source_top, source_bottom) + for column in range(source_left, source_right) + )) + preview_pgm = f"P5\n{preview_width} {preview_height}\n255\n".encode("ascii") + preview_pixels yaml_path.write_text( "\n".join([ f"image: {pgm_path.name}", @@ -285,6 +346,7 @@ class SlamNode(Node): "resolution": resolution, "width": width, "height": height, + "previewPgm": base64.b64encode(preview_pgm).decode("ascii"), } def _on_scan(self, msg: LaserScan): @@ -553,25 +615,24 @@ class SlamNode(Node): "angular": vel.angular.z, "t": odom.header.stamp.sec + odom.header.stamp.nanosec * 1e-9, } - base_to_scan = ( - tf_snapshot.get((odom.child_frame_id, scan.header.frame_id)) + odom_to_scan = ( + resolve_2d_transform(tf_snapshot, odom.header.frame_id, scan.header.frame_id) if scan is not None else None ) - if base_to_scan is not None: + if odom_to_scan is not None: scan_pose = { - **compose_2d(pose, base_to_scan), - "z": pose.get("z", 0.0) + base_to_scan.get("z", 0.0), + **odom_to_scan, "roll": 0.0, "pitch": 0.0, "frame_id": pose["frame_id"], "source_frame_id": scan.header.frame_id, "t": scan.header.stamp.sec + scan.header.stamp.nanosec * 1e-9, } - map_to_odom = tf_snapshot.get(("map", odom.header.frame_id)) - if map_to_odom is not None: + map_to_base = resolve_2d_transform(tf_snapshot, "map", odom.child_frame_id) + if map_to_base is not None: pose_map = { - **compose_2d(map_to_odom, pose), + **map_to_base, "frame_id": "map", "child_frame_id": odom.child_frame_id, "source_frame_id": odom.header.frame_id, @@ -579,14 +640,12 @@ class SlamNode(Node): } if scan is not None and pose_map is not None: - # A scan is measured from its sensor frame, not base_link. Use the - # published base_link -> scan-frame TF so its endpoints overlay the - # occupancy grid in the same map coordinate system. - base_to_scan = tf_snapshot.get((pose_map["child_frame_id"], scan.header.frame_id)) - if base_to_scan is not None: + # Resolve map -> sensor directly through the published TF graph so + # the scan uses the same localization correction as the map. + map_to_scan = resolve_2d_transform(tf_snapshot, "map", scan.header.frame_id) + if map_to_scan is not None: scan_pose_map = { - **compose_2d(pose_map, base_to_scan), - "z": pose_map.get("z", 0.0) + base_to_scan.get("z", 0.0), + **map_to_scan, "roll": 0.0, "pitch": 0.0, "frame_id": "map", @@ -676,7 +735,7 @@ class SlamNode(Node): "point_cloud": point_cloud_payload, "map": map_payload, "tf": { - "map_to_odom": tf_snapshot.get(("map", "odom")), + "map_to_odom": resolve_2d_transform(tf_snapshot, "map", "odom"), }, "navigation": navigation, "plan": { diff --git a/src/main/index.ts b/src/main/index.ts index 4b62638..bc5e8ca 100644 --- a/src/main/index.ts +++ b/src/main/index.ts @@ -20,19 +20,23 @@ let splashCloseTimer: NodeJS.Timeout | null = null const terminalProcesses = new Map() const terminalStopTimers = new Map() const intentionalTerminalStops = new Set() +const nav2RuntimeObstacleNames = new Set() +const remoteSshQueues = new Map>() const moduleCacheRoot = resolve(homedir(), '.caches') const artifactCacheRoot = resolve(homedir(), '.cache', 'autonomy-studio', 'artifacts') const studioRuntimeRoot = resolve(homedir(), 'autonomy-studio', 'runtime') const autowareDockerImage = 'ghcr.io/autowarefoundation/autoware-universe:humble-20240301-cuda' +const nav2DockerImage = 'nav2-dev:humble' const autowareRosBridgeImage = 'autoware-ros-bridge' -const nav2RosBridgeImage = 'nav2-ros-bridge' const slamRosBridgeImage = 'slam-ros-bridge' const slamSimulationRuntimeImage = 'nav2-slam:humble' const slamSimulationRuntimeContainerName = 'nav2-slam' const rosBridgePort = 8765 const exampleCodeRoot = resolve(homedir(), '다운로드', 'example-code') const skippedCacheDirs = new Set(['.git', 'build', 'install', 'log', 'node_modules', 'docker']) -const textFilePattern = /\.(c|cc|cpp|cxx|h|hpp|hh|py|xml|yaml|yml|json|txt|md|cmake|launch|sh|bash|toml|ini|cfg|rviz)$/i +const textFilePattern = /\.(c|cc|cpp|cxx|h|hpp|hh|py|xml|urdf|xacro|yaml|yml|json|txt|md|cmake|launch|sh|bash|toml|ini|cfg|rviz)$/i +const imageFilePattern = /\.(png|jpe?g|webp|gif|svg)$/i +const maxImagePreviewBytes = 10 * 1024 * 1024 const explicitModuleFolders: Record = { 'FD-SIM': '[furive-gui]AW-Rviz_v1.0.0_ws' } @@ -168,6 +172,54 @@ type VisualizationBridgeStatus = { message?: string } +type WorldLayoutObject = { + id: string + type: 'pillar' | 'wall' | 'box' + position: [number, number, number] + rotation: [number, number, number] + size: [number, number, number] +} + +type WorldLayout = { + version: 1 + objects: WorldLayoutObject[] +} + +function defaultWorldLayout(): WorldLayout { + return { + version: 1, + objects: [] + } +} + +function normalizeWorldLayout(value: unknown): WorldLayout { + if (!value || typeof value !== 'object' || !Array.isArray((value as { objects?: unknown }).objects)) return defaultWorldLayout() + const objects = (value as { objects: unknown[] }).objects.flatMap((item): WorldLayoutObject[] => { + if (!item || typeof item !== 'object') return [] + const object = item as Partial + if (!['pillar', 'wall', 'box'].includes(String(object.type))) return [] + const tuple = (input: unknown, fallback: [number, number, number]): [number, number, number] => ( + Array.isArray(input) && input.length === 3 && input.every((part) => typeof part === 'number' && Number.isFinite(part)) + ? [input[0] as number, input[1] as number, input[2] as number] + : fallback + ) + return [{ + id: typeof object.id === 'string' && object.id.trim() ? object.id.trim() : `object-${Date.now()}`, + type: object.type as WorldLayoutObject['type'], + position: tuple(object.position, [0, 0, 0.5]), + rotation: tuple(object.rotation, [0, 0, 0]), + size: tuple(object.size, [1, 1, 1]) + }] + }).filter((object) => !['wall-1', 'pillar-1'].includes(object.id)) + return { version: 1, objects } +} + +function worldLayoutPath(workspaceRoot?: string | null): string { + const root = expandUserPath(workspaceRoot) + if (!root) throw new Error('워크스페이스 경로가 설정되어 있지 않습니다.') + return resolve(root, 'world-layout.json') +} + type LearningVideoInput = { url?: string | null title?: string | null @@ -290,6 +342,48 @@ function parseModuleDockerInfo(folderName: string): { containerName: string; nam } } +function isNav2ModuleFolder(folderName: string): boolean { + return /^\[lms-nav2-[^\]]+\].+_v[^/]+_ws$/.test(folderName) +} + +function isGazeboNav2ModuleFolder(folderName?: string | null): boolean { + return /^\[lms-nav2-gazebo-[^\]]+\].+_v[^/]+_ws$/.test(folderName?.trim() ?? '') +} + +function resolveNav2RuntimeImage(runtimeImages?: RuntimeImageArtifact[] | null, folderName?: string | null): string { + const gazeboModule = isGazeboNav2ModuleFolder(folderName) + const gazeboImage = runtimeImages + ?.find((image) => /nav2.*gazebo|gazebo.*nav2/i.test(image?.image?.trim() ?? '')) + ?.image + ?.trim() + const nav2Image = runtimeImages + ?.find((image) => { + const imageName = image?.image?.trim() ?? '' + return /nav2/i.test(imageName) && !/ros-bridge|gazebo/i.test(imageName) + }) + ?.image + ?.trim() + + // Platform profiles do not ship Gazebo. Their shared NAV2 image must win + // even when a module folder was originally created for simulation. + if (gazeboModule) return gazeboImage || nav2Image || 'future-nav2-gazebo:humble' + return nav2Image || nav2DockerImage +} + +async function resolveRemoteNav2RuntimeImage( + runtimeImages?: RuntimeImageArtifact[] | null, +): Promise { + const configuredImage = runtimeImages + ?.find((image) => { + const imageName = image?.image?.trim() ?? '' + return /nav2/i.test(imageName) && !/ros-bridge|gazebo/i.test(imageName) + }) + ?.image + ?.trim() + if (configuredImage) return configuredImage + throw new Error('원격 플랫폼 NAV2 런타임 이미지가 설정되지 않았습니다.') +} + function isAllowedContainerName(containerKey: string): boolean { return /^[A-Za-z0-9_.-]+-[A-Za-z0-9_.-]+_v[A-Za-z0-9_.-]+$/.test(containerKey) } @@ -731,34 +825,168 @@ function remoteSshDestination(target: RemoteWorkspaceTarget): string { return `${normalized.user}@${normalized.host}` } +async function queueRemoteSsh(target: ReturnType, task: () => Promise): Promise { + const key = `${target.user}@${target.host}:${target.port}` + const previous = remoteSshQueues.get(key) ?? Promise.resolve() + let release: (() => void) | null = null + const current = new Promise((resolvePromise) => { + release = resolvePromise + }) + const queued = previous.catch(() => undefined).then(() => current) + remoteSshQueues.set(key, queued) + + await previous.catch(() => undefined) + try { + return await task() + } finally { + release?.() + if (remoteSshQueues.get(key) === queued) remoteSshQueues.delete(key) + } +} + async function runSshOutput(target: RemoteWorkspaceTarget, command: string, timeoutMs = 120_000): Promise { const normalized = normalizeRemoteTarget(target) - return runCommandOutput( - 'ssh', - [ - '-p', - String(normalized.port), - '-o', - 'BatchMode=yes', - '-o', - 'StrictHostKeyChecking=accept-new', - '-o', - 'ConnectTimeout=5', - '-i', - normalized.identityFile, - `${normalized.user}@${normalized.host}`, - command - ], - undefined, - undefined, - timeoutMs - ) + return queueRemoteSsh(normalized, () => runCommandOutput( + 'ssh', + [ + '-p', + String(normalized.port), + '-o', + 'BatchMode=yes', + '-o', + 'StrictHostKeyChecking=accept-new', + '-o', + 'ConnectTimeout=5', + '-i', + normalized.identityFile, + `${normalized.user}@${normalized.host}`, + command + ], + undefined, + undefined, + timeoutMs + )) } async function runSsh(target: RemoteWorkspaceTarget, command: string, timeoutMs?: number): Promise { await runSshOutput(target, command, timeoutMs) } +async function readRemoteVisualizationBridgeStatus(target: RemoteWorkspaceTarget): Promise { + try { + const output = await runSshOutput( + target, + 'docker ps --format "{{.Names}}\\t{{.Status}}" 2>/dev/null || true', + 10_000, + ) + const nav2 = output.split('\n').find((line) => line.startsWith('nav2-ros-bridge\t')) + const autoware = output.split('\n').find((line) => line.startsWith('autoware-ros-bridge\t')) + if (nav2) return { ok: true, running: true, stack: 'nav2' } + if (autoware) return { ok: true, running: true, stack: 'autoware' } + return { ok: true, running: false, stack: null } + } catch (error) { + return { ok: false, running: false, stack: null, message: error instanceof Error ? error.message : String(error) } + } +} + +async function startRemoteVisualizationBridge( + target: RemoteWorkspaceTarget, + stackInput?: string | null, + rosDomainIdInput?: string | null, + environmentProfile?: EnvironmentProfileConfig | null, +): Promise { + const stack = normalizeVisualizationStack(stackInput) + const rosDomainId = String(rosDomainIdInput ?? '0').trim() || '0' + const normalized = normalizeRemoteTarget(target) + const root = normalized.workspaceRoot + const containerName = visualizationBridgeContainerName(stack) + const bridgeEnvArgs = Object.entries(environmentProfile?.bridge?.env ?? {}) + .filter(([key]) => /^[A-Z_][A-Z0-9_]*$/.test(key)) + .map(([key, value]) => `-e ${quoteShellSingle(`${key}=${value}`)}`) + .join(' ') + let image = resolveVisualizationBridgeImage(stack, environmentProfile?.bridge, environmentProfile?.runtimeImages) + if (stack === 'slam3d' && image === slamRosBridgeImage) { + const jetson3dMapSaveBridgeInstalled = await runSshOutput( + target, + 'docker image inspect slam-ros-bridge:jetson_orin-3d-map-save >/dev/null 2>&1 && printf yes || true', + 10_000, + ) + if (jetson3dMapSaveBridgeInstalled.trim() === 'yes') { + image = 'slam-ros-bridge:jetson_orin-3d-map-save' + } else { + const jetson3dBridgeInstalled = await runSshOutput( + target, + 'docker image inspect slam-ros-bridge:jetson_orin-3d >/dev/null 2>&1 && printf yes || true', + 10_000, + ) + if (jetson3dBridgeInstalled.trim() === 'yes') image = 'slam-ros-bridge:jetson_orin-3d' + } + } else if (stack !== 'autoware' && image === slamRosBridgeImage) { + const jetsonBridgeInstalled = await runSshOutput( + target, + 'docker image inspect slam-ros-bridge:jetson_orin >/dev/null 2>&1 && printf yes || true', + 10_000, + ) + if (jetsonBridgeInstalled.trim() === 'yes') image = 'slam-ros-bridge:jetson_orin' + } + const imageArtifact = environmentProfile?.runtimeImages?.find((artifact) => artifact?.image?.trim() === image) + if (imageArtifact?.url?.trim()) { + await runSsh(target, [ + 'set -e', + `IMAGE=${quoteShellSingle(image)}`, + `URL=${quoteShellSingle(imageArtifact.url.trim())}`, + `FILE_NAME=${quoteShellSingle(safeArtifactFileName(imageArtifact.url.trim(), imageArtifact.fileName))}`, + 'if docker image inspect "$IMAGE" >/dev/null 2>&1; then exit 0; fi', + 'CACHE="${XDG_CACHE_HOME:-$HOME/.cache}/autonomy-studio/artifacts"', + 'mkdir -p "$CACHE"', + 'ARCHIVE="$CACHE/$FILE_NAME"', + 'if [ ! -f "$ARCHIVE" ]; then curl -fL "$URL" -o "$ARCHIVE"; fi', + 'case "$ARCHIVE" in', + ' *.tar.zst|*.tzst) zstd -dc "$ARCHIVE" | docker load ;;', + ' *) docker load -i "$ARCHIVE" ;;', + 'esac', + 'docker image inspect "$IMAGE" >/dev/null 2>&1 || { echo "시각화 이미지 로드에 실패했습니다: $IMAGE" >&2; exit 1; }', + ].join('\n'), 900_000) + } + const command = bridgeContainerCommand(stack) + + await runSsh(target, [ + 'set -e', + `ROOT=${quoteShellSingle(root)}`, + ...expandRemotePathVar('ROOT'), + `ROS_DOMAIN_ID=${quoteShellSingle(rosDomainId)}`, + `CONTAINER=${quoteShellSingle(containerName)}`, + 'docker rm -f nav2-ros-bridge autoware-ros-bridge slam-ros-bridge >/dev/null 2>&1 || true', + `docker image inspect ${quoteShellSingle(image)} >/dev/null 2>&1 || { echo "시각화 이미지가 설치되어 있지 않습니다: ${image}" >&2; exit 1; }`, + [ + 'docker run -d --name "$CONTAINER" --net=host', + '-v /dev/shm:/dev/shm', + '-v "$ROOT:/workspace"', + '-e "ROS_DOMAIN_ID=$ROS_DOMAIN_ID"', + '-e ROS_LOCALHOST_ONLY=0', + `-e ROBOT_STACK=${quoteShellSingle(stack === 'autoware' ? 'autoware' : 'nav2')}`, + '-e ODOM_TOPIC=/odom -e SCAN_TOPIC=/scan -e MAP_TOPIC=/map -e CMD_VEL_TOPIC=/cmd_vel -e NAVIGATE_TO_POSE_ACTION=/navigate_to_pose', + ...(stack === 'slam3d' + ? ['-e POINT_CLOUD_TOPIC=/cloud_map -e FALLBACK_POINT_CLOUD_TOPIC=/lidar_filtered -e ICP_ODOM_TOPIC=/icp_odom -e POINT_CLOUD_LIMIT=50000 -e READ_ONLY=true -e RTABMAP_MAP_SAVE_ENABLED=true'] + : []), + bridgeEnvArgs, + '-e WORLD_LAYOUT_PATH=/workspace/world-layout.json -e SAVED_MAPS_PATH=/workspace/maps -e RTABMAP_DATABASE_PATH=/workspace/maps/rtabmap-active.db', + `${quoteShellSingle(image)} bash -lc ${quoteShellSingle(command)}`, + ].join(' '), + ].join('\n'), 30_000) + + return { ok: true, running: true, stack } +} + +async function stopRemoteVisualizationBridge(target: RemoteWorkspaceTarget): Promise { + await runSsh( + target, + 'docker rm -f nav2-ros-bridge autoware-ros-bridge slam-ros-bridge >/dev/null 2>&1 || true', + 15_000, + ) + return { ok: true, running: false, stack: null } +} + function remotePathJoin(root: string, child: string): string { return `${root.replace(/\/+$/, '')}/${child.replace(/^\/+/, '')}` } @@ -812,7 +1040,9 @@ function buildRemoteModuleProbeScript(workspaceRoot: string, modules: CourseModu `ROOT=${quoteShellSingle(workspaceRoot)}`, ...expandRemotePathVar('ROOT'), 'timeout 12s docker ps -a --format "DOCKER\\t{{.Names}}\\t{{.Status}}" 2>/dev/null || true', - 'timeout 12s docker stats --no-stream --format "STATS\\t{{.Name}}\\t{{.CPUPerc}}\\t{{.MemPerc}}" 2>/dev/null || true', + // docker stats can stall on a remote Jetson. Module state must not wait + // behind a long statistics sample. + 'timeout 3s docker stats --no-stream --format "STATS\\t{{.Name}}\\t{{.CPUPerc}}\\t{{.MemPerc}}" 2>/dev/null || true', ...moduleFolders.map((folderName) => { const modulePath = remotePathJoin('$ROOT', folderName) return [ @@ -962,6 +1192,40 @@ async function appendStudioGitSubmission(moduleRoot: string, submission: StudioG }) } +function submissionFromCommit(moduleName: string, commit: GitCommitInfo): StudioGitSubmission | null { + // Older submissions were recorded only in local metadata. Fall back to the + // commit subject so a restarted or restored workspace still shows them. + if (!/(?:^|\s)제출$/.test(commit.message.trim())) return null + return { + id: `commit-${commit.hash}`, + submittedAt: commit.date, + moduleName, + commit, + } +} + +function mergeStudioGitSubmissions(submissions: StudioGitSubmission[]): StudioGitSubmission[] { + const unique = new Map() + for (const submission of submissions) { + const key = `${submission.moduleName}:${submission.commit.hash}` + if (!unique.has(key)) unique.set(key, submission) + } + return [...unique.values()].sort((left, right) => Date.parse(right.submittedAt) - Date.parse(left.submittedAt)) +} + +async function readWorkspaceSubmissionCommits(moduleRoot: string, moduleName: string): Promise { + const output = await runCommandOutput( + 'git', + ['log', '--max-count=100', '--pretty=format:%H%x1f%h%x1f%an%x1f%ad%x1f%s', '--date=iso-strict'], + moduleRoot, + undefined, + 8000, + ).catch(() => '') + return parseGitCommits(output) + .map((commit) => submissionFromCommit(moduleName, commit)) + .filter((submission): submission is StudioGitSubmission => Boolean(submission)) +} + async function inferStudioGitBaseCommit(moduleRoot: string): Promise { const explicitBaseCommit = await readStudioGitBaseCommit(moduleRoot) if (explicitBaseCommit) return explicitBaseCommit @@ -1288,7 +1552,8 @@ async function submitRemoteWorkspaceGitChanges( `TARGET=${quoteShellSingle(moduleRoot)}`, `git -C "$TARGET" add -A -- ${shellArgs(addFiles)}`, `git -C "$TARGET" -c ${quoteShellSingle(`user.name=${name}`)} -c ${quoteShellSingle(`user.email=${email}`)} commit -m ${quoteShellSingle(commitMessage)}`, - 'git -C "$TARGET" push -u origin HEAD', + 'PUSH_REMOTE="$(git -C "$TARGET" remote get-url student >/dev/null 2>&1 && printf student || printf origin)"', + 'git -C "$TARGET" push -u "$PUSH_REMOTE" HEAD:main', `git -C "$TARGET" log -1 --pretty=format:%H%x1f%h%x1f%an%x1f%ad%x1f%s --date=iso-strict | base64 -w0` ].join('\n') const commitOutput = decodeRemoteField((await runSshOutput(target, script, 150000)).trim()) @@ -1348,11 +1613,12 @@ async function readWorkspaceGitSubmissions( if (!moduleRoot) continue const metadata = await readStudioGitMetadata(moduleRoot) submissions.push(...(metadata.submissions ?? [])) + submissions.push(...await readWorkspaceSubmissionCommits(moduleRoot, module.moduleName)) } return { ok: true, - submissions: submissions.sort((a, b) => Date.parse(b.submittedAt) - Date.parse(a.submittedAt)) + submissions: mergeStudioGitSubmissions(submissions) } } catch (error) { return { @@ -1376,11 +1642,19 @@ async function readRemoteWorkspaceGitSubmissions( if (!resolved) continue const metadata = await readRemoteStudioGitMetadata(target, resolved.moduleRoot) submissions.push(...(metadata.submissions ?? [])) + const commitOutput = await runSshOutput(target, [ + 'set -e', + `TARGET=${quoteShellSingle(resolved.moduleRoot)}`, + 'git -C "$TARGET" log --max-count=100 --pretty=format:%H%x1f%h%x1f%an%x1f%ad%x1f%s --date=iso-strict | base64 -w0', + ].join('\n'), 10000).catch(() => '') + submissions.push(...parseGitCommits(decodeRemoteField(commitOutput.trim())) + .map((commit) => submissionFromCommit(module.moduleName, commit)) + .filter((submission): submission is StudioGitSubmission => Boolean(submission))) } return { ok: true, - submissions: submissions.sort((a, b) => Date.parse(b.submittedAt) - Date.parse(a.submittedAt)) + submissions: mergeStudioGitSubmissions(submissions) } } catch (error) { return { @@ -1474,20 +1748,20 @@ async function readDockerStats(): Promise { + try { + const output = await runCommandOutput( + 'docker', + ['inspect', '--format', '{{range .Config.Env}}{{println .}}{{end}}', containerName], + undefined, + undefined, + 5000, + ) + const value = output + .split('\n') + .find((line) => line.startsWith(`${key}=`)) + ?.slice(key.length + 1) + .trim() + return value || null + } catch { + return null + } +} + async function findPlanningWorkspacePath(workspaceRoot?: string | null): Promise { const resolvedWorkspaceRoot = expandUserPath(workspaceRoot) if (!resolvedWorkspaceRoot) return null @@ -1650,13 +1944,13 @@ async function readVisualizationBridgeStatus(): Promise null) return { ok: Boolean(response?.ok), running: true, - stack: 'slam', - message: response?.ok ? undefined : 'SLAM 브릿지 상태를 확인할 수 없습니다.' + stack: slamRunning ? 'slam' : 'nav2', + message: response?.ok ? undefined : '시각화 브릿지 상태를 확인할 수 없습니다.' } } @@ -1670,7 +1964,7 @@ async function readVisualizationBridgeStatus(): Promise { - const endpoint = stack === 'slam' ? 'health' : 'stack' + const endpoint = stack === 'slam' || stack === 'nav2' ? 'health' : 'stack' const startedAt = Date.now() let lastMessage = '' @@ -1708,7 +2002,10 @@ function withRuntimeProfileDefaults( if (!profile) return profile const target = normalizeRuntimeTarget(profile.target) const prefix = target === 'remote-jetson' ? `JETSON_${stackEnvPrefix(stack)}` : `LOCAL_${stackEnvPrefix(stack)}` - const bridgeImage = envValue(`${prefix}_BRIDGE_IMAGE`) ?? profile.bridge?.image + const dedicatedReadOnlyBridge = profile.type?.toLowerCase() === 'real_slam_3d' + const bridgeImage = dedicatedReadOnlyBridge + ? profile.bridge?.image + : envValue(`${prefix}_BRIDGE_IMAGE`) ?? profile.bridge?.image const runtimeImage = envValue(`${prefix}_RUNTIME_IMAGE`) const agentUrl = target === 'remote-jetson' ? envValue(`${prefix}_AGENT_URL`) ?? envValue('JETSON_AGENT_URL') ?? profile.agent?.url @@ -1778,6 +2075,8 @@ async function startVisualizationBridge( const containerName = bridge?.name?.trim() || visualizationBridgeContainerName(stack) const bridgeImage = resolveVisualizationBridgeImage(stack, bridge, resolvedProfile?.runtimeImages) const bridgePort = bridge?.port ?? rosBridgePort + const usesSlamBridge = stack === 'slam' || stack === 'slam3d' || stack === 'nav2' + const requestedRosDomainId = String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0' const otherContainerNames = (['autoware', 'nav2', 'slam'] as VisualizationStack[]) .filter((item) => item !== stack) .map(visualizationBridgeContainerName) @@ -1787,14 +2086,15 @@ async function startVisualizationBridge( return await callRemoteVisualizationAgent(resolvedProfile, 'start', { stack, workspaceRoot, - rosDomainId: String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0' + rosDomainId: requestedRosDomainId }) } const statuses = await readDockerStatuses().catch(() => new Map()) if (statuses.get(containerName)?.running) { - const response = await fetch(`http://localhost:${bridgePort}/${stack === 'slam' ? 'health' : 'stack'}`).catch(() => null) - if (response?.ok) { + const response = await fetch(`http://localhost:${bridgePort}/${usesSlamBridge ? 'health' : 'stack'}`).catch(() => null) + const runningRosDomainId = await readContainerEnvironmentValue(containerName, 'ROS_DOMAIN_ID') + if (response?.ok && (!runningRosDomainId || runningRosDomainId === requestedRosDomainId)) { return readVisualizationBridgeStatus() } await runCommand('docker', ['rm', '-f', containerName], undefined, undefined, 10000).catch(() => undefined) @@ -1816,11 +2116,14 @@ async function startVisualizationBridge( containers: resolvedProfile.runtime.containers.filter((container) => container.name?.trim() !== containerName) } } - await ensureEnvironmentRuntime(runtimeProfile, rosDomainId) + await ensureEnvironmentRuntime(runtimeProfile, requestedRosDomainId) } const bridgeContextPath = resolveResourceContextPath(visualizationBridgeResourceContext(stack, bridge) ?? undefined) if (!bridgeContextPath) throw new Error(`브릿지 리소스를 찾을 수 없습니다: ${visualizationBridgeResourceContext(stack, bridge) ?? stack}`) - if (stack !== 'autoware' && stack !== 'slam') { + const bridgeImageExists = await runCommand('docker', ['image', 'inspect', bridgeImage], undefined, undefined, 10000) + .then(() => true) + .catch(() => false) + if (!bridgeImageExists && stack !== 'autoware' && stack !== 'slam') { await ensureBridgeImage(bridgeImage, visualizationBridgeResourceContext(stack, bridge)) } @@ -1833,9 +2136,9 @@ async function startVisualizationBridge( '-v', '/dev/shm:/dev/shm', '-v', - `${bridgeContextPath}:${stack === 'slam' ? '/app' : '/ros_bridge'}:ro`, + `${bridgeContextPath}:${usesSlamBridge ? '/app' : '/ros_bridge'}:ro`, '-e', - `ROS_DOMAIN_ID=${String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0'}`, + `ROS_DOMAIN_ID=${requestedRosDomainId}`, '-e', 'ROS_LOCALHOST_ONLY=0', '-e', @@ -1847,6 +2150,16 @@ async function startVisualizationBridge( '-e', 'PYTHONUNBUFFERED=1', ] + const layoutWorkspaceRoot = expandUserPath(workspaceRoot) + if (usesSlamBridge && layoutWorkspaceRoot && existsSync(layoutWorkspaceRoot)) { + args.push( + '-v', `${layoutWorkspaceRoot}:/workspace`, + '-e', 'WORLD_LAYOUT_PATH=/workspace/world-layout.json', + '-e', 'SAVED_MAPS_PATH=/workspace/maps', + '-e', 'RTABMAP_DATABASE_PATH=/workspace/maps/rtabmap-active.db', + ) + if (stack === 'slam3d') args.push('-e', 'RTABMAP_MAP_SAVE_ENABLED=true') + } const cycloneConfigPath = join(studioRuntimeRoot, 'docker', 'cyclonedds_config.xml') if (existsSync(cycloneConfigPath)) { args.push('-v', `${cycloneConfigPath}:/cyclonedds_config.xml:ro`, '-e', 'CYCLONEDDS_URI=file:///cyclonedds_config.xml') @@ -1859,7 +2172,7 @@ async function startVisualizationBridge( if (planningWorkspacePath) args.push('-v', `${planningWorkspacePath}:/autoware_ws:ro`) } - const bridgeEnv = bridge?.env ?? (stack === 'slam' ? { + const bridgeEnv = bridge?.env ?? (usesSlamBridge ? { ODOM_TOPIC: '/odom', SCAN_TOPIC: '/scan', MAP_TOPIC: '/map', @@ -1867,7 +2180,7 @@ async function startVisualizationBridge( NAVIGATE_TO_POSE_ACTION: '/navigate_to_pose' } : {}) Object.entries(bridgeEnv).forEach(([key, value]) => args.push('-e', `${key}=${value}`)) - if (stack === 'slam') { + if (usesSlamBridge) { args.push('-e', `PORT=${bridgePort}`) } @@ -2057,20 +2370,22 @@ async function installRemoteWorkspaceModule( `STUDENT_REPO="$(printf %s ${quoteShellSingle(encodeBase64(studentRepositoryWithCredential))} | base64 -d)"`, `PREBUILT_JSON="$(printf %s ${quoteShellSingle(encodeBase64(prebuiltJson))} | base64 -d)"`, 'mkdir -p "$ROOT"', - 'case "$ROOT" in', - ' /tmp/autonomy-studio/sessions/*) rm -rf "$TARGET" ;;', - 'esac', - 'if [ ! -d "$TARGET" ]; then', - ' if [ -n "$STUDENT_REPO" ] && [ -n "$(git ls-remote --heads "$STUDENT_REPO" 2>/dev/null)" ]; then', - ' git clone "$STUDENT_REPO" "$TARGET"', + 'if [ ! -d "$TARGET/.git" ]; then git clone "$TEMPLATE_REPO" "$TARGET"; fi', + 'git -C "$TARGET" remote set-url origin "$TEMPLATE_REPO"', + 'git -C "$TARGET" fetch origin --prune', + 'CURRENT_STUDENT="$(git -C "$TARGET" remote get-url student 2>/dev/null || true)"', + 'if [ "$CURRENT_STUDENT" != "$STUDENT_REPO" ]; then', + ' git -C "$TARGET" checkout -B main origin/main', + ' git -C "$TARGET" reset --hard origin/main', + ' git -C "$TARGET" clean -fdx', + ' git -C "$TARGET" remote remove student >/dev/null 2>&1 || true', + ' git -C "$TARGET" remote add student "$STUDENT_REPO"', + ' git -C "$TARGET" fetch student --prune || true', + ' if git -C "$TARGET" show-ref --verify --quiet refs/remotes/student/main; then', + ' git -C "$TARGET" checkout -B student-work student/main', ' else', - ' git clone "$TEMPLATE_REPO" "$TARGET"', - ' if [ -n "$STUDENT_REPO" ]; then', - ' git -C "$TARGET" remote set-url origin "$STUDENT_REPO"', - ' git -C "$TARGET" push -u origin HEAD:main', - ' BASE_COMMIT="$(git -C "$TARGET" rev-parse HEAD)"', - ` printf '{"baseCommit":"%s"}\\n' "$BASE_COMMIT" > "$TARGET/${studioGitMetadataFile}"`, - ' fi', + ' git -C "$TARGET" checkout -B student-work origin/main', + ' git -C "$TARGET" push student student-work:main', ' fi', 'fi', 'rm -rf "$TARGET/build" "$TARGET/install" "$TARGET/log"', @@ -2137,10 +2452,55 @@ async function deleteWorkspaceModule(moduleName: string, workspaceRoot?: string const moduleRoot = await findWorkspaceModuleRoot(moduleName, workspaceRoot, folderName) if (!moduleRoot) return { ok: true } - await rm(moduleRoot, { recursive: true, force: true }) + await deleteLocalWorkspacePath(moduleRoot, workspaceRoot) return { ok: true } } +function isPermissionError(error: unknown): boolean { + const code = (error as NodeJS.ErrnoException | undefined)?.code + return code === 'EACCES' || code === 'EPERM' +} + +async function resolveWorkspaceCleanupImage(): Promise { + const candidates = [nav2DockerImage, 'future-nav2-gazebo:humble', 'future-nav2:humble'] + for (const image of candidates) { + const available = await runCommandOutput('docker', ['image', 'inspect', image], undefined, undefined, 5000) + .then(() => true) + .catch(() => false) + if (available) return image + } + return null +} + +async function deleteLocalWorkspacePath(targetPath: string, workspaceRoot?: string | null): Promise { + try { + await rm(targetPath, { recursive: true, force: true }) + return + } catch (error) { + if (!isPermissionError(error)) throw error + + const resolvedWorkspaceRoot = expandUserPath(workspaceRoot) + const relativeTargetPath = resolvedWorkspaceRoot ? relative(resolvedWorkspaceRoot, targetPath) : '' + if (!resolvedWorkspaceRoot || !relativeTargetPath || relativeTargetPath === '..' || relativeTargetPath.startsWith(`..${process.platform === 'win32' ? '\\' : '/'}`) || resolve(resolvedWorkspaceRoot, relativeTargetPath) !== resolve(targetPath)) { + throw error + } + + const image = await resolveWorkspaceCleanupImage() + if (!image) throw error + + const containerTargetPath = `/workspace/${relativeTargetPath.split('\\').join('/')}` + await runCommand('docker', [ + 'run', '--rm', '--user', '0:0', + '-v', `${resolvedWorkspaceRoot}:/workspace`, + '--entrypoint', '/bin/sh', + image, + '-lc', `rm -rf -- ${quoteShellSingle(containerTargetPath)}` + ], undefined, undefined, 30000) + + if (existsSync(targetPath)) throw error + } +} + function resolveAutowareDockerRunScript(): string { return resolve(studioRuntimeRoot, 'docker', 'docker_run_autoware-universe:humble-20240301-cuda.sh') } @@ -2221,6 +2581,212 @@ function buildCycloneDdsConfig(): string { ].join('\n') } +function resolveNav2RuntimeDockerRoot(): string { + return resolve(studioRuntimeRoot, 'nav2', 'docker') +} + +function resolveNav2DockerRunScript(): string { + return resolve(resolveNav2RuntimeDockerRoot(), 'docker_run_nav2.sh') +} + +function resolveNav2DockerBuildScript(): string { + return resolve(resolveNav2RuntimeDockerRoot(), 'docker_build_nav2.sh') +} + +function buildNav2ModuleEnvScript(): string { + return [ + '#!/usr/bin/env bash', + 'set -eo pipefail', + '', + 'MODULE_ROOT=${MODULE_ROOT:-/modules}', + 'set +u', + 'MODULES=(', + ' "[lms-nav2-system]nav2-system_v1.0.0_ws"', + ' "[lms-nav2-vehicle]nav2-vehicle_v1.0.0_ws"', + ' "[lms-nav2-simulator]nav2-simulator_v1.0.0_ws"', + ' "[lms-nav2-sensing]nav2-sensing_v1.0.0_ws"', + ' "[lms-nav2-map]nav2-map_v1.0.0_ws"', + ' "[lms-nav2-localization]nav2-localization_v1.0.0_ws"', + ' "[lms-nav2-planning]nav2-planning_v1.0.0_ws"', + ' "[lms-nav2-control]nav2-control_v1.0.0_ws"', + ' "[lms-nav2-gazebo-simulator]nav2-simulator_v1.0.0_ws"', + ' "[lms-nav2-gazebo-vehicle]nav2-vehicle_v1.0.0_ws"', + ' "[lms-nav2-mkmini]nav2-mkmini_v1.0.0_ws"', + ' "[lms-nav2-gazebo-map]nav2-map_v1.0.0_ws"', + ' "[lms-nav2-gazebo-slam]nav2-slam_v1.0.0_ws"', + ' "[lms-nav2-gazebo-localization]nav2-localization_v1.0.0_ws"', + ' "[lms-nav2-gazebo-planning]nav2-planning_v1.0.0_ws"', + ' "[lms-nav2-gazebo-control]nav2-control_v1.0.0_ws"', + ' "[lms-nav2-gazebo-perception]nav2-perception_v1.0.0_ws"', + ' "[lms-nav2-gazebo-perception3d]nav2-perception3d_v1.0.0_ws"', + ' "[lms-nav2-gazebo-slam3d]nav2-slam3d_v1.0.0_ws"', + ')', + '', + 'for module_dir in "${MODULES[@]}"; do', + ' if [ "$module_dir" = "${NAV2_SKIP_MODULE_DIR:-}" ]; then', + ' continue', + ' fi', + ' setup="$MODULE_ROOT/$module_dir/install/setup.bash"', + ' if [ -f "$setup" ]; then', + ' source "$setup"', + ' fi', + 'done', + '' + ].join('\n') +} + +function buildNav2DockerRunScript(): string { + return [ + '#!/usr/bin/env bash', + 'set -euo pipefail', + '', + 'CONTAINER_NAME=$1', + 'MODULE_ROOT=$2', + 'MODULE_FOLDER=$3', + 'IMAGE=$4', + 'ROS_DOMAIN_ID_VALUE=${5:-0}', + 'shift 5 || true', + 'LOCALIZATION_MODE=slam', + 'filtered_args=()', + 'for arg in "$@"; do', + ' if [ "$arg" = "localization_mode:=amcl" ]; then LOCALIZATION_MODE=amcl; else filtered_args+=("$arg"); fi', + 'done', + 'set -- "${filtered_args[@]}"', + '', + 'case "$MODULE_FOLDER" in', + ' *lms-nav2-mkmini*) PACKAGE=vehicle_pkg; LAUNCH=vehicle.launch.py ;;', + ' *lms-nav2-gazebo-simulator*) PACKAGE=nav2_turtlebot_simulator; LAUNCH=simulator.launch.py ;;', + ' *lms-nav2-gazebo-vehicle*) PACKAGE=vehicle_pkg; LAUNCH=vehicle.launch.py ;;', + ' *lms-nav2-gazebo-map*) PACKAGE=map_pkg; LAUNCH=gazebo_map.launch.py ;;', + ' *lms-nav2-gazebo-slam3d*) PACKAGE=slam3d_pkg; LAUNCH=slam.launch.py ;;', + ' *lms-nav2-gazebo-localization*) PACKAGE=localization_pkg; LAUNCH=localization.launch.py ;;', + ' *lms-nav2-gazebo-planning*) PACKAGE=planning_pkg; LAUNCH=planning.launch.py ;;', + ' *lms-nav2-gazebo-control*) PACKAGE=control_pkg; LAUNCH=control.launch.py ;;', + ' *lms-nav2-gazebo-perception3d*) PACKAGE=perception3d_pkg; LAUNCH=perception.launch.py ;;', + ' *lms-nav2-gazebo-slam*) PACKAGE=slam_pkg; LAUNCH=slam.launch.py ;;', + ' *lms-nav2-gazebo-perception*) PACKAGE=perception_pkg; LAUNCH=perception.launch.py ;;', + ' *nav2-simulator*) PACKAGE=nav2_turtlebot_simulator; LAUNCH=simulator.launch.py ;;', + ' *nav2-vehicle*) PACKAGE=nav2_turtlebot_vehicle; LAUNCH=vehicle.launch.py ;;', + ' *nav2-sensing*) PACKAGE=nav2_turtlebot_sensing; LAUNCH=sensing.launch.py ;;', + ' *nav2-map*) PACKAGE=nav2_turtlebot_map; LAUNCH=map_server.launch.py ;;', + ' *nav2-localization*) PACKAGE=nav2_turtlebot_localization; LAUNCH="$LOCALIZATION_MODE.launch.py" ;;', + ' *nav2-planning*) PACKAGE=nav2_turtlebot_planning; LAUNCH=planning.launch.py ;;', + ' *nav2-control*) PACKAGE=nav2_turtlebot_control; LAUNCH=control.launch.py ;;', + ' *nav2-system*) PACKAGE=nav2_turtlebot_system; LAUNCH=system.launch.py ;;', + ' *) echo "Unknown Nav2 module: $MODULE_FOLDER" >&2; exit 64 ;;', + 'esac', + '', + 'if [[ "$MODULE_FOLDER" == *lms-nav2-gazebo-slam3d* ]]; then', + ' mkdir -p "$MODULE_ROOT/maps"', + ' has_database_path=false', + ' for arg in "$@"; do', + ' if [[ "$arg" == database_path:=* ]]; then has_database_path=true; break; fi', + ' done', + ' if [ "$has_database_path" = false ]; then', + ' set -- "database_path:=/modules/maps/rtabmap-active.db" "$@"', + ' fi', + 'fi', + '', + 'test -f "$MODULE_ROOT/$MODULE_FOLDER/install/setup.bash" || { echo "Module is not built: $MODULE_FOLDER" >&2; exit 1; }', + 'docker rm -f "$CONTAINER_NAME" >/dev/null 2>&1 || true', + '', + 'args=(', + ' --rm -d --network host --ipc=host', + ' --name "$CONTAINER_NAME"', + ' -e "ROS_DOMAIN_ID=$ROS_DOMAIN_ID_VALUE"', + ' -e "TURTLEBOT3_MODEL=${TURTLEBOT3_MODEL:-burger}"', + ' -e "MODULE_ROOT=/modules"', + ' -e "MODULE_FOLDER=$MODULE_FOLDER"', + ' -e "GAZEBO_MODEL_PATH=/usr/share/gazebo-11/models:/modules/[lms-nav2-simulator]nav2-simulator_v1.0.0_ws/install/turtlebot3_gazebo/share/turtlebot3_gazebo/models:/modules/[lms-nav2-gazebo-simulator]nav2-simulator_v1.0.0_ws/install/turtlebot3_gazebo/share/turtlebot3_gazebo/models"', + ' -v "$MODULE_ROOT:/modules"', + ' -v "$(dirname "$0"):/runtime/nav2/docker:ro"', + ' -v /etc/localtime:/etc/localtime:ro', + ')', + 'if [ -d /dev/dri ]; then args+=(--device /dev/dri); fi', + 'if [ -n "${DISPLAY:-}" ] && [ -d /tmp/.X11-unix ]; then', + ' args+=(-e "DISPLAY=$DISPLAY" -e QT_X11_NO_MITSHM=1 -v /tmp/.X11-unix:/tmp/.X11-unix:rw)', + 'fi', + '', + "exec docker run \"${args[@]}\" \"$IMAGE\" bash -lc '", + ' set -e', + ' source /opt/ros/humble/setup.bash', + ' source /runtime/nav2/docker/module-env.sh', + ' source "$MODULE_ROOT/$MODULE_FOLDER/install/setup.bash"', + ' exec ros2 launch "$@"', + "' bash \"$PACKAGE\" \"$LAUNCH\" \"$@\"", + '' + ].join('\n') +} + +function buildNav2DockerBuildScript(): string { + return [ + '#!/usr/bin/env bash', + 'set -euo pipefail', + '', + 'MODULE_ROOT=$1', + 'MODULE_FOLDER=$2', + 'IMAGE=$3', + 'ROS_DOMAIN_ID_VALUE=${4:-0}', + '', + 'case "$MODULE_FOLDER" in', + ' *lms-nav2-mkmini*) TARGET=vehicle_pkg ;;', + ' *lms-nav2-gazebo-simulator*) TARGET=nav2_turtlebot_simulator ;;', + ' *lms-nav2-gazebo-vehicle*) TARGET=vehicle_pkg ;;', + ' *lms-nav2-gazebo-map*) TARGET=map_pkg ;;', + ' *lms-nav2-gazebo-slam3d*) TARGET=slam3d_pkg ;;', + ' *lms-nav2-gazebo-localization*) TARGET=localization_pkg ;;', + ' *lms-nav2-gazebo-planning*) TARGET=planning_pkg ;;', + ' *lms-nav2-gazebo-control*) TARGET=control_pkg ;;', + ' *lms-nav2-gazebo-perception3d*) TARGET=perception3d_pkg ;;', + ' *lms-nav2-gazebo-slam*) TARGET=slam_pkg ;;', + ' *lms-nav2-gazebo-perception*) TARGET=perception_pkg ;;', + ' *nav2-simulator*) TARGET=nav2_turtlebot_simulator ;;', + ' *nav2-vehicle*) TARGET=nav2_turtlebot_vehicle ;;', + ' *nav2-sensing*) TARGET=nav2_turtlebot_sensing ;;', + ' *nav2-map*) TARGET=nav2_turtlebot_map ;;', + ' *nav2-localization*) TARGET=nav2_turtlebot_localization ;;', + ' *nav2-planning*) TARGET=nav2_turtlebot_planning ;;', + ' *nav2-control*) TARGET=nav2_turtlebot_control ;;', + ' *nav2-system*) TARGET=nav2_turtlebot_system ;;', + ' *) echo "Unknown Nav2 module: $MODULE_FOLDER" >&2; exit 64 ;;', + 'esac', + '', + 'MODULE_PATH="$MODULE_ROOT/$MODULE_FOLDER"', + 'test -d "$MODULE_PATH/src" || { echo "Module source is missing: $MODULE_FOLDER" >&2; exit 1; }', + 'BUILD_CONTAINER="nav2-build-${TARGET}"', + 'cleanup() {', + ' docker run --rm -v "$MODULE_ROOT:/modules" "$IMAGE" bash -lc "chown -R $(id -u):$(id -g) \'/modules/$MODULE_FOLDER/build\' \'/modules/$MODULE_FOLDER/install\' \'/modules/$MODULE_FOLDER/log\' 2>/dev/null || true" >/dev/null 2>&1 || true', + '}', + 'trap cleanup EXIT', + 'docker rm -f "$BUILD_CONTAINER" >/dev/null 2>&1 || true', + "docker run --rm --network host --name \"$BUILD_CONTAINER\" \\", + " -v \"$MODULE_ROOT:/modules\" \\", + " -v \"$(dirname \"$0\"):/runtime/nav2/docker:ro\" \\", + " -w \"/modules/$MODULE_FOLDER\" \\", + " -e \"ROS_DOMAIN_ID=$ROS_DOMAIN_ID_VALUE\" \\", + " \"$IMAGE\" bash -lc '", + ' set -e', + ' source /opt/ros/humble/setup.bash', + ' mapfile -t paths < <(colcon list --base-paths src --paths-only)', + " rosdep install --from-paths \"${paths[@]}\" --ignore-src \\", + " --dependency-types buildtool --dependency-types build \\", + ' --dependency-types build_export --dependency-types exec -r -y', + " colcon --log-base log build --base-paths src --build-base build --install-base install \\", + ' --executor sequential --cmake-args -DBUILD_TESTING=OFF --packages-up-to "$2"', + "' bash \"$MODULE_FOLDER\" \"$TARGET\"", + '' + ].join('\n') +} + +async function ensureNav2RuntimeAssets(): Promise { + const dockerRoot = resolveNav2RuntimeDockerRoot() + await mkdir(dockerRoot, { recursive: true }) + await writeFile(resolveNav2DockerRunScript(), buildNav2DockerRunScript(), 'utf8') + await writeFile(resolveNav2DockerBuildScript(), buildNav2DockerBuildScript(), 'utf8') + await writeFile(resolve(dockerRoot, 'module-env.sh'), buildNav2ModuleEnvScript(), 'utf8') + await writeFile(resolve(dockerRoot, 'cyclonedds_config.xml'), buildCycloneDdsConfig(), 'utf8') +} + async function ensureStudioRuntimeAssets(): Promise { const dockerRoot = resolve(studioRuntimeRoot, 'docker') const configRoot = resolve(studioRuntimeRoot, 'config') @@ -2261,6 +2827,52 @@ async function ensureRemoteStudioRuntimeAssets(targetInput?: RemoteWorkspaceTarg return runtimeRoot } +async function ensureRemoteNav2RuntimeAssets(targetInput?: RemoteWorkspaceTarget | null): Promise { + const target = normalizeRemoteTarget(targetInput) + const runtimeRoot = '~/autonomy-studio/runtime/nav2' + const assets = { + 'docker_run_nav2.sh': buildNav2DockerRunScript(), + 'docker_build_nav2.sh': buildNav2DockerBuildScript(), + 'module-env.sh': buildNav2ModuleEnvScript(), + 'cyclonedds_config.xml': buildCycloneDdsConfig(), + } + const assetRevision = createHash('sha256') + .update(Object.entries(assets).map(([name, content]) => `${name}\n${content}`).join('\n')) + .digest('hex') + const revisionFile = '.autonomy-studio-nav2-runtime-revision' + const revisionCommand = [ + `RUNTIME_ROOT=${quoteShellSingle(runtimeRoot)}`, + ...expandRemotePathVar('RUNTIME_ROOT'), + 'DOCKER_ROOT="$RUNTIME_ROOT/docker"', + `if [ -f "$DOCKER_ROOT/${revisionFile}" ]; then cat "$DOCKER_ROOT/${revisionFile}"; fi` + ].join('\n') + const installedRevision = (await runSshOutput(target, revisionCommand, 20_000)).trim() + if (installedRevision === assetRevision) return runtimeRoot + + const assetWrites = Object.entries(assets).map(([name, content]) => ( + `printf %s ${quoteShellSingle(encodeBase64(content))} | base64 -d > "$DOCKER_ROOT/${name}"` + )) + try { + await runSsh(target, [ + 'set -e', + `RUNTIME_ROOT=${quoteShellSingle(runtimeRoot)}`, + ...expandRemotePathVar('RUNTIME_ROOT'), + 'DOCKER_ROOT="$RUNTIME_ROOT/docker"', + 'mkdir -p "$DOCKER_ROOT"', + ...assetWrites, + `printf %s ${quoteShellSingle(assetRevision)} > "$DOCKER_ROOT/${revisionFile}"`, + 'chmod +x "$DOCKER_ROOT/docker_run_nav2.sh" "$DOCKER_ROOT/docker_build_nav2.sh" "$DOCKER_ROOT/module-env.sh"' + ].join('\n'), 60_000) + } catch (error) { + if (error instanceof Error && error.message.includes('timed out')) { + throw new Error('원격 NAV2 실행 환경 준비 시간이 초과되었습니다. 플랫폼 연결 상태를 확인한 뒤 다시 시도하세요.') + } + throw error + } + + return runtimeRoot +} + async function readModuleRosParams(moduleRoot: string): Promise { try { const runScript = await readFile(resolve(moduleRoot, 'run.sh'), 'utf8') @@ -2296,12 +2908,133 @@ async function updateWorkspaceModuleParameters( const nextParamLine = `ROS_PARAM=${quoteShellSingle(rosParams.trim())}` const nextScript = /^ROS_PARAM=.*$/m.test(currentScript) ? currentScript.replace(/^ROS_PARAM=.*$/m, nextParamLine) - : currentScript.replace(/^RUN_CMD=.*$/m, (line) => `${line}\n${nextParamLine}`) + : /^RUN_CMD=.*$/m.test(currentScript) + ? currentScript.replace(/^RUN_CMD=.*$/m, (line) => `${line}\n${nextParamLine}`) + : `${currentScript.trimEnd()}\n${nextParamLine}\n` await writeFile(runScriptPath, nextScript, 'utf8') return { ok: true, parameters: splitRosParams(rosParams) } } +async function findRunningNav2SimulatorContainer(): Promise { + const containers = (await runCommandOutput( + 'docker', + ['ps', '--format', '{{.Names}}'], + undefined, + undefined, + 10_000, + )).trim().split(/\r?\n/) + + return containers.find((containerName) => ( + isAllowedRuntimeContainerName(containerName) + && /^lms-nav2(?:-gazebo)?-simulator-/i.test(containerName) + )) ?? null +} + +async function findNav2SimulatorRobotModel(containerName: string): Promise { + const output = await runCommandOutput( + 'docker', + [ + 'exec', containerName, 'bash', '-lc', + 'source /opt/ros/humble/setup.bash && ros2 service call /get_model_list gazebo_msgs/srv/GetModelList "{}"', + ], + undefined, + undefined, + 15_000, + ) + const modelList = output.match(/model_names=\[([^\]]*)\]/)?.[1] ?? '' + const modelNames = Array.from(modelList.matchAll(/'([^']+)'/g), (match) => match[1]) + const robotModel = modelNames.find((modelName) => ( + /turtlebot|burger|robot/i.test(modelName) && !/world/i.test(modelName) + )) + if (!robotModel) throw new Error('Gazebo 로봇 모델을 찾을 수 없습니다.') + return robotModel +} + +async function setNav2SimulatorPose( + pose: { x?: number; y?: number; yaw?: number } | null | undefined, +): Promise<{ ok: boolean; message: string }> { + const x = Number(pose?.x) + const y = Number(pose?.y) + const yaw = Number(pose?.yaw ?? 0) + if (![x, y, yaw].every(Number.isFinite)) throw new Error('로봇 위치 값이 올바르지 않습니다.') + + const containerName = await findRunningNav2SimulatorContainer() + if (!containerName) throw new Error('실행 중인 NAV2 Simulator를 찾을 수 없습니다.') + const robotModel = await findNav2SimulatorRobotModel(containerName) + + await runCommand( + 'docker', + [ + 'exec', containerName, + 'gz', 'model', '-m', robotModel, + '-x', String(x), + '-y', String(y), + '-z', '0.01', + '-R', '0', + '-P', '0', + '-Y', String(yaw), + ], + undefined, + undefined, + 10_000, + ) + + return { ok: true, message: '로봇 초기 위치를 적용했습니다.' } +} + +type Nav2RuntimeObstacle = { + id?: string + x?: number + y?: number + yaw?: number + length?: number + depth?: number + height?: number +} + +async function addNav2RuntimeObstacle(obstacle: Nav2RuntimeObstacle | null | undefined): Promise<{ ok: boolean; message: string }> { + const id = obstacle?.id?.trim() ?? '' + const x = Number(obstacle?.x) + const y = Number(obstacle?.y) + const yaw = Number(obstacle?.yaw ?? 0) + const length = Number(obstacle?.length) + const depth = Number(obstacle?.depth) + const height = Number(obstacle?.height) + if (!/^runtime-wall-[a-z0-9-]{8,80}$/i.test(id) || ![x, y, yaw, length, depth, height].every(Number.isFinite)) { + throw new Error('장애물 값이 올바르지 않습니다.') + } + if (length <= 0 || length > 3 || depth <= 0 || depth > 1 || height <= 0 || height > 2) { + throw new Error('장애물 크기 범위를 벗어났습니다.') + } + + const containerName = await findRunningNav2SimulatorContainer() + if (!containerName) throw new Error('실행 중인 NAV2 Simulator를 찾을 수 없습니다.') + + const sdf = `true${length} ${depth} ${height}${length} ${depth} ${height}0.85 0.38 0.04 10.85 0.38 0.04 1` + const sdfPath = `/tmp/${id}.sdf` + const command = `printf '%s' '${Buffer.from(sdf).toString('base64')}' | base64 -d > '${sdfPath}' && gz model -m '${id}' -f '${sdfPath}' -x '${x}' -y '${y}' -z '${height / 2}' -R 0 -P 0 -Y '${yaw}'` + await runCommand('docker', ['exec', containerName, 'sh', '-lc', command], undefined, undefined, 10_000) + nav2RuntimeObstacleNames.add(id) + return { ok: true, message: '장애물을 추가했습니다.' } +} + +async function clearNav2RuntimeObstacles(): Promise<{ ok: boolean; message: string }> { + const containerName = await findRunningNav2SimulatorContainer() + if (!containerName) throw new Error('실행 중인 NAV2 Simulator를 찾을 수 없습니다.') + + const names = Array.from(nav2RuntimeObstacleNames) + await Promise.all(names.map((name) => runCommand( + 'docker', + ['exec', containerName, 'gz', 'model', '-m', name, '-d'], + undefined, + undefined, + 10_000, + ))) + nav2RuntimeObstacleNames.clear() + return { ok: true, message: '장애물을 제거했습니다.' } +} + async function startWorkspaceModule( moduleName: string, workspaceRoot?: string | null, @@ -2324,6 +3057,28 @@ async function startWorkspaceModule( if (!dockerInfo || !isAllowedContainerName(dockerInfo.containerKey)) throw new Error('모듈 폴더명 형식이 올바르지 않습니다.') await prepareRuntimeImages(runtimeImages) + if (isNav2ModuleFolder(targetFolderName)) { + await ensureNav2RuntimeAssets() + const rosParams = typeof rosParamsOverride === 'string' ? rosParamsOverride.trim() : await readModuleRosParams(moduleRoot) + const scriptPath = resolveNav2DockerRunScript() + await runCommand( + 'bash', + [ + scriptPath, + dockerInfo.containerKey, + resolvedWorkspaceRoot, + targetFolderName, + resolveNav2RuntimeImage(runtimeImages, targetFolderName), + String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0', + ...splitRosParams(rosParams) + ], + undefined, + undefined, + 30000 + ) + return { ok: true, message: '실행 요청을 보냈습니다.' } + } + await ensureStudioRuntimeAssets() const scriptPath = resolveAutowareDockerRunScript() if (!existsSync(scriptPath)) throw new Error(`${scriptPath} 파일을 찾을 수 없습니다.`) @@ -2378,6 +3133,24 @@ async function buildWorkspaceModule( if (!dockerInfo || !isAllowedContainerName(dockerInfo.containerKey)) throw new Error('모듈 폴더명 형식이 올바르지 않습니다.') await prepareRuntimeImages(runtimeImages) + if (isNav2ModuleFolder(targetFolderName)) { + await ensureNav2RuntimeAssets() + await runCommand( + 'bash', + [ + resolveNav2DockerBuildScript(), + resolvedWorkspaceRoot, + targetFolderName, + resolveNav2RuntimeImage(runtimeImages, targetFolderName), + String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0' + ], + undefined, + undefined, + 900000 + ) + return { ok: true, message: '빌드가 완료되었습니다.' } + } + await runCommand( 'docker', [ @@ -2431,7 +3204,13 @@ async function startRemoteWorkspaceModule( ].join('\n'), 8000) if (existsOutput.trim() !== 'yes') throw new Error('설치된 모듈을 찾을 수 없습니다.') - const runtimeRoot = await ensureRemoteStudioRuntimeAssets(target) + const nav2Module = isNav2ModuleFolder(targetFolderName) + const runtimeImage = nav2Module + ? await resolveRemoteNav2RuntimeImage(runtimeImages) + : null + const runtimeRoot = nav2Module + ? await ensureRemoteNav2RuntimeAssets(target) + : await ensureRemoteStudioRuntimeAssets(target) await runSsh( target, [ @@ -2508,16 +3287,27 @@ async function startRemoteWorkspaceModule( await runSsh( target, - [ - 'set -e', - `RUNTIME_ROOT=${quoteShellSingle(runtimeRoot)}`, - ...expandRemotePathVar('RUNTIME_ROOT'), - `ROOT=${quoteShellSingle(target.workspaceRoot)}`, - ...expandRemotePathVar('ROOT'), - 'SCRIPT_PATH="$RUNTIME_ROOT/docker/docker_run_autoware-universe:humble-20240301-cuda.sh"', - 'cd "$RUNTIME_ROOT"', - `SHARD_DIR="$ROOT" bash "$SCRIPT_PATH" ${quoteShellSingle(dockerInfo.containerKey)} ${quoteShellSingle(targetFolderName)} localhost localhost ${quoteShellSingle(autowareDockerImage)} ${quoteShellSingle(remoteRosParams)} ${quoteShellSingle(String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0')} ${gpuEnabled ? 'true' : 'false'} false` - ].join('\n'), + nav2Module + ? [ + 'set -e', + `RUNTIME_ROOT=${quoteShellSingle(runtimeRoot)}`, + ...expandRemotePathVar('RUNTIME_ROOT'), + `ROOT=${quoteShellSingle(target.workspaceRoot)}`, + ...expandRemotePathVar('ROOT'), + `PARAMS=${quoteShellSingle(remoteRosParams)}`, + 'read -r -a EXTRA_ARGS <<< "$PARAMS"', + `bash "$RUNTIME_ROOT/docker/docker_run_nav2.sh" ${quoteShellSingle(dockerInfo.containerKey)} "$ROOT" ${quoteShellSingle(targetFolderName)} ${quoteShellSingle(runtimeImage!)} ${quoteShellSingle(String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0')} "\${EXTRA_ARGS[@]}"` + ].join('\n') + : [ + 'set -e', + `RUNTIME_ROOT=${quoteShellSingle(runtimeRoot)}`, + ...expandRemotePathVar('RUNTIME_ROOT'), + `ROOT=${quoteShellSingle(target.workspaceRoot)}`, + ...expandRemotePathVar('ROOT'), + 'SCRIPT_PATH="$RUNTIME_ROOT/docker/docker_run_autoware-universe:humble-20240301-cuda.sh"', + 'cd "$RUNTIME_ROOT"', + `SHARD_DIR="$ROOT" bash "$SCRIPT_PATH" ${quoteShellSingle(dockerInfo.containerKey)} ${quoteShellSingle(targetFolderName)} localhost localhost ${quoteShellSingle(autowareDockerImage)} ${quoteShellSingle(remoteRosParams)} ${quoteShellSingle(String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0')} ${gpuEnabled ? 'true' : 'false'} false` + ].join('\n'), 30000 ) @@ -2530,13 +3320,27 @@ async function buildRemoteWorkspaceModule( folderName?: string | null, _gpuEnabled?: boolean | null, rosDomainId?: string | null, - _runtimeImages?: RuntimeImageArtifact[] | null, + runtimeImages?: RuntimeImageArtifact[] | null, ): Promise<{ ok: boolean; message: string }> { const target = normalizeRemoteTarget(targetInput) const targetFolderName = folderName?.trim() || moduleName const dockerInfo = parseModuleDockerInfo(targetFolderName) if (!dockerInfo || !isAllowedContainerName(dockerInfo.containerKey)) throw new Error('모듈 폴더명 형식이 올바르지 않습니다.') + if (isNav2ModuleFolder(targetFolderName)) { + const runtimeRoot = await ensureRemoteNav2RuntimeAssets(target) + const runtimeImage = await resolveRemoteNav2RuntimeImage(runtimeImages) + await runSsh(target, [ + 'set -e', + `RUNTIME_ROOT=${quoteShellSingle(runtimeRoot)}`, + ...expandRemotePathVar('RUNTIME_ROOT'), + `ROOT=${quoteShellSingle(target.workspaceRoot)}`, + ...expandRemotePathVar('ROOT'), + `bash "$RUNTIME_ROOT/docker/docker_build_nav2.sh" "$ROOT" ${quoteShellSingle(targetFolderName)} ${quoteShellSingle(runtimeImage)} ${quoteShellSingle(String(rosDomainId ?? process.env.ROS_DOMAIN_ID ?? '0').trim() || '0')}` + ].join('\n'), 900000) + return { ok: true, message: '빌드가 완료되었습니다.' } + } + await runSsh(target, [ 'set -e', `ROOT=${quoteShellSingle(target.workspaceRoot)}`, @@ -2666,22 +3470,35 @@ async function stopRemoteWorkspaceModules( async function resetRemoteWorkspaceSession( targetInput: RemoteWorkspaceTarget, - modules: Array<{ moduleName: string; folderName?: string | null }>, + modules: Array<{ moduleName: string; folderName?: string | null; templateRepositoryUrl?: string | null }>, ): Promise<{ ok: boolean; message: string }> { try { const target = normalizeRemoteTarget(targetInput) await stopRemoteWorkspaceModules(target, modules).catch(() => ({ ok: false, message: '모듈 중지 실패' })) - const script = [ + const commands = [ 'set -e', `ROOT=${quoteShellSingle(target.workspaceRoot)}`, ...expandRemotePathVar('ROOT'), - 'case "$ROOT" in', - ' /tmp/autonomy-studio/sessions/*) rm -rf "$ROOT" ;;', - ' *) printf "skip non-session root: %s\\n" "$ROOT" ;;', - 'esac' - ].join('\n') - await runSsh(target, script, 30000) - return { ok: true, message: '초기화했습니다.' } + ] + for (const module of modules) { + const folderName = module.folderName?.trim() + const templateRepositoryUrl = module.templateRepositoryUrl?.trim() + if (!folderName || !templateRepositoryUrl) continue + const templateRepositoryWithCredential = withGitCredential(remoteRepositoryUrl(templateRepositoryUrl)) + commands.push( + `MODULE="$ROOT/${folderName}"`, + 'if [ -d "$MODULE/.git" ]; then', + ' git -C "$MODULE" remote remove student >/dev/null 2>&1 || true', + ` git -C "$MODULE" remote set-url origin ${quoteShellSingle(templateRepositoryWithCredential)}`, + ' git -C "$MODULE" fetch origin --prune', + ' git -C "$MODULE" checkout -B main origin/main', + ' git -C "$MODULE" reset --hard origin/main', + ' git -C "$MODULE" clean -fdx', + 'fi', + ) + } + await runSsh(target, commands.join('\n'), 180000) + return { ok: true, message: '템플릿 기준으로 초기화했습니다.' } } catch (error) { return { ok: false, message: error instanceof Error ? error.message : String(error) } } @@ -2813,7 +3630,7 @@ async function collectRemoteModuleFiles(targetInput: RemoteWorkspaceTarget, modu ' CONTENT="QmluYXJ5IG9yIGxhcmdlIGZpbGUgcHJldmlldyBpcyBub3QgYXZhaWxhYmxlLg=="', ' if [ "${SIZE:-0}" -le 1048576 ]; then', ' case "$NAME" in', - ' *.c|*.cc|*.cpp|*.cxx|*.h|*.hpp|*.hh|*.py|*.xml|*.yaml|*.yml|*.json|*.txt|*.md|*.cmake|*.launch|*.sh|*.bash|*.toml|*.ini|*.cfg|*.rviz) CONTENT="$(base64 -w0 "$ROOT/$REL" 2>/dev/null)" ;;', + ' *.c|*.cc|*.cpp|*.cxx|*.h|*.hpp|*.hh|*.py|*.xml|*.urdf|*.xacro|*.yaml|*.yml|*.json|*.txt|*.md|*.cmake|*.launch|*.sh|*.bash|*.toml|*.ini|*.cfg|*.rviz) CONTENT="$(base64 -w0 "$ROOT/$REL" 2>/dev/null)" ;;', ' esac', ' fi', ' printf "F\\t%s\\t%s\\n" "$(printf %s "$REL" | base64 -w0)" "$CONTENT"', @@ -2901,6 +3718,40 @@ async function resolveRemoteRendererModulePath(targetInput: RemoteWorkspaceTarge } } +function imageMimeType(filePath: string): string { + const extension = filePath.split('.').pop()?.toLowerCase() + if (extension === 'png') return 'image/png' + if (extension === 'jpg' || extension === 'jpeg') return 'image/jpeg' + if (extension === 'webp') return 'image/webp' + if (extension === 'gif') return 'image/gif' + if (extension === 'svg') return 'image/svg+xml' + throw new Error('지원하지 않는 이미지 형식입니다.') +} + +async function readWorkspaceModuleImage(moduleName: string, rendererPath: string, workspaceRoot?: string | null, folderName?: string | null): Promise<{ dataUrl: string }> { + if (!imageFilePattern.test(rendererPath)) throw new Error('지원하지 않는 이미지 형식입니다.') + const targetPath = await resolveRendererModulePath(moduleName, rendererPath, workspaceRoot, folderName) + const fileInfo = await stat(targetPath) + if (fileInfo.size > maxImagePreviewBytes) throw new Error('이미지는 10MB 이하만 미리볼 수 있습니다.') + const content = await readFile(targetPath) + return { dataUrl: `data:${imageMimeType(rendererPath)};base64,${content.toString('base64')}` } +} + +async function readRemoteWorkspaceModuleImage(targetInput: RemoteWorkspaceTarget, moduleName: string, rendererPath: string, folderName?: string | null): Promise<{ dataUrl: string }> { + if (!imageFilePattern.test(rendererPath)) throw new Error('지원하지 않는 이미지 형식입니다.') + const resolved = await resolveRemoteRendererModulePath(targetInput, moduleName, rendererPath, folderName) + const script = [ + `FILE=${quoteShellSingle(resolved.absolutePath)}`, + 'test -f "$FILE"', + 'SIZE=$(wc -c < "$FILE")', + `test "$SIZE" -le ${maxImagePreviewBytes}`, + 'base64 -w0 "$FILE"', + ].join(' && ') + const encoded = (await runSshOutput(resolved.target, script, 30000)).trim() + if (!encoded) throw new Error('이미지 내용을 읽을 수 없습니다.') + return { dataUrl: `data:${imageMimeType(rendererPath)};base64,${encoded}` } +} + function getTerminalKey(webContentsId: number, sessionId: string): string { return `${webContentsId}:${sessionId}` } @@ -3358,21 +4209,45 @@ function registerLocalWorkspaceHandlers(): void { ipcMain.handle('local-workspace:modules:restart', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null, rosParams?: string | null, gpuEnabled?: boolean | null, rosDomainId?: string | null, runtimeImages?: RuntimeImageArtifact[] | null) => restartWorkspaceModule(moduleName, workspaceRoot, folderName, rosParams, gpuEnabled, rosDomainId, runtimeImages)) ipcMain.handle('local-workspace:modules:logs', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null) => readWorkspaceModuleLogs(moduleName, workspaceRoot, folderName)) ipcMain.handle('local-workspace:modules:update-parameters', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null, rosParams?: string) => updateWorkspaceModuleParameters(moduleName, workspaceRoot, folderName, rosParams)) + ipcMain.handle('local-workspace:nav2:set-simulator-pose', (_event, pose?: { x?: number; y?: number; yaw?: number } | null) => setNav2SimulatorPose(pose)) + ipcMain.handle('local-workspace:nav2:add-runtime-obstacle', (_event, obstacle?: Nav2RuntimeObstacle | null) => addNav2RuntimeObstacle(obstacle)) + ipcMain.handle('local-workspace:nav2:clear-runtime-obstacles', () => clearNav2RuntimeObstacles()) + ipcMain.handle('local-workspace:world-layout:read', async (_event, workspaceRoot?: string | null) => { + const targetPath = worldLayoutPath(workspaceRoot) + try { + return normalizeWorldLayout(JSON.parse(await readFile(targetPath, 'utf8'))) + } catch (error) { + const code = (error as NodeJS.ErrnoException).code + if (code === 'ENOENT') return defaultWorldLayout() + throw error + } + }) + ipcMain.handle('local-workspace:world-layout:write', async (_event, workspaceRoot: string | null | undefined, layout: unknown) => { + const targetPath = worldLayoutPath(workspaceRoot) + const normalized = normalizeWorldLayout(layout) + await mkdir(dirname(targetPath), { recursive: true }) + await writeFile(targetPath, `${JSON.stringify(normalized, null, 2)}\n`, 'utf8') + return normalized + }) ipcMain.handle('remote-workspace:modules:list', (_event, target: RemoteWorkspaceTarget, modules?: CourseModuleInput[] | null) => collectRemoteAvailableModules(target, modules)) ipcMain.handle('remote-workspace:modules:install', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, templateRepositoryUrl?: string | null, studentRepositoryUrl?: string | null, options?: ModuleInstallOptions | null) => installRemoteWorkspaceModule(target, moduleName, folderName, templateRepositoryUrl, studentRepositoryUrl, options)) ipcMain.handle('remote-workspace:modules:start', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, rosParams?: string | null, gpuEnabled?: boolean | null, rosDomainId?: string | null, runtimeImages?: RuntimeImageArtifact[] | null) => startRemoteWorkspaceModule(target, moduleName, folderName, rosParams, gpuEnabled, rosDomainId, runtimeImages)) ipcMain.handle('remote-workspace:modules:build', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, gpuEnabled?: boolean | null, rosDomainId?: string | null, runtimeImages?: RuntimeImageArtifact[] | null) => buildRemoteWorkspaceModule(target, moduleName, folderName, gpuEnabled, rosDomainId, runtimeImages)) ipcMain.handle('remote-workspace:modules:stop', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null) => stopRemoteWorkspaceModule(target, moduleName, folderName)) ipcMain.handle('remote-workspace:modules:stop-many', (_event, target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null }>) => stopRemoteWorkspaceModules(target, modules)) - ipcMain.handle('remote-workspace:modules:reset-session', (_event, target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null }>) => resetRemoteWorkspaceSession(target, modules)) + ipcMain.handle('remote-workspace:modules:reset-session', (_event, target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null; templateRepositoryUrl?: string | null }>) => resetRemoteWorkspaceSession(target, modules)) ipcMain.handle('remote-workspace:modules:restart', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, rosParams?: string | null, gpuEnabled?: boolean | null, rosDomainId?: string | null, runtimeImages?: RuntimeImageArtifact[] | null) => restartRemoteWorkspaceModule(target, moduleName, folderName, rosParams, gpuEnabled, rosDomainId, runtimeImages)) ipcMain.handle('remote-workspace:modules:logs', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null) => readRemoteWorkspaceModuleLogs(target, moduleName, folderName)) + ipcMain.handle('remote-workspace:visualization:status', (_event, target: RemoteWorkspaceTarget) => readRemoteVisualizationBridgeStatus(target)) + ipcMain.handle('remote-workspace:visualization:start', (_event, target: RemoteWorkspaceTarget, stack?: string | null, rosDomainId?: string | null, environmentProfile?: EnvironmentProfileConfig | null) => startRemoteVisualizationBridge(target, stack, rosDomainId, environmentProfile)) + ipcMain.handle('remote-workspace:visualization:stop', (_event, target: RemoteWorkspaceTarget) => stopRemoteVisualizationBridge(target)) ipcMain.handle('remote-workspace:git:status', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, selectedFilePath?: string | null) => readRemoteWorkspaceGitStatus(target, moduleName, folderName, selectedFilePath)) ipcMain.handle('remote-workspace:git:submit', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, message?: string | null, authorName?: string | null, authorEmail?: string | null, submissionId?: string | null) => submitRemoteWorkspaceGitChanges(target, moduleName, folderName, message, authorName, authorEmail, submissionId)) ipcMain.handle('remote-workspace:git:restore-file', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, filePath?: string | null, status?: GitChangedFile['status'] | null) => restoreRemoteWorkspaceGitFile(target, moduleName, folderName, filePath, status)) ipcMain.handle('remote-workspace:git:submissions', (_event, target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null }>) => readRemoteWorkspaceGitSubmissions(target, modules)) ipcMain.handle('remote-workspace:git:commit-diff', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null, commitHash?: string | null) => readRemoteWorkspaceGitCommitDiff(target, moduleName, folderName, commitHash)) ipcMain.handle('remote-workspace:module-files:read', (_event, target: RemoteWorkspaceTarget, moduleName: string, folderName?: string | null) => collectRemoteModuleFiles(target, moduleName, folderName)) + ipcMain.handle('remote-workspace:module-files:image', (_event, target: RemoteWorkspaceTarget, moduleName: string, rendererPath: string, folderName?: string | null) => readRemoteWorkspaceModuleImage(target, moduleName, rendererPath, folderName)) ipcMain.handle('remote-workspace:module-files:create', async (_event, target: RemoteWorkspaceTarget, moduleName: string, rendererPath: string, kind: 'file' | 'folder', folderName?: string | null) => { const resolved = await resolveRemoteRendererModulePath(target, moduleName, rendererPath, folderName) const command = kind === 'folder' @@ -3413,6 +4288,7 @@ function registerLocalWorkspaceHandlers(): void { ipcMain.handle('local-workspace:git:submissions', (_event, modules: Array<{ moduleName: string; folderName?: string | null }>, workspaceRoot?: string | null) => readWorkspaceGitSubmissions(modules, workspaceRoot)) ipcMain.handle('local-workspace:git:commit-diff', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null, commitHash?: string | null) => readWorkspaceGitCommitDiff(moduleName, workspaceRoot, folderName, commitHash)) ipcMain.handle('local-workspace:module-files:read', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null) => collectModuleFiles(moduleName, workspaceRoot, folderName)) + ipcMain.handle('local-workspace:module-files:image', (_event, moduleName: string, rendererPath: string, workspaceRoot?: string | null, folderName?: string | null) => readWorkspaceModuleImage(moduleName, rendererPath, workspaceRoot, folderName)) ipcMain.handle('local-workspace:module-files:create', async (_event, moduleName: string, rendererPath: string, kind: 'file' | 'folder', workspaceRoot?: string | null, folderName?: string | null) => { const targetPath = await resolveRendererModulePath(moduleName, rendererPath, workspaceRoot, folderName) @@ -3454,7 +4330,7 @@ function registerLocalWorkspaceHandlers(): void { ipcMain.handle('local-workspace:module-files:delete', async (_event, moduleName: string, rendererPath: string, workspaceRoot?: string | null, folderName?: string | null) => { const targetPath = await resolveRendererModulePath(moduleName, rendererPath, workspaceRoot, folderName) - await rm(targetPath, { recursive: true, force: true }) + await deleteLocalWorkspacePath(targetPath, workspaceRoot) return { ok: true } }) } @@ -3521,6 +4397,7 @@ app.whenReady().then(() => { target.isMaximized() ? target.unmaximize() : target.maximize() }) ipcMain.on('titlebar-close', (event) => BrowserWindow.fromWebContents(event.sender)?.close()) + ipcMain.on('app-quit', () => app.quit()) ipcMain.handle('learning-video:open', (event, input: LearningVideoInput) => openLearningVideoWindow(BrowserWindow.fromWebContents(event.sender), input)) ipcMain.handle('modules:list', (_event, workspaceRoot?: string | null, courseModules?: CourseModuleInput[] | null) => collectAvailableModules(workspaceRoot, courseModules)) ipcMain.handle('modules:install', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null, templateRepositoryUrl?: string | null, studentRepositoryUrl?: string | null, options?: ModuleInstallOptions | null) => installModuleFromCache(moduleName, workspaceRoot, folderName, templateRepositoryUrl, studentRepositoryUrl, options)) @@ -3541,6 +4418,7 @@ app.whenReady().then(() => { ipcMain.handle('git:submissions', (_event, modules: Array<{ moduleName: string; folderName?: string | null }>, workspaceRoot?: string | null) => readWorkspaceGitSubmissions(modules, workspaceRoot)) ipcMain.handle('git:commit-diff', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null, commitHash?: string | null) => readWorkspaceGitCommitDiff(moduleName, workspaceRoot, folderName, commitHash)) ipcMain.handle('module-files:read', (_event, moduleName: string, workspaceRoot?: string | null, folderName?: string | null) => collectModuleFiles(moduleName, workspaceRoot, folderName)) + ipcMain.handle('module-files:image', (_event, moduleName: string, rendererPath: string, workspaceRoot?: string | null, folderName?: string | null) => readWorkspaceModuleImage(moduleName, rendererPath, workspaceRoot, folderName)) ipcMain.handle('example-code:read', () => collectRootFiles(exampleCodeRoot, 'examples/example-code')) ipcMain.handle('module-files:create', async (_event, moduleName: string, rendererPath: string, kind: 'file' | 'folder', workspaceRoot?: string | null, folderName?: string | null) => { const targetPath = await resolveRendererModulePath(moduleName, rendererPath, workspaceRoot, folderName) diff --git a/src/preload/index.ts b/src/preload/index.ts index 7cc474e..25633e1 100644 --- a/src/preload/index.ts +++ b/src/preload/index.ts @@ -93,11 +93,15 @@ contextBridge.exposeInMainWorld('titlebar', { maximize: () => ipcRenderer.send('titlebar-maximize'), close: () => ipcRenderer.send('titlebar-close') }) +contextBridge.exposeInMainWorld('appLifecycle', { + quit: () => ipcRenderer.send('app-quit') +}) contextBridge.exposeInMainWorld('learningVideo', { open: (url: string, title?: string) => ipcRenderer.invoke('learning-video:open', { url, title }) }) contextBridge.exposeInMainWorld('moduleFiles', { read: (moduleName: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('module-files:read', moduleName, workspaceRoot, folderName), + image: (moduleName: string, path: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('module-files:image', moduleName, path, workspaceRoot, folderName), create: (moduleName: string, path: string, kind: 'file' | 'folder', workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('module-files:create', moduleName, path, kind, workspaceRoot, folderName), write: (moduleName: string, path: string, content: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('module-files:write', moduleName, path, content, workspaceRoot, folderName), copy: (moduleName: string, fromPath: string, toPath: string, mode: 'copy' | 'cut', workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('module-files:copy', moduleName, fromPath, toPath, mode, workspaceRoot, folderName), @@ -155,6 +159,7 @@ contextBridge.exposeInMainWorld('visualization', { contextBridge.exposeInMainWorld('localWorkspace', { moduleFiles: { read: (moduleName: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('local-workspace:module-files:read', moduleName, workspaceRoot, folderName), + image: (moduleName: string, path: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('local-workspace:module-files:image', moduleName, path, workspaceRoot, folderName), create: (moduleName: string, path: string, kind: 'file' | 'folder', workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('local-workspace:module-files:create', moduleName, path, kind, workspaceRoot, folderName), write: (moduleName: string, path: string, content: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('local-workspace:module-files:write', moduleName, path, content, workspaceRoot, folderName), copy: (moduleName: string, fromPath: string, toPath: string, mode: 'copy' | 'cut', workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('local-workspace:module-files:copy', moduleName, fromPath, toPath, mode, workspaceRoot, folderName), @@ -174,6 +179,15 @@ contextBridge.exposeInMainWorld('localWorkspace', { logs: (moduleName: string, workspaceRoot?: string, folderName?: string) => ipcRenderer.invoke('local-workspace:modules:logs', moduleName, workspaceRoot, folderName), updateParameters: (moduleName: string, workspaceRoot?: string, folderName?: string, rosParams?: string) => ipcRenderer.invoke('local-workspace:modules:update-parameters', moduleName, workspaceRoot, folderName, rosParams) }, + nav2: { + setSimulatorPose: (pose: { x: number; y: number; yaw: number }) => ipcRenderer.invoke('local-workspace:nav2:set-simulator-pose', pose), + addRuntimeObstacle: (obstacle: { id: string; x: number; y: number; yaw: number; length: number; depth: number; height: number }) => ipcRenderer.invoke('local-workspace:nav2:add-runtime-obstacle', obstacle), + clearRuntimeObstacles: () => ipcRenderer.invoke('local-workspace:nav2:clear-runtime-obstacles') + }, + worldLayout: { + read: (workspaceRoot?: string) => ipcRenderer.invoke('local-workspace:world-layout:read', workspaceRoot), + write: (workspaceRoot: string | undefined, layout: unknown) => ipcRenderer.invoke('local-workspace:world-layout:write', workspaceRoot, layout) + }, visualization: { status: () => ipcRenderer.invoke('local-workspace:visualization:status'), start: (stack?: 'autoware' | 'nav2' | 'slam', workspaceRoot?: string, rosDomainId?: string, environmentProfile?: unknown) => ipcRenderer.invoke('local-workspace:visualization:start', stack, workspaceRoot, rosDomainId, environmentProfile), @@ -211,6 +225,7 @@ contextBridge.exposeInMainWorld('localWorkspace', { contextBridge.exposeInMainWorld('remoteWorkspace', { moduleFiles: { read: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string) => ipcRenderer.invoke('remote-workspace:module-files:read', target, moduleName, folderName), + image: (target: RemoteWorkspaceTarget, moduleName: string, path: string, folderName?: string) => ipcRenderer.invoke('remote-workspace:module-files:image', target, moduleName, path, folderName), create: (target: RemoteWorkspaceTarget, moduleName: string, path: string, kind: 'file' | 'folder', folderName?: string) => ipcRenderer.invoke('remote-workspace:module-files:create', target, moduleName, path, kind, folderName), write: (target: RemoteWorkspaceTarget, moduleName: string, path: string, content: string, folderName?: string) => ipcRenderer.invoke('remote-workspace:module-files:write', target, moduleName, path, content, folderName), copy: (target: RemoteWorkspaceTarget, moduleName: string, fromPath: string, toPath: string, mode: 'copy' | 'cut', folderName?: string) => ipcRenderer.invoke('remote-workspace:module-files:copy', target, moduleName, fromPath, toPath, mode, folderName), @@ -224,10 +239,15 @@ contextBridge.exposeInMainWorld('remoteWorkspace', { build: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string, gpuEnabled?: boolean, rosDomainId?: string, runtimeImages?: RuntimeImageArtifact[] | null) => ipcRenderer.invoke('remote-workspace:modules:build', target, moduleName, folderName, gpuEnabled, rosDomainId, runtimeImages), stop: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string) => ipcRenderer.invoke('remote-workspace:modules:stop', target, moduleName, folderName), stopMany: (target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null }>) => ipcRenderer.invoke('remote-workspace:modules:stop-many', target, modules), - resetSession: (target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null }>) => ipcRenderer.invoke('remote-workspace:modules:reset-session', target, modules), + resetSession: (target: RemoteWorkspaceTarget, modules: Array<{ moduleName: string; folderName?: string | null; templateRepositoryUrl?: string | null }>) => ipcRenderer.invoke('remote-workspace:modules:reset-session', target, modules), restart: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string, rosParams?: string, gpuEnabled?: boolean, rosDomainId?: string, runtimeImages?: RuntimeImageArtifact[] | null) => ipcRenderer.invoke('remote-workspace:modules:restart', target, moduleName, folderName, rosParams, gpuEnabled, rosDomainId, runtimeImages), logs: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string) => ipcRenderer.invoke('remote-workspace:modules:logs', target, moduleName, folderName) }, + visualization: { + status: (target: RemoteWorkspaceTarget) => ipcRenderer.invoke('remote-workspace:visualization:status', target), + start: (target: RemoteWorkspaceTarget, stack?: 'autoware' | 'nav2' | 'slam', rosDomainId?: string, environmentProfile?: unknown) => ipcRenderer.invoke('remote-workspace:visualization:start', target, stack, rosDomainId, environmentProfile), + stop: (target: RemoteWorkspaceTarget) => ipcRenderer.invoke('remote-workspace:visualization:stop', target) + }, git: { status: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string, selectedFilePath?: string | null) => ipcRenderer.invoke('remote-workspace:git:status', target, moduleName, folderName, selectedFilePath), submit: (target: RemoteWorkspaceTarget, moduleName: string, folderName?: string, message?: string, authorName?: string, authorEmail?: string, submissionId?: string) => ipcRenderer.invoke('remote-workspace:git:submit', target, moduleName, folderName, message, authorName, authorEmail, submissionId), diff --git a/src/renderer/public/slam-viewer/assets/mk-mini.glb b/src/renderer/public/slam-viewer/assets/mk-mini.glb new file mode 100644 index 0000000..c14e23d Binary files /dev/null and b/src/renderer/public/slam-viewer/assets/mk-mini.glb differ diff --git a/src/renderer/public/slam-viewer/assets/room_0731_navigation.glb b/src/renderer/public/slam-viewer/assets/room_0731_navigation.glb new file mode 100644 index 0000000..f2364ad Binary files /dev/null and b/src/renderer/public/slam-viewer/assets/room_0731_navigation.glb differ diff --git a/src/renderer/public/slam-viewer/assets/room_0731_navigation.ply b/src/renderer/public/slam-viewer/assets/room_0731_navigation.ply new file mode 100644 index 0000000..587caf8 Binary files /dev/null and b/src/renderer/public/slam-viewer/assets/room_0731_navigation.ply differ diff --git a/src/renderer/public/slam-viewer/index.html b/src/renderer/public/slam-viewer/index.html index b97b190..980bde4 100644 --- a/src/renderer/public/slam-viewer/index.html +++ b/src/renderer/public/slam-viewer/index.html @@ -14,7 +14,7 @@ width:260px; height:220px; z-index:10; - background:#62736f; + background:#111520; border:1px solid rgba(0,0,0,.45); pointer-events:none; } @@ -55,7 +55,14 @@ gap:7px; align-items:flex-start; } - #keyGuide { + #topLeftControls { + position:absolute; + left:16px; + top:16px; + z-index:10; + display:none; + } + #keyGuide { position:absolute; left:16px; bottom:16px; @@ -67,14 +74,58 @@ font:11px/1.35 sans-serif; pointer-events:none; backdrop-filter:blur(8px); - box-shadow:0 10px 28px rgba(0,0,0,.16); - } + box-shadow:0 10px 28px rgba(0,0,0,.16); + } + #responseWaitOverlay { + position:fixed; + inset:0; + z-index:30; + display:flex; + align-items:center; + justify-content:center; + background:rgba(5,8,16,.58); + backdrop-filter:blur(2px); + transition:opacity .2s ease; + } + #responseWaitOverlay.is-hidden { + opacity:0; + pointer-events:none; + } + .response-wait-dialog { + display:flex; + align-items:center; + gap:10px; + padding:14px 18px; + border:1px solid rgba(255,255,255,.16); + border-radius:8px; + background:rgba(17,21,32,.94); + color:rgba(255,255,255,.9); + font:13px sans-serif; + font-weight:700; + box-shadow:0 18px 48px rgba(0,0,0,.3); + } + .response-wait-spinner { + width:16px; + height:16px; + border:2px solid rgba(255,255,255,.22); + border-top-color:#3b7ffa; + border-radius:50%; + animation:response-wait-spin .75s linear infinite; + } + @keyframes response-wait-spin { + to { transform:rotate(360deg); } + } #downloadWrap { position:relative; } #downloadMap, #pathToggle, + #sensorToggle, + #splatToggle, + #poseToggle, #goalToggle, + #obstacleToggle, + #initToggle, #cameraPresetSelect { min-height:32px; border:1px solid rgba(255,255,255,.22); @@ -89,7 +140,12 @@ } #downloadMap, #pathToggle, - #goalToggle { + #sensorToggle, + #splatToggle, + #poseToggle, + #goalToggle, + #obstacleToggle, + #initToggle { padding:0 11px; } #downloadMap { @@ -109,7 +165,11 @@ } #downloadMap:hover, #pathToggle:hover, + #sensorToggle:hover, + #splatToggle:hover, + #poseToggle:hover, #goalToggle:hover, + #obstacleToggle:hover, #cameraPresetSelect:hover { background-color:rgba(17,24,39,.58); border-color:rgba(255,255,255,.34); @@ -119,16 +179,40 @@ opacity:.45; cursor:not-allowed; } + #goalToggle:disabled { + opacity:.42; + cursor:not-allowed; + } #pathToggle.active { background:rgba(37,99,235,.62); border-color:rgba(147,197,253,.55); color:#fff; } + #sensorToggle.active { + background:rgba(14,116,144,.62); + border-color:rgba(103,232,249,.55); + color:#fff; + } + #splatToggle.active { + background:rgba(109,40,217,.62); + border-color:rgba(196,181,253,.58); + color:#fff; + } #goalToggle.active { background:rgba(22,163,74,.62); border-color:rgba(134,239,172,.55); color:#fff; } + #poseToggle.active { + background:rgba(37,99,235,.62); + border-color:rgba(147,197,253,.55); + color:#fff; + } + #obstacleToggle.active { + background:rgba(217,119,6,.62); + border-color:rgba(253,230,138,.62); + color:#fff; + } #downloadMenu { position:absolute; right:0; @@ -154,24 +238,40 @@ font-weight:700; cursor:pointer; } - #downloadMenu button:hover { + #downloadMenu button:hover { background:rgba(255,255,255,.1); color:#fff; } + .editor-mode #topRightControls, + .editor-mode #miniMap, + .editor-mode #miniMapToggle, + .editor-mode #keyGuide { + display:none; + } + #splatToggle { display:none; } + .nav2-slam #goalToggle, .nav2-slam #poseToggle, .nav2-slam #sensorToggle { display:none; } + .nav2-navigation #downloadWrap { display:none; } + .nav2-navigation #topLeftControls { display:block; } + .nav2-navigation #keyGuide { display:none; } + .nav2-navigation.real-runtime #splatToggle { display:inline-flex; } + .real-runtime #topLeftControls { display:none; } + .real-runtime #keyGuide { display:none; } +
+ +
- -
- - - -
+
+ + + + + + + + + +

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+
+ + + + + + + + 0 0 0 + + + + + + + + + + + 5.33851e-8 0.7071068 0.7071068 -180 + 0.0367934 0.0367934 0.06453677 + + 1 0 0 0 0 1 0 979.6222 0 0 1 -3.708471 0 0 0 1 + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/renderer/public/slam-viewer/vendor/gaussian-splats-3d.module.js b/src/renderer/public/slam-viewer/vendor/gaussian-splats-3d.module.js new file mode 100644 index 0000000..5edf354 --- /dev/null +++ b/src/renderer/public/slam-viewer/vendor/gaussian-splats-3d.module.js @@ -0,0 +1,14447 @@ +import * as THREE from 'three'; +import { Ray as Ray$1, Plane, MathUtils, EventDispatcher, Vector3, MOUSE, TOUCH, Quaternion, Spherical, Vector2 } from 'three'; + +/** + * AbortablePromise: A quick & dirty wrapper for JavaScript's Promise class that allows the underlying + * asynchronous operation to be cancelled. It is only meant for simple situations where no complex promise + * chaining or merging occurs. It needs a significant amount of work to truly replicate the full + * functionality of JavaScript's Promise class. Look at Util.fetchWithProgress() for example usage. + * + * This class was primarily added to allow splat scene downloads to be cancelled. It has not been tested + * very thoroughly and the implementation is kinda janky. If you can at all help it, please avoid using it :) + */ +class AbortablePromise { + + static idGen = 0; + + constructor(promiseFunc, abortHandler) { + + let resolver; + let rejecter; + this.promise = new Promise((resolve, reject) => { + resolver = resolve; + rejecter = reject; + }); + + const promiseResolve = resolver.bind(this); + const promiseReject = rejecter.bind(this); + + const resolve = (...args) => { + promiseResolve(...args); + }; + + const reject = (error) => { + promiseReject(error); + }; + + promiseFunc(resolve.bind(this), reject.bind(this)); + this.abortHandler = abortHandler; + this.id = AbortablePromise.idGen++; + } + + then(onResolve) { + return new AbortablePromise((resolve, reject) => { + this.promise = this.promise + .then((...args) => { + const onResolveResult = onResolve(...args); + if (onResolveResult instanceof Promise || onResolveResult instanceof AbortablePromise) { + onResolveResult.then((...args2) => { + resolve(...args2); + }); + } else { + resolve(onResolveResult); + } + }) + .catch((error) => { + reject(error); + }); + }, this.abortHandler); + } + + catch(onFail) { + return new AbortablePromise((resolve) => { + this.promise = this.promise.then((...args) => { + resolve(...args); + }) + .catch(onFail); + }, this.abortHandler); + } + + abort(reason) { + if (this.abortHandler) this.abortHandler(reason); + } + +} + +class AbortedPromiseError extends Error { + + constructor(msg) { + super(msg); + } + +} + +const floatToHalf = function() { + + const floatView = new Float32Array(1); + const int32View = new Int32Array(floatView.buffer); + + return function(val) { + floatView[0] = val; + const x = int32View[0]; + + let bits = (x >> 16) & 0x8000; + let m = (x >> 12) & 0x07ff; + const e = (x >> 23) & 0xff; + + if (e < 103) return bits; + + if (e > 142) { + bits |= 0x7c00; + bits |= ((e == 255) ? 0 : 1) && (x & 0x007fffff); + return bits; + } + + if (e < 113) { + m |= 0x0800; + bits |= (m >> (114 - e)) + ((m >> (113 - e)) & 1); + return bits; + } + + bits |= (( e - 112) << 10) | (m >> 1); + bits += m & 1; + return bits; + }; + +}(); + +const uintEncodedFloat = function() { + + const floatView = new Float32Array(1); + const int32View = new Int32Array(floatView.buffer); + + return function(f) { + floatView[0] = f; + return int32View[0]; + }; + +}(); + +const rgbaToInteger = function(r, g, b, a) { + return r + (g << 8) + (b << 16) + (a << 24); +}; + +const rgbaArrayToInteger = function(arr, offset) { + return arr[offset] + (arr[offset + 1] << 8) + (arr[offset + 2] << 16) + (arr[offset + 3] << 24); +}; + +const fetchWithProgress = function(path, onProgress, saveChunks = true, headers) { + + const abortController = new AbortController(); + const signal = abortController.signal; + let aborted = false; + const abortHandler = (reason) => { + abortController.abort(reason); + aborted = true; + }; + + let onProgressCalledAtComplete = false; + const localOnProgress = (percent, percentLabel, chunk, fileSize) => { + if (onProgress && !onProgressCalledAtComplete) { + onProgress(percent, percentLabel, chunk, fileSize); + if (percent === 100) { + onProgressCalledAtComplete = true; + } + } + }; + + return new AbortablePromise((resolve, reject) => { + const fetchOptions = { signal }; + if (headers) fetchOptions.headers = headers; + fetch(path, fetchOptions) + .then(async (data) => { + // Handle error conditions where data is still returned + if (!data.ok) { + const errorText = await data.text(); + reject(new Error(`Fetch failed: ${data.status} ${data.statusText} ${errorText}`)); + return; + } + + const reader = data.body.getReader(); + let bytesDownloaded = 0; + let _fileSize = data.headers.get('Content-Length'); + let fileSize = _fileSize ? parseInt(_fileSize) : undefined; + + const chunks = []; + + while (!aborted) { + try { + const { value: chunk, done } = await reader.read(); + if (done) { + localOnProgress(100, '100%', chunk, fileSize); + if (saveChunks) { + const buffer = new Blob(chunks).arrayBuffer(); + resolve(buffer); + } else { + resolve(); + } + break; + } + bytesDownloaded += chunk.length; + let percent; + let percentLabel; + if (fileSize !== undefined) { + percent = bytesDownloaded / fileSize * 100; + percentLabel = `${percent.toFixed(2)}%`; + } + if (saveChunks) { + chunks.push(chunk); + } + localOnProgress(percent, percentLabel, chunk, fileSize); + } catch (error) { + reject(error); + return; + } + } + }) + .catch((error) => { + reject(new AbortedPromiseError(error)); + }); + }, abortHandler); + +}; + +const clamp = function(val, min, max) { + return Math.max(Math.min(val, max), min); +}; + +const getCurrentTime = function() { + return performance.now() / 1000; +}; + +const disposeAllMeshes = (object3D) => { + if (object3D.geometry) { + object3D.geometry.dispose(); + object3D.geometry = null; + } + if (object3D.material) { + object3D.material.dispose(); + object3D.material = null; + } + if (object3D.children) { + for (let child of object3D.children) { + disposeAllMeshes(child); + } + } +}; + +const delayedExecute = (func, fast) => { + return new Promise((resolve) => { + window.setTimeout(() => { + resolve(func ? func() : undefined); + }, fast ? 1 : 50); + }); +}; + + +const getSphericalHarmonicsComponentCountForDegree = (sphericalHarmonicsDegree = 0) => { + let shCoeffPerSplat = 0; + if (sphericalHarmonicsDegree === 1) { + shCoeffPerSplat = 9; + } else if (sphericalHarmonicsDegree === 2) { + shCoeffPerSplat = 24; + } else if (sphericalHarmonicsDegree === 3) { + shCoeffPerSplat = 45; + } else if (sphericalHarmonicsDegree > 3) { + throw new Error('getSphericalHarmonicsComponentCountForDegree() -> Invalid spherical harmonics degree'); + } + return shCoeffPerSplat; +}; + +const nativePromiseWithExtractedComponents = () => { + let resolver; + let rejecter; + const promise = new Promise((resolve, reject) => { + resolver = resolve; + rejecter = reject; + }); + return { + 'promise': promise, + 'resolve': resolver, + 'reject': rejecter + }; +}; + +const abortablePromiseWithExtractedComponents = (abortHandler) => { + let resolver; + let rejecter; + if (!abortHandler) { + abortHandler = () => {}; + } + const promise = new AbortablePromise((resolve, reject) => { + resolver = resolve; + rejecter = reject; + }, abortHandler); + return { + 'promise': promise, + 'resolve': resolver, + 'reject': rejecter + }; +}; + +class Semver { + constructor(major, minor, patch) { + this.major = major; + this.minor = minor; + this.patch = patch; + } + + toString() { + return `${this.major}_${this.minor}_${this.patch}`; + } +} + +function isIOS() { + const ua = navigator.userAgent; + return ua.indexOf('iPhone') > 0 || ua.indexOf('iPad') > 0; +} + +function getIOSSemever() { + if (isIOS()) { + const extract = navigator.userAgent.match(/OS (\d+)_(\d+)_?(\d+)?/); + return new Semver( + parseInt(extract[1] || 0, 10), + parseInt(extract[2] || 0, 10), + parseInt(extract[3] || 0, 10) + ); + } else { + return null; // or [0,0,0] + } +} + +const BASE_COMPONENT_COUNT = 14; + +class UncompressedSplatArray { + + static OFFSET = { + X: 0, + Y: 1, + Z: 2, + SCALE0: 3, + SCALE1: 4, + SCALE2: 5, + ROTATION0: 6, + ROTATION1: 7, + ROTATION2: 8, + ROTATION3: 9, + FDC0: 10, + FDC1: 11, + FDC2: 12, + OPACITY: 13, + FRC0: 14, + FRC1: 15, + FRC2: 16, + FRC3: 17, + FRC4: 18, + FRC5: 19, + FRC6: 20, + FRC7: 21, + FRC8: 22, + FRC9: 23, + FRC10: 24, + FRC11: 25, + FRC12: 26, + FRC13: 27, + FRC14: 28, + FRC15: 29, + FRC16: 30, + FRC17: 31, + FRC18: 32, + FRC19: 33, + FRC20: 34, + FRC21: 35, + FRC22: 36, + FRC23: 37 + }; + + constructor(sphericalHarmonicsDegree = 0) { + this.sphericalHarmonicsDegree = sphericalHarmonicsDegree; + this.sphericalHarmonicsCount = getSphericalHarmonicsComponentCountForDegree(this.sphericalHarmonicsDegree); + this.componentCount = this.sphericalHarmonicsCount + BASE_COMPONENT_COUNT; + this.defaultSphericalHarmonics = new Array(this.sphericalHarmonicsCount).fill(0); + this.splats = []; + this.splatCount = 0; + } + + static createSplat(sphericalHarmonicsDegree = 0) { + const baseSplat = [0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0]; + let shEntries = getSphericalHarmonicsComponentCountForDegree(sphericalHarmonicsDegree); + for (let i = 0; i < shEntries; i++) baseSplat.push(0); + return baseSplat; + } + + addSplat(splat) { + this.splats.push(splat); + this.splatCount++; + } + + getSplat(index) { + return this.splats[index]; + } + + addDefaultSplat() { + const newSplat = UncompressedSplatArray.createSplat(this.sphericalHarmonicsDegree); + this.addSplat(newSplat); + return newSplat; + } + + addSplatFromComonents(x, y, z, scale0, scale1, scale2, rot0, rot1, rot2, rot3, r, g, b, opacity, ...rest) { + const newSplat = [x, y, z, scale0, scale1, scale2, rot0, rot1, rot2, rot3, r, g, b, opacity, ...this.defaultSphericalHarmonics]; + for (let i = 0; i < rest.length && i < this.sphericalHarmonicsCount; i++) { + newSplat[i] = rest[i]; + } + this.addSplat(newSplat); + return newSplat; + } + + addSplatFromArray(src, srcIndex) { + const srcSplat = src.splats[srcIndex]; + const newSplat = UncompressedSplatArray.createSplat(this.sphericalHarmonicsDegree); + for (let i = 0; i < this.componentCount && i < srcSplat.length; i++) { + newSplat[i] = srcSplat[i]; + } + this.addSplat(newSplat); + } +} + +class Constants { + + static DefaultSplatSortDistanceMapPrecision = 16; + static MemoryPageSize = 65536; + static BytesPerFloat = 4; + static BytesPerInt = 4; + static MaxScenes = 32; + static ProgressiveLoadSectionSize = 262144; + static ProgressiveLoadSectionDelayDuration = 15; + static SphericalHarmonics8BitCompressionRange = 3; +} + +const DefaultSphericalHarmonics8BitCompressionRange = Constants.SphericalHarmonics8BitCompressionRange; +const DefaultSphericalHarmonics8BitCompressionHalfRange = DefaultSphericalHarmonics8BitCompressionRange / 2.0; + +const toHalfFloat = THREE.DataUtils.toHalfFloat.bind(THREE.DataUtils); +const fromHalfFloat$1 = THREE.DataUtils.fromHalfFloat.bind(THREE.DataUtils); + +const toUncompressedFloat = (f, compressionLevel, isSH = false, range8BitMin, range8BitMax) => { + if (compressionLevel === 0) { + return f; + } else if (compressionLevel === 1 || compressionLevel === 2 && !isSH) { + return THREE.DataUtils.fromHalfFloat(f); + } else if (compressionLevel === 2) { + return fromUint8(f, range8BitMin, range8BitMax); + } +}; + +const toUint8 = (v, rangeMin, rangeMax) => { + v = clamp(v, rangeMin, rangeMax); + const range = (rangeMax - rangeMin); + return clamp(Math.floor((v - rangeMin) / range * 255), 0, 255); +}; + +const fromUint8 = (v, rangeMin, rangeMax) => { + const range = (rangeMax - rangeMin); + return (v / 255 * range + rangeMin); +}; + +const fromHalfFloatToUint8 = (v, rangeMin, rangeMax) => { + return toUint8(fromHalfFloat$1(v, rangeMin, rangeMax)); +}; + +const fromUint8ToHalfFloat = (v, rangeMin, rangeMax) => { + return toHalfFloat(fromUint8(v, rangeMin, rangeMax)); +}; + +const dataViewFloatForCompressionLevel = (dataView, floatIndex, compressionLevel, isSH = false) => { + if (compressionLevel === 0) { + return dataView.getFloat32(floatIndex * 4, true); + } else if (compressionLevel === 1 || compressionLevel === 2 && !isSH) { + return dataView.getUint16(floatIndex * 2, true); + } else { + return dataView.getUint8(floatIndex, true); + } +}; + +const convertBetweenCompressionLevels = function() { + + const noop = (v) => v; + + return function(val, fromLevel, toLevel, isSH = false) { + if (fromLevel === toLevel) return val; + let outputConversionFunc = noop; + + if (fromLevel === 2 && isSH) { + if (toLevel === 1) outputConversionFunc = fromUint8ToHalfFloat; + else if (toLevel == 0) { + outputConversionFunc = fromUint8; + } + } else if (fromLevel === 2 || fromLevel === 1) { + if (toLevel === 0) outputConversionFunc = fromHalfFloat$1; + else if (toLevel == 2) { + if (!isSH) outputConversionFunc = noop; + else outputConversionFunc = fromHalfFloatToUint8; + } + } else if (fromLevel === 0) { + if (toLevel === 1) outputConversionFunc = toHalfFloat; + else if (toLevel == 2) { + if (!isSH) outputConversionFunc = toHalfFloat; + else outputConversionFunc = toUint8; + } + } + + return outputConversionFunc(val); + }; + +}(); + +const copyBetweenBuffers = (srcBuffer, srcOffset, destBuffer, destOffset, byteCount = 0) => { + const src = new Uint8Array(srcBuffer, srcOffset); + const dest = new Uint8Array(destBuffer, destOffset); + for (let i = 0; i < byteCount; i++) { + dest[i] = src[i]; + } +}; + +/** + * SplatBuffer: Container for splat data from a single scene/file and capable of (mediocre) compression. + */ +class SplatBuffer { + + static CurrentMajorVersion = 0; + static CurrentMinorVersion = 1; + + static CenterComponentCount = 3; + static ScaleComponentCount = 3; + static RotationComponentCount = 4; + static ColorComponentCount = 4; + static CovarianceComponentCount = 6; + + static SplatScaleOffsetFloat = 3; + static SplatRotationOffsetFloat = 6; + + static CompressionLevels = { + 0: { + BytesPerCenter: 12, + BytesPerScale: 12, + BytesPerRotation: 16, + BytesPerColor: 4, + ScaleOffsetBytes: 12, + RotationffsetBytes: 24, + ColorOffsetBytes: 40, + SphericalHarmonicsOffsetBytes: 44, + ScaleRange: 1, + BytesPerSphericalHarmonicsComponent: 4, + SphericalHarmonicsOffsetFloat: 11, + SphericalHarmonicsDegrees: { + 0: { BytesPerSplat: 44 }, + 1: { BytesPerSplat: 80 }, + 2: { BytesPerSplat: 140 } + }, + }, + 1: { + BytesPerCenter: 6, + BytesPerScale: 6, + BytesPerRotation: 8, + BytesPerColor: 4, + ScaleOffsetBytes: 6, + RotationffsetBytes: 12, + ColorOffsetBytes: 20, + SphericalHarmonicsOffsetBytes: 24, + ScaleRange: 32767, + BytesPerSphericalHarmonicsComponent: 2, + SphericalHarmonicsOffsetFloat: 12, + SphericalHarmonicsDegrees: { + 0: { BytesPerSplat: 24 }, + 1: { BytesPerSplat: 42 }, + 2: { BytesPerSplat: 72 } + }, + }, + 2: { + BytesPerCenter: 6, + BytesPerScale: 6, + BytesPerRotation: 8, + BytesPerColor: 4, + ScaleOffsetBytes: 6, + RotationffsetBytes: 12, + ColorOffsetBytes: 20, + SphericalHarmonicsOffsetBytes: 24, + ScaleRange: 32767, + BytesPerSphericalHarmonicsComponent: 1, + SphericalHarmonicsOffsetFloat: 12, + SphericalHarmonicsDegrees: { + 0: { BytesPerSplat: 24 }, + 1: { BytesPerSplat: 33 }, + 2: { BytesPerSplat: 48 } + }, + } + }; + + static CovarianceSizeFloats = 6; + + static HeaderSizeBytes = 4096; + static SectionHeaderSizeBytes = 1024; + + static BucketStorageSizeBytes = 12; + static BucketStorageSizeFloats = 3; + + static BucketBlockSize = 5.0; + static BucketSize = 256; + + constructor(bufferData, secLoadedCountsToMax = true) { + this.constructFromBuffer(bufferData, secLoadedCountsToMax); + } + + getSplatCount() { + return this.splatCount; + } + + getMaxSplatCount() { + return this.maxSplatCount; + } + + getMinSphericalHarmonicsDegree() { + let minSphericalHarmonicsDegree = 0; + for (let i = 0; i < this.sections.length; i++) { + const section = this.sections[i]; + if (i === 0 || section.sphericalHarmonicsDegree < minSphericalHarmonicsDegree) { + minSphericalHarmonicsDegree = section.sphericalHarmonicsDegree; + } + } + return minSphericalHarmonicsDegree; + } + + getBucketIndex(section, localSplatIndex) { + let bucketIndex; + const maxSplatIndexInFullBuckets = section.fullBucketCount * section.bucketSize; + if (localSplatIndex < maxSplatIndexInFullBuckets) { + bucketIndex = Math.floor(localSplatIndex / section.bucketSize); + } else { + let bucketSplatIndex = maxSplatIndexInFullBuckets; + bucketIndex = section.fullBucketCount; + let partiallyFullBucketIndex = 0; + while (bucketSplatIndex < section.splatCount) { + let currentPartiallyFilledBucketSize = section.partiallyFilledBucketLengths[partiallyFullBucketIndex]; + if (localSplatIndex >= bucketSplatIndex && localSplatIndex < bucketSplatIndex + currentPartiallyFilledBucketSize) { + break; + } + bucketSplatIndex += currentPartiallyFilledBucketSize; + bucketIndex++; + partiallyFullBucketIndex++; + } + } + return bucketIndex; + } + + getSplatCenter(globalSplatIndex, outCenter, transform) { + const sectionIndex = this.globalSplatIndexToSectionMap[globalSplatIndex]; + const section = this.sections[sectionIndex]; + const localSplatIndex = globalSplatIndex - section.splatCountOffset; + + const srcSplatCentersBase = section.bytesPerSplat * localSplatIndex; + const dataView = new DataView(this.bufferData, section.dataBase + srcSplatCentersBase); + + const x = dataViewFloatForCompressionLevel(dataView, 0, this.compressionLevel); + const y = dataViewFloatForCompressionLevel(dataView, 1, this.compressionLevel); + const z = dataViewFloatForCompressionLevel(dataView, 2, this.compressionLevel); + if (this.compressionLevel >= 1) { + const bucketIndex = this.getBucketIndex(section, localSplatIndex); + const bucketBase = bucketIndex * SplatBuffer.BucketStorageSizeFloats; + const sf = section.compressionScaleFactor; + const sr = section.compressionScaleRange; + outCenter.x = (x - sr) * sf + section.bucketArray[bucketBase]; + outCenter.y = (y - sr) * sf + section.bucketArray[bucketBase + 1]; + outCenter.z = (z - sr) * sf + section.bucketArray[bucketBase + 2]; + } else { + outCenter.x = x; + outCenter.y = y; + outCenter.z = z; + } + if (transform) outCenter.applyMatrix4(transform); + } + + getSplatScaleAndRotation = function() { + + const scaleMatrix = new THREE.Matrix4(); + const rotationMatrix = new THREE.Matrix4(); + const tempMatrix = new THREE.Matrix4(); + const tempPosition = new THREE.Vector3(); + const scale = new THREE.Vector3(); + const rotation = new THREE.Quaternion(); + + return function(index, outScale, outRotation, transform, scaleOverride) { + const sectionIndex = this.globalSplatIndexToSectionMap[index]; + const section = this.sections[sectionIndex]; + const localSplatIndex = index - section.splatCountOffset; + + const srcSplatScalesBase = section.bytesPerSplat * localSplatIndex + + SplatBuffer.CompressionLevels[this.compressionLevel].ScaleOffsetBytes; + + const dataView = new DataView(this.bufferData, section.dataBase + srcSplatScalesBase); + + scale.set(toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 0, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 1, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 2, this.compressionLevel), this.compressionLevel)); + if (scaleOverride) { + if (scaleOverride.x !== undefined) scale.x = scaleOverride.x; + if (scaleOverride.y !== undefined) scale.y = scaleOverride.y; + if (scaleOverride.z !== undefined) scale.z = scaleOverride.z; + } + + rotation.set(toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 4, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 5, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 6, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 3, this.compressionLevel), this.compressionLevel)); + + if (transform) { + scaleMatrix.makeScale(scale.x, scale.y, scale.z); + rotationMatrix.makeRotationFromQuaternion(rotation); + tempMatrix.copy(scaleMatrix).multiply(rotationMatrix).multiply(transform); + tempMatrix.decompose(tempPosition, outRotation, outScale); + } else { + outScale.copy(scale); + outRotation.copy(rotation); + } + }; + + }(); + + getSplatColor(globalSplatIndex, outColor) { + const sectionIndex = this.globalSplatIndexToSectionMap[globalSplatIndex]; + const section = this.sections[sectionIndex]; + const localSplatIndex = globalSplatIndex - section.splatCountOffset; + + const srcSplatColorsBase = section.bytesPerSplat * localSplatIndex + + SplatBuffer.CompressionLevels[this.compressionLevel].ColorOffsetBytes; + const splatColorsArray = new Uint8Array(this.bufferData, section.dataBase + srcSplatColorsBase, 4); + + outColor.set(splatColorsArray[0], splatColorsArray[1], + splatColorsArray[2], splatColorsArray[3]); + } + + fillSplatCenterArray(outCenterArray, transform, srcFrom, srcTo, destFrom) { + const splatCount = this.splatCount; + + srcFrom = srcFrom || 0; + srcTo = srcTo || splatCount - 1; + if (destFrom === undefined) destFrom = srcFrom; + + const center = new THREE.Vector3(); + for (let i = srcFrom; i <= srcTo; i++) { + const sectionIndex = this.globalSplatIndexToSectionMap[i]; + const section = this.sections[sectionIndex]; + const localSplatIndex = i - section.splatCountOffset; + const centerDestBase = (i - srcFrom + destFrom) * SplatBuffer.CenterComponentCount; + + const srcSplatCentersBase = section.bytesPerSplat * localSplatIndex; + const dataView = new DataView(this.bufferData, section.dataBase + srcSplatCentersBase); + + const x = dataViewFloatForCompressionLevel(dataView, 0, this.compressionLevel); + const y = dataViewFloatForCompressionLevel(dataView, 1, this.compressionLevel); + const z = dataViewFloatForCompressionLevel(dataView, 2, this.compressionLevel); + if (this.compressionLevel >= 1) { + const bucketIndex = this.getBucketIndex(section, localSplatIndex); + const bucketBase = bucketIndex * SplatBuffer.BucketStorageSizeFloats; + const sf = section.compressionScaleFactor; + const sr = section.compressionScaleRange; + center.x = (x - sr) * sf + section.bucketArray[bucketBase]; + center.y = (y - sr) * sf + section.bucketArray[bucketBase + 1]; + center.z = (z - sr) * sf + section.bucketArray[bucketBase + 2]; + } else { + center.x = x; + center.y = y; + center.z = z; + } + if (transform) { + center.applyMatrix4(transform); + } + outCenterArray[centerDestBase] = center.x; + outCenterArray[centerDestBase + 1] = center.y; + outCenterArray[centerDestBase + 2] = center.z; + } + } + + fillSplatScaleRotationArray = function() { + + const scaleMatrix = new THREE.Matrix4(); + const rotationMatrix = new THREE.Matrix4(); + const tempMatrix = new THREE.Matrix4(); + const scale = new THREE.Vector3(); + const rotation = new THREE.Quaternion(); + const tempPosition = new THREE.Vector3(); + + const ensurePositiveW = (quaternion) => { + const flip = quaternion.w < 0 ? -1 : 1; + quaternion.x *= flip; + quaternion.y *= flip; + quaternion.z *= flip; + quaternion.w *= flip; + }; + + return function(outScaleArray, outRotationArray, transform, srcFrom, srcTo, destFrom, + desiredOutputCompressionLevel, scaleOverride) { + const splatCount = this.splatCount; + + srcFrom = srcFrom || 0; + srcTo = srcTo || splatCount - 1; + if (destFrom === undefined) destFrom = srcFrom; + + const outputConversion = (value, srcCompressionLevel) => { + if (srcCompressionLevel === undefined) srcCompressionLevel = this.compressionLevel; + return convertBetweenCompressionLevels(value, srcCompressionLevel, desiredOutputCompressionLevel); + }; + + for (let i = srcFrom; i <= srcTo; i++) { + const sectionIndex = this.globalSplatIndexToSectionMap[i]; + const section = this.sections[sectionIndex]; + const localSplatIndex = i - section.splatCountOffset; + + const srcSplatScalesBase = section.bytesPerSplat * localSplatIndex + + SplatBuffer.CompressionLevels[this.compressionLevel].ScaleOffsetBytes; + + const scaleDestBase = (i - srcFrom + destFrom) * SplatBuffer.ScaleComponentCount; + const rotationDestBase = (i - srcFrom + destFrom) * SplatBuffer.RotationComponentCount; + const dataView = new DataView(this.bufferData, section.dataBase + srcSplatScalesBase); + + const srcScaleX = (scaleOverride && scaleOverride.x !== undefined) ? scaleOverride.x : + dataViewFloatForCompressionLevel(dataView, 0, this.compressionLevel); + const srcScaleY = (scaleOverride && scaleOverride.y !== undefined) ? scaleOverride.y : + dataViewFloatForCompressionLevel(dataView, 1, this.compressionLevel); + const srcScaleZ = (scaleOverride && scaleOverride.z !== undefined) ? scaleOverride.z : + dataViewFloatForCompressionLevel(dataView, 2, this.compressionLevel); + + const srcRotationW = dataViewFloatForCompressionLevel(dataView, 3, this.compressionLevel); + const srcRotationX = dataViewFloatForCompressionLevel(dataView, 4, this.compressionLevel); + const srcRotationY = dataViewFloatForCompressionLevel(dataView, 5, this.compressionLevel); + const srcRotationZ = dataViewFloatForCompressionLevel(dataView, 6, this.compressionLevel); + + scale.set(toUncompressedFloat(srcScaleX, this.compressionLevel), + toUncompressedFloat(srcScaleY, this.compressionLevel), + toUncompressedFloat(srcScaleZ, this.compressionLevel)); + + rotation.set(toUncompressedFloat(srcRotationX, this.compressionLevel), + toUncompressedFloat(srcRotationY, this.compressionLevel), + toUncompressedFloat(srcRotationZ, this.compressionLevel), + toUncompressedFloat(srcRotationW, this.compressionLevel)).normalize(); + + if (transform) { + tempPosition.set(0, 0, 0); + scaleMatrix.makeScale(scale.x, scale.y, scale.z); + rotationMatrix.makeRotationFromQuaternion(rotation); + tempMatrix.identity().premultiply(scaleMatrix).premultiply(rotationMatrix); + tempMatrix.premultiply(transform); + tempMatrix.decompose(tempPosition, rotation, scale); + rotation.normalize(); + } + + ensurePositiveW(rotation); + + if (outScaleArray) { + outScaleArray[scaleDestBase] = outputConversion(scale.x, 0); + outScaleArray[scaleDestBase + 1] = outputConversion(scale.y, 0); + outScaleArray[scaleDestBase + 2] = outputConversion(scale.z, 0); + } + + if (outRotationArray) { + outRotationArray[rotationDestBase] = outputConversion(rotation.x, 0); + outRotationArray[rotationDestBase + 1] = outputConversion(rotation.y, 0); + outRotationArray[rotationDestBase + 2] = outputConversion(rotation.z, 0); + outRotationArray[rotationDestBase + 3] = outputConversion(rotation.w, 0); + } + } + }; + }(); + + static computeCovariance = function() { + + const tempMatrix4 = new THREE.Matrix4(); + const scaleMatrix = new THREE.Matrix3(); + const rotationMatrix = new THREE.Matrix3(); + const covarianceMatrix = new THREE.Matrix3(); + const transformedCovariance = new THREE.Matrix3(); + const transform3x3 = new THREE.Matrix3(); + const transform3x3Transpose = new THREE.Matrix3(); + + return function(scale, rotation, transform, outCovariance, outOffset = 0, desiredOutputCompressionLevel) { + + tempMatrix4.makeScale(scale.x, scale.y, scale.z); + scaleMatrix.setFromMatrix4(tempMatrix4); + + tempMatrix4.makeRotationFromQuaternion(rotation); + rotationMatrix.setFromMatrix4(tempMatrix4); + + covarianceMatrix.copy(rotationMatrix).multiply(scaleMatrix); + transformedCovariance.copy(covarianceMatrix).transpose().premultiply(covarianceMatrix); + + if (transform) { + transform3x3.setFromMatrix4(transform); + transform3x3Transpose.copy(transform3x3).transpose(); + transformedCovariance.multiply(transform3x3Transpose); + transformedCovariance.premultiply(transform3x3); + } + + if (desiredOutputCompressionLevel >= 1) { + outCovariance[outOffset] = toHalfFloat(transformedCovariance.elements[0]); + outCovariance[outOffset + 1] = toHalfFloat(transformedCovariance.elements[3]); + outCovariance[outOffset + 2] = toHalfFloat(transformedCovariance.elements[6]); + outCovariance[outOffset + 3] = toHalfFloat(transformedCovariance.elements[4]); + outCovariance[outOffset + 4] = toHalfFloat(transformedCovariance.elements[7]); + outCovariance[outOffset + 5] = toHalfFloat(transformedCovariance.elements[8]); + } else { + outCovariance[outOffset] = transformedCovariance.elements[0]; + outCovariance[outOffset + 1] = transformedCovariance.elements[3]; + outCovariance[outOffset + 2] = transformedCovariance.elements[6]; + outCovariance[outOffset + 3] = transformedCovariance.elements[4]; + outCovariance[outOffset + 4] = transformedCovariance.elements[7]; + outCovariance[outOffset + 5] = transformedCovariance.elements[8]; + } + + }; + + }(); + + fillSplatCovarianceArray(covarianceArray, transform, srcFrom, srcTo, destFrom, desiredOutputCompressionLevel) { + const splatCount = this.splatCount; + + const scale = new THREE.Vector3(); + const rotation = new THREE.Quaternion(); + + srcFrom = srcFrom || 0; + srcTo = srcTo || splatCount - 1; + if (destFrom === undefined) destFrom = srcFrom; + + for (let i = srcFrom; i <= srcTo; i++) { + const sectionIndex = this.globalSplatIndexToSectionMap[i]; + const section = this.sections[sectionIndex]; + const localSplatIndex = i - section.splatCountOffset; + + const covarianceDestBase = (i - srcFrom + destFrom) * SplatBuffer.CovarianceComponentCount; + const srcSplatScalesBase = section.bytesPerSplat * localSplatIndex + + SplatBuffer.CompressionLevels[this.compressionLevel].ScaleOffsetBytes; + + const dataView = new DataView(this.bufferData, section.dataBase + srcSplatScalesBase); + + scale.set(toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 0, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 1, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 2, this.compressionLevel), this.compressionLevel)); + + rotation.set(toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 4, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 5, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 6, this.compressionLevel), this.compressionLevel), + toUncompressedFloat(dataViewFloatForCompressionLevel(dataView, 3, this.compressionLevel), this.compressionLevel)); + + SplatBuffer.computeCovariance(scale, rotation, transform, covarianceArray, covarianceDestBase, desiredOutputCompressionLevel); + } + } + + fillSplatColorArray(outColorArray, minimumAlpha, srcFrom, srcTo, destFrom) { + const splatCount = this.splatCount; + + srcFrom = srcFrom || 0; + srcTo = srcTo || splatCount - 1; + if (destFrom === undefined) destFrom = srcFrom; + + for (let i = srcFrom; i <= srcTo; i++) { + + const sectionIndex = this.globalSplatIndexToSectionMap[i]; + const section = this.sections[sectionIndex]; + const localSplatIndex = i - section.splatCountOffset; + + const colorDestBase = (i - srcFrom + destFrom) * SplatBuffer.ColorComponentCount; + const srcSplatColorsBase = section.bytesPerSplat * localSplatIndex + + SplatBuffer.CompressionLevels[this.compressionLevel].ColorOffsetBytes; + + const dataView = new Uint8Array(this.bufferData, section.dataBase + srcSplatColorsBase); + + let alpha = dataView[3]; + alpha = (alpha >= minimumAlpha) ? alpha : 0; + + outColorArray[colorDestBase] = dataView[0]; + outColorArray[colorDestBase + 1] = dataView[1]; + outColorArray[colorDestBase + 2] = dataView[2]; + outColorArray[colorDestBase + 3] = alpha; + } + } + + fillSphericalHarmonicsArray = function() { + + const sphericalHarmonicVectors = []; + for (let i = 0; i < 15; i++) { + sphericalHarmonicVectors[i] = new THREE.Vector3(); + } + + const tempMatrix3 = new THREE.Matrix3(); + const tempMatrix4 = new THREE.Matrix4(); + + const tempTranslation = new THREE.Vector3(); + const tempScale = new THREE.Vector3(); + const tempRotation = new THREE.Quaternion(); + + const sh11 = []; + const sh12 = []; + const sh13 = []; + + const sh21 = []; + const sh22 = []; + const sh23 = []; + const sh24 = []; + const sh25 = []; + + const shIn1 = []; + const shIn2 = []; + const shIn3 = []; + const shIn4 = []; + const shIn5 = []; + + const shOut1 = []; + const shOut2 = []; + const shOut3 = []; + const shOut4 = []; + const shOut5 = []; + + const noop = (v) => v; + + const set3 = (array, val1, val2, val3) => { + array[0] = val1; + array[1] = val2; + array[2] = val3; + }; + + const set3FromArray = (array, srcDestView, stride, srcBase, compressionLevel) => { + array[0] = dataViewFloatForCompressionLevel(srcDestView, srcBase, compressionLevel, true); + array[1] = dataViewFloatForCompressionLevel(srcDestView, srcBase + stride, compressionLevel, true); + array[2] = dataViewFloatForCompressionLevel(srcDestView, srcBase + stride + stride, compressionLevel, true); + }; + + const copy3 = (srcArray, destArray) => { + destArray[0] = srcArray[0]; + destArray[1] = srcArray[1]; + destArray[2] = srcArray[2]; + }; + + const setOutput3 = (srcArray, destArray, destBase, conversionFunc) => { + destArray[destBase] = conversionFunc(srcArray[0]); + destArray[destBase + 1] = conversionFunc(srcArray[1]); + destArray[destBase + 2] = conversionFunc(srcArray[2]); + }; + + const toUncompressedFloatArray3 = (src, dest, compressionLevel, range8BitMin, range8BitMax) => { + dest[0] = toUncompressedFloat(src[0], compressionLevel, true, range8BitMin, range8BitMax); + dest[1] = toUncompressedFloat(src[1], compressionLevel, true, range8BitMin, range8BitMax); + dest[2] = toUncompressedFloat(src[2], compressionLevel, true, range8BitMin, range8BitMax); + return dest; + }; + + return function(outSphericalHarmonicsArray, outSphericalHarmonicsDegree, transform, + srcFrom, srcTo, destFrom, desiredOutputCompressionLevel) { + const splatCount = this.splatCount; + + srcFrom = srcFrom || 0; + srcTo = srcTo || splatCount - 1; + if (destFrom === undefined) destFrom = srcFrom; + + if (transform && outSphericalHarmonicsDegree >= 1) { + tempMatrix4.copy(transform); + tempMatrix4.decompose(tempTranslation, tempRotation, tempScale); + tempRotation.normalize(); + tempMatrix4.makeRotationFromQuaternion(tempRotation); + tempMatrix3.setFromMatrix4(tempMatrix4); + set3(sh11, tempMatrix3.elements[4], -tempMatrix3.elements[7], tempMatrix3.elements[1]); + set3(sh12, -tempMatrix3.elements[5], tempMatrix3.elements[8], -tempMatrix3.elements[2]); + set3(sh13, tempMatrix3.elements[3], -tempMatrix3.elements[6], tempMatrix3.elements[0]); + } + + const localFromHalfFloatToUint8 = (v) => { + return fromHalfFloatToUint8(v, this.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff); + }; + + const localToUint8 = (v) => { + return toUint8(v, this.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff); + }; + + for (let i = srcFrom; i <= srcTo; i++) { + + const sectionIndex = this.globalSplatIndexToSectionMap[i]; + const section = this.sections[sectionIndex]; + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, section.sphericalHarmonicsDegree); + const outSphericalHarmonicsComponentsCount = getSphericalHarmonicsComponentCountForDegree(outSphericalHarmonicsDegree); + + const localSplatIndex = i - section.splatCountOffset; + + const srcSplatSHBase = section.bytesPerSplat * localSplatIndex + + SplatBuffer.CompressionLevels[this.compressionLevel].SphericalHarmonicsOffsetBytes; + + const dataView = new DataView(this.bufferData, section.dataBase + srcSplatSHBase); + + const shDestBase = (i - srcFrom + destFrom) * outSphericalHarmonicsComponentsCount; + + let compressionLevelForOutputConversion = transform ? 0 : this.compressionLevel; + let outputConversionFunc = noop; + if (compressionLevelForOutputConversion !== desiredOutputCompressionLevel) { + if (compressionLevelForOutputConversion === 1) { + if (desiredOutputCompressionLevel === 0) outputConversionFunc = fromHalfFloat$1; + else if (desiredOutputCompressionLevel == 2) outputConversionFunc = localFromHalfFloatToUint8; + } else if (compressionLevelForOutputConversion === 0) { + if (desiredOutputCompressionLevel === 1) outputConversionFunc = toHalfFloat; + else if (desiredOutputCompressionLevel == 2) outputConversionFunc = localToUint8; + } + } + + const minShCoeff = this.minSphericalHarmonicsCoeff; + const maxShCoeff = this.maxSphericalHarmonicsCoeff; + + if (outSphericalHarmonicsDegree >= 1) { + + set3FromArray(shIn1, dataView, 3, 0, this.compressionLevel); + set3FromArray(shIn2, dataView, 3, 1, this.compressionLevel); + set3FromArray(shIn3, dataView, 3, 2, this.compressionLevel); + + if (transform) { + toUncompressedFloatArray3(shIn1, shIn1, this.compressionLevel, minShCoeff, maxShCoeff); + toUncompressedFloatArray3(shIn2, shIn2, this.compressionLevel, minShCoeff, maxShCoeff); + toUncompressedFloatArray3(shIn3, shIn3, this.compressionLevel, minShCoeff, maxShCoeff); + SplatBuffer.rotateSphericalHarmonics3(shIn1, shIn2, shIn3, sh11, sh12, sh13, shOut1, shOut2, shOut3); + } else { + copy3(shIn1, shOut1); + copy3(shIn2, shOut2); + copy3(shIn3, shOut3); + } + + setOutput3(shOut1, outSphericalHarmonicsArray, shDestBase, outputConversionFunc); + setOutput3(shOut2, outSphericalHarmonicsArray, shDestBase + 3, outputConversionFunc); + setOutput3(shOut3, outSphericalHarmonicsArray, shDestBase + 6, outputConversionFunc); + + if (outSphericalHarmonicsDegree >= 2) { + + set3FromArray(shIn1, dataView, 5, 9, this.compressionLevel); + set3FromArray(shIn2, dataView, 5, 10, this.compressionLevel); + set3FromArray(shIn3, dataView, 5, 11, this.compressionLevel); + set3FromArray(shIn4, dataView, 5, 12, this.compressionLevel); + set3FromArray(shIn5, dataView, 5, 13, this.compressionLevel); + + if (transform) { + toUncompressedFloatArray3(shIn1, shIn1, this.compressionLevel, minShCoeff, maxShCoeff); + toUncompressedFloatArray3(shIn2, shIn2, this.compressionLevel, minShCoeff, maxShCoeff); + toUncompressedFloatArray3(shIn3, shIn3, this.compressionLevel, minShCoeff, maxShCoeff); + toUncompressedFloatArray3(shIn4, shIn4, this.compressionLevel, minShCoeff, maxShCoeff); + toUncompressedFloatArray3(shIn5, shIn5, this.compressionLevel, minShCoeff, maxShCoeff); + SplatBuffer.rotateSphericalHarmonics5(shIn1, shIn2, shIn3, shIn4, shIn5, + sh11, sh12, sh13, sh21, sh22, sh23, sh24, sh25, + shOut1, shOut2, shOut3, shOut4, shOut5); + } else { + copy3(shIn1, shOut1); + copy3(shIn2, shOut2); + copy3(shIn3, shOut3); + copy3(shIn4, shOut4); + copy3(shIn5, shOut5); + } + + setOutput3(shOut1, outSphericalHarmonicsArray, shDestBase + 9, outputConversionFunc); + setOutput3(shOut2, outSphericalHarmonicsArray, shDestBase + 12, outputConversionFunc); + setOutput3(shOut3, outSphericalHarmonicsArray, shDestBase + 15, outputConversionFunc); + setOutput3(shOut4, outSphericalHarmonicsArray, shDestBase + 18, outputConversionFunc); + setOutput3(shOut5, outSphericalHarmonicsArray, shDestBase + 21, outputConversionFunc); + } + } + } + }; + + }(); + + static dot3 = (v1, v2, v3, transformRow, outArray) => { + outArray[0] = outArray[1] = outArray[2] = 0; + const t0 = transformRow[0]; + const t1 = transformRow[1]; + const t2 = transformRow[2]; + SplatBuffer.addInto3(v1[0] * t0, v1[1] * t0, v1[2] * t0, outArray); + SplatBuffer.addInto3(v2[0] * t1, v2[1] * t1, v2[2] * t1, outArray); + SplatBuffer.addInto3(v3[0] * t2, v3[1] * t2, v3[2] * t2, outArray); + }; + + static addInto3 = (val1, val2, val3, destArray) => { + destArray[0] = destArray[0] + val1; + destArray[1] = destArray[1] + val2; + destArray[2] = destArray[2] + val3; + }; + + static dot5 = (v1, v2, v3, v4, v5, transformRow, outArray) => { + outArray[0] = outArray[1] = outArray[2] = 0; + const t0 = transformRow[0]; + const t1 = transformRow[1]; + const t2 = transformRow[2]; + const t3 = transformRow[3]; + const t4 = transformRow[4]; + SplatBuffer.addInto3(v1[0] * t0, v1[1] * t0, v1[2] * t0, outArray); + SplatBuffer.addInto3(v2[0] * t1, v2[1] * t1, v2[2] * t1, outArray); + SplatBuffer.addInto3(v3[0] * t2, v3[1] * t2, v3[2] * t2, outArray); + SplatBuffer.addInto3(v4[0] * t3, v4[1] * t3, v4[2] * t3, outArray); + SplatBuffer.addInto3(v5[0] * t4, v5[1] * t4, v5[2] * t4, outArray); + }; + + static rotateSphericalHarmonics3 = (in1, in2, in3, tsh11, tsh12, tsh13, out1, out2, out3) => { + SplatBuffer.dot3(in1, in2, in3, tsh11, out1); + SplatBuffer.dot3(in1, in2, in3, tsh12, out2); + SplatBuffer.dot3(in1, in2, in3, tsh13, out3); + }; + + static rotateSphericalHarmonics5 = (in1, in2, in3, in4, in5, tsh11, tsh12, tsh13, + tsh21, tsh22, tsh23, tsh24, tsh25, out1, out2, out3, out4, out5) => { + + const kSqrt0104 = Math.sqrt(1.0 / 4.0); + const kSqrt0304 = Math.sqrt(3.0 / 4.0); + const kSqrt0103 = Math.sqrt(1.0 / 3.0); + const kSqrt0403 = Math.sqrt(4.0 / 3.0); + const kSqrt0112 = Math.sqrt(1.0 / 12.0); + + tsh21[0] = kSqrt0104 * ((tsh13[2] * tsh11[0] + tsh13[0] * tsh11[2]) + (tsh11[2] * tsh13[0] + tsh11[0] * tsh13[2])); + tsh21[1] = (tsh13[1] * tsh11[0] + tsh11[1] * tsh13[0]); + tsh21[2] = kSqrt0304 * (tsh13[1] * tsh11[1] + tsh11[1] * tsh13[1]); + tsh21[3] = (tsh13[1] * tsh11[2] + tsh11[1] * tsh13[2]); + tsh21[4] = kSqrt0104 * ((tsh13[2] * tsh11[2] - tsh13[0] * tsh11[0]) + (tsh11[2] * tsh13[2] - tsh11[0] * tsh13[0])); + SplatBuffer.dot5(in1, in2, in3, in4, in5, tsh21, out1); + + tsh22[0] = kSqrt0104 * ((tsh12[2] * tsh11[0] + tsh12[0] * tsh11[2]) + (tsh11[2] * tsh12[0] + tsh11[0] * tsh12[2])); + tsh22[1] = tsh12[1] * tsh11[0] + tsh11[1] * tsh12[0]; + tsh22[2] = kSqrt0304 * (tsh12[1] * tsh11[1] + tsh11[1] * tsh12[1]); + tsh22[3] = tsh12[1] * tsh11[2] + tsh11[1] * tsh12[2]; + tsh22[4] = kSqrt0104 * ((tsh12[2] * tsh11[2] - tsh12[0] * tsh11[0]) + (tsh11[2] * tsh12[2] - tsh11[0] * tsh12[0])); + SplatBuffer.dot5(in1, in2, in3, in4, in5, tsh22, out2); + + tsh23[0] = kSqrt0103 * (tsh12[2] * tsh12[0] + tsh12[0] * tsh12[2]) + -kSqrt0112 * + ((tsh13[2] * tsh13[0] + tsh13[0] * tsh13[2]) + (tsh11[2] * tsh11[0] + tsh11[0] * tsh11[2])); + tsh23[1] = kSqrt0403 * tsh12[1] * tsh12[0] + -kSqrt0103 * (tsh13[1] * tsh13[0] + tsh11[1] * tsh11[0]); + tsh23[2] = tsh12[1] * tsh12[1] + -kSqrt0104 * (tsh13[1] * tsh13[1] + tsh11[1] * tsh11[1]); + tsh23[3] = kSqrt0403 * tsh12[1] * tsh12[2] + -kSqrt0103 * (tsh13[1] * tsh13[2] + tsh11[1] * tsh11[2]); + tsh23[4] = kSqrt0103 * (tsh12[2] * tsh12[2] - tsh12[0] * tsh12[0]) + -kSqrt0112 * + ((tsh13[2] * tsh13[2] - tsh13[0] * tsh13[0]) + (tsh11[2] * tsh11[2] - tsh11[0] * tsh11[0])); + SplatBuffer.dot5(in1, in2, in3, in4, in5, tsh23, out3); + + tsh24[0] = kSqrt0104 * ((tsh12[2] * tsh13[0] + tsh12[0] * tsh13[2]) + (tsh13[2] * tsh12[0] + tsh13[0] * tsh12[2])); + tsh24[1] = tsh12[1] * tsh13[0] + tsh13[1] * tsh12[0]; + tsh24[2] = kSqrt0304 * (tsh12[1] * tsh13[1] + tsh13[1] * tsh12[1]); + tsh24[3] = tsh12[1] * tsh13[2] + tsh13[1] * tsh12[2]; + tsh24[4] = kSqrt0104 * ((tsh12[2] * tsh13[2] - tsh12[0] * tsh13[0]) + (tsh13[2] * tsh12[2] - tsh13[0] * tsh12[0])); + SplatBuffer.dot5(in1, in2, in3, in4, in5, tsh24, out4); + + tsh25[0] = kSqrt0104 * ((tsh13[2] * tsh13[0] + tsh13[0] * tsh13[2]) - (tsh11[2] * tsh11[0] + tsh11[0] * tsh11[2])); + tsh25[1] = (tsh13[1] * tsh13[0] - tsh11[1] * tsh11[0]); + tsh25[2] = kSqrt0304 * (tsh13[1] * tsh13[1] - tsh11[1] * tsh11[1]); + tsh25[3] = (tsh13[1] * tsh13[2] - tsh11[1] * tsh11[2]); + tsh25[4] = kSqrt0104 * ((tsh13[2] * tsh13[2] - tsh13[0] * tsh13[0]) - (tsh11[2] * tsh11[2] - tsh11[0] * tsh11[0])); + SplatBuffer.dot5(in1, in2, in3, in4, in5, tsh25, out5); + }; + + static parseHeader(buffer) { + const headerArrayUint8 = new Uint8Array(buffer, 0, SplatBuffer.HeaderSizeBytes); + const headerArrayUint16 = new Uint16Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 2); + const headerArrayUint32 = new Uint32Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 4); + const headerArrayFloat32 = new Float32Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 4); + const versionMajor = headerArrayUint8[0]; + const versionMinor = headerArrayUint8[1]; + const maxSectionCount = headerArrayUint32[1]; + const sectionCount = headerArrayUint32[2]; + const maxSplatCount = headerArrayUint32[3]; + const splatCount = headerArrayUint32[4]; + const compressionLevel = headerArrayUint16[10]; + const sceneCenter = new THREE.Vector3(headerArrayFloat32[6], headerArrayFloat32[7], headerArrayFloat32[8]); + + const minSphericalHarmonicsCoeff = headerArrayFloat32[9] || -DefaultSphericalHarmonics8BitCompressionHalfRange; + const maxSphericalHarmonicsCoeff = headerArrayFloat32[10] || DefaultSphericalHarmonics8BitCompressionHalfRange; + + return { + versionMajor, + versionMinor, + maxSectionCount, + sectionCount, + maxSplatCount, + splatCount, + compressionLevel, + sceneCenter, + minSphericalHarmonicsCoeff, + maxSphericalHarmonicsCoeff + }; + } + + static writeHeaderCountsToBuffer(sectionCount, splatCount, buffer) { + const headerArrayUint32 = new Uint32Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 4); + headerArrayUint32[2] = sectionCount; + headerArrayUint32[4] = splatCount; + } + + static writeHeaderToBuffer(header, buffer) { + const headerArrayUint8 = new Uint8Array(buffer, 0, SplatBuffer.HeaderSizeBytes); + const headerArrayUint16 = new Uint16Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 2); + const headerArrayUint32 = new Uint32Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 4); + const headerArrayFloat32 = new Float32Array(buffer, 0, SplatBuffer.HeaderSizeBytes / 4); + headerArrayUint8[0] = header.versionMajor; + headerArrayUint8[1] = header.versionMinor; + headerArrayUint8[2] = 0; // unused for now + headerArrayUint8[3] = 0; // unused for now + headerArrayUint32[1] = header.maxSectionCount; + headerArrayUint32[2] = header.sectionCount; + headerArrayUint32[3] = header.maxSplatCount; + headerArrayUint32[4] = header.splatCount; + headerArrayUint16[10] = header.compressionLevel; + headerArrayFloat32[6] = header.sceneCenter.x; + headerArrayFloat32[7] = header.sceneCenter.y; + headerArrayFloat32[8] = header.sceneCenter.z; + headerArrayFloat32[9] = header.minSphericalHarmonicsCoeff || -DefaultSphericalHarmonics8BitCompressionHalfRange; + headerArrayFloat32[10] = header.maxSphericalHarmonicsCoeff || DefaultSphericalHarmonics8BitCompressionHalfRange; + } + + static parseSectionHeaders(header, buffer, offset = 0, secLoadedCountsToMax) { + const compressionLevel = header.compressionLevel; + + const maxSectionCount = header.maxSectionCount; + const sectionHeaderArrayUint16 = new Uint16Array(buffer, offset, maxSectionCount * SplatBuffer.SectionHeaderSizeBytes / 2); + const sectionHeaderArrayUint32 = new Uint32Array(buffer, offset, maxSectionCount * SplatBuffer.SectionHeaderSizeBytes / 4); + const sectionHeaderArrayFloat32 = new Float32Array(buffer, offset, maxSectionCount * SplatBuffer.SectionHeaderSizeBytes / 4); + + const sectionHeaders = []; + let sectionHeaderBase = 0; + let sectionHeaderBaseUint16 = sectionHeaderBase / 2; + let sectionHeaderBaseUint32 = sectionHeaderBase / 4; + let sectionBase = SplatBuffer.HeaderSizeBytes + header.maxSectionCount * SplatBuffer.SectionHeaderSizeBytes; + let splatCountOffset = 0; + for (let i = 0; i < maxSectionCount; i++) { + const maxSplatCount = sectionHeaderArrayUint32[sectionHeaderBaseUint32 + 1]; + const bucketSize = sectionHeaderArrayUint32[sectionHeaderBaseUint32 + 2]; + const bucketCount = sectionHeaderArrayUint32[sectionHeaderBaseUint32 + 3]; + const bucketBlockSize = sectionHeaderArrayFloat32[sectionHeaderBaseUint32 + 4]; + const halfBucketBlockSize = bucketBlockSize / 2.0; + const bucketStorageSizeBytes = sectionHeaderArrayUint16[sectionHeaderBaseUint16 + 10]; + const compressionScaleRange = sectionHeaderArrayUint32[sectionHeaderBaseUint32 + 6] || + SplatBuffer.CompressionLevels[compressionLevel].ScaleRange; + const fullBucketCount = sectionHeaderArrayUint32[sectionHeaderBaseUint32 + 8]; + const partiallyFilledBucketCount = sectionHeaderArrayUint32[sectionHeaderBaseUint32 + 9]; + const bucketsMetaDataSizeBytes = partiallyFilledBucketCount * 4; + const bucketsStorageSizeBytes = bucketStorageSizeBytes * bucketCount + bucketsMetaDataSizeBytes; + + const sphericalHarmonicsDegree = sectionHeaderArrayUint16[sectionHeaderBaseUint16 + 20]; + const { bytesPerSplat } = SplatBuffer.calculateComponentStorage(compressionLevel, sphericalHarmonicsDegree); + + const splatDataStorageSizeBytes = bytesPerSplat * maxSplatCount; + const storageSizeBytes = splatDataStorageSizeBytes + bucketsStorageSizeBytes; + const sectionHeader = { + bytesPerSplat: bytesPerSplat, + splatCountOffset: splatCountOffset, + splatCount: secLoadedCountsToMax ? maxSplatCount : 0, + maxSplatCount: maxSplatCount, + bucketSize: bucketSize, + bucketCount: bucketCount, + bucketBlockSize: bucketBlockSize, + halfBucketBlockSize: halfBucketBlockSize, + bucketStorageSizeBytes: bucketStorageSizeBytes, + bucketsStorageSizeBytes: bucketsStorageSizeBytes, + splatDataStorageSizeBytes: splatDataStorageSizeBytes, + storageSizeBytes: storageSizeBytes, + compressionScaleRange: compressionScaleRange, + compressionScaleFactor: halfBucketBlockSize / compressionScaleRange, + base: sectionBase, + bucketsBase: sectionBase + bucketsMetaDataSizeBytes, + dataBase: sectionBase + bucketsStorageSizeBytes, + fullBucketCount: fullBucketCount, + partiallyFilledBucketCount: partiallyFilledBucketCount, + sphericalHarmonicsDegree: sphericalHarmonicsDegree + }; + sectionHeaders[i] = sectionHeader; + sectionBase += storageSizeBytes; + sectionHeaderBase += SplatBuffer.SectionHeaderSizeBytes; + sectionHeaderBaseUint16 = sectionHeaderBase / 2; + sectionHeaderBaseUint32 = sectionHeaderBase / 4; + splatCountOffset += maxSplatCount; + } + + return sectionHeaders; + } + + + static writeSectionHeaderToBuffer(sectionHeader, compressionLevel, buffer, offset = 0) { + const sectionHeadeArrayUint16 = new Uint16Array(buffer, offset, SplatBuffer.SectionHeaderSizeBytes / 2); + const sectionHeadeArrayUint32 = new Uint32Array(buffer, offset, SplatBuffer.SectionHeaderSizeBytes / 4); + const sectionHeadeArrayFloat32 = new Float32Array(buffer, offset, SplatBuffer.SectionHeaderSizeBytes / 4); + + sectionHeadeArrayUint32[0] = sectionHeader.splatCount; + sectionHeadeArrayUint32[1] = sectionHeader.maxSplatCount; + sectionHeadeArrayUint32[2] = compressionLevel >= 1 ? sectionHeader.bucketSize : 0; + sectionHeadeArrayUint32[3] = compressionLevel >= 1 ? sectionHeader.bucketCount : 0; + sectionHeadeArrayFloat32[4] = compressionLevel >= 1 ? sectionHeader.bucketBlockSize : 0.0; + sectionHeadeArrayUint16[10] = compressionLevel >= 1 ? SplatBuffer.BucketStorageSizeBytes : 0; + sectionHeadeArrayUint32[6] = compressionLevel >= 1 ? sectionHeader.compressionScaleRange : 0; + sectionHeadeArrayUint32[7] = sectionHeader.storageSizeBytes; + sectionHeadeArrayUint32[8] = compressionLevel >= 1 ? sectionHeader.fullBucketCount : 0; + sectionHeadeArrayUint32[9] = compressionLevel >= 1 ? sectionHeader.partiallyFilledBucketCount : 0; + sectionHeadeArrayUint16[20] = sectionHeader.sphericalHarmonicsDegree; + + } + + static writeSectionHeaderSplatCountToBuffer(splatCount, buffer, offset = 0) { + const sectionHeadeArrayUint32 = new Uint32Array(buffer, offset, SplatBuffer.SectionHeaderSizeBytes / 4); + sectionHeadeArrayUint32[0] = splatCount; + } + + constructFromBuffer(bufferData, secLoadedCountsToMax) { + this.bufferData = bufferData; + + this.globalSplatIndexToLocalSplatIndexMap = []; + this.globalSplatIndexToSectionMap = []; + + const header = SplatBuffer.parseHeader(this.bufferData); + this.versionMajor = header.versionMajor; + this.versionMinor = header.versionMinor; + this.maxSectionCount = header.maxSectionCount; + this.sectionCount = secLoadedCountsToMax ? header.maxSectionCount : 0; + this.maxSplatCount = header.maxSplatCount; + this.splatCount = secLoadedCountsToMax ? header.maxSplatCount : 0; + this.compressionLevel = header.compressionLevel; + this.sceneCenter = new THREE.Vector3().copy(header.sceneCenter); + this.minSphericalHarmonicsCoeff = header.minSphericalHarmonicsCoeff; + this.maxSphericalHarmonicsCoeff = header.maxSphericalHarmonicsCoeff; + + this.sections = SplatBuffer.parseSectionHeaders(header, this.bufferData, SplatBuffer.HeaderSizeBytes, secLoadedCountsToMax); + + this.linkBufferArrays(); + this.buildMaps(); + } + + static calculateComponentStorage(compressionLevel, sphericalHarmonicsDegree) { + const bytesPerCenter = SplatBuffer.CompressionLevels[compressionLevel].BytesPerCenter; + const bytesPerScale = SplatBuffer.CompressionLevels[compressionLevel].BytesPerScale; + const bytesPerRotation = SplatBuffer.CompressionLevels[compressionLevel].BytesPerRotation; + const bytesPerColor = SplatBuffer.CompressionLevels[compressionLevel].BytesPerColor; + const sphericalHarmonicsComponentsPerSplat = getSphericalHarmonicsComponentCountForDegree(sphericalHarmonicsDegree); + const sphericalHarmonicsBytesPerSplat = SplatBuffer.CompressionLevels[compressionLevel].BytesPerSphericalHarmonicsComponent * + sphericalHarmonicsComponentsPerSplat; + const bytesPerSplat = bytesPerCenter + bytesPerScale + bytesPerRotation + + bytesPerColor + sphericalHarmonicsBytesPerSplat; + return { + bytesPerCenter, + bytesPerScale, + bytesPerRotation, + bytesPerColor, + sphericalHarmonicsComponentsPerSplat, + sphericalHarmonicsBytesPerSplat, + bytesPerSplat + }; + } + + linkBufferArrays() { + for (let i = 0; i < this.maxSectionCount; i++) { + const section = this.sections[i]; + section.bucketArray = new Float32Array(this.bufferData, section.bucketsBase, + section.bucketCount * SplatBuffer.BucketStorageSizeFloats); + if (section.partiallyFilledBucketCount > 0) { + section.partiallyFilledBucketLengths = new Uint32Array(this.bufferData, section.base, + section.partiallyFilledBucketCount); + } + } + } + + buildMaps() { + let cumulativeSplatCount = 0; + for (let i = 0; i < this.maxSectionCount; i++) { + const section = this.sections[i]; + for (let j = 0; j < section.maxSplatCount; j++) { + const globalSplatIndex = cumulativeSplatCount + j; + this.globalSplatIndexToLocalSplatIndexMap[globalSplatIndex] = j; + this.globalSplatIndexToSectionMap[globalSplatIndex] = i; + } + cumulativeSplatCount += section.maxSplatCount; + } + } + + updateLoadedCounts(newSectionCount, newSplatCount) { + SplatBuffer.writeHeaderCountsToBuffer(newSectionCount, newSplatCount, this.bufferData); + this.sectionCount = newSectionCount; + this.splatCount = newSplatCount; + } + + updateSectionLoadedCounts(sectionIndex, newSplatCount) { + const sectionHeaderOffset = SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes * sectionIndex; + SplatBuffer.writeSectionHeaderSplatCountToBuffer(newSplatCount, this.bufferData, sectionHeaderOffset); + this.sections[sectionIndex].splatCount = newSplatCount; + } + + static writeSplatDataToSectionBuffer = function() { + + const tempCenterBuffer = new ArrayBuffer(12); + const tempScaleBuffer = new ArrayBuffer(12); + const tempRotationBuffer = new ArrayBuffer(16); + const tempColorBuffer = new ArrayBuffer(4); + const tempSHBuffer = new ArrayBuffer(256); + const tempRot = new THREE.Quaternion(); + const tempScale = new THREE.Vector3(); + const bucketCenterDelta = new THREE.Vector3(); + + const { + X: OFFSET_X, Y: OFFSET_Y, Z: OFFSET_Z, + SCALE0: OFFSET_SCALE0, SCALE1: OFFSET_SCALE1, SCALE2: OFFSET_SCALE2, + ROTATION0: OFFSET_ROT0, ROTATION1: OFFSET_ROT1, ROTATION2: OFFSET_ROT2, ROTATION3: OFFSET_ROT3, + FDC0: OFFSET_FDC0, FDC1: OFFSET_FDC1, FDC2: OFFSET_FDC2, OPACITY: OFFSET_OPACITY, + FRC0: OFFSET_FRC0, FRC9: OFFSET_FRC9, + } = UncompressedSplatArray.OFFSET; + + const compressPositionOffset = (v, compressionScaleFactor, compressionScaleRange) => { + const doubleCompressionScaleRange = compressionScaleRange * 2 + 1; + v = Math.round(v * compressionScaleFactor) + compressionScaleRange; + return clamp(v, 0, doubleCompressionScaleRange); + }; + + return function(targetSplat, sectionBuffer, bufferOffset, compressionLevel, sphericalHarmonicsDegree, + bucketCenter, compressionScaleFactor, compressionScaleRange, + minSphericalHarmonicsCoeff = -DefaultSphericalHarmonics8BitCompressionHalfRange, + maxSphericalHarmonicsCoeff = DefaultSphericalHarmonics8BitCompressionHalfRange) { + + const sphericalHarmonicsComponentsPerSplat = getSphericalHarmonicsComponentCountForDegree(sphericalHarmonicsDegree); + const bytesPerCenter = SplatBuffer.CompressionLevels[compressionLevel].BytesPerCenter; + const bytesPerScale = SplatBuffer.CompressionLevels[compressionLevel].BytesPerScale; + const bytesPerRotation = SplatBuffer.CompressionLevels[compressionLevel].BytesPerRotation; + const bytesPerColor = SplatBuffer.CompressionLevels[compressionLevel].BytesPerColor; + + const centerBase = bufferOffset; + const scaleBase = centerBase + bytesPerCenter; + const rotationBase = scaleBase + bytesPerScale; + const colorBase = rotationBase + bytesPerRotation; + const sphericalHarmonicsBase = colorBase + bytesPerColor; + + if (targetSplat[OFFSET_ROT0] !== undefined) { + tempRot.set(targetSplat[OFFSET_ROT0], targetSplat[OFFSET_ROT1], targetSplat[OFFSET_ROT2], targetSplat[OFFSET_ROT3]); + tempRot.normalize(); + } else { + tempRot.set(1.0, 0.0, 0.0, 0.0); + } + + if (targetSplat[OFFSET_SCALE0] !== undefined) { + tempScale.set(targetSplat[OFFSET_SCALE0] || 0, + targetSplat[OFFSET_SCALE1] || 0, + targetSplat[OFFSET_SCALE2] || 0); + } else { + tempScale.set(0, 0, 0); + } + + if (compressionLevel === 0) { + const center = new Float32Array(sectionBuffer, centerBase, SplatBuffer.CenterComponentCount); + const rot = new Float32Array(sectionBuffer, rotationBase, SplatBuffer.RotationComponentCount); + const scale = new Float32Array(sectionBuffer, scaleBase, SplatBuffer.ScaleComponentCount); + + rot.set([tempRot.x, tempRot.y, tempRot.z, tempRot.w]); + scale.set([tempScale.x, tempScale.y, tempScale.z]); + center.set([targetSplat[OFFSET_X], targetSplat[OFFSET_Y], targetSplat[OFFSET_Z]]); + + if (sphericalHarmonicsDegree > 0) { + const shOut = new Float32Array(sectionBuffer, sphericalHarmonicsBase, sphericalHarmonicsComponentsPerSplat); + if (sphericalHarmonicsDegree >= 1) { + for (let s = 0; s < 9; s++) shOut[s] = targetSplat[OFFSET_FRC0 + s] || 0; + if (sphericalHarmonicsDegree >= 2) { + for (let s = 0; s < 15; s++) shOut[s + 9] = targetSplat[OFFSET_FRC9 + s] || 0; + } + } + } + } else { + const center = new Uint16Array(tempCenterBuffer, 0, SplatBuffer.CenterComponentCount); + const rot = new Uint16Array(tempRotationBuffer, 0, SplatBuffer.RotationComponentCount); + const scale = new Uint16Array(tempScaleBuffer, 0, SplatBuffer.ScaleComponentCount); + + rot.set([toHalfFloat(tempRot.x), toHalfFloat(tempRot.y), toHalfFloat(tempRot.z), toHalfFloat(tempRot.w)]); + scale.set([toHalfFloat(tempScale.x), toHalfFloat(tempScale.y), toHalfFloat(tempScale.z)]); + + bucketCenterDelta.set(targetSplat[OFFSET_X], targetSplat[OFFSET_Y], targetSplat[OFFSET_Z]).sub(bucketCenter); + bucketCenterDelta.x = compressPositionOffset(bucketCenterDelta.x, compressionScaleFactor, compressionScaleRange); + bucketCenterDelta.y = compressPositionOffset(bucketCenterDelta.y, compressionScaleFactor, compressionScaleRange); + bucketCenterDelta.z = compressPositionOffset(bucketCenterDelta.z, compressionScaleFactor, compressionScaleRange); + center.set([bucketCenterDelta.x, bucketCenterDelta.y, bucketCenterDelta.z]); + + if (sphericalHarmonicsDegree > 0) { + const SHArrayType = compressionLevel === 1 ? Uint16Array : Uint8Array; + const bytesPerSHComponent = compressionLevel === 1 ? 2 : 1; + const shOut = new SHArrayType(tempSHBuffer, 0, sphericalHarmonicsComponentsPerSplat); + if (sphericalHarmonicsDegree >= 1) { + for (let s = 0; s < 9; s++) { + const srcVal = targetSplat[OFFSET_FRC0 + s] || 0; + shOut[s] = compressionLevel === 1 ? toHalfFloat(srcVal) : + toUint8(srcVal, minSphericalHarmonicsCoeff, maxSphericalHarmonicsCoeff); + } + const degree1ByteCount = 9 * bytesPerSHComponent; + copyBetweenBuffers(shOut.buffer, 0, sectionBuffer, sphericalHarmonicsBase, degree1ByteCount); + if (sphericalHarmonicsDegree >= 2) { + for (let s = 0; s < 15; s++) { + const srcVal = targetSplat[OFFSET_FRC9 + s] || 0; + shOut[s + 9] = compressionLevel === 1 ? toHalfFloat(srcVal) : + toUint8(srcVal, minSphericalHarmonicsCoeff, maxSphericalHarmonicsCoeff); + } + copyBetweenBuffers(shOut.buffer, degree1ByteCount, sectionBuffer, + sphericalHarmonicsBase + degree1ByteCount, 15 * bytesPerSHComponent); + } + } + } + + copyBetweenBuffers(center.buffer, 0, sectionBuffer, centerBase, 6); + copyBetweenBuffers(scale.buffer, 0, sectionBuffer, scaleBase, 6); + copyBetweenBuffers(rot.buffer, 0, sectionBuffer, rotationBase, 8); + } + + const rgba = new Uint8ClampedArray(tempColorBuffer, 0, 4); + rgba.set([targetSplat[OFFSET_FDC0] || 0, targetSplat[OFFSET_FDC1] || 0, targetSplat[OFFSET_FDC2] || 0]); + rgba[3] = targetSplat[OFFSET_OPACITY] || 0; + + copyBetweenBuffers(rgba.buffer, 0, sectionBuffer, colorBase, 4); + }; + + }(); + + static generateFromUncompressedSplatArrays(splatArrays, minimumAlpha, compressionLevel, + sceneCenter, blockSize, bucketSize, options = []) { + + let shDegree = 0; + for (let sa = 0; sa < splatArrays.length; sa ++) { + const splatArray = splatArrays[sa]; + shDegree = Math.max(splatArray.sphericalHarmonicsDegree, shDegree); + } + + let minSphericalHarmonicsCoeff; + let maxSphericalHarmonicsCoeff; + + for (let sa = 0; sa < splatArrays.length; sa ++) { + const splatArray = splatArrays[sa]; + for (let i = 0; i < splatArray.splats.length; i++) { + const splat = splatArray.splats[i]; + for (let sc = UncompressedSplatArray.OFFSET.FRC0; sc < UncompressedSplatArray.OFFSET.FRC23 && sc < splat.length; sc++) { + if (!minSphericalHarmonicsCoeff || splat[sc] < minSphericalHarmonicsCoeff) { + minSphericalHarmonicsCoeff = splat[sc]; + } + if (!maxSphericalHarmonicsCoeff || splat[sc] > maxSphericalHarmonicsCoeff) { + maxSphericalHarmonicsCoeff = splat[sc]; + } + } + } + } + + minSphericalHarmonicsCoeff = minSphericalHarmonicsCoeff || -DefaultSphericalHarmonics8BitCompressionHalfRange; + maxSphericalHarmonicsCoeff = maxSphericalHarmonicsCoeff || DefaultSphericalHarmonics8BitCompressionHalfRange; + + const { bytesPerSplat } = SplatBuffer.calculateComponentStorage(compressionLevel, shDegree); + const compressionScaleRange = SplatBuffer.CompressionLevels[compressionLevel].ScaleRange; + + const sectionBuffers = []; + const sectionHeaderBuffers = []; + let totalSplatCount = 0; + + for (let sa = 0; sa < splatArrays.length; sa ++) { + const splatArray = splatArrays[sa]; + const validSplats = new UncompressedSplatArray(shDegree); + for (let i = 0; i < splatArray.splatCount; i++) { + const targetSplat = splatArray.splats[i]; + if ((targetSplat[UncompressedSplatArray.OFFSET.OPACITY] || 0) >= minimumAlpha) { + validSplats.addSplat(targetSplat); + } + } + + const sectionOptions = options[sa] || {}; + const sectionBlockSize = (sectionOptions.blockSizeFactor || 1) * (blockSize || SplatBuffer.BucketBlockSize); + const sectionBucketSize = Math.ceil((sectionOptions.bucketSizeFactor || 1) * (bucketSize || SplatBuffer.BucketSize)); + + const bucketInfo = SplatBuffer.computeBucketsForUncompressedSplatArray(validSplats, sectionBlockSize, sectionBucketSize); + const fullBucketCount = bucketInfo.fullBuckets.length; + const partiallyFullBucketLengths = bucketInfo.partiallyFullBuckets.map((bucket) => bucket.splats.length); + const partiallyFilledBucketCount = partiallyFullBucketLengths.length; + const buckets = [...bucketInfo.fullBuckets, ...bucketInfo.partiallyFullBuckets]; + + const sectionDataSizeBytes = validSplats.splats.length * bytesPerSplat; + const bucketMetaDataSizeBytes = partiallyFilledBucketCount * 4; + const bucketDataBytes = compressionLevel >= 1 ? buckets.length * + SplatBuffer.BucketStorageSizeBytes + bucketMetaDataSizeBytes : 0; + const sectionSizeBytes = sectionDataSizeBytes + bucketDataBytes; + const sectionBuffer = new ArrayBuffer(sectionSizeBytes); + + const compressionScaleFactor = compressionScaleRange / (sectionBlockSize * 0.5); + const bucketCenter = new THREE.Vector3(); + + let outSplatCount = 0; + for (let b = 0; b < buckets.length; b++) { + const bucket = buckets[b]; + bucketCenter.fromArray(bucket.center); + for (let i = 0; i < bucket.splats.length; i++) { + let row = bucket.splats[i]; + const targetSplat = validSplats.splats[row]; + const bufferOffset = bucketDataBytes + outSplatCount * bytesPerSplat; + SplatBuffer.writeSplatDataToSectionBuffer(targetSplat, sectionBuffer, bufferOffset, compressionLevel, shDegree, + bucketCenter, compressionScaleFactor, compressionScaleRange, + minSphericalHarmonicsCoeff, maxSphericalHarmonicsCoeff); + outSplatCount++; + } + } + totalSplatCount += outSplatCount; + + if (compressionLevel >= 1) { + const bucketMetaDataArray = new Uint32Array(sectionBuffer, 0, partiallyFullBucketLengths.length * 4); + for (let pfb = 0; pfb < partiallyFullBucketLengths.length; pfb ++) { + bucketMetaDataArray[pfb] = partiallyFullBucketLengths[pfb]; + } + const bucketArray = new Float32Array(sectionBuffer, bucketMetaDataSizeBytes, + buckets.length * SplatBuffer.BucketStorageSizeFloats); + for (let b = 0; b < buckets.length; b++) { + const bucket = buckets[b]; + const base = b * 3; + bucketArray[base] = bucket.center[0]; + bucketArray[base + 1] = bucket.center[1]; + bucketArray[base + 2] = bucket.center[2]; + } + } + sectionBuffers.push(sectionBuffer); + + const sectionHeaderBuffer = new ArrayBuffer(SplatBuffer.SectionHeaderSizeBytes); + SplatBuffer.writeSectionHeaderToBuffer({ + maxSplatCount: outSplatCount, + splatCount: outSplatCount, + bucketSize: sectionBucketSize, + bucketCount: buckets.length, + bucketBlockSize: sectionBlockSize, + compressionScaleRange: compressionScaleRange, + storageSizeBytes: sectionSizeBytes, + fullBucketCount: fullBucketCount, + partiallyFilledBucketCount: partiallyFilledBucketCount, + sphericalHarmonicsDegree: shDegree + }, compressionLevel, sectionHeaderBuffer, 0); + sectionHeaderBuffers.push(sectionHeaderBuffer); + + } + + let sectionsCumulativeSizeBytes = 0; + for (let sectionBuffer of sectionBuffers) sectionsCumulativeSizeBytes += sectionBuffer.byteLength; + const unifiedBufferSize = SplatBuffer.HeaderSizeBytes + + SplatBuffer.SectionHeaderSizeBytes * sectionBuffers.length + sectionsCumulativeSizeBytes; + const unifiedBuffer = new ArrayBuffer(unifiedBufferSize); + + SplatBuffer.writeHeaderToBuffer({ + versionMajor: 0, + versionMinor: 1, + maxSectionCount: sectionBuffers.length, + sectionCount: sectionBuffers.length, + maxSplatCount: totalSplatCount, + splatCount: totalSplatCount, + compressionLevel: compressionLevel, + sceneCenter: sceneCenter, + minSphericalHarmonicsCoeff: minSphericalHarmonicsCoeff, + maxSphericalHarmonicsCoeff: maxSphericalHarmonicsCoeff + }, unifiedBuffer); + + let currentUnifiedBase = SplatBuffer.HeaderSizeBytes; + for (let sectionHeaderBuffer of sectionHeaderBuffers) { + new Uint8Array(unifiedBuffer, currentUnifiedBase, SplatBuffer.SectionHeaderSizeBytes).set(new Uint8Array(sectionHeaderBuffer)); + currentUnifiedBase += SplatBuffer.SectionHeaderSizeBytes; + } + + for (let sectionBuffer of sectionBuffers) { + new Uint8Array(unifiedBuffer, currentUnifiedBase, sectionBuffer.byteLength).set(new Uint8Array(sectionBuffer)); + currentUnifiedBase += sectionBuffer.byteLength; + } + + const splatBuffer = new SplatBuffer(unifiedBuffer); + return splatBuffer; + } + + static computeBucketsForUncompressedSplatArray(splatArray, blockSize, bucketSize) { + let splatCount = splatArray.splatCount; + const halfBlockSize = blockSize / 2.0; + + const min = new THREE.Vector3(); + const max = new THREE.Vector3(); + + for (let i = 0; i < splatCount; i++) { + const targetSplat = splatArray.splats[i]; + const center = [targetSplat[UncompressedSplatArray.OFFSET.X], + targetSplat[UncompressedSplatArray.OFFSET.Y], + targetSplat[UncompressedSplatArray.OFFSET.Z]]; + if (i === 0 || center[0] < min.x) min.x = center[0]; + if (i === 0 || center[0] > max.x) max.x = center[0]; + if (i === 0 || center[1] < min.y) min.y = center[1]; + if (i === 0 || center[1] > max.y) max.y = center[1]; + if (i === 0 || center[2] < min.z) min.z = center[2]; + if (i === 0 || center[2] > max.z) max.z = center[2]; + } + + const dimensions = new THREE.Vector3().copy(max).sub(min); + const yBlocks = Math.ceil(dimensions.y / blockSize); + const zBlocks = Math.ceil(dimensions.z / blockSize); + + const blockCenter = new THREE.Vector3(); + const fullBuckets = []; + const partiallyFullBuckets = {}; + + for (let i = 0; i < splatCount; i++) { + const targetSplat = splatArray.splats[i]; + const center = [targetSplat[UncompressedSplatArray.OFFSET.X], + targetSplat[UncompressedSplatArray.OFFSET.Y], + targetSplat[UncompressedSplatArray.OFFSET.Z]]; + const xBlock = Math.floor((center[0] - min.x) / blockSize); + const yBlock = Math.floor((center[1] - min.y) / blockSize); + const zBlock = Math.floor((center[2] - min.z) / blockSize); + + blockCenter.x = xBlock * blockSize + min.x + halfBlockSize; + blockCenter.y = yBlock * blockSize + min.y + halfBlockSize; + blockCenter.z = zBlock * blockSize + min.z + halfBlockSize; + + const bucketId = xBlock * (yBlocks * zBlocks) + yBlock * zBlocks + zBlock; + let bucket = partiallyFullBuckets[bucketId]; + if (!bucket) { + partiallyFullBuckets[bucketId] = bucket = { + 'splats': [], + 'center': blockCenter.toArray() + }; + } + + bucket.splats.push(i); + if (bucket.splats.length >= bucketSize) { + fullBuckets.push(bucket); + partiallyFullBuckets[bucketId] = null; + } + } + + const partiallyFullBucketArray = []; + for (let bucketId in partiallyFullBuckets) { + if (partiallyFullBuckets.hasOwnProperty(bucketId)) { + const bucket = partiallyFullBuckets[bucketId]; + if (bucket) { + partiallyFullBucketArray.push(bucket); + } + } + } + + return { + 'fullBuckets': fullBuckets, + 'partiallyFullBuckets': partiallyFullBucketArray, + }; + } + + static preallocateUncompressed(splatCount, sphericalHarmonicsDegrees) { + const shDescriptor = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[sphericalHarmonicsDegrees]; + const splatBufferDataOffsetBytes = SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes; + const splatBufferSizeBytes = splatBufferDataOffsetBytes + shDescriptor.BytesPerSplat * splatCount; + const outBuffer = new ArrayBuffer(splatBufferSizeBytes); + SplatBuffer.writeHeaderToBuffer({ + versionMajor: SplatBuffer.CurrentMajorVersion, + versionMinor: SplatBuffer.CurrentMinorVersion, + maxSectionCount: 1, + sectionCount: 1, + maxSplatCount: splatCount, + splatCount: splatCount, + compressionLevel: 0, + sceneCenter: new THREE.Vector3() + }, outBuffer); + + SplatBuffer.writeSectionHeaderToBuffer({ + maxSplatCount: splatCount, + splatCount: splatCount, + bucketSize: 0, + bucketCount: 0, + bucketBlockSize: 0, + compressionScaleRange: 0, + storageSizeBytes: 0, + fullBucketCount: 0, + partiallyFilledBucketCount: 0, + sphericalHarmonicsDegree: sphericalHarmonicsDegrees + }, 0, outBuffer, SplatBuffer.HeaderSizeBytes); + + return { + splatBuffer: new SplatBuffer(outBuffer, true), + splatBufferDataOffsetBytes + }; + } +} + +const HeaderMagicBytes = new Uint8Array([112, 108, 121, 10]); +const HeaderEndTokenBytes = new Uint8Array([10, 101, 110, 100, 95, 104, 101, 97, 100, 101, 114, 10]); +const HeaderEndToken = 'end_header'; + +const DataTypeMap = new Map([ + ['char', Int8Array], + ['uchar', Uint8Array], + ['short', Int16Array], + ['ushort', Uint16Array], + ['int', Int32Array], + ['uint', Uint32Array], + ['float', Float32Array], + ['double', Float64Array], +]); + +const unpackUnorm = (value, bits) => { + const t = (1 << bits) - 1; + return (value & t) / t; +}; + +const unpack111011 = (result, value) => { + result.x = unpackUnorm(value >>> 21, 11); + result.y = unpackUnorm(value >>> 11, 10); + result.z = unpackUnorm(value, 11); +}; + +const unpack8888 = (result, value) => { + result.x = unpackUnorm(value >>> 24, 8); + result.y = unpackUnorm(value >>> 16, 8); + result.z = unpackUnorm(value >>> 8, 8); + result.w = unpackUnorm(value, 8); +}; + +// unpack quaternion with 2,10,10,10 format (largest element, 3x10bit element) +const unpackRot = (result, value) => { + const norm = 1.0 / (Math.sqrt(2) * 0.5); + const a = (unpackUnorm(value >>> 20, 10) - 0.5) * norm; + const b = (unpackUnorm(value >>> 10, 10) - 0.5) * norm; + const c = (unpackUnorm(value, 10) - 0.5) * norm; + const m = Math.sqrt(1.0 - (a * a + b * b + c * c)); + + switch (value >>> 30) { + case 0: + result.set(m, a, b, c); + break; + case 1: + result.set(a, m, b, c); + break; + case 2: + result.set(a, b, m, c); + break; + case 3: + result.set(a, b, c, m); + break; + } +}; + +const lerp = (a, b, t) => { + return a * (1 - t) + b * t; +}; + +const getElementPropStorage = (element, name) => { + return element.properties.find((p) => p.name === name && p.storage) + ?.storage; +}; + +class PlayCanvasCompressedPlyParser { + + static decodeHeaderText(headerText) { + + let element; + let chunkElement; + let vertexElement; + let shElement; + + const headerLines = headerText.split('\n').filter((line) => !line.startsWith('comment ')); + + let bytesPerSplat = 0; + let done = false; + for (let i = 1; i < headerLines.length; ++i) { + const words = headerLines[i].split(' '); + + switch (words[0]) { + case 'format': + if (words[1] !== 'binary_little_endian') { + throw new Error('Unsupported ply format'); + } + break; + case 'element': + element = { + name: words[1], + count: parseInt(words[2], 10), + properties: [], + storageSizeBytes: 0 + }; + if (element.name === 'chunk') chunkElement = element; + else if (element.name === 'vertex') vertexElement = element; + else if (element.name === 'sh') shElement = element; + break; + case 'property': { + if (!DataTypeMap.has(words[1])) { + throw new Error( + `Unrecognized property data type '${words[1]}' in ply header` + ); + } + const StorageType = DataTypeMap.get(words[1]); + const storageSizeByes = StorageType.BYTES_PER_ELEMENT * element.count; + if (element.name === 'vertex') bytesPerSplat += StorageType.BYTES_PER_ELEMENT; + element.properties.push({ + type: words[1], + name: words[2], + storage: null, + byteSize: StorageType.BYTES_PER_ELEMENT, + storageSizeByes: storageSizeByes + }); + element.storageSizeBytes += storageSizeByes; + break; + } + case HeaderEndToken: + done = true; + break; + default: + throw new Error( + `Unrecognized header value '${words[0]}' in ply header` + ); + } + if (done) break; + } + + let sphericalHarmonicsDegree = 0; + let sphericalHarmonicsPerSplat = 0; + if (shElement) { + sphericalHarmonicsPerSplat = shElement.properties.length; + if (shElement.properties.length >= 45) { + sphericalHarmonicsDegree = 3; + } else if (shElement.properties.length >= 24) { + sphericalHarmonicsDegree = 2; + } else if (shElement.properties.length >= 9) { + sphericalHarmonicsDegree = 1; + } + } + + return { + 'chunkElement': chunkElement, + 'vertexElement': vertexElement, + 'shElement': shElement, + 'bytesPerSplat': bytesPerSplat, + 'headerSizeBytes': headerText.indexOf(HeaderEndToken) + HeaderEndToken.length + 1, + 'sphericalHarmonicsDegree': sphericalHarmonicsDegree, + 'sphericalHarmonicsPerSplat': sphericalHarmonicsPerSplat + }; + } + + static decodeHeader(plyBuffer) { + + /** + * Searches for the first occurrence of a sequence within a buffer. + * @example + * find(new Uint8Array([1, 2, 3, 4]), new Uint8Array([3, 4])); // 2 + * @param {Uint8Array} buf - The buffer in which to search. + * @param {Uint8Array} search - The sequence to search for. + * @return {number} The index of the first occurrence of the search sequence in the buffer, or -1 if not found. + */ + const find = (buf, search) => { + const endIndex = buf.length - search.length; + let i; + let j; + for (i = 0; i <= endIndex; ++i) { + for (j = 0; j < search.length; ++j) { + if (buf[i + j] !== search[j]) { + break; + } + } + if (j === search.length) { + return i; + } + } + return -1; + }; + + /** + * Checks if array 'a' starts with the same elements as array 'b'. + * @example + * startsWith(new Uint8Array([1, 2, 3, 4]), new Uint8Array([1, 2])); // true + * @param {Uint8Array} a - The array to check against. + * @param {Uint8Array} b - The array of elements to look for at the start of 'a'. + * @return {boolean} - True if 'a' starts with all elements of 'b', otherwise false. + */ + const startsWith = (a, b) => { + if (a.length < b.length) { + return false; + } + + for (let i = 0; i < b.length; ++i) { + if (a[i] !== b[i]) { + return false; + } + } + + return true; + }; + + let buf = new Uint8Array(plyBuffer); + let endHeaderTokenOffset; + + if (buf.length >= HeaderMagicBytes.length && !startsWith(buf, HeaderMagicBytes)) { + throw new Error('Invalid PLY header'); + } + + endHeaderTokenOffset = find(buf, HeaderEndTokenBytes); + if (endHeaderTokenOffset === -1) { + throw new Error('End of PLY header not found'); + } + + const headerText = new TextDecoder('ascii').decode( + buf.slice(0, endHeaderTokenOffset) + ); + + const { + chunkElement, + vertexElement, + shElement, + sphericalHarmonicsDegree, + sphericalHarmonicsPerSplat, + bytesPerSplat + } = PlayCanvasCompressedPlyParser.decodeHeaderText(headerText); + + return { + 'headerSizeBytes': endHeaderTokenOffset + HeaderEndTokenBytes.length, + 'bytesPerSplat': bytesPerSplat, + 'chunkElement': chunkElement, + 'vertexElement': vertexElement, + 'shElement': shElement, + 'sphericalHarmonicsDegree': sphericalHarmonicsDegree, + 'sphericalHarmonicsPerSplat': sphericalHarmonicsPerSplat + }; + } + + static readElementData(element, readBuffer, readOffset, fromIndex, toIndex, propertyFilter = null) { + + let dataView = readBuffer instanceof DataView ? readBuffer : new DataView(readBuffer); + + fromIndex = fromIndex || 0; + toIndex = toIndex || element.count - 1; + for (let e = fromIndex; e <= toIndex; ++e) { + for (let j = 0; j < element.properties.length; ++j) { + const property = element.properties[j]; + + const StorageType = DataTypeMap.get(property.type); + const requiredStorageSizeBytes = StorageType.BYTES_PER_ELEMENT * element.count; + if ((!property.storage || property.storage.byteLength < requiredStorageSizeBytes) && + (!propertyFilter || propertyFilter(property.name))) { + property.storage = new StorageType(element.count); + } + + if (property.storage) { + switch (property.type) { + case 'char': + property.storage[e] = dataView.getInt8(readOffset); + break; + case 'uchar': + property.storage[e] = dataView.getUint8(readOffset); + break; + case 'short': + property.storage[e] = dataView.getInt16(readOffset, true); + break; + case 'ushort': + property.storage[e] = dataView.getUint16(readOffset, true); + break; + case 'int': + property.storage[e] = dataView.getInt32(readOffset, true); + break; + case 'uint': + property.storage[e] = dataView.getUint32(readOffset, true); + break; + case 'float': + property.storage[e] = dataView.getFloat32(readOffset, true); + break; + case 'double': + property.storage[e] = dataView.getFloat64(readOffset, true); + break; + } + } + + readOffset += property.byteSize; + } + } + + return readOffset; + } + + static readPly(plyBuffer, propertyFilter = null) { + + const header = PlayCanvasCompressedPlyParser.decodeHeader(plyBuffer); + + let readIndex = PlayCanvasCompressedPlyParser.readElementData(header.chunkElement, plyBuffer, + header.headerSizeBytes, null, null, propertyFilter); + readIndex = PlayCanvasCompressedPlyParser.readElementData(header.vertexElement, plyBuffer, readIndex, null, null, propertyFilter); + PlayCanvasCompressedPlyParser.readElementData(header.shElement, plyBuffer, readIndex, null, null, propertyFilter); + + return { + 'chunkElement': header.chunkElement, + 'vertexElement': header.vertexElement, + 'shElement': header.shElement, + 'sphericalHarmonicsDegree': header.sphericalHarmonicsDegree, + 'sphericalHarmonicsPerSplat': header.sphericalHarmonicsPerSplat + }; + } + + static getElementStorageArrays(chunkElement, vertexElement, shElement) { + const storageArrays = {}; + + if (vertexElement) { + const minR = getElementPropStorage(chunkElement, 'min_r'); + const minG = getElementPropStorage(chunkElement, 'min_g'); + const minB = getElementPropStorage(chunkElement, 'min_b'); + const maxR = getElementPropStorage(chunkElement, 'max_r'); + const maxG = getElementPropStorage(chunkElement, 'max_g'); + const maxB = getElementPropStorage(chunkElement, 'max_b'); + const minX = getElementPropStorage(chunkElement, 'min_x'); + const minY = getElementPropStorage(chunkElement, 'min_y'); + const minZ = getElementPropStorage(chunkElement, 'min_z'); + const maxX = getElementPropStorage(chunkElement, 'max_x'); + const maxY = getElementPropStorage(chunkElement, 'max_y'); + const maxZ = getElementPropStorage(chunkElement, 'max_z'); + const minScaleX = getElementPropStorage(chunkElement, 'min_scale_x'); + const minScaleY = getElementPropStorage(chunkElement, 'min_scale_y'); + const minScaleZ = getElementPropStorage(chunkElement, 'min_scale_z'); + const maxScaleX = getElementPropStorage(chunkElement, 'max_scale_x'); + const maxScaleY = getElementPropStorage(chunkElement, 'max_scale_y'); + const maxScaleZ = getElementPropStorage(chunkElement, 'max_scale_z'); + const position = getElementPropStorage(vertexElement, 'packed_position'); + const rotation = getElementPropStorage(vertexElement, 'packed_rotation'); + const scale = getElementPropStorage(vertexElement, 'packed_scale'); + const color = getElementPropStorage(vertexElement, 'packed_color'); + + storageArrays['colorExtremes'] = { + minR, maxR, + minG, maxG, + minB, maxB + }; + storageArrays['positionExtremes'] = { + minX, maxX, + minY, maxY, + minZ, maxZ + }; + storageArrays['scaleExtremes'] = { + minScaleX, maxScaleX, minScaleY, + maxScaleY, minScaleZ, maxScaleZ + }; + storageArrays['position'] = position; + storageArrays['rotation'] = rotation; + storageArrays['scale'] = scale; + storageArrays['color'] = color; + } + + if (shElement) { + const shStorageArrays = {}; + for (let i = 0; i < 45; i++) { + const fRestKey = `f_rest_${i}`; + const fRest = getElementPropStorage(shElement, fRestKey); + if (fRest) { + shStorageArrays[fRestKey] = fRest; + } else { + break; + } + } + storageArrays['sh'] = shStorageArrays; + } + + return storageArrays; + } + + static decompressBaseSplat = function() { + + const p = new THREE.Vector3(); + const r = new THREE.Quaternion(); + const s = new THREE.Vector3(); + const c = new THREE.Vector4(); + + const OFFSET = UncompressedSplatArray.OFFSET; + + return function(index, chunkSplatIndexOffset, positionArray, positionExtremes, scaleArray, scaleExtremes, + rotationArray, colorExtremes, colorArray, outSplat) { + outSplat = outSplat || UncompressedSplatArray.createSplat(); + + const chunkIndex = Math.floor((chunkSplatIndexOffset + index) / 256); + + unpack111011(p, positionArray[index]); + unpackRot(r, rotationArray[index]); + unpack111011(s, scaleArray[index]); + unpack8888(c, colorArray[index]); + + outSplat[OFFSET.X] = lerp(positionExtremes.minX[chunkIndex], positionExtremes.maxX[chunkIndex], p.x); + outSplat[OFFSET.Y] = lerp(positionExtremes.minY[chunkIndex], positionExtremes.maxY[chunkIndex], p.y); + outSplat[OFFSET.Z] = lerp(positionExtremes.minZ[chunkIndex], positionExtremes.maxZ[chunkIndex], p.z); + + outSplat[OFFSET.ROTATION0] = r.x; + outSplat[OFFSET.ROTATION1] = r.y; + outSplat[OFFSET.ROTATION2] = r.z; + outSplat[OFFSET.ROTATION3] = r.w; + + outSplat[OFFSET.SCALE0] = Math.exp(lerp(scaleExtremes.minScaleX[chunkIndex], scaleExtremes.maxScaleX[chunkIndex], s.x)); + outSplat[OFFSET.SCALE1] = Math.exp(lerp(scaleExtremes.minScaleY[chunkIndex], scaleExtremes.maxScaleY[chunkIndex], s.y)); + outSplat[OFFSET.SCALE2] = Math.exp(lerp(scaleExtremes.minScaleZ[chunkIndex], scaleExtremes.maxScaleZ[chunkIndex], s.z)); + + if (colorExtremes.minR && colorExtremes.maxR) { + outSplat[OFFSET.FDC0] = clamp(Math.round(lerp(colorExtremes.minR[chunkIndex], colorExtremes.maxR[chunkIndex], c.x) * 255), 0, 255); + } else { + outSplat[OFFSET.FDC0] = clamp(Math.floor(c.x * 255), 0, 255); + } + if (colorExtremes.minG && colorExtremes.maxG) { + outSplat[OFFSET.FDC1] = clamp(Math.round(lerp(colorExtremes.minG[chunkIndex], colorExtremes.maxG[chunkIndex], c.y) * 255), 0, 255); + } else { + outSplat[OFFSET.FDC1] = clamp(Math.floor(c.y * 255), 0, 255); + } + if (colorExtremes.minB && colorExtremes.maxB) { + outSplat[OFFSET.FDC2] = clamp(Math.round(lerp(colorExtremes.minB[chunkIndex], colorExtremes.maxB[chunkIndex], c.z) * 255), 0, 255); + } else { + outSplat[OFFSET.FDC2] = clamp(Math.floor(c.z * 255), 0, 255); + } + outSplat[OFFSET.OPACITY] = clamp(Math.floor(c.w * 255), 0, 255); + + return outSplat; + }; + + }(); + + static decompressSphericalHarmonics = function() { + + const shCoeffMap = [0, 3, 8, 15]; + + const shIndexMap = [ + 0, 1, 2, 9, 10, 11, 12, 13, 24, 25, 26, 27, 28, 29, 30, + 3, 4, 5, 14, 15, 16, 17, 18, 31, 32, 33, 34, 35, 36, 37, + 6, 7, 8, 19, 20, 21, 22, 23, 38, 39, 40, 41, 42, 43, 44 + ]; + + return function(index, shArray, outSphericalHarmonicsDegree, readSphericalHarmonicsDegree, outSplat) { + outSplat = outSplat || UncompressedSplatArray.createSplat(); + let outSHCoeff = shCoeffMap[outSphericalHarmonicsDegree]; + let readSHCoeff = shCoeffMap[readSphericalHarmonicsDegree]; + for (let j = 0; j < 3; ++j) { + for (let k = 0; k < 15; ++k) { + const outIndex = shIndexMap[j * 15 + k]; + if (k < outSHCoeff && k < readSHCoeff) { + outSplat[UncompressedSplatArray.OFFSET.FRC0 + outIndex] = (shArray[j * readSHCoeff + k][index] * (8 / 255) - 4); + } + } + } + + return outSplat; + }; + + }(); + + static parseToUncompressedSplatBufferSection(chunkElement, vertexElement, fromIndex, toIndex, chunkSplatIndexOffset, + vertexDataBuffer, outBuffer, outOffset, propertyFilter = null) { + + PlayCanvasCompressedPlyParser.readElementData(vertexElement, vertexDataBuffer, 0, fromIndex, toIndex, propertyFilter); + + const outBytesPerSplat = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[0].BytesPerSplat; + + const { positionExtremes, scaleExtremes, colorExtremes, position, rotation, scale, color } = + PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, vertexElement); + + const tempSplat = UncompressedSplatArray.createSplat(); + + for (let i = fromIndex; i <= toIndex; ++i) { + PlayCanvasCompressedPlyParser.decompressBaseSplat(i, chunkSplatIndexOffset, position, positionExtremes, + scale, scaleExtremes, rotation, colorExtremes, color, tempSplat); + const outBase = i * outBytesPerSplat + outOffset; + SplatBuffer.writeSplatDataToSectionBuffer(tempSplat, outBuffer, outBase, 0, 0); + } + } + + static parseToUncompressedSplatArraySection(chunkElement, vertexElement, fromIndex, toIndex, chunkSplatIndexOffset, + vertexDataBuffer, splatArray, propertyFilter = null) { + + PlayCanvasCompressedPlyParser.readElementData(vertexElement, vertexDataBuffer, 0, fromIndex, toIndex, propertyFilter); + + const { positionExtremes, scaleExtremes, colorExtremes, position, rotation, scale, color } = + PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, vertexElement); + + for (let i = fromIndex; i <= toIndex; ++i) { + const tempSplat = UncompressedSplatArray.createSplat(); + PlayCanvasCompressedPlyParser.decompressBaseSplat(i, chunkSplatIndexOffset, position, positionExtremes, + scale, scaleExtremes, rotation, colorExtremes, color, tempSplat); + splatArray.addSplat(tempSplat); + } + } + + static parseSphericalHarmonicsToUncompressedSplatArraySection(chunkElement, shElement, fromIndex, toIndex, + vertexDataBuffer, vertexReadOffset, outSphericalHarmonicsDegree, readSphericalHarmonicsDegree, splatArray, propertyFilter = null) { + + PlayCanvasCompressedPlyParser.readElementData(shElement, vertexDataBuffer, vertexReadOffset, fromIndex, toIndex, propertyFilter); + + const { sh } = PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, undefined, shElement); + const shArrays = Object.values(sh); + + for (let i = fromIndex; i <= toIndex; ++i) { + PlayCanvasCompressedPlyParser.decompressSphericalHarmonics( + i, shArrays, outSphericalHarmonicsDegree, readSphericalHarmonicsDegree, splatArray.splats[i] + ); + } + } + + static parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree) { + const { chunkElement, vertexElement, shElement, sphericalHarmonicsDegree } = PlayCanvasCompressedPlyParser.readPly(plyBuffer); + + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, sphericalHarmonicsDegree); + + const splatArray = new UncompressedSplatArray(outSphericalHarmonicsDegree); + + const { positionExtremes, scaleExtremes, colorExtremes, position, rotation, scale, color } = + PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, vertexElement); + + let shArrays; + if (outSphericalHarmonicsDegree > 0) { + const { sh } = PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, undefined, shElement); + shArrays = Object.values(sh); + } + + for (let i = 0; i < vertexElement.count; ++i) { + + splatArray.addDefaultSplat(); + const newSplat = splatArray.getSplat(splatArray.splatCount - 1); + + PlayCanvasCompressedPlyParser.decompressBaseSplat(i, 0, position, positionExtremes, scale, + scaleExtremes, rotation, colorExtremes, color, newSplat); + + if (outSphericalHarmonicsDegree > 0) { + PlayCanvasCompressedPlyParser.decompressSphericalHarmonics( + i, shArrays, outSphericalHarmonicsDegree, sphericalHarmonicsDegree, newSplat + ); + } + } + + return splatArray; + } + + static parseToUncompressedSplatBuffer(plyBuffer, outSphericalHarmonicsDegree) { + const { chunkElement, vertexElement, shElement, sphericalHarmonicsDegree } = PlayCanvasCompressedPlyParser.readPly(plyBuffer); + + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, sphericalHarmonicsDegree); + + const { + splatBuffer, + splatBufferDataOffsetBytes + } = SplatBuffer.preallocateUncompressed(vertexElement.count, outSphericalHarmonicsDegree); + + const { positionExtremes, scaleExtremes, colorExtremes, position, rotation, scale, color } = + PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, vertexElement); + + let shArrays; + if (outSphericalHarmonicsDegree > 0) { + const { sh } = PlayCanvasCompressedPlyParser.getElementStorageArrays(chunkElement, undefined, shElement); + shArrays = Object.values(sh); + } + + const outBytesPerSplat = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[outSphericalHarmonicsDegree].BytesPerSplat; + + const newSplat = UncompressedSplatArray.createSplat(outSphericalHarmonicsDegree); + + for (let i = 0; i < vertexElement.count; ++i) { + PlayCanvasCompressedPlyParser.decompressBaseSplat( + i, 0, position, positionExtremes, scale, scaleExtremes, rotation, colorExtremes, color, newSplat + ); + if (outSphericalHarmonicsDegree > 0) { + PlayCanvasCompressedPlyParser.decompressSphericalHarmonics( + i, shArrays, outSphericalHarmonicsDegree, sphericalHarmonicsDegree, newSplat + ); + } + + const outBase = i * outBytesPerSplat + splatBufferDataOffsetBytes; + SplatBuffer.writeSplatDataToSectionBuffer(newSplat, splatBuffer.bufferData, outBase, 0, outSphericalHarmonicsDegree); + } + + return splatBuffer; + } + +} + +const PlyFormat = { + 'INRIAV1': 0, + 'INRIAV2': 1, + 'PlayCanvasCompressed': 2 +}; + +const [ + FieldSizeIdDouble, FieldSizeIdInt, FieldSizeIdUInt, FieldSizeIdFloat, FieldSizeIdShort, FieldSizeIdUShort, FieldSizeIdUChar + ] = [0, 1, 2, 3, 4, 5, 6]; + +const FieldSizeStringMap = { + 'double': FieldSizeIdDouble, + 'int': FieldSizeIdInt, + 'uint': FieldSizeIdUInt, + 'float': FieldSizeIdFloat, + 'short': FieldSizeIdShort, + 'ushort': FieldSizeIdUShort, + 'uchar': FieldSizeIdUChar, +}; + +const FieldSize = { + [FieldSizeIdDouble]: 8, + [FieldSizeIdInt]: 4, + [FieldSizeIdUInt]: 4, + [FieldSizeIdFloat]: 4, + [FieldSizeIdShort]: 2, + [FieldSizeIdUShort]: 2, + [FieldSizeIdUChar]: 1, +}; + +class PlyParserUtils { + + static HeaderEndToken = 'end_header'; + + static decodeSectionHeader(headerLines, fieldNameIdMap, headerStartLine = 0) { + + const extractedLines = []; + + let processingSection = false; + let headerEndLine = -1; + let vertexCount = 0; + let endOfHeader = false; + let sectionName = null; + + const fieldIds = []; + const fieldTypes = []; + const allFieldNames = []; + const usedFieldNames = []; + const fieldTypesByName = {}; + + for (let i = headerStartLine; i < headerLines.length; i++) { + const line = headerLines[i].trim(); + if (line.startsWith('element')) { + if (processingSection) { + headerEndLine--; + break; + } else { + processingSection = true; + headerStartLine = i; + headerEndLine = i; + const lineComponents = line.split(' '); + let validComponents = 0; + for (let lineComponent of lineComponents) { + const trimmedComponent = lineComponent.trim(); + if (trimmedComponent.length > 0) { + validComponents++; + if (validComponents === 2) { + sectionName = trimmedComponent; + } else if (validComponents === 3) { + vertexCount = parseInt(trimmedComponent); + } + } + } + } + } else if (line.startsWith('property')) { + const fieldMatch = line.match(/(\w+)\s+(\w+)\s+(\w+)/); + if (fieldMatch) { + const fieldTypeStr = fieldMatch[2]; + const fieldName = fieldMatch[3]; + allFieldNames.push(fieldName); + const fieldId = fieldNameIdMap[fieldName]; + fieldTypesByName[fieldName] = fieldTypeStr; + const fieldType = FieldSizeStringMap[fieldTypeStr]; + if (fieldId !== undefined) { + usedFieldNames.push(fieldName); + fieldIds.push(fieldId); + fieldTypes[fieldId] = fieldType; + } + } + } + if (line === PlyParserUtils.HeaderEndToken) { + endOfHeader = true; + break; + } + if (processingSection) { + extractedLines.push(line); + headerEndLine++; + } + } + + const fieldOffsets = []; + let bytesPerVertex = 0; + for (let fieldName of allFieldNames) { + const fieldType = fieldTypesByName[fieldName]; + if (fieldTypesByName.hasOwnProperty(fieldName)) { + const fieldId = fieldNameIdMap[fieldName]; + if (fieldId !== undefined) { + fieldOffsets[fieldId] = bytesPerVertex; + } + } + bytesPerVertex += FieldSize[FieldSizeStringMap[fieldType]]; + } + + const sphericalHarmonics = PlyParserUtils.decodeSphericalHarmonicsFromSectionHeader(allFieldNames, fieldNameIdMap); + + return { + 'headerLines': extractedLines, + 'headerStartLine': headerStartLine, + 'headerEndLine': headerEndLine, + 'fieldTypes': fieldTypes, + 'fieldIds': fieldIds, + 'fieldOffsets': fieldOffsets, + 'bytesPerVertex': bytesPerVertex, + 'vertexCount': vertexCount, + 'dataSizeBytes': bytesPerVertex * vertexCount, + 'endOfHeader': endOfHeader, + 'sectionName': sectionName, + 'sphericalHarmonicsDegree': sphericalHarmonics.degree, + 'sphericalHarmonicsCoefficientsPerChannel': sphericalHarmonics.coefficientsPerChannel, + 'sphericalHarmonicsDegree1Fields': sphericalHarmonics.degree1Fields, + 'sphericalHarmonicsDegree2Fields': sphericalHarmonics.degree2Fields + }; + + } + + static decodeSphericalHarmonicsFromSectionHeader(fieldNames, fieldNameIdMap) { + let sphericalHarmonicsFieldCount = 0; + let coefficientsPerChannel = 0; + for (let fieldName of fieldNames) { + if (fieldName.startsWith('f_rest')) sphericalHarmonicsFieldCount++; + } + coefficientsPerChannel = sphericalHarmonicsFieldCount / 3; + let degree = 0; + if (coefficientsPerChannel >= 3) degree = 1; + if (coefficientsPerChannel >= 8) degree = 2; + + let degree1Fields = []; + let degree2Fields = []; + + for (let rgb = 0; rgb < 3; rgb++) { + if (degree >= 1) { + for (let i = 0; i < 3; i++) { + degree1Fields.push(fieldNameIdMap['f_rest_' + (i + coefficientsPerChannel * rgb)]); + } + } + if (degree >= 2) { + for (let i = 0; i < 5; i++) { + degree2Fields.push(fieldNameIdMap['f_rest_' + (i + coefficientsPerChannel * rgb + 3)]); + } + } + } + + return { + 'degree': degree, + 'coefficientsPerChannel': coefficientsPerChannel, + 'degree1Fields': degree1Fields, + 'degree2Fields': degree2Fields + }; + } + + static getHeaderSectionNames(headerLines) { + const sectionNames = []; + for (let headerLine of headerLines) { + if (headerLine.startsWith('element')) { + const lineComponents = headerLine.split(' '); + let validComponents = 0; + for (let lineComponent of lineComponents) { + const trimmedComponent = lineComponent.trim(); + if (trimmedComponent.length > 0) { + validComponents++; + if (validComponents === 2) { + sectionNames.push(trimmedComponent); + } + } + } + } + } + return sectionNames; + } + + static checkTextForEndHeader(endHeaderTestText) { + if (endHeaderTestText.includes(PlyParserUtils.HeaderEndToken)) { + return true; + } + return false; + } + + static checkBufferForEndHeader(buffer, searchOfset, chunkSize, decoder) { + const endHeaderTestChunk = new Uint8Array(buffer, Math.max(0, searchOfset - chunkSize), chunkSize); + const endHeaderTestText = decoder.decode(endHeaderTestChunk); + return PlyParserUtils.checkTextForEndHeader(endHeaderTestText); + } + + static extractHeaderFromBufferToText(plyBuffer) { + const decoder = new TextDecoder(); + let headerOffset = 0; + let headerText = ''; + const readChunkSize = 100; + + while (true) { + if (headerOffset + readChunkSize >= plyBuffer.byteLength) { + throw new Error('End of file reached while searching for end of header'); + } + const headerChunk = new Uint8Array(plyBuffer, headerOffset, readChunkSize); + headerText += decoder.decode(headerChunk); + headerOffset += readChunkSize; + + if (PlyParserUtils.checkBufferForEndHeader(plyBuffer, headerOffset, readChunkSize * 2, decoder)) { + break; + } + } + + return headerText; + } + + static readHeaderFromBuffer(plyBuffer) { + const decoder = new TextDecoder(); + let headerOffset = 0; + let headerText = ''; + const readChunkSize = 100; + + while (true) { + if (headerOffset + readChunkSize >= plyBuffer.byteLength) { + throw new Error('End of file reached while searching for end of header'); + } + const headerChunk = new Uint8Array(plyBuffer, headerOffset, readChunkSize); + headerText += decoder.decode(headerChunk); + headerOffset += readChunkSize; + + if (PlyParserUtils.checkBufferForEndHeader(plyBuffer, headerOffset, readChunkSize * 2, decoder)) { + break; + } + } + + return headerText; + } + + static convertHeaderTextToLines(headerText) { + const headerLines = headerText.split('\n'); + const prunedLines = []; + for (let i = 0; i < headerLines.length; i++) { + const line = headerLines[i].trim(); + prunedLines.push(line); + if (line === PlyParserUtils.HeaderEndToken) { + break; + } + } + return prunedLines; + } + + static determineHeaderFormatFromHeaderText(headertText) { + const headerLines = PlyParserUtils.convertHeaderTextToLines(headertText); + let format = PlyFormat.INRIAV1; + for (let i = 0; i < headerLines.length; i++) { + const line = headerLines[i].trim(); + if (line.startsWith('element chunk') || line.match(/[A-Za-z]*packed_[A-Za-z]*/)) { + format = PlyFormat.PlayCanvasCompressed; + } else if (line.startsWith('element codebook_centers')) { + format = PlyFormat.INRIAV2; + } else if (line === PlyParserUtils.HeaderEndToken) { + break; + } + } + return format; + } + + static determineHeaderFormatFromPlyBuffer(plyBuffer) { + const headertText = PlyParserUtils.extractHeaderFromBufferToText(plyBuffer); + return PlyParserUtils.determineHeaderFormatFromHeaderText(headertText); + } + + static readVertex(vertexData, header, row, dataOffset, fieldsToRead, rawVertex, normalize = true) { + const offset = row * header.bytesPerVertex + dataOffset; + const fieldOffsets = header.fieldOffsets; + const fieldTypes = header.fieldTypes; + for (let fieldId of fieldsToRead) { + const fieldType = fieldTypes[fieldId]; + if (fieldType === FieldSizeIdFloat) { + rawVertex[fieldId] = vertexData.getFloat32(offset + fieldOffsets[fieldId], true); + } else if (fieldType === FieldSizeIdShort) { + rawVertex[fieldId] = vertexData.getInt16(offset + fieldOffsets[fieldId], true); + } else if (fieldType === FieldSizeIdUShort) { + rawVertex[fieldId] = vertexData.getUint16(offset + fieldOffsets[fieldId], true); + } else if (fieldType === FieldSizeIdInt) { + rawVertex[fieldId] = vertexData.getInt32(offset + fieldOffsets[fieldId], true); + } else if (fieldType === FieldSizeIdUInt) { + rawVertex[fieldId] = vertexData.getUint32(offset + fieldOffsets[fieldId], true); + } else if (fieldType === FieldSizeIdUChar) { + if (normalize) { + rawVertex[fieldId] = vertexData.getUint8(offset + fieldOffsets[fieldId]) / 255.0; + } else { + rawVertex[fieldId] = vertexData.getUint8(offset + fieldOffsets[fieldId]); + } + } + } + } +} + +const BaseFieldNamesToRead = ['scale_0', 'scale_1', 'scale_2', 'rot_0', 'rot_1', 'rot_2', 'rot_3', 'x', 'y', 'z', + 'f_dc_0', 'f_dc_1', 'f_dc_2', 'opacity', 'red', 'green', 'blue', 'f_rest_0']; + +const BaseFieldsToReadIndexes = BaseFieldNamesToRead.map((e, i) => i); + +const [ + SCALE_0, SCALE_1, SCALE_2, ROT_0, ROT_1, ROT_2, ROT_3, X, Y, Z, F_DC_0, F_DC_1, F_DC_2, OPACITY, RED$1, GREEN$1, BLUE$1, F_REST_0 + ] = BaseFieldsToReadIndexes; + +class INRIAV1PlyParser { + + static decodeHeaderLines(headerLines) { + + let shLineCount = 0; + headerLines.forEach((line) => { + if (line.includes('f_rest_')) shLineCount++; + }); + + let shFieldsToReadCount = 0; + if (shLineCount >= 45) { + shFieldsToReadCount = 45; + } else if (shLineCount >= 24) { + shFieldsToReadCount = 24; + } else if (shLineCount >= 9) { + shFieldsToReadCount = 9; + } + + const shFieldIndexesToMap = Array.from(Array(Math.max(shFieldsToReadCount - 1, 0))); + let shRemainingFieldNamesToRead = shFieldIndexesToMap.map((element, index) => `f_rest_${index + 1}`); + + const fieldNamesToRead = [...BaseFieldNamesToRead, ...shRemainingFieldNamesToRead]; + const fieldsToReadIndexes = fieldNamesToRead.map((e, i) => i); + + const fieldNameIdMap = fieldsToReadIndexes.reduce((acc, element) => { + acc[fieldNamesToRead[element]] = element; + return acc; + }, {}); + const header = PlyParserUtils.decodeSectionHeader(headerLines, fieldNameIdMap, 0); + header.splatCount = header.vertexCount; + header.bytesPerSplat = header.bytesPerVertex; + header.fieldsToReadIndexes = fieldsToReadIndexes; + return header; + } + + static decodeHeaderText(headerText) { + const headerLines = PlyParserUtils.convertHeaderTextToLines(headerText); + const header = INRIAV1PlyParser.decodeHeaderLines(headerLines); + header.headerText = headerText; + header.headerSizeBytes = headerText.indexOf(PlyParserUtils.HeaderEndToken) + PlyParserUtils.HeaderEndToken.length + 1; + return header; + } + + static decodeHeaderFromBuffer(plyBuffer) { + const headerText = PlyParserUtils.readHeaderFromBuffer(plyBuffer); + return INRIAV1PlyParser.decodeHeaderText(headerText); + } + + static findSplatData(plyBuffer, header) { + return new DataView(plyBuffer, header.headerSizeBytes); + } + + static parseToUncompressedSplatBufferSection(header, fromSplat, toSplat, splatData, splatDataOffset, + toBuffer, toOffset, outSphericalHarmonicsDegree = 0) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree); + const outBytesPerSplat = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[outSphericalHarmonicsDegree].BytesPerSplat; + + for (let i = fromSplat; i <= toSplat; i++) { + const parsedSplat = INRIAV1PlyParser.parseToUncompressedSplat(splatData, i, header, + splatDataOffset, outSphericalHarmonicsDegree); + const outBase = i * outBytesPerSplat + toOffset; + SplatBuffer.writeSplatDataToSectionBuffer(parsedSplat, toBuffer, outBase, 0, outSphericalHarmonicsDegree); + } + } + + static parseToUncompressedSplatArraySection(header, fromSplat, toSplat, splatData, splatDataOffset, + splatArray, outSphericalHarmonicsDegree = 0) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree); + for (let i = fromSplat; i <= toSplat; i++) { + const parsedSplat = INRIAV1PlyParser.parseToUncompressedSplat(splatData, i, header, + splatDataOffset, outSphericalHarmonicsDegree); + splatArray.addSplat(parsedSplat); + } + } + + static decodeSectionSplatData(sectionSplatData, splatCount, sectionHeader, outSphericalHarmonicsDegree, toSplatArray = true) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, sectionHeader.sphericalHarmonicsDegree); + if (toSplatArray) { + const splatArray = new UncompressedSplatArray(outSphericalHarmonicsDegree); + for (let row = 0; row < splatCount; row++) { + const newSplat = INRIAV1PlyParser.parseToUncompressedSplat(sectionSplatData, row, sectionHeader, + 0, outSphericalHarmonicsDegree); + splatArray.addSplat(newSplat); + } + return splatArray; + } else { + const { + splatBuffer, + splatBufferDataOffsetBytes + } = SplatBuffer.preallocateUncompressed(splatCount, outSphericalHarmonicsDegree); + INRIAV1PlyParser.parseToUncompressedSplatBufferSection( + sectionHeader, 0, splatCount - 1, sectionSplatData, 0, + splatBuffer.bufferData, splatBufferDataOffsetBytes, outSphericalHarmonicsDegree + ); + return splatBuffer; + } + } + + static parseToUncompressedSplat = function() { + + let rawSplat = []; + const tempRotation = new THREE.Quaternion(); + + const OFFSET_X = UncompressedSplatArray.OFFSET.X; + const OFFSET_Y = UncompressedSplatArray.OFFSET.Y; + const OFFSET_Z = UncompressedSplatArray.OFFSET.Z; + + const OFFSET_SCALE0 = UncompressedSplatArray.OFFSET.SCALE0; + const OFFSET_SCALE1 = UncompressedSplatArray.OFFSET.SCALE1; + const OFFSET_SCALE2 = UncompressedSplatArray.OFFSET.SCALE2; + + const OFFSET_ROTATION0 = UncompressedSplatArray.OFFSET.ROTATION0; + const OFFSET_ROTATION1 = UncompressedSplatArray.OFFSET.ROTATION1; + const OFFSET_ROTATION2 = UncompressedSplatArray.OFFSET.ROTATION2; + const OFFSET_ROTATION3 = UncompressedSplatArray.OFFSET.ROTATION3; + + const OFFSET_FDC0 = UncompressedSplatArray.OFFSET.FDC0; + const OFFSET_FDC1 = UncompressedSplatArray.OFFSET.FDC1; + const OFFSET_FDC2 = UncompressedSplatArray.OFFSET.FDC2; + const OFFSET_OPACITY = UncompressedSplatArray.OFFSET.OPACITY; + + const OFFSET_FRC = []; + + for (let i = 0; i < 45; i++) { + OFFSET_FRC[i] = UncompressedSplatArray.OFFSET.FRC0 + i; + } + + return function(splatData, row, header, splatDataOffset = 0, outSphericalHarmonicsDegree = 0) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree); + INRIAV1PlyParser.readSplat(splatData, header, row, splatDataOffset, rawSplat); + const newSplat = UncompressedSplatArray.createSplat(outSphericalHarmonicsDegree); + if (rawSplat[SCALE_0] !== undefined) { + newSplat[OFFSET_SCALE0] = Math.exp(rawSplat[SCALE_0]); + newSplat[OFFSET_SCALE1] = Math.exp(rawSplat[SCALE_1]); + newSplat[OFFSET_SCALE2] = Math.exp(rawSplat[SCALE_2]); + } else { + newSplat[OFFSET_SCALE0] = 0.01; + newSplat[OFFSET_SCALE1] = 0.01; + newSplat[OFFSET_SCALE2] = 0.01; + } + + if (rawSplat[F_DC_0] !== undefined) { + const SH_C0 = 0.28209479177387814; + newSplat[OFFSET_FDC0] = (0.5 + SH_C0 * rawSplat[F_DC_0]) * 255; + newSplat[OFFSET_FDC1] = (0.5 + SH_C0 * rawSplat[F_DC_1]) * 255; + newSplat[OFFSET_FDC2] = (0.5 + SH_C0 * rawSplat[F_DC_2]) * 255; + } else if (rawSplat[RED$1] !== undefined) { + newSplat[OFFSET_FDC0] = rawSplat[RED$1] * 255; + newSplat[OFFSET_FDC1] = rawSplat[GREEN$1] * 255; + newSplat[OFFSET_FDC2] = rawSplat[BLUE$1] * 255; + } else { + newSplat[OFFSET_FDC0] = 0; + newSplat[OFFSET_FDC1] = 0; + newSplat[OFFSET_FDC2] = 0; + } + + if (rawSplat[OPACITY] !== undefined) { + newSplat[OFFSET_OPACITY] = (1 / (1 + Math.exp(-rawSplat[OPACITY]))) * 255; + } + + newSplat[OFFSET_FDC0] = clamp(Math.floor(newSplat[OFFSET_FDC0]), 0, 255); + newSplat[OFFSET_FDC1] = clamp(Math.floor(newSplat[OFFSET_FDC1]), 0, 255); + newSplat[OFFSET_FDC2] = clamp(Math.floor(newSplat[OFFSET_FDC2]), 0, 255); + newSplat[OFFSET_OPACITY] = clamp(Math.floor(newSplat[OFFSET_OPACITY]), 0, 255); + + if (outSphericalHarmonicsDegree >= 1) { + if (rawSplat[F_REST_0] !== undefined) { + for (let i = 0; i < 9; i++) { + newSplat[OFFSET_FRC[i]] = rawSplat[header.sphericalHarmonicsDegree1Fields[i]]; + } + if (outSphericalHarmonicsDegree >= 2) { + for (let i = 0; i < 15; i++) { + newSplat[OFFSET_FRC[9 + i]] = rawSplat[header.sphericalHarmonicsDegree2Fields[i]]; + } + } + } + } + + tempRotation.set(rawSplat[ROT_0], rawSplat[ROT_1], rawSplat[ROT_2], rawSplat[ROT_3]); + tempRotation.normalize(); + + newSplat[OFFSET_ROTATION0] = tempRotation.x; + newSplat[OFFSET_ROTATION1] = tempRotation.y; + newSplat[OFFSET_ROTATION2] = tempRotation.z; + newSplat[OFFSET_ROTATION3] = tempRotation.w; + + newSplat[OFFSET_X] = rawSplat[X]; + newSplat[OFFSET_Y] = rawSplat[Y]; + newSplat[OFFSET_Z] = rawSplat[Z]; + + return newSplat; + }; + + }(); + + static readSplat(splatData, header, row, dataOffset, rawSplat) { + return PlyParserUtils.readVertex(splatData, header, row, dataOffset, header.fieldsToReadIndexes, rawSplat, true); + } + + static parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree = 0) { + const { header, splatCount, splatData } = separatePlyHeaderAndData(plyBuffer); + return INRIAV1PlyParser.decodeSectionSplatData(splatData, splatCount, header, outSphericalHarmonicsDegree, true); + } + + static parseToUncompressedSplatBuffer(plyBuffer, outSphericalHarmonicsDegree = 0) { + const { header, splatCount, splatData } = separatePlyHeaderAndData(plyBuffer); + return INRIAV1PlyParser.decodeSectionSplatData(splatData, splatCount, header, outSphericalHarmonicsDegree, false); + } +} + +function separatePlyHeaderAndData(plyBuffer) { + const header = INRIAV1PlyParser.decodeHeaderFromBuffer(plyBuffer); + const splatCount = header.splatCount; + const splatData = INRIAV1PlyParser.findSplatData(plyBuffer, header); + return { + header, + splatCount, + splatData + }; +} + +const CodeBookEntryNamesToRead = [ + 'features_dc', 'features_rest_0', 'features_rest_1', 'features_rest_2', 'features_rest_3', 'features_rest_4', 'features_rest_5', + 'features_rest_6', 'features_rest_7', 'features_rest_8', 'features_rest_9', 'features_rest_10', 'features_rest_11', 'features_rest_12', + 'features_rest_13', 'features_rest_14', 'opacity', 'scaling', 'rotation_re', 'rotation_im' +]; +const CodeBookEntriesToReadIndexes = CodeBookEntryNamesToRead.map((e, i) => i); + +const [ + CB_FEATURES_DC, CB_FEATURES_REST_0, CB_FEATURES_REST_3, CB_OPACITY, CB_SCALING, CB_ROTATION_RE, CB_ROTATION_IM + ] = [0, 1, 4, 16, 17, 18, 19]; + +const FieldNamesToRead = ['scale_0', 'scale_1', 'scale_2', 'rot_0', 'rot_1', 'rot_2', 'rot_3', + 'x', 'y', 'z', 'f_dc_0', 'f_dc_1', 'f_dc_2', 'opacity', 'red', 'green', 'blue', + 'f_rest_0', 'f_rest_1', 'f_rest_2', 'f_rest_3', 'f_rest_4', 'f_rest_5', 'f_rest_6', 'f_rest_7', 'f_rest_8', + 'f_rest_9', 'f_rest_10', 'f_rest_11', 'f_rest_12', 'f_rest_13', 'f_rest_14', 'f_rest_15', 'f_rest_16', + 'f_rest_17', 'f_rest_18', 'f_rest_19', 'f_rest_20', 'f_rest_21', 'f_rest_22', 'f_rest_23', 'f_rest_24', + 'f_rest_25', 'f_rest_26', 'f_rest_27', 'f_rest_28', 'f_rest_29', 'f_rest_30', 'f_rest_31', 'f_rest_32', + 'f_rest_33', 'f_rest_34', 'f_rest_35', 'f_rest_36', 'f_rest_37', 'f_rest_38', 'f_rest_39', 'f_rest_40', + 'f_rest_41', 'f_rest_42', 'f_rest_43', 'f_rest_44', 'f_rest_45' + ]; +const FieldsToReadIndexes = FieldNamesToRead.map((e, i) => i); + +const [ + PLY_SCALE_0, PLY_SCALE_1, PLY_SCALE_2, PLY_ROT_0, PLY_ROT_1, PLY_ROT_2, PLY_ROT_3, PLY_X, PLY_Y, PLY_Z, + PLY_F_DC_0, PLY_F_DC_1, PLY_F_DC_2, PLY_OPACITY, + ] = FieldsToReadIndexes; + +const PLY_RED = PLY_F_DC_0; +const PLY_GREEN = PLY_F_DC_1; +const PLY_BLUE = PLY_F_DC_2; + +const fromHalfFloat = (hf) =>{ + const t = (31744 & hf) >> 10; + const a = 1023 & hf; + return (hf >> 15 ? -1 : 1)*(t ? t === 31 ? a ? NaN : 1/0 : Math.pow(2, t - 15) *( 1 + a / 1024) : a / 1024*6103515625e-14); +}; + +class INRIAV2PlyParser { + + static decodeSectionHeadersFromHeaderLines(headerLines) { + const fieldNameIdMap = FieldsToReadIndexes.reduce((acc, element) => { + acc[FieldNamesToRead[element]] = element; + return acc; + }, {}); + + const codeBookEntriesToReadIdMap = CodeBookEntriesToReadIndexes.reduce((acc, element) => { + acc[CodeBookEntryNamesToRead[element]] = element; + return acc; + }, {}); + + const sectionNames = PlyParserUtils.getHeaderSectionNames(headerLines); + let codeBookSectionIndex; + for (let s = 0; s < sectionNames.length; s++) { + const sectionName = sectionNames[s]; + if (sectionName === 'codebook_centers') { + codeBookSectionIndex = s; + } + } + + let currentStartLine = 0; + let lastSectionFound = false; + const sectionHeaders = []; + let sectionIndex = 0; + while (!lastSectionFound) { + let sectionHeader; + if (sectionIndex === codeBookSectionIndex) { + sectionHeader = PlyParserUtils.decodeSectionHeader(headerLines, codeBookEntriesToReadIdMap, currentStartLine); + } else { + sectionHeader = PlyParserUtils.decodeSectionHeader(headerLines, fieldNameIdMap, currentStartLine); + } + lastSectionFound = sectionHeader.endOfHeader; + currentStartLine = sectionHeader.headerEndLine + 1; + if (!lastSectionFound) { + sectionHeader.splatCount = sectionHeader.vertexCount; + sectionHeader.bytesPerSplat = sectionHeader.bytesPerVertex; + } + sectionHeaders.push(sectionHeader); + sectionIndex++; + } + return sectionHeaders; + } + + static decodeSectionHeadersFromHeaderText(headerText) { + const headerLines = PlyParserUtils.convertHeaderTextToLines(headerText); + return INRIAV2PlyParser.decodeSectionHeadersFromHeaderLines(headerLines); + } + + static getSplatCountFromSectionHeaders(sectionHeaders) { + let splatCount = 0; + for (let sectionHeader of sectionHeaders) { + if (sectionHeader.sectionName !== 'codebook_centers') { + splatCount += sectionHeader.vertexCount; + } + } + return splatCount; + } + + static decodeHeaderFromHeaderText(headerText) { + const headerSizeBytes = headerText.indexOf(PlyParserUtils.HeaderEndToken) + PlyParserUtils.HeaderEndToken.length + 1; + const sectionHeaders = INRIAV2PlyParser.decodeSectionHeadersFromHeaderText(headerText); + const splatCount = INRIAV2PlyParser.getSplatCountFromSectionHeaders(sectionHeaders); + return { + 'headerSizeBytes': headerSizeBytes, + 'sectionHeaders': sectionHeaders, + 'splatCount': splatCount + }; + } + + static decodeHeaderFromBuffer(plyBuffer) { + const headerText = PlyParserUtils.readHeaderFromBuffer(plyBuffer); + return INRIAV2PlyParser.decodeHeaderFromHeaderText(headerText); + } + + static findVertexData(plyBuffer, header, targetSection) { + let byteOffset = header.headerSizeBytes; + for (let s = 0; s < targetSection && s < header.sectionHeaders.length; s++) { + const sectionHeader = header.sectionHeaders[s]; + byteOffset += sectionHeader.dataSizeBytes; + } + return new DataView(plyBuffer, byteOffset, header.sectionHeaders[targetSection].dataSizeBytes); + } + + static decodeCodeBook(codeBookData, sectionHeader) { + + const rawVertex = []; + const codeBook = []; + for (let row = 0; row < sectionHeader.vertexCount; row++) { + PlyParserUtils.readVertex(codeBookData, sectionHeader, row, 0, CodeBookEntriesToReadIndexes, rawVertex); + for (let index of CodeBookEntriesToReadIndexes) { + const codeBookElementOffset = CodeBookEntriesToReadIndexes[index]; + let codeBookPage = codeBook[codeBookElementOffset]; + if (!codeBookPage) { + codeBook[codeBookElementOffset] = codeBookPage = []; + } + codeBookPage.push(rawVertex[index]); + } + } + for (let page = 0; page < codeBook.length; page++) { + const codeBookPage = codeBook[page]; + const SH_C0 = 0.28209479177387814; + for (let i = 0; i < codeBookPage.length; i++) { + const baseValue = fromHalfFloat(codeBookPage[i]); + if (page === CB_OPACITY) { + codeBookPage[i] = Math.round((1 / (1 + Math.exp(-baseValue))) * 255); + } else if (page === CB_FEATURES_DC) { + codeBookPage[i] = Math.round((0.5 + SH_C0 * baseValue) * 255); + } else if (page === CB_SCALING) { + codeBookPage[i] = Math.exp(baseValue); + } else { + codeBookPage[i] = baseValue; + } + } + } + return codeBook; + } + + static decodeSectionSplatData(sectionSplatData, splatCount, sectionHeader, codeBook, outSphericalHarmonicsDegree) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, sectionHeader.sphericalHarmonicsDegree); + const splatArray = new UncompressedSplatArray(outSphericalHarmonicsDegree); + for (let row = 0; row < splatCount; row++) { + const newSplat = INRIAV2PlyParser.parseToUncompressedSplat(sectionSplatData, row, sectionHeader, codeBook, + 0, outSphericalHarmonicsDegree); + splatArray.addSplat(newSplat); + } + return splatArray; + } + + static parseToUncompressedSplat = function() { + + let rawSplat = []; + const tempRotation = new THREE.Quaternion(); + + const OFFSET_X = UncompressedSplatArray.OFFSET.X; + const OFFSET_Y = UncompressedSplatArray.OFFSET.Y; + const OFFSET_Z = UncompressedSplatArray.OFFSET.Z; + + const OFFSET_SCALE0 = UncompressedSplatArray.OFFSET.SCALE0; + const OFFSET_SCALE1 = UncompressedSplatArray.OFFSET.SCALE1; + const OFFSET_SCALE2 = UncompressedSplatArray.OFFSET.SCALE2; + + const OFFSET_ROTATION0 = UncompressedSplatArray.OFFSET.ROTATION0; + const OFFSET_ROTATION1 = UncompressedSplatArray.OFFSET.ROTATION1; + const OFFSET_ROTATION2 = UncompressedSplatArray.OFFSET.ROTATION2; + const OFFSET_ROTATION3 = UncompressedSplatArray.OFFSET.ROTATION3; + + const OFFSET_FDC0 = UncompressedSplatArray.OFFSET.FDC0; + const OFFSET_FDC1 = UncompressedSplatArray.OFFSET.FDC1; + const OFFSET_FDC2 = UncompressedSplatArray.OFFSET.FDC2; + const OFFSET_OPACITY = UncompressedSplatArray.OFFSET.OPACITY; + + const OFFSET_FRC = []; + + for (let i = 0; i < 45; i++) { + OFFSET_FRC[i] = UncompressedSplatArray.OFFSET.FRC0 + i; + } + + return function(splatData, row, header, codeBook, splatDataOffset = 0, outSphericalHarmonicsDegree = 0) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree); + INRIAV2PlyParser.readSplat(splatData, header, row, splatDataOffset, rawSplat); + const newSplat = UncompressedSplatArray.createSplat(outSphericalHarmonicsDegree); + if (rawSplat[PLY_SCALE_0] !== undefined) { + newSplat[OFFSET_SCALE0] = codeBook[CB_SCALING][rawSplat[PLY_SCALE_0]]; + newSplat[OFFSET_SCALE1] = codeBook[CB_SCALING][rawSplat[PLY_SCALE_1]]; + newSplat[OFFSET_SCALE2] = codeBook[CB_SCALING][rawSplat[PLY_SCALE_2]]; + } else { + newSplat[OFFSET_SCALE0] = 0.01; + newSplat[OFFSET_SCALE1] = 0.01; + newSplat[OFFSET_SCALE2] = 0.01; + } + + if (rawSplat[PLY_F_DC_0] !== undefined) { + newSplat[OFFSET_FDC0] = codeBook[CB_FEATURES_DC][rawSplat[PLY_F_DC_0]]; + newSplat[OFFSET_FDC1] = codeBook[CB_FEATURES_DC][rawSplat[PLY_F_DC_1]]; + newSplat[OFFSET_FDC2] = codeBook[CB_FEATURES_DC][rawSplat[PLY_F_DC_2]]; + } else if (rawSplat[PLY_RED] !== undefined) { + newSplat[OFFSET_FDC0] = rawSplat[PLY_RED] * 255; + newSplat[OFFSET_FDC1] = rawSplat[PLY_GREEN] * 255; + newSplat[OFFSET_FDC2] = rawSplat[PLY_BLUE] * 255; + } else { + newSplat[OFFSET_FDC0] = 0; + newSplat[OFFSET_FDC1] = 0; + newSplat[OFFSET_FDC2] = 0; + } + + if (rawSplat[PLY_OPACITY] !== undefined) { + newSplat[OFFSET_OPACITY] = codeBook[CB_OPACITY][rawSplat[PLY_OPACITY]]; + } + + newSplat[OFFSET_FDC0] = clamp(Math.floor(newSplat[OFFSET_FDC0]), 0, 255); + newSplat[OFFSET_FDC1] = clamp(Math.floor(newSplat[OFFSET_FDC1]), 0, 255); + newSplat[OFFSET_FDC2] = clamp(Math.floor(newSplat[OFFSET_FDC2]), 0, 255); + newSplat[OFFSET_OPACITY] = clamp(Math.floor(newSplat[OFFSET_OPACITY]), 0, 255); + + if (outSphericalHarmonicsDegree >= 1 && header.sphericalHarmonicsDegree >= 1) { + for (let i = 0; i < 9; i++) { + const codeBookPage = codeBook[CB_FEATURES_REST_0 + i % 3]; + newSplat[OFFSET_FRC[i]] = codeBookPage[rawSplat[header.sphericalHarmonicsDegree1Fields[i]]]; + } + if (outSphericalHarmonicsDegree >= 2 && header.sphericalHarmonicsDegree >= 2) { + for (let i = 0; i < 15; i++) { + const codeBookPage = codeBook[CB_FEATURES_REST_3 + i % 5]; + newSplat[OFFSET_FRC[9 + i]] = codeBookPage[rawSplat[header.sphericalHarmonicsDegree2Fields[i]]]; + } + } + } + + const rot0 = codeBook[CB_ROTATION_RE][rawSplat[PLY_ROT_0]]; + const rot1 = codeBook[CB_ROTATION_IM][rawSplat[PLY_ROT_1]]; + const rot2 = codeBook[CB_ROTATION_IM][rawSplat[PLY_ROT_2]]; + const rot3 = codeBook[CB_ROTATION_IM][rawSplat[PLY_ROT_3]]; + tempRotation.set(rot0, rot1, rot2, rot3); + tempRotation.normalize(); + + newSplat[OFFSET_ROTATION0] = tempRotation.x; + newSplat[OFFSET_ROTATION1] = tempRotation.y; + newSplat[OFFSET_ROTATION2] = tempRotation.z; + newSplat[OFFSET_ROTATION3] = tempRotation.w; + + newSplat[OFFSET_X] = fromHalfFloat(rawSplat[PLY_X]); + newSplat[OFFSET_Y] = fromHalfFloat(rawSplat[PLY_Y]); + newSplat[OFFSET_Z] = fromHalfFloat(rawSplat[PLY_Z]); + + return newSplat; + }; + + }(); + + static readSplat(splatData, header, row, dataOffset, rawSplat) { + return PlyParserUtils.readVertex(splatData, header, row, dataOffset, FieldsToReadIndexes, rawSplat, false); + } + + static parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree = 0) { + const splatArrays = []; + const header = INRIAV2PlyParser.decodeHeaderFromBuffer(plyBuffer, outSphericalHarmonicsDegree); + let codeBook; + + for (let s = 0; s < header.sectionHeaders.length; s++) { + const sectionHeader = header.sectionHeaders[s]; + if (sectionHeader.sectionName === 'codebook_centers') { + const codeBookData = INRIAV2PlyParser.findVertexData(plyBuffer, header, s); + codeBook = INRIAV2PlyParser.decodeCodeBook(codeBookData, sectionHeader); + } + } + for (let s = 0; s < header.sectionHeaders.length; s++) { + const sectionHeader = header.sectionHeaders[s]; + if (sectionHeader.sectionName !== 'codebook_centers') { + const splatCount = sectionHeader.vertexCount; + const vertexData = INRIAV2PlyParser.findVertexData(plyBuffer, header, s); + const splatArray = INRIAV2PlyParser.decodeSectionSplatData(vertexData, splatCount, sectionHeader, + codeBook, outSphericalHarmonicsDegree); + splatArrays.push(splatArray); + } + } + + const unified = new UncompressedSplatArray(outSphericalHarmonicsDegree); + for (let splatArray of splatArrays) { + for (let splat of splatArray.splats) { + unified.addSplat(splat); + } + } + + return unified; + } +} + +class PlyParser { + + static parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree = 0) { + const plyFormat = PlyParserUtils.determineHeaderFormatFromPlyBuffer(plyBuffer); + if (plyFormat === PlyFormat.PlayCanvasCompressed) { + return PlayCanvasCompressedPlyParser.parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree); + } else if (plyFormat === PlyFormat.INRIAV1) { + return INRIAV1PlyParser.parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree); + } else if (plyFormat === PlyFormat.INRIAV2) { + return INRIAV2PlyParser.parseToUncompressedSplatArray(plyBuffer, outSphericalHarmonicsDegree); + } + } + + static parseToUncompressedSplatBuffer(plyBuffer, outSphericalHarmonicsDegree = 0) { + const plyFormat = PlyParserUtils.determineHeaderFormatFromPlyBuffer(plyBuffer); + if (plyFormat === PlyFormat.PlayCanvasCompressed) { + return PlayCanvasCompressedPlyParser.parseToUncompressedSplatBuffer(plyBuffer, outSphericalHarmonicsDegree); + } else if (plyFormat === PlyFormat.INRIAV1) { + return INRIAV1PlyParser.parseToUncompressedSplatBuffer(plyBuffer, outSphericalHarmonicsDegree); + } else if (plyFormat === PlyFormat.INRIAV2) { + // TODO: Implement! + throw new Error('parseToUncompressedSplatBuffer() is not implemented for INRIA V2 PLY files'); + } + } + +} + +class SplatPartitioner { + + constructor(sectionCount, sectionFilters, groupingParameters, partitionGenerator) { + this.sectionCount = sectionCount; + this.sectionFilters = sectionFilters; + this.groupingParameters = groupingParameters; + this.partitionGenerator = partitionGenerator; + } + + partitionUncompressedSplatArray(splatArray) { + let groupingParameters; + let sectionCount; + let sectionFilters; + if (this.partitionGenerator) { + const results = this.partitionGenerator(splatArray); + groupingParameters = results.groupingParameters; + sectionCount = results.sectionCount; + sectionFilters = results.sectionFilters; + } else { + groupingParameters = this.groupingParameters; + sectionCount = this.sectionCount; + sectionFilters = this.sectionFilters; + } + + const newArrays = []; + for (let s = 0; s < sectionCount; s++) { + const sectionSplats = new UncompressedSplatArray(splatArray.sphericalHarmonicsDegree); + const sectionFilter = sectionFilters[s]; + for (let i = 0; i < splatArray.splatCount; i++) { + if (sectionFilter(i)) { + sectionSplats.addSplat(splatArray.splats[i]); + } + } + newArrays.push(sectionSplats); + } + return { + splatArrays: newArrays, + parameters: groupingParameters + }; + } + + static getStandardPartitioner(partitionSize = 0, sceneCenter = new THREE.Vector3(), + blockSize = SplatBuffer.BucketBlockSize, bucketSize = SplatBuffer.BucketSize) { + + const partitionGenerator = (splatArray) => { + + const OFFSET_X = UncompressedSplatArray.OFFSET.X; + const OFFSET_Y = UncompressedSplatArray.OFFSET.Y; + const OFFSET_Z = UncompressedSplatArray.OFFSET.Z; + + if (partitionSize <= 0) partitionSize = splatArray.splatCount; + + const center = new THREE.Vector3(); + const clampDistance = 0.5; + const clampPoint = (point) => { + point.x = Math.floor(point.x / clampDistance) * clampDistance; + point.y = Math.floor(point.y / clampDistance) * clampDistance; + point.z = Math.floor(point.z / clampDistance) * clampDistance; + }; + splatArray.splats.forEach((splat) => { + center.set(splat[OFFSET_X], splat[OFFSET_Y], splat[OFFSET_Z]).sub(sceneCenter); + clampPoint(center); + splat.centerDist = center.lengthSq(); + }); + splatArray.splats.sort((a, b) => { + let centerADist = a.centerDist; + let centerBDist = b.centerDist; + if (centerADist > centerBDist) return 1; + else return -1; + }); + + const sectionFilters = []; + const groupingParameters = []; + partitionSize = Math.min(splatArray.splatCount, partitionSize); + const patitionCount = Math.ceil(splatArray.splatCount / partitionSize); + let currentStartSplat = 0; + for (let i = 0; i < patitionCount; i ++) { + let startSplat = currentStartSplat; + sectionFilters.push((splatIndex) => { + return splatIndex >= startSplat && splatIndex < startSplat + partitionSize; + }); + groupingParameters.push({ + 'blocksSize': blockSize, + 'bucketSize': bucketSize, + }); + currentStartSplat += partitionSize; + } + return { + 'sectionCount': sectionFilters.length, + sectionFilters, + groupingParameters + }; + }; + return new SplatPartitioner(undefined, undefined, undefined, partitionGenerator); + } +} + +class SplatBufferGenerator { + + constructor(splatPartitioner, alphaRemovalThreshold, compressionLevel, sectionSize, sceneCenter, blockSize, bucketSize) { + this.splatPartitioner = splatPartitioner; + this.alphaRemovalThreshold = alphaRemovalThreshold; + this.compressionLevel = compressionLevel; + this.sectionSize = sectionSize; + this.sceneCenter = sceneCenter ? new THREE.Vector3().copy(sceneCenter) : undefined; + this.blockSize = blockSize; + this.bucketSize = bucketSize; + } + + generateFromUncompressedSplatArray(splatArray) { + const partitionResults = this.splatPartitioner.partitionUncompressedSplatArray(splatArray); + return SplatBuffer.generateFromUncompressedSplatArrays(partitionResults.splatArrays, + this.alphaRemovalThreshold, this.compressionLevel, + this.sceneCenter, this.blockSize, this.bucketSize, + partitionResults.parameters); + } + + static getStandardGenerator(alphaRemovalThreshold = 1, compressionLevel = 1, sectionSize = 0, sceneCenter = new THREE.Vector3(), + blockSize = SplatBuffer.BucketBlockSize, bucketSize = SplatBuffer.BucketSize) { + const splatPartitioner = SplatPartitioner.getStandardPartitioner(sectionSize, sceneCenter, blockSize, bucketSize); + return new SplatBufferGenerator(splatPartitioner, alphaRemovalThreshold, compressionLevel, + sectionSize, sceneCenter, blockSize, bucketSize); + } +} + +const LoaderStatus = { + 'Downloading': 0, + 'Processing': 1, + 'Done': 2 +}; + +class DirectLoadError extends Error { + + constructor(msg) { + super(msg); + } + +} + +const InternalLoadType = { + ProgressiveToSplatBuffer: 0, + ProgressiveToSplatArray: 1, + DownloadBeforeProcessing: 2 +}; + +function storeChunksInBuffer(chunks, buffer) { + let inBytes = 0; + for (let chunk of chunks) inBytes += chunk.sizeBytes; + + if (!buffer || buffer.byteLength < inBytes) { + buffer = new ArrayBuffer(inBytes); + } + + let offset = 0; + for (let chunk of chunks) { + new Uint8Array(buffer, offset, chunk.sizeBytes).set(chunk.data); + offset += chunk.sizeBytes; + } + + return buffer; +} + +function finalize$1(splatData, optimizeSplatData, minimumAlpha, compressionLevel, sectionSize, sceneCenter, blockSize, bucketSize) { + if (optimizeSplatData) { + const splatBufferGenerator = SplatBufferGenerator.getStandardGenerator(minimumAlpha, compressionLevel, + sectionSize, sceneCenter, + blockSize, bucketSize); + return splatBufferGenerator.generateFromUncompressedSplatArray(splatData); + } else { + return SplatBuffer.generateFromUncompressedSplatArrays([splatData], minimumAlpha, 0, new THREE.Vector3()); + } +} + +class PlyLoader { + + static loadFromURL(fileName, onProgress, progressiveLoadToSplatBuffer, onProgressiveLoadSectionProgress, + minimumAlpha, compressionLevel, optimizeSplatData = true, outSphericalHarmonicsDegree = 0, + headers, sectionSize, sceneCenter, blockSize, bucketSize) { + + let internalLoadType; + if (!progressiveLoadToSplatBuffer && !optimizeSplatData) { + internalLoadType = InternalLoadType.DownloadBeforeProcessing; + } else { + if (optimizeSplatData) internalLoadType = InternalLoadType.ProgressiveToSplatArray; + else internalLoadType = InternalLoadType.ProgressiveToSplatBuffer; + } + + const directLoadSectionSizeBytes = Constants.ProgressiveLoadSectionSize; + const splatBufferDataOffsetBytes = SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes; + const sectionCount = 1; + + let plyFormat; + let directLoadBufferIn; + let directLoadBufferOut; + let directLoadSplatBuffer; + let compressedPlyHeaderChunksBuffer; + let maxSplatCount = 0; + let processedBaseSplatCount = 0; + let processedSphericalHarmonicsSplatCount = 0; + + let headerLoaded = false; + let readyToLoadSplatData = false; + let baseSplatDataLoaded = false; + + const loadPromise = nativePromiseWithExtractedComponents(); + + let numBytesStreamed = 0; + let numBytesParsed = 0; + let numBytesDownloaded = 0; + let endOfBaseSplatDataBytes = 0; + let headerText = ''; + let header = null; + let chunks = []; + + let standardLoadUncompressedSplatArray; + + const textDecoder = new TextDecoder(); + + const localOnProgress = (percent, percentLabel, chunkData) => { + const loadComplete = percent >= 100; + + if (chunkData) { + chunks.push({ + 'data': chunkData, + 'sizeBytes': chunkData.byteLength, + 'startBytes': numBytesDownloaded, + 'endBytes': numBytesDownloaded + chunkData.byteLength + }); + numBytesDownloaded += chunkData.byteLength; + } + + if (internalLoadType === InternalLoadType.DownloadBeforeProcessing) { + if (loadComplete) { + loadPromise.resolve(chunks); + } + } else { + if (!headerLoaded) { + headerText += textDecoder.decode(chunkData); + if (PlyParserUtils.checkTextForEndHeader(headerText)) { + plyFormat = PlyParserUtils.determineHeaderFormatFromHeaderText(headerText); + if (plyFormat === PlyFormat.INRIAV1) { + header = INRIAV1PlyParser.decodeHeaderText(headerText); + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree); + maxSplatCount = header.splatCount; + readyToLoadSplatData = true; + endOfBaseSplatDataBytes = header.headerSizeBytes + header.bytesPerSplat * maxSplatCount; + } else if (plyFormat === PlyFormat.PlayCanvasCompressed) { + header = PlayCanvasCompressedPlyParser.decodeHeaderText(headerText); + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree); + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer && outSphericalHarmonicsDegree > 0) { + throw new DirectLoadError( + 'PlyLoader.loadFromURL() -> Selected PLY format has spherical ' + + 'harmonics data that cannot be progressively loaded.' + ); + } + maxSplatCount = header.vertexElement.count; + endOfBaseSplatDataBytes = header.headerSizeBytes + header.bytesPerSplat * maxSplatCount + + header.chunkElement.storageSizeBytes; + } else { + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + throw new DirectLoadError( + 'PlyLoader.loadFromURL() -> Selected PLY format cannot be progressively loaded.' + ); + } else { + internalLoadType = InternalLoadType.DownloadBeforeProcessing; + return; + } + } + + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + const shDescriptor = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[outSphericalHarmonicsDegree]; + const splatBufferSizeBytes = splatBufferDataOffsetBytes + shDescriptor.BytesPerSplat * maxSplatCount; + directLoadBufferOut = new ArrayBuffer(splatBufferSizeBytes); + SplatBuffer.writeHeaderToBuffer({ + versionMajor: SplatBuffer.CurrentMajorVersion, + versionMinor: SplatBuffer.CurrentMinorVersion, + maxSectionCount: sectionCount, + sectionCount: sectionCount, + maxSplatCount: maxSplatCount, + splatCount: 0, + compressionLevel: 0, + sceneCenter: new THREE.Vector3() + }, directLoadBufferOut); + } else { + standardLoadUncompressedSplatArray = new UncompressedSplatArray(outSphericalHarmonicsDegree); + } + + numBytesStreamed = header.headerSizeBytes; + numBytesParsed = header.headerSizeBytes; + headerLoaded = true; + } + } else if (plyFormat === PlyFormat.PlayCanvasCompressed && !readyToLoadSplatData) { + const sizeRequiredForHeaderAndChunks = header.headerSizeBytes + header.chunkElement.storageSizeBytes; + compressedPlyHeaderChunksBuffer = storeChunksInBuffer(chunks, compressedPlyHeaderChunksBuffer); + if (compressedPlyHeaderChunksBuffer.byteLength >= sizeRequiredForHeaderAndChunks) { + PlayCanvasCompressedPlyParser.readElementData(header.chunkElement, compressedPlyHeaderChunksBuffer, + header.headerSizeBytes); + numBytesStreamed = sizeRequiredForHeaderAndChunks; + numBytesParsed = sizeRequiredForHeaderAndChunks; + readyToLoadSplatData = true; + } + } + + if (headerLoaded && readyToLoadSplatData && chunks.length > 0) { + + directLoadBufferIn = storeChunksInBuffer(chunks, directLoadBufferIn); + + const bytesLoadedSinceLastStreamedSection = numBytesDownloaded - numBytesStreamed; + if (bytesLoadedSinceLastStreamedSection > directLoadSectionSizeBytes || + (numBytesDownloaded >= endOfBaseSplatDataBytes && !baseSplatDataLoaded) || + loadComplete) { + const bytesPerSplat = baseSplatDataLoaded ? header.sphericalHarmonicsPerSplat : header.bytesPerSplat; + const endOfBytesToProcess = baseSplatDataLoaded ? numBytesDownloaded : + Math.min(endOfBaseSplatDataBytes, numBytesDownloaded); + const numBytesToProcess = endOfBytesToProcess - numBytesParsed; + const addedSplatCount = Math.floor(numBytesToProcess / bytesPerSplat); + const numBytesToParse = addedSplatCount * bytesPerSplat; + const numBytesLeftOver = numBytesDownloaded - numBytesParsed - numBytesToParse; + const parsedDataViewOffset = numBytesParsed - chunks[0].startBytes; + const dataToParse = new DataView(directLoadBufferIn, parsedDataViewOffset, numBytesToParse); + + if (!baseSplatDataLoaded) { + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + const shDesc = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[outSphericalHarmonicsDegree]; + const outOffset = processedBaseSplatCount * shDesc.BytesPerSplat + splatBufferDataOffsetBytes; + if (plyFormat === PlyFormat.PlayCanvasCompressed) { + PlayCanvasCompressedPlyParser.parseToUncompressedSplatBufferSection( + header.chunkElement, header.vertexElement, 0, addedSplatCount - 1, + processedBaseSplatCount, dataToParse, directLoadBufferOut, outOffset + ); + } else { + INRIAV1PlyParser.parseToUncompressedSplatBufferSection( + header, 0, addedSplatCount - 1, dataToParse, 0, + directLoadBufferOut, outOffset, outSphericalHarmonicsDegree + ); + } + } else { + if (plyFormat === PlyFormat.PlayCanvasCompressed) { + PlayCanvasCompressedPlyParser.parseToUncompressedSplatArraySection( + header.chunkElement, header.vertexElement, 0, addedSplatCount - 1, + processedBaseSplatCount, dataToParse, standardLoadUncompressedSplatArray + ); + } else { + INRIAV1PlyParser.parseToUncompressedSplatArraySection( + header, 0, addedSplatCount - 1, dataToParse, 0, + standardLoadUncompressedSplatArray, outSphericalHarmonicsDegree + ); + } + } + + processedBaseSplatCount += addedSplatCount; + + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + if (!directLoadSplatBuffer) { + SplatBuffer.writeSectionHeaderToBuffer({ + maxSplatCount: maxSplatCount, + splatCount: processedBaseSplatCount, + bucketSize: 0, + bucketCount: 0, + bucketBlockSize: 0, + compressionScaleRange: 0, + storageSizeBytes: 0, + fullBucketCount: 0, + partiallyFilledBucketCount: 0, + sphericalHarmonicsDegree: outSphericalHarmonicsDegree + }, 0, directLoadBufferOut, SplatBuffer.HeaderSizeBytes); + directLoadSplatBuffer = new SplatBuffer(directLoadBufferOut, false); + } + directLoadSplatBuffer.updateLoadedCounts(1, processedBaseSplatCount); + } + if (numBytesDownloaded >= endOfBaseSplatDataBytes) { + baseSplatDataLoaded = true; + } + } else { + if (plyFormat === PlyFormat.PlayCanvasCompressed) { + if (internalLoadType === InternalLoadType.ProgressiveToSplatArray) { + PlayCanvasCompressedPlyParser.parseSphericalHarmonicsToUncompressedSplatArraySection( + header.chunkElement, header.shElement, processedSphericalHarmonicsSplatCount, + processedSphericalHarmonicsSplatCount + addedSplatCount - 1, + dataToParse, 0, outSphericalHarmonicsDegree, header.sphericalHarmonicsDegree, + standardLoadUncompressedSplatArray + ); + processedSphericalHarmonicsSplatCount += addedSplatCount; + } + } + } + + if (numBytesLeftOver === 0) { + chunks = []; + } else { + let keepChunks = []; + let keepSize = 0; + for (let i = chunks.length - 1; i >= 0; i--) { + const chunk = chunks[i]; + keepSize += chunk.sizeBytes; + keepChunks.unshift(chunk); + if (keepSize >= numBytesLeftOver) break; + } + chunks = keepChunks; + } + + numBytesStreamed += directLoadSectionSizeBytes; + numBytesParsed += numBytesToParse; + } + } + + if (onProgressiveLoadSectionProgress && directLoadSplatBuffer) { + onProgressiveLoadSectionProgress(directLoadSplatBuffer, loadComplete); + } + + if (loadComplete) { + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + loadPromise.resolve(directLoadSplatBuffer); + } else { + loadPromise.resolve(standardLoadUncompressedSplatArray); + } + } + } + + if (onProgress) onProgress(percent, percentLabel, LoaderStatus.Downloading); + }; + + if (onProgress) onProgress(0, '0%', LoaderStatus.Downloading); + return fetchWithProgress(fileName, localOnProgress, false, headers).then(() => { + if (onProgress) onProgress(0, '0%', LoaderStatus.Processing); + return loadPromise.promise.then((splatData) => { + if (onProgress) onProgress(100, '100%', LoaderStatus.Done); + if (internalLoadType === InternalLoadType.DownloadBeforeProcessing) { + const chunkDatas = chunks.map((chunk) => chunk.data); + return new Blob(chunkDatas).arrayBuffer().then((plyFileData) => { + return PlyLoader.loadFromFileData(plyFileData, minimumAlpha, compressionLevel, optimizeSplatData, + outSphericalHarmonicsDegree, sectionSize, sceneCenter, blockSize, bucketSize); + }); + } else if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + return splatData; + } else { + return delayedExecute(() => { + return finalize$1(splatData, optimizeSplatData, minimumAlpha, compressionLevel, + sectionSize, sceneCenter, blockSize, bucketSize); + }); + } + }); + }); + } + + static loadFromFileData(plyFileData, minimumAlpha, compressionLevel, optimizeSplatData, outSphericalHarmonicsDegree = 0, + sectionSize, sceneCenter, blockSize, bucketSize) { + if (optimizeSplatData) { + return delayedExecute(() => { + return PlyParser.parseToUncompressedSplatArray(plyFileData, outSphericalHarmonicsDegree); + }) + .then((splatArray) => { + return finalize$1(splatArray, optimizeSplatData, minimumAlpha, compressionLevel, + sectionSize, sceneCenter, blockSize, bucketSize); + }); + } else { + return delayedExecute(() => { + return PlyParser.parseToUncompressedSplatBuffer(plyFileData, outSphericalHarmonicsDegree); + }); + } + } +} + +const createStream = (data)=> { + return new ReadableStream({ + async start(controller) { + controller.enqueue(data); + controller.close(); + }, + }); +}; + +async function decompressGzipped(data) { + try { + const stream = createStream(data); + if (!stream) throw new Error('Failed to create stream from data'); + + return await decompressGzipStream(stream); + } catch (error) { + console.error('Error decompressing gzipped data:', error); + throw error; + } +} + +async function decompressGzipStream(stream) { + const decompressedStream = stream.pipeThrough(new DecompressionStream('gzip')); + const response = new Response(decompressedStream); + const buffer = await response.arrayBuffer(); + + return new Uint8Array(buffer); +} + +async function compressGzipped(data) { + try { + const stream = createStream(data); + const compressedStream = stream.pipeThrough(new CompressionStream('gzip')); + const response = new Response(compressedStream); + const buffer = await response.arrayBuffer(); + + return new Uint8Array(buffer); + } catch (error) { + console.error('Error compressing gzipped data:', error); + throw error; + } +} + +const SPZ_MAGIC = 1347635022; +const FLAG_ANTIALIASED = 1; +const COLOR_SCALE = 0.15; + +function halfToFloat(h) { + const sgn = (h >> 15) & 0x1; + const exponent = (h >> 10) & 0x1f; + const mantissa = h & 0x3ff; + + const signMul = sgn === 1 ? -1.0 : 1.0; + if (exponent === 0) { + return signMul * Math.pow(2, -14) * mantissa / 1024; + } + + if (exponent === 31) { + return mantissa !== 0 ? NaN : signMul * Infinity; + } + + return signMul * Math.pow(2, exponent - 15) * (1 + mantissa / 1024); +} + +function unquantizeSH(x) { + return (x - 128.0) / 128.0; +} + +function dimForDegree(degree) { + switch (degree) { + case 0: return 0; + case 1: return 3; + case 2: return 8; + case 3: return 15; + default: + console.error(`[SPZ: ERROR] Unsupported SH degree: ${degree}`); + return 0; + } +} + +const unpackedSplatToUncompressedSplat = function() { + + let rawSplat = []; + const tempRotation = new THREE.Quaternion(); + + const OFFSET_X = UncompressedSplatArray.OFFSET.X; + const OFFSET_Y = UncompressedSplatArray.OFFSET.Y; + const OFFSET_Z = UncompressedSplatArray.OFFSET.Z; + + const OFFSET_SCALE0 = UncompressedSplatArray.OFFSET.SCALE0; + const OFFSET_SCALE1 = UncompressedSplatArray.OFFSET.SCALE1; + const OFFSET_SCALE2 = UncompressedSplatArray.OFFSET.SCALE2; + + const OFFSET_ROTATION0 = UncompressedSplatArray.OFFSET.ROTATION0; + const OFFSET_ROTATION1 = UncompressedSplatArray.OFFSET.ROTATION1; + const OFFSET_ROTATION2 = UncompressedSplatArray.OFFSET.ROTATION2; + const OFFSET_ROTATION3 = UncompressedSplatArray.OFFSET.ROTATION3; + + const OFFSET_FDC0 = UncompressedSplatArray.OFFSET.FDC0; + const OFFSET_FDC1 = UncompressedSplatArray.OFFSET.FDC1; + const OFFSET_FDC2 = UncompressedSplatArray.OFFSET.FDC2; + const OFFSET_OPACITY = UncompressedSplatArray.OFFSET.OPACITY; + + const OFFSET_FRC = []; + + for (let i = 0; i < 45; i++) { + OFFSET_FRC[i] = UncompressedSplatArray.OFFSET.FRC0 + i; + } + + const shCoeffMap = [dimForDegree(0), dimForDegree(1), dimForDegree(2), dimForDegree(3)]; + + const shIndexMap = [ + 0, 1, 2, 9, 10, 11, 12, 13, 24, 25, 26, 27, 28, 29, 30, + 3, 4, 5, 14, 15, 16, 17, 18, 31, 32, 33, 34, 35, 36, 37, + 6, 7, 8, 19, 20, 21, 22, 23, 38, 39, 40, 41, 42, 43, 44 + ]; + + return function(unpackedSplat, unpackedSphericalHarmonicsDegree, outSphericalHarmonicsDegree) { + outSphericalHarmonicsDegree = Math.min(unpackedSphericalHarmonicsDegree, outSphericalHarmonicsDegree); + + const newSplat = UncompressedSplatArray.createSplat(outSphericalHarmonicsDegree); + if (unpackedSplat.scale[0] !== undefined) { + newSplat[OFFSET_SCALE0] = unpackedSplat.scale[0]; + newSplat[OFFSET_SCALE1] = unpackedSplat.scale[1]; + newSplat[OFFSET_SCALE2] = unpackedSplat.scale[2]; + } else { + newSplat[OFFSET_SCALE0] = 0.01; + newSplat[OFFSET_SCALE1] = 0.01; + newSplat[OFFSET_SCALE2] = 0.01; + } + + if (unpackedSplat.color[0] !== undefined) { + newSplat[OFFSET_FDC0] = unpackedSplat.color[0]; + newSplat[OFFSET_FDC1] = unpackedSplat.color[1]; + newSplat[OFFSET_FDC2] = unpackedSplat.color[2]; + } else if (rawSplat[RED] !== undefined) { + newSplat[OFFSET_FDC0] = rawSplat[RED] * 255; + newSplat[OFFSET_FDC1] = rawSplat[GREEN] * 255; + newSplat[OFFSET_FDC2] = rawSplat[BLUE] * 255; + } else { + newSplat[OFFSET_FDC0] = 0; + newSplat[OFFSET_FDC1] = 0; + newSplat[OFFSET_FDC2] = 0; + } + + if (unpackedSplat.alpha !== undefined) { + newSplat[OFFSET_OPACITY] = unpackedSplat.alpha; + } + + newSplat[OFFSET_FDC0] = clamp(Math.floor(newSplat[OFFSET_FDC0]), 0, 255); + newSplat[OFFSET_FDC1] = clamp(Math.floor(newSplat[OFFSET_FDC1]), 0, 255); + newSplat[OFFSET_FDC2] = clamp(Math.floor(newSplat[OFFSET_FDC2]), 0, 255); + newSplat[OFFSET_OPACITY] = clamp(Math.floor(newSplat[OFFSET_OPACITY]), 0, 255); + + let outSHCoeff = shCoeffMap[outSphericalHarmonicsDegree]; + let readSHCoeff = shCoeffMap[unpackedSphericalHarmonicsDegree]; + for (let j = 0; j < 3; ++j) { + for (let k = 0; k < 15; ++k) { + const outIndex = shIndexMap[j * 15 + k]; + if (k < outSHCoeff && k < readSHCoeff) { + newSplat[UncompressedSplatArray.OFFSET.FRC0 + outIndex] = unpackedSplat.sh[j * readSHCoeff + k]; + } + } + } + + tempRotation.set(unpackedSplat.rotation[3], unpackedSplat.rotation[0], unpackedSplat.rotation[1], unpackedSplat.rotation[2]); + tempRotation.normalize(); + + newSplat[OFFSET_ROTATION0] = tempRotation.x; + newSplat[OFFSET_ROTATION1] = tempRotation.y; + newSplat[OFFSET_ROTATION2] = tempRotation.z; + newSplat[OFFSET_ROTATION3] = tempRotation.w; + + newSplat[OFFSET_X] = unpackedSplat.position[0]; + newSplat[OFFSET_Y] = unpackedSplat.position[1]; + newSplat[OFFSET_Z] = unpackedSplat.position[2]; + + return newSplat; + }; + +}(); + +// Helper function to check sizes (matching C++ checkSizes function) +function checkSizes2(packed, numPoints, shDim, usesFloat16) { + if (packed.positions.length !== numPoints * 3 * (usesFloat16 ? 2 : 3)) return false; + if (packed.scales.length !== numPoints * 3) return false; + if (packed.rotations.length !== numPoints * 3) return false; + if (packed.alphas.length !== numPoints) return false; + if (packed.colors.length !== numPoints * 3) return false; + if (packed.sh.length !== numPoints * shDim * 3) return false; + return true; +} + +function unpackGaussians(packed, outSphericalHarmonicsDegree, directToSplatBuffer, outTarget, outTargetOffset) { + outSphericalHarmonicsDegree = Math.min(outSphericalHarmonicsDegree, packed.shDegree); + const numPoints = packed.numPoints; + const shDim = dimForDegree(packed.shDegree); + const usesFloat16 = packed.positions.length === numPoints * 3 * 2; + + // Validate sizes + if (!checkSizes2(packed, numPoints, shDim, usesFloat16)) { + return null; + } + + const splat = { + position: [], + scale: [], + rotation: [], + alpha: undefined, + color: [], + sh: [] + }; + + let halfData; + if (usesFloat16) { + halfData = new Uint16Array(packed.positions.buffer, packed.positions.byteOffset, numPoints * 3); + } + const fullPrecisionPositionScale = 1.0 / (1 << packed.fractionalBits); + const shCoeffPerChannelPerSplat = dimForDegree(packed.shDegree); + const SH_C0 = 0.28209479177387814; + + for (let i = 0; i < numPoints; i++) { + // Splat position + if (usesFloat16) { + // Decode legacy float16 format + for (let j = 0; j < 3; j++) { + splat.position[j] = halfToFloat(halfData[i * 3 + j]); + } + } else { + // Decode 24-bit fixed point coordinates + for (let j = 0; j < 3; j++) { + const base = i * 9 + j * 3; + let fixed32 = packed.positions[base]; + fixed32 |= packed.positions[base + 1] << 8; + fixed32 |= packed.positions[base + 2] << 16; + fixed32 |= (fixed32 & 0x800000) ? 0xff000000 : 0; + splat.position[j] = fixed32 * fullPrecisionPositionScale; + } + } + + // Splat scale + for (let j = 0; j < 3; j++) { + splat.scale[j] = Math.exp(packed.scales[i * 3 + j] / 16.0 - 10.0); + } + + // Splat rotation + const r = packed.rotations.subarray(i * 3, i * 3 + 3); + const xyz = [ + r[0] / 127.5 - 1.0, + r[1] / 127.5 - 1.0, + r[2] / 127.5 - 1.0 + ]; + splat.rotation[0] = xyz[0]; + splat.rotation[1] = xyz[1]; + splat.rotation[2] = xyz[2]; + const squaredNorm = xyz[0] * xyz[0] + xyz[1] * xyz[1] + xyz[2] * xyz[2]; + splat.rotation[3] = Math.sqrt(Math.max(0.0, 1.0 - squaredNorm)); + + // Splat alpha + // splat.alpha = invSigmoid(packed.alphas[i] / 255.0); + splat.alpha = Math.floor(packed.alphas[i]); + + // Splat color + for (let j = 0; j < 3; j++) { + splat.color[j] = Math.floor(((((packed.colors[i * 3 + j] / 255.0) - 0.5) / COLOR_SCALE) * SH_C0 + 0.5) * 255); + } + + // Splat spherical harmonics + for (let j = 0; j < 3; j++) { + for (let k = 0; k < shCoeffPerChannelPerSplat; k++) { + splat.sh[j * shCoeffPerChannelPerSplat + k] = unquantizeSH(packed.sh[shCoeffPerChannelPerSplat * 3 * i + k * 3 + j]); + } + } + + const uncompressedSplat = unpackedSplatToUncompressedSplat(splat, packed.shDegree, outSphericalHarmonicsDegree); + if (directToSplatBuffer) { + const outBytesPerSplat = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[outSphericalHarmonicsDegree].BytesPerSplat; + const outBase = i * outBytesPerSplat + outTargetOffset; + SplatBuffer.writeSplatDataToSectionBuffer(uncompressedSplat, outTarget, outBase, 0, outSphericalHarmonicsDegree); + } else { + outTarget.addSplat(uncompressedSplat); + } + } +} + +const HEADER_SIZE = 16; // 4 + 4 + 4 + 1 + 1 + 1 + 1 bytes +const MAX_POINTS_TO_READ = 10000000; + +function deserializePackedGaussians(buffer) { + const view = new DataView(buffer); + let offset = 0; + + // Read and validate header + const header = { + magic: view.getUint32(offset, true), + version: view.getUint32(offset + 4, true), + numPoints: view.getUint32(offset + 8, true), + shDegree: view.getUint8(offset + 12), + fractionalBits: view.getUint8(offset + 13), + flags: view.getUint8(offset + 14), + reserved: view.getUint8(offset + 15) + }; + + offset += HEADER_SIZE; + + // Validate header + if (header.magic !== SPZ_MAGIC) { + console.error('[SPZ ERROR] deserializePackedGaussians: header not found'); + return null; + } + if (header.version < 1 || header.version > 2) { + console.error(`[SPZ ERROR] deserializePackedGaussians: version not supported: ${header.version}`); + return null; + } + if (header.numPoints > MAX_POINTS_TO_READ) { + console.error(`[SPZ ERROR] deserializePackedGaussians: Too many points: ${header.numPoints}`); + return null; + } + if (header.shDegree > 3) { + console.error(`[SPZ ERROR] deserializePackedGaussians: Unsupported SH degree: ${header.shDegree}`); + return null; + } + + const numPoints = header.numPoints; + const shDim = dimForDegree(header.shDegree); + const usesFloat16 = header.version === 1; + + // Initialize result object + const result = { + numPoints, + shDegree: header.shDegree, + fractionalBits: header.fractionalBits, + antialiased: (header.flags & FLAG_ANTIALIASED) !== 0, + positions: new Uint8Array(numPoints * 3 * (usesFloat16 ? 2 : 3)), + scales: new Uint8Array(numPoints * 3), + rotations: new Uint8Array(numPoints * 3), + alphas: new Uint8Array(numPoints), + colors: new Uint8Array(numPoints * 3), + sh: new Uint8Array(numPoints * shDim * 3) + }; + + // Read data sections + try { + const uint8View = new Uint8Array(buffer); + let positionsSize = result.positions.length; + let currentOffset = offset; + + result.positions.set(uint8View.slice(currentOffset, currentOffset + positionsSize)); + currentOffset += positionsSize; + + result.alphas.set(uint8View.slice(currentOffset, currentOffset + result.alphas.length)); + currentOffset += result.alphas.length; + + result.colors.set(uint8View.slice(currentOffset, currentOffset + result.colors.length)); + currentOffset += result.colors.length; + + result.scales.set(uint8View.slice(currentOffset, currentOffset + result.scales.length)); + currentOffset += result.scales.length; + + result.rotations.set(uint8View.slice(currentOffset, currentOffset + result.rotations.length)); + currentOffset += result.rotations.length; + + result.sh.set(uint8View.slice(currentOffset, currentOffset + result.sh.length)); + + // Verify we read the expected amount of data + if (currentOffset + result.sh.length !== buffer.byteLength) { + console.error('[SPZ ERROR] deserializePackedGaussians: incorrect buffer size'); + return null; + } + } catch (error) { + console.error('[SPZ ERROR] deserializePackedGaussians: read error', error); + return null; + } + + return result; +} + +async function loadSpzPacked(compressedData) { + try { + const decompressed = await decompressGzipped(compressedData); + return deserializePackedGaussians(decompressed.buffer); + } catch (error) { + console.error('[SPZ ERROR] loadSpzPacked: decompression error', error); + return null; + } +} + +class SpzLoader { + + static loadFromURL(fileName, onProgress, minimumAlpha, compressionLevel, optimizeSplatData = true, + outSphericalHarmonicsDegree = 0, headers, sectionSize, sceneCenter, blockSize, bucketSize) { + if (onProgress) onProgress(0, '0%', LoaderStatus.Downloading); + return fetchWithProgress(fileName, onProgress, true, headers).then((fileData) => { + if (onProgress) onProgress(0, '0%', LoaderStatus.Processing); + return SpzLoader.loadFromFileData(fileData, minimumAlpha, compressionLevel, optimizeSplatData, + outSphericalHarmonicsDegree, sectionSize, sceneCenter, blockSize, bucketSize); + }); + } + + static async loadFromFileData(spzFileData, minimumAlpha, compressionLevel, optimizeSplatData, + outSphericalHarmonicsDegree = 0, sectionSize, sceneCenter, blockSize, bucketSize) { + await delayedExecute(); + const packed = await loadSpzPacked(spzFileData); + outSphericalHarmonicsDegree = Math.min(packed.shDegree, outSphericalHarmonicsDegree); + + const splatArray = new UncompressedSplatArray(outSphericalHarmonicsDegree); + + if (optimizeSplatData) { + unpackGaussians(packed, outSphericalHarmonicsDegree, false, splatArray, 0); + const splatBufferGenerator = SplatBufferGenerator.getStandardGenerator(minimumAlpha, compressionLevel, + sectionSize, sceneCenter, + blockSize, bucketSize); + return splatBufferGenerator.generateFromUncompressedSplatArray(splatArray); + } else { + const { + splatBuffer, + splatBufferDataOffsetBytes + } = SplatBuffer.preallocateUncompressed(packed.numPoints, outSphericalHarmonicsDegree); + unpackGaussians(packed, outSphericalHarmonicsDegree, true, splatBuffer.bufferData, splatBufferDataOffsetBytes); + return splatBuffer; + } + } + +} + +class SplatParser { + + static RowSizeBytes = 32; + static CenterSizeBytes = 12; + static ScaleSizeBytes = 12; + static RotationSizeBytes = 4; + static ColorSizeBytes = 4; + + static parseToUncompressedSplatBufferSection(fromSplat, toSplat, fromBuffer, fromOffset, toBuffer, toOffset) { + + const outBytesPerCenter = SplatBuffer.CompressionLevels[0].BytesPerCenter; + const outBytesPerScale = SplatBuffer.CompressionLevels[0].BytesPerScale; + const outBytesPerRotation = SplatBuffer.CompressionLevels[0].BytesPerRotation; + const outBytesPerSplat = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[0].BytesPerSplat; + + for (let i = fromSplat; i <= toSplat; i++) { + const inBase = i * SplatParser.RowSizeBytes + fromOffset; + const inCenter = new Float32Array(fromBuffer, inBase, 3); + const inScale = new Float32Array(fromBuffer, inBase + SplatParser.CenterSizeBytes, 3); + const inColor = new Uint8Array(fromBuffer, inBase + SplatParser.CenterSizeBytes + SplatParser.ScaleSizeBytes, 4); + const inRotation = new Uint8Array(fromBuffer, inBase + SplatParser.CenterSizeBytes + SplatParser.ScaleSizeBytes + + SplatParser.RotationSizeBytes, 4); + + const quat = new THREE.Quaternion((inRotation[1] - 128) / 128, (inRotation[2] - 128) / 128, + (inRotation[3] - 128) / 128, (inRotation[0] - 128) / 128); + quat.normalize(); + + const outBase = i * outBytesPerSplat + toOffset; + const outCenter = new Float32Array(toBuffer, outBase, 3); + const outScale = new Float32Array(toBuffer, outBase + outBytesPerCenter, 3); + const outRotation = new Float32Array(toBuffer, outBase + outBytesPerCenter + outBytesPerScale, 4); + const outColor = new Uint8Array(toBuffer, outBase + outBytesPerCenter + outBytesPerScale + outBytesPerRotation, 4); + + outCenter[0] = inCenter[0]; + outCenter[1] = inCenter[1]; + outCenter[2] = inCenter[2]; + + outScale[0] = inScale[0]; + outScale[1] = inScale[1]; + outScale[2] = inScale[2]; + + outRotation[0] = quat.w; + outRotation[1] = quat.x; + outRotation[2] = quat.y; + outRotation[3] = quat.z; + + outColor[0] = inColor[0]; + outColor[1] = inColor[1]; + outColor[2] = inColor[2]; + outColor[3] = inColor[3]; + } + } + + static parseToUncompressedSplatArraySection(fromSplat, toSplat, fromBuffer, fromOffset, splatArray) { + + for (let i = fromSplat; i <= toSplat; i++) { + const inBase = i * SplatParser.RowSizeBytes + fromOffset; + const inCenter = new Float32Array(fromBuffer, inBase, 3); + const inScale = new Float32Array(fromBuffer, inBase + SplatParser.CenterSizeBytes, 3); + const inColor = new Uint8Array(fromBuffer, inBase + SplatParser.CenterSizeBytes + SplatParser.ScaleSizeBytes, 4); + const inRotation = new Uint8Array(fromBuffer, inBase + SplatParser.CenterSizeBytes + SplatParser.ScaleSizeBytes + + SplatParser.RotationSizeBytes, 4); + + const quat = new THREE.Quaternion((inRotation[1] - 128) / 128, (inRotation[2] - 128) / 128, + (inRotation[3] - 128) / 128, (inRotation[0] - 128) / 128); + quat.normalize(); + + splatArray.addSplatFromComonents(inCenter[0], inCenter[1], inCenter[2], inScale[0], inScale[1], inScale[2], + quat.w, quat.x, quat.y, quat.z, inColor[0], inColor[1], inColor[2], inColor[3]); + } + } + + static parseStandardSplatToUncompressedSplatArray(inBuffer) { + // Standard .splat row layout: + // XYZ - Position (Float32) + // XYZ - Scale (Float32) + // RGBA - colors (uint8) + // IJKL - quaternion/rot (uint8) + + const splatCount = inBuffer.byteLength / SplatParser.RowSizeBytes; + + const splatArray = new UncompressedSplatArray(); + + for (let i = 0; i < splatCount; i++) { + const inBase = i * SplatParser.RowSizeBytes; + const inCenter = new Float32Array(inBuffer, inBase, 3); + const inScale = new Float32Array(inBuffer, inBase + SplatParser.CenterSizeBytes, 3); + const inColor = new Uint8Array(inBuffer, inBase + SplatParser.CenterSizeBytes + SplatParser.ScaleSizeBytes, 4); + const inRotation = new Uint8Array(inBuffer, inBase + SplatParser.CenterSizeBytes + + SplatParser.ScaleSizeBytes + SplatParser.ColorSizeBytes, 4); + + const quat = new THREE.Quaternion((inRotation[1] - 128) / 128, (inRotation[2] - 128) / 128, + (inRotation[3] - 128) / 128, (inRotation[0] - 128) / 128); + quat.normalize(); + + splatArray.addSplatFromComonents(inCenter[0], inCenter[1], inCenter[2], inScale[0], inScale[1], inScale[2], + quat.w, quat.x, quat.y, quat.z, inColor[0], inColor[1], inColor[2], inColor[3]); + } + + return splatArray; + } + +} + +function finalize(splatData, optimizeSplatData, minimumAlpha, compressionLevel, sectionSize, sceneCenter, blockSize, bucketSize) { + if (optimizeSplatData) { + const splatBufferGenerator = SplatBufferGenerator.getStandardGenerator(minimumAlpha, compressionLevel, + sectionSize, sceneCenter, + blockSize, bucketSize); + return splatBufferGenerator.generateFromUncompressedSplatArray(splatData); + } else { + // TODO: Implement direct-to-SplatBuffer when not optimizing splat data + return SplatBuffer.generateFromUncompressedSplatArrays([splatData], minimumAlpha, 0, new THREE.Vector3()); + } +} + +class SplatLoader { + + static loadFromURL(fileName, onProgress, progressiveLoadToSplatBuffer, onProgressiveLoadSectionProgress, minimumAlpha, compressionLevel, + optimizeSplatData = true, headers, sectionSize, sceneCenter, blockSize, bucketSize) { + + let internalLoadType = progressiveLoadToSplatBuffer ? InternalLoadType.ProgressiveToSplatBuffer : + InternalLoadType.ProgressiveToSplatArray; + if (optimizeSplatData) internalLoadType = InternalLoadType.ProgressiveToSplatArray; + + const splatDataOffsetBytes = SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes; + const directLoadSectionSizeBytes = Constants.ProgressiveLoadSectionSize; + const sectionCount = 1; + + let directLoadBufferIn; + let directLoadBufferOut; + let directLoadSplatBuffer; + let maxSplatCount = 0; + let splatCount = 0; + + let standardLoadUncompressedSplatArray; + + const loadPromise = nativePromiseWithExtractedComponents(); + + let numBytesStreamed = 0; + let numBytesLoaded = 0; + let chunks = []; + + const localOnProgress = (percent, percentStr, chunk, fileSize) => { + const loadComplete = percent >= 100; + + if (chunk) { + chunks.push(chunk); + } + + if (internalLoadType === InternalLoadType.DownloadBeforeProcessing) { + if (loadComplete) { + loadPromise.resolve(chunks); + } + return; + } + + if (!fileSize) { + if (progressiveLoadToSplatBuffer) { + throw new DirectLoadError('Cannon directly load .splat because no file size info is available.'); + } else { + internalLoadType = InternalLoadType.DownloadBeforeProcessing; + return; + } + } + + if (!directLoadBufferIn) { + maxSplatCount = fileSize / SplatParser.RowSizeBytes; + directLoadBufferIn = new ArrayBuffer(fileSize); + const bytesPerSplat = SplatBuffer.CompressionLevels[0].SphericalHarmonicsDegrees[0].BytesPerSplat; + const splatBufferSizeBytes = splatDataOffsetBytes + bytesPerSplat * maxSplatCount; + + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + directLoadBufferOut = new ArrayBuffer(splatBufferSizeBytes); + SplatBuffer.writeHeaderToBuffer({ + versionMajor: SplatBuffer.CurrentMajorVersion, + versionMinor: SplatBuffer.CurrentMinorVersion, + maxSectionCount: sectionCount, + sectionCount: sectionCount, + maxSplatCount: maxSplatCount, + splatCount: splatCount, + compressionLevel: 0, + sceneCenter: new THREE.Vector3() + }, directLoadBufferOut); + } else { + standardLoadUncompressedSplatArray = new UncompressedSplatArray(0); + } + } + + if (chunk) { + new Uint8Array(directLoadBufferIn, numBytesLoaded, chunk.byteLength).set(new Uint8Array(chunk)); + numBytesLoaded += chunk.byteLength; + + const bytesLoadedSinceLastSection = numBytesLoaded - numBytesStreamed; + if (bytesLoadedSinceLastSection > directLoadSectionSizeBytes || loadComplete) { + const bytesToUpdate = loadComplete ? bytesLoadedSinceLastSection : directLoadSectionSizeBytes; + const addedSplatCount = bytesToUpdate / SplatParser.RowSizeBytes; + const newSplatCount = splatCount + addedSplatCount; + + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + SplatParser.parseToUncompressedSplatBufferSection(splatCount, newSplatCount - 1, directLoadBufferIn, 0, + directLoadBufferOut, splatDataOffsetBytes); + } else { + SplatParser.parseToUncompressedSplatArraySection(splatCount, newSplatCount - 1, directLoadBufferIn, 0, + standardLoadUncompressedSplatArray); + } + + splatCount = newSplatCount; + + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + if (!directLoadSplatBuffer) { + SplatBuffer.writeSectionHeaderToBuffer({ + maxSplatCount: maxSplatCount, + splatCount: splatCount, + bucketSize: 0, + bucketCount: 0, + bucketBlockSize: 0, + compressionScaleRange: 0, + storageSizeBytes: 0, + fullBucketCount: 0, + partiallyFilledBucketCount: 0 + }, 0, directLoadBufferOut, SplatBuffer.HeaderSizeBytes); + directLoadSplatBuffer = new SplatBuffer(directLoadBufferOut, false); + } + directLoadSplatBuffer.updateLoadedCounts(1, splatCount); + if (onProgressiveLoadSectionProgress) { + onProgressiveLoadSectionProgress(directLoadSplatBuffer, loadComplete); + } + } + + numBytesStreamed += directLoadSectionSizeBytes; + } + } + + if (loadComplete) { + if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + loadPromise.resolve(directLoadSplatBuffer); + } else { + loadPromise.resolve(standardLoadUncompressedSplatArray); + } + } + + if (onProgress) onProgress(percent, percentStr, LoaderStatus.Downloading); + }; + + if (onProgress) onProgress(0, '0%', LoaderStatus.Downloading); + return fetchWithProgress(fileName, localOnProgress, false, headers).then(() => { + if (onProgress) onProgress(0, '0%', LoaderStatus.Processing); + return loadPromise.promise.then((splatData) => { + if (onProgress) onProgress(100, '100%', LoaderStatus.Done); + if (internalLoadType === InternalLoadType.DownloadBeforeProcessing) { + return new Blob(chunks).arrayBuffer().then((splatData) => { + return SplatLoader.loadFromFileData(splatData, minimumAlpha, compressionLevel, optimizeSplatData, + sectionSize, sceneCenter, blockSize, bucketSize); + }); + } else if (internalLoadType === InternalLoadType.ProgressiveToSplatBuffer) { + return splatData; + } else { + return delayedExecute(() => { + return finalize(splatData, optimizeSplatData, minimumAlpha, compressionLevel, + sectionSize, sceneCenter, blockSize, bucketSize); + }); + } + }); + }); + } + + static loadFromFileData(splatFileData, minimumAlpha, compressionLevel, optimizeSplatData, + sectionSize, sceneCenter, blockSize, bucketSize) { + return delayedExecute(() => { + const splatArray = SplatParser.parseStandardSplatToUncompressedSplatArray(splatFileData); + return finalize(splatArray, optimizeSplatData, minimumAlpha, compressionLevel, + sectionSize, sceneCenter, blockSize, bucketSize); + }); + } + +} + +class KSplatLoader { + + static checkVersion(buffer) { + const minVersionMajor = SplatBuffer.CurrentMajorVersion; + const minVersionMinor = SplatBuffer.CurrentMinorVersion; + const header = SplatBuffer.parseHeader(buffer); + if (header.versionMajor === minVersionMajor && + header.versionMinor >= minVersionMinor || + header.versionMajor > minVersionMajor) { + return true; + } else { + throw new Error(`KSplat version not supported: v${header.versionMajor}.${header.versionMinor}. ` + + `Minimum required: v${minVersionMajor}.${minVersionMinor}`); + } + }; + + static loadFromURL(fileName, externalOnProgress, progressiveLoadToSplatBuffer, onSectionBuilt, headers) { + let directLoadBuffer; + let directLoadSplatBuffer; + + let headerBuffer; + let header; + let headerLoaded = false; + let headerLoading = false; + + let sectionHeadersBuffer; + let sectionHeaders = []; + let sectionHeadersLoaded = false; + let sectionHeadersLoading = false; + + let numBytesLoaded = 0; + let numBytesProgressivelyLoaded = 0; + let totalBytesToDownload = 0; + + let downloadComplete = false; + let loadComplete = false; + let loadSectionQueued = false; + + let chunks = []; + + const directLoadPromise = nativePromiseWithExtractedComponents(); + + const checkAndLoadHeader = () => { + if (!headerLoaded && !headerLoading && numBytesLoaded >= SplatBuffer.HeaderSizeBytes) { + headerLoading = true; + const headerAssemblyPromise = new Blob(chunks).arrayBuffer(); + headerAssemblyPromise.then((bufferData) => { + headerBuffer = new ArrayBuffer(SplatBuffer.HeaderSizeBytes); + new Uint8Array(headerBuffer).set(new Uint8Array(bufferData, 0, SplatBuffer.HeaderSizeBytes)); + KSplatLoader.checkVersion(headerBuffer); + headerLoading = false; + headerLoaded = true; + header = SplatBuffer.parseHeader(headerBuffer); + window.setTimeout(() => { + checkAndLoadSectionHeaders(); + }, 1); + }); + } + }; + + let queuedCheckAndLoadSectionsCount = 0; + const queueCheckAndLoadSections = () => { + if (queuedCheckAndLoadSectionsCount === 0) { + queuedCheckAndLoadSectionsCount++; + window.setTimeout(() => { + queuedCheckAndLoadSectionsCount--; + checkAndLoadSections(); + }, 1); + } + }; + + const checkAndLoadSectionHeaders = () => { + const performLoad = () => { + sectionHeadersLoading = true; + const sectionHeadersAssemblyPromise = new Blob(chunks).arrayBuffer(); + sectionHeadersAssemblyPromise.then((bufferData) => { + sectionHeadersLoading = false; + sectionHeadersLoaded = true; + sectionHeadersBuffer = new ArrayBuffer(header.maxSectionCount * SplatBuffer.SectionHeaderSizeBytes); + new Uint8Array(sectionHeadersBuffer).set(new Uint8Array(bufferData, SplatBuffer.HeaderSizeBytes, + header.maxSectionCount * SplatBuffer.SectionHeaderSizeBytes)); + sectionHeaders = SplatBuffer.parseSectionHeaders(header, sectionHeadersBuffer, 0, false); + let totalSectionStorageStorageByes = 0; + for (let i = 0; i < header.maxSectionCount; i++) { + totalSectionStorageStorageByes += sectionHeaders[i].storageSizeBytes; + } + const totalStorageSizeBytes = SplatBuffer.HeaderSizeBytes + header.maxSectionCount * + SplatBuffer.SectionHeaderSizeBytes + totalSectionStorageStorageByes; + if (!directLoadBuffer) { + directLoadBuffer = new ArrayBuffer(totalStorageSizeBytes); + let offset = 0; + for (let i = 0; i < chunks.length; i++) { + const chunk = chunks[i]; + new Uint8Array(directLoadBuffer, offset, chunk.byteLength).set(new Uint8Array(chunk)); + offset += chunk.byteLength; + } + } + + totalBytesToDownload = SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes * header.maxSectionCount; + for (let i = 0; i <= sectionHeaders.length && i < header.maxSectionCount; i++) { + totalBytesToDownload += sectionHeaders[i].storageSizeBytes; + } + + queueCheckAndLoadSections(); + }); + }; + + if (!sectionHeadersLoading && !sectionHeadersLoaded && headerLoaded && + numBytesLoaded >= SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes * header.maxSectionCount) { + performLoad(); + } + }; + + const checkAndLoadSections = () => { + if (loadSectionQueued) return; + loadSectionQueued = true; + const checkAndLoadFunc = () => { + loadSectionQueued = false; + if (sectionHeadersLoaded) { + + if (loadComplete) return; + + downloadComplete = numBytesLoaded >= totalBytesToDownload; + + let bytesLoadedSinceLastSection = numBytesLoaded - numBytesProgressivelyLoaded; + if (bytesLoadedSinceLastSection > Constants.ProgressiveLoadSectionSize || downloadComplete) { + + numBytesProgressivelyLoaded += Constants.ProgressiveLoadSectionSize; + loadComplete = numBytesProgressivelyLoaded >= totalBytesToDownload; + + if (!directLoadSplatBuffer) directLoadSplatBuffer = new SplatBuffer(directLoadBuffer, false); + + const baseDataOffset = SplatBuffer.HeaderSizeBytes + SplatBuffer.SectionHeaderSizeBytes * header.maxSectionCount; + let sectionBase = 0; + let reachedSections = 0; + let loadedSplatCount = 0; + for (let i = 0; i < header.maxSectionCount; i++) { + const sectionHeader = sectionHeaders[i]; + const bucketsDataOffset = sectionBase + sectionHeader.partiallyFilledBucketCount * 4 + + sectionHeader.bucketStorageSizeBytes * sectionHeader.bucketCount; + const bytesRequiredToReachSectionSplatData = baseDataOffset + bucketsDataOffset; + if (numBytesProgressivelyLoaded >= bytesRequiredToReachSectionSplatData) { + reachedSections++; + const bytesPastSSectionSplatDataStart = numBytesProgressivelyLoaded - bytesRequiredToReachSectionSplatData; + const baseDescriptor = SplatBuffer.CompressionLevels[header.compressionLevel]; + const shDesc = baseDescriptor.SphericalHarmonicsDegrees[sectionHeader.sphericalHarmonicsDegree]; + const bytesPerSplat = shDesc.BytesPerSplat; + let loadedSplatsForSection = Math.floor(bytesPastSSectionSplatDataStart / bytesPerSplat); + loadedSplatsForSection = Math.min(loadedSplatsForSection, sectionHeader.maxSplatCount); + loadedSplatCount += loadedSplatsForSection; + directLoadSplatBuffer.updateLoadedCounts(reachedSections, loadedSplatCount); + directLoadSplatBuffer.updateSectionLoadedCounts(i, loadedSplatsForSection); + } else { + break; + } + sectionBase += sectionHeader.storageSizeBytes; + } + + onSectionBuilt(directLoadSplatBuffer, loadComplete); + + const percentComplete = numBytesProgressivelyLoaded / totalBytesToDownload * 100; + const percentLabel = (percentComplete).toFixed(2) + '%'; + + if (externalOnProgress) externalOnProgress(percentComplete, percentLabel, LoaderStatus.Downloading); + + if (loadComplete) { + directLoadPromise.resolve(directLoadSplatBuffer); + } else { + checkAndLoadSections(); + } + } + } + }; + window.setTimeout(checkAndLoadFunc, Constants.ProgressiveLoadSectionDelayDuration); + }; + + const localOnProgress = (percent, percentStr, chunk) => { + if (chunk) { + chunks.push(chunk); + if (directLoadBuffer) { + new Uint8Array(directLoadBuffer, numBytesLoaded, chunk.byteLength).set(new Uint8Array(chunk)); + } + numBytesLoaded += chunk.byteLength; + } + if (progressiveLoadToSplatBuffer) { + checkAndLoadHeader(); + checkAndLoadSectionHeaders(); + checkAndLoadSections(); + } else { + if (externalOnProgress) externalOnProgress(percent, percentStr, LoaderStatus.Downloading); + } + }; + + return fetchWithProgress(fileName, localOnProgress, !progressiveLoadToSplatBuffer, headers).then((fullBuffer) => { + if (externalOnProgress) externalOnProgress(0, '0%', LoaderStatus.Processing); + const loadPromise = progressiveLoadToSplatBuffer ? directLoadPromise.promise : KSplatLoader.loadFromFileData(fullBuffer); + return loadPromise.then((splatBuffer) => { + if (externalOnProgress) externalOnProgress(100, '100%', LoaderStatus.Done); + return splatBuffer; + }); + }); + } + + static loadFromFileData(fileData) { + return delayedExecute(() => { + KSplatLoader.checkVersion(fileData); + return new SplatBuffer(fileData); + }); + } + + static downloadFile = function() { + + let downLoadLink; + + return function(splatBuffer, fileName) { + const blob = new Blob([splatBuffer.bufferData], { + type: 'application/octet-stream', + }); + + if (!downLoadLink) { + downLoadLink = document.createElement('a'); + document.body.appendChild(downLoadLink); + } + downLoadLink.download = fileName; + downLoadLink.href = URL.createObjectURL(blob); + downLoadLink.click(); + }; + + }(); + +} + +const SceneFormat = { + 'Splat': 0, + 'KSplat': 1, + 'Ply': 2, + 'Spz': 3 +}; + +const sceneFormatFromPath = (path) => { + if (path.endsWith('.ply')) return SceneFormat.Ply; + else if (path.endsWith('.splat')) return SceneFormat.Splat; + else if (path.endsWith('.ksplat')) return SceneFormat.KSplat; + else if (path.endsWith('.spz')) return SceneFormat.Spz; + return null; +}; + +var Utils = /*#__PURE__*/Object.freeze({ + __proto__: null, + sceneFormatFromPath: sceneFormatFromPath +}); + +/* +Copyright © 2010-2024 three.js authors & Mark Kellogg + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. +*/ + + +// OrbitControls performs orbiting, dollying (zooming), and panning. +// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default). +// +// Orbit - left mouse / touch: one-finger move +// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish +// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move + +const _changeEvent = { type: 'change' }; +const _startEvent = { type: 'start' }; +const _endEvent = { type: 'end' }; +const _ray = new Ray$1(); +const _plane = new Plane(); +const TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD ); + +class OrbitControls extends EventDispatcher { + + constructor( object, domElement ) { + + super(); + + this.object = object; + this.domElement = domElement; + this.domElement.style.touchAction = 'none'; // disable touch scroll + + // Set to false to disable this control + this.enabled = true; + + // "target" sets the location of focus, where the object orbits around + this.target = new Vector3(); + + // How far you can dolly in and out ( PerspectiveCamera only ) + this.minDistance = 0; + this.maxDistance = Infinity; + + // How far you can zoom in and out ( OrthographicCamera only ) + this.minZoom = 0; + this.maxZoom = Infinity; + + // How far you can orbit vertically, upper and lower limits. + // Range is 0 to Math.PI radians. + this.minPolarAngle = 0; // radians + this.maxPolarAngle = Math.PI; // radians + + // How far you can orbit horizontally, upper and lower limits. + // If set, the interval [min, max] must be a sub-interval of [- 2 PI, 2 PI], with ( max - min < 2 PI ) + this.minAzimuthAngle = - Infinity; // radians + this.maxAzimuthAngle = Infinity; // radians + + // Set to true to enable damping (inertia) + // If damping is enabled, you must call controls.update() in your animation loop + this.enableDamping = false; + this.dampingFactor = 0.05; + + // This option actually enables dollying in and out; left as "zoom" for backwards compatibility. + // Set to false to disable zooming + this.enableZoom = true; + this.zoomSpeed = 1.0; + + // Set to false to disable rotating + this.enableRotate = true; + this.rotateSpeed = 1.0; + + // Set to false to disable panning + this.enablePan = true; + this.panSpeed = 1.0; + this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up + this.keyPanSpeed = 7.0; // pixels moved per arrow key push + this.zoomToCursor = false; + + // Set to true to automatically rotate around the target + // If auto-rotate is enabled, you must call controls.update() in your animation loop + this.autoRotate = false; + this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60 + + // The four arrow keys + this.keys = { LEFT: 'KeyA', UP: 'KeyW', RIGHT: 'KeyD', BOTTOM: 'KeyS' }; + + // Mouse buttons + this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN }; + + // Touch fingers + this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN }; + + // for reset + this.target0 = this.target.clone(); + this.position0 = this.object.position.clone(); + this.zoom0 = this.object.zoom; + + // the target DOM element for key events + this._domElementKeyEvents = null; + + // + // public methods + // + + this.getPolarAngle = function() { + + return spherical.phi; + + }; + + this.getAzimuthalAngle = function() { + + return spherical.theta; + + }; + + this.getDistance = function() { + + return this.object.position.distanceTo( this.target ); + + }; + + this.listenToKeyEvents = function( domElement ) { + + domElement.addEventListener( 'keydown', onKeyDown ); + this._domElementKeyEvents = domElement; + + }; + + this.stopListenToKeyEvents = function() { + + this._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); + this._domElementKeyEvents = null; + + }; + + this.saveState = function() { + + scope.target0.copy( scope.target ); + scope.position0.copy( scope.object.position ); + scope.zoom0 = scope.object.zoom; + + }; + + this.reset = function() { + + scope.target.copy( scope.target0 ); + scope.object.position.copy( scope.position0 ); + scope.object.zoom = scope.zoom0; + this.clearDampedRotation(); + this.clearDampedPan(); + + scope.object.updateProjectionMatrix(); + scope.dispatchEvent( _changeEvent ); + + scope.update(); + + state = STATE.NONE; + + }; + + this.clearDampedRotation = function() { + sphericalDelta.theta = 0.0; + sphericalDelta.phi = 0.0; + }; + + this.clearDampedPan = function() { + panOffset.set(0, 0, 0); + }; + + // this method is exposed, but perhaps it would be better if we can make it private... + this.update = function() { + + const offset = new Vector3(); + + // so camera.up is the orbit axis + const quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); + const quatInverse = quat.clone().invert(); + + const lastPosition = new Vector3(); + const lastQuaternion = new Quaternion(); + const lastTargetPosition = new Vector3(); + + const twoPI = 2 * Math.PI; + + return function update() { + + quat.setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) ); + quatInverse.copy(quat).invert(); + + const position = scope.object.position; + + offset.copy( position ).sub( scope.target ); + + // rotate offset to "y-axis-is-up" space + offset.applyQuaternion( quat ); + + // angle from z-axis around y-axis + spherical.setFromVector3( offset ); + + if ( scope.autoRotate && state === STATE.NONE ) { + + rotateLeft( getAutoRotationAngle() ); + + } + + if ( scope.enableDamping ) { + + spherical.theta += sphericalDelta.theta * scope.dampingFactor; + spherical.phi += sphericalDelta.phi * scope.dampingFactor; + + } else { + + spherical.theta += sphericalDelta.theta; + spherical.phi += sphericalDelta.phi; + + } + + // restrict theta to be between desired limits + + let min = scope.minAzimuthAngle; + let max = scope.maxAzimuthAngle; + + if ( isFinite( min ) && isFinite( max ) ) { + + if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI; + + if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI; + + if ( min <= max ) { + + spherical.theta = Math.max( min, Math.min( max, spherical.theta ) ); + + } else { + + spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ? + Math.max( min, spherical.theta ) : + Math.min( max, spherical.theta ); + + } + + } + + // restrict phi to be between desired limits + spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) ); + + spherical.makeSafe(); + + + // move target to panned location + + if ( scope.enableDamping === true ) { + + scope.target.addScaledVector( panOffset, scope.dampingFactor ); + + } else { + + scope.target.add( panOffset ); + + } + + // adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera + // we adjust zoom later in these cases + if ( scope.zoomToCursor && performCursorZoom || scope.object.isOrthographicCamera ) { + + spherical.radius = clampDistance( spherical.radius ); + + } else { + + spherical.radius = clampDistance( spherical.radius * scale ); + + } + + + offset.setFromSpherical( spherical ); + + // rotate offset back to "camera-up-vector-is-up" space + offset.applyQuaternion( quatInverse ); + + position.copy( scope.target ).add( offset ); + + scope.object.lookAt( scope.target ); + + if ( scope.enableDamping === true ) { + + sphericalDelta.theta *= ( 1 - scope.dampingFactor ); + sphericalDelta.phi *= ( 1 - scope.dampingFactor ); + + panOffset.multiplyScalar( 1 - scope.dampingFactor ); + + } else { + + sphericalDelta.set( 0, 0, 0 ); + + panOffset.set( 0, 0, 0 ); + + } + + // adjust camera position + let zoomChanged = false; + if ( scope.zoomToCursor && performCursorZoom ) { + + let newRadius = null; + if ( scope.object.isPerspectiveCamera ) { + + // move the camera down the pointer ray + // this method avoids floating point error + const prevRadius = offset.length(); + newRadius = clampDistance( prevRadius * scale ); + + const radiusDelta = prevRadius - newRadius; + scope.object.position.addScaledVector( dollyDirection, radiusDelta ); + scope.object.updateMatrixWorld(); + + } else if ( scope.object.isOrthographicCamera ) { + + // adjust the ortho camera position based on zoom changes + const mouseBefore = new Vector3( mouse.x, mouse.y, 0 ); + mouseBefore.unproject( scope.object ); + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + const mouseAfter = new Vector3( mouse.x, mouse.y, 0 ); + mouseAfter.unproject( scope.object ); + + scope.object.position.sub( mouseAfter ).add( mouseBefore ); + scope.object.updateMatrixWorld(); + + newRadius = offset.length(); + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' ); + scope.zoomToCursor = false; + + } + + // handle the placement of the target + if ( newRadius !== null ) { + + if ( this.screenSpacePanning ) { + + // position the orbit target in front of the new camera position + scope.target.set( 0, 0, - 1 ) + .transformDirection( scope.object.matrix ) + .multiplyScalar( newRadius ) + .add( scope.object.position ); + + } else { + + // get the ray and translation plane to compute target + _ray.origin.copy( scope.object.position ); + _ray.direction.set( 0, 0, - 1 ).transformDirection( scope.object.matrix ); + + // if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid + // extremely large values + if ( Math.abs( scope.object.up.dot( _ray.direction ) ) < TILT_LIMIT ) { + + object.lookAt( scope.target ); + + } else { + + _plane.setFromNormalAndCoplanarPoint( scope.object.up, scope.target ); + _ray.intersectPlane( _plane, scope.target ); + + } + + } + + } + + } else if ( scope.object.isOrthographicCamera ) { + + scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / scale ) ); + scope.object.updateProjectionMatrix(); + zoomChanged = true; + + } + + scale = 1; + performCursorZoom = false; + + // update condition is: + // min(camera displacement, camera rotation in radians)^2 > EPS + // using small-angle approximation cos(x/2) = 1 - x^2 / 8 + + if ( zoomChanged || + lastPosition.distanceToSquared( scope.object.position ) > EPS || + 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS || + lastTargetPosition.distanceToSquared( scope.target ) > 0 ) { + + scope.dispatchEvent( _changeEvent ); + + lastPosition.copy( scope.object.position ); + lastQuaternion.copy( scope.object.quaternion ); + lastTargetPosition.copy( scope.target ); + + zoomChanged = false; + + return true; + + } + + return false; + + }; + + }(); + + this.dispose = function() { + + scope.domElement.removeEventListener( 'contextmenu', onContextMenu ); + + scope.domElement.removeEventListener( 'pointerdown', onPointerDown ); + scope.domElement.removeEventListener( 'pointercancel', onPointerUp ); + scope.domElement.removeEventListener( 'wheel', onMouseWheel ); + + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + + if ( scope._domElementKeyEvents !== null ) { + + scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown ); + scope._domElementKeyEvents = null; + + } + + }; + + // + // internals + // + + const scope = this; + + const STATE = { + NONE: - 1, + ROTATE: 0, + DOLLY: 1, + PAN: 2, + TOUCH_ROTATE: 3, + TOUCH_PAN: 4, + TOUCH_DOLLY_PAN: 5, + TOUCH_DOLLY_ROTATE: 6 + }; + + let state = STATE.NONE; + + const EPS = 0.000001; + + // current position in spherical coordinates + const spherical = new Spherical(); + const sphericalDelta = new Spherical(); + + let scale = 1; + const panOffset = new Vector3(); + + const rotateStart = new Vector2(); + const rotateEnd = new Vector2(); + const rotateDelta = new Vector2(); + + const panStart = new Vector2(); + const panEnd = new Vector2(); + const panDelta = new Vector2(); + + const dollyStart = new Vector2(); + const dollyEnd = new Vector2(); + const dollyDelta = new Vector2(); + + const dollyDirection = new Vector3(); + const mouse = new Vector2(); + let performCursorZoom = false; + + const pointers = []; + const pointerPositions = {}; + + function getAutoRotationAngle() { + + return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed; + + } + + function getZoomScale() { + + return Math.pow( 0.95, scope.zoomSpeed ); + + } + + function rotateLeft( angle ) { + + sphericalDelta.theta -= angle; + + } + + function rotateUp( angle ) { + + sphericalDelta.phi -= angle; + + } + + const panLeft = function() { + + const v = new Vector3(); + + return function panLeft( distance, objectMatrix ) { + + v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix + v.multiplyScalar( - distance ); + + panOffset.add( v ); + + }; + + }(); + + const panUp = function() { + + const v = new Vector3(); + + return function panUp( distance, objectMatrix ) { + + if ( scope.screenSpacePanning === true ) { + + v.setFromMatrixColumn( objectMatrix, 1 ); + + } else { + + v.setFromMatrixColumn( objectMatrix, 0 ); + v.crossVectors( scope.object.up, v ); + + } + + v.multiplyScalar( distance ); + + panOffset.add( v ); + + }; + + }(); + + // deltaX and deltaY are in pixels; right and down are positive + const pan = function() { + + const offset = new Vector3(); + + return function pan( deltaX, deltaY ) { + + const element = scope.domElement; + + if ( scope.object.isPerspectiveCamera ) { + + // perspective + const position = scope.object.position; + offset.copy( position ).sub( scope.target ); + let targetDistance = offset.length(); + + // half of the fov is center to top of screen + targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 ); + + // we use only clientHeight here so aspect ratio does not distort speed + panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix ); + panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix ); + + } else if ( scope.object.isOrthographicCamera ) { + + // orthographic + panLeft( deltaX * ( scope.object.right - scope.object.left ) / + scope.object.zoom / element.clientWidth, scope.object.matrix ); + panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / + element.clientHeight, scope.object.matrix ); + + } else { + + // camera neither orthographic nor perspective + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' ); + scope.enablePan = false; + + } + + }; + + }(); + + function dollyOut( dollyScale ) { + + if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) { + + scale /= dollyScale; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function dollyIn( dollyScale ) { + + if ( scope.object.isPerspectiveCamera || scope.object.isOrthographicCamera ) { + + scale *= dollyScale; + + } else { + + console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' ); + scope.enableZoom = false; + + } + + } + + function updateMouseParameters( event ) { + + if ( ! scope.zoomToCursor ) { + + return; + + } + + performCursorZoom = true; + + const rect = scope.domElement.getBoundingClientRect(); + const x = event.clientX - rect.left; + const y = event.clientY - rect.top; + const w = rect.width; + const h = rect.height; + + mouse.x = ( x / w ) * 2 - 1; + mouse.y = - ( y / h ) * 2 + 1; + + dollyDirection.set( mouse.x, mouse.y, 1 ).unproject( object ).sub( object.position ).normalize(); + + } + + function clampDistance( dist ) { + + return Math.max( scope.minDistance, Math.min( scope.maxDistance, dist ) ); + + } + + // + // event callbacks - update the object state + // + + function handleMouseDownRotate( event ) { + + rotateStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownDolly( event ) { + + updateMouseParameters( event ); + dollyStart.set( event.clientX, event.clientY ); + + } + + function handleMouseDownPan( event ) { + + panStart.set( event.clientX, event.clientY ); + + } + + function handleMouseMoveRotate( event ) { + + rotateEnd.set( event.clientX, event.clientY ); + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + + const element = scope.domElement; + + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + + rotateStart.copy( rotateEnd ); + + scope.update(); + + } + + function handleMouseMoveDolly( event ) { + + dollyEnd.set( event.clientX, event.clientY ); + + dollyDelta.subVectors( dollyEnd, dollyStart ); + + if ( dollyDelta.y > 0 ) { + + dollyOut( getZoomScale() ); + + } else if ( dollyDelta.y < 0 ) { + + dollyIn( getZoomScale() ); + + } + + dollyStart.copy( dollyEnd ); + + scope.update(); + + } + + function handleMouseMovePan( event ) { + + panEnd.set( event.clientX, event.clientY ); + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + + pan( panDelta.x, panDelta.y ); + + panStart.copy( panEnd ); + + scope.update(); + + } + + function handleMouseWheel( event ) { + + updateMouseParameters( event ); + + if ( event.deltaY < 0 ) { + + dollyIn( getZoomScale() ); + + } else if ( event.deltaY > 0 ) { + + dollyOut( getZoomScale() ); + + } + + scope.update(); + + } + + function handleKeyDown( event ) { + + let needsUpdate = false; + + switch ( event.code ) { + + case scope.keys.UP: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateUp( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( 0, scope.keyPanSpeed ); + + } + + needsUpdate = true; + break; + + case scope.keys.BOTTOM: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateUp( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( 0, - scope.keyPanSpeed ); + + } + + needsUpdate = true; + break; + + case scope.keys.LEFT: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateLeft( 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( scope.keyPanSpeed, 0 ); + + } + + needsUpdate = true; + break; + + case scope.keys.RIGHT: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + rotateLeft( - 2 * Math.PI * scope.rotateSpeed / scope.domElement.clientHeight ); + + } else { + + pan( - scope.keyPanSpeed, 0 ); + + } + + needsUpdate = true; + break; + + } + + if ( needsUpdate ) { + + // prevent the browser from scrolling on cursor keys + event.preventDefault(); + + scope.update(); + + } + + + } + + function handleTouchStartRotate() { + + if ( pointers.length === 1 ) { + + rotateStart.set( pointers[0].pageX, pointers[0].pageY ); + + } else { + + const x = 0.5 * ( pointers[0].pageX + pointers[1].pageX ); + const y = 0.5 * ( pointers[0].pageY + pointers[1].pageY ); + + rotateStart.set( x, y ); + + } + + } + + function handleTouchStartPan() { + + if ( pointers.length === 1 ) { + + panStart.set( pointers[0].pageX, pointers[0].pageY ); + + } else { + + const x = 0.5 * ( pointers[0].pageX + pointers[1].pageX ); + const y = 0.5 * ( pointers[0].pageY + pointers[1].pageY ); + + panStart.set( x, y ); + + } + + } + + function handleTouchStartDolly() { + + const dx = pointers[0].pageX - pointers[1].pageX; + const dy = pointers[0].pageY - pointers[1].pageY; + + const distance = Math.sqrt( dx * dx + dy * dy ); + + dollyStart.set( 0, distance ); + + } + + function handleTouchStartDollyPan() { + + if ( scope.enableZoom ) handleTouchStartDolly(); + + if ( scope.enablePan ) handleTouchStartPan(); + + } + + function handleTouchStartDollyRotate() { + + if ( scope.enableZoom ) handleTouchStartDolly(); + + if ( scope.enableRotate ) handleTouchStartRotate(); + + } + + function handleTouchMoveRotate( event ) { + + if ( pointers.length == 1 ) { + + rotateEnd.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + + rotateEnd.set( x, y ); + + } + + rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed ); + + const element = scope.domElement; + + rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height + + rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight ); + + rotateStart.copy( rotateEnd ); + + } + + function handleTouchMovePan( event ) { + + if ( pointers.length === 1 ) { + + panEnd.set( event.pageX, event.pageY ); + + } else { + + const position = getSecondPointerPosition( event ); + + const x = 0.5 * ( event.pageX + position.x ); + const y = 0.5 * ( event.pageY + position.y ); + + panEnd.set( x, y ); + + } + + panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed ); + + pan( panDelta.x, panDelta.y ); + + panStart.copy( panEnd ); + + } + + function handleTouchMoveDolly( event ) { + + const position = getSecondPointerPosition( event ); + + const dx = event.pageX - position.x; + const dy = event.pageY - position.y; + + const distance = Math.sqrt( dx * dx + dy * dy ); + + dollyEnd.set( 0, distance ); + + dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) ); + + dollyOut( dollyDelta.y ); + + dollyStart.copy( dollyEnd ); + + } + + function handleTouchMoveDollyPan( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + + if ( scope.enablePan ) handleTouchMovePan( event ); + + } + + function handleTouchMoveDollyRotate( event ) { + + if ( scope.enableZoom ) handleTouchMoveDolly( event ); + + if ( scope.enableRotate ) handleTouchMoveRotate( event ); + + } + + // + // event handlers - FSM: listen for events and reset state + // + + function onPointerDown( event ) { + + if ( scope.enabled === false ) return; + + if ( pointers.length === 0 ) { + + scope.domElement.setPointerCapture( event.pointerId ); + + scope.domElement.addEventListener( 'pointermove', onPointerMove ); + scope.domElement.addEventListener( 'pointerup', onPointerUp ); + + } + + // + + addPointer( event ); + + if ( event.pointerType === 'touch' ) { + + onTouchStart( event ); + + } else { + + onMouseDown( event ); + + } + + } + + function onPointerMove( event ) { + + if ( scope.enabled === false ) return; + + if ( event.pointerType === 'touch' ) { + + onTouchMove( event ); + + } else { + + onMouseMove( event ); + + } + + } + + function onPointerUp( event ) { + + removePointer( event ); + + if ( pointers.length === 0 ) { + + scope.domElement.releasePointerCapture( event.pointerId ); + + scope.domElement.removeEventListener( 'pointermove', onPointerMove ); + scope.domElement.removeEventListener( 'pointerup', onPointerUp ); + + } + + scope.dispatchEvent( _endEvent ); + + state = STATE.NONE; + + } + + function onMouseDown( event ) { + + let mouseAction; + + switch ( event.button ) { + + case 0: + + mouseAction = scope.mouseButtons.LEFT; + break; + + case 1: + + mouseAction = scope.mouseButtons.MIDDLE; + break; + + case 2: + + mouseAction = scope.mouseButtons.RIGHT; + break; + + default: + + mouseAction = - 1; + + } + + switch ( mouseAction ) { + + case MOUSE.DOLLY: + + if ( scope.enableZoom === false ) return; + + handleMouseDownDolly( event ); + + state = STATE.DOLLY; + + break; + + case MOUSE.ROTATE: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enablePan === false ) return; + + handleMouseDownPan( event ); + + state = STATE.PAN; + + } else { + + if ( scope.enableRotate === false ) return; + + handleMouseDownRotate( event ); + + state = STATE.ROTATE; + + } + + break; + + case MOUSE.PAN: + + if ( event.ctrlKey || event.metaKey || event.shiftKey ) { + + if ( scope.enableRotate === false ) return; + + handleMouseDownRotate( event ); + + state = STATE.ROTATE; + + } else { + + if ( scope.enablePan === false ) return; + + handleMouseDownPan( event ); + + state = STATE.PAN; + + } + + break; + + default: + + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onMouseMove( event ) { + + switch ( state ) { + + case STATE.ROTATE: + + if ( scope.enableRotate === false ) return; + + handleMouseMoveRotate( event ); + + break; + + case STATE.DOLLY: + + if ( scope.enableZoom === false ) return; + + handleMouseMoveDolly( event ); + + break; + + case STATE.PAN: + + if ( scope.enablePan === false ) return; + + handleMouseMovePan( event ); + + break; + + } + + } + + function onMouseWheel( event ) { + + if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return; + + event.preventDefault(); + + scope.dispatchEvent( _startEvent ); + + handleMouseWheel( event ); + + scope.dispatchEvent( _endEvent ); + + } + + function onKeyDown( event ) { + + if ( scope.enabled === false || scope.enablePan === false ) return; + + handleKeyDown( event ); + + } + + function onTouchStart( event ) { + + trackPointer( event ); + + switch ( pointers.length ) { + + case 1: + + switch ( scope.touches.ONE ) { + + case TOUCH.ROTATE: + + if ( scope.enableRotate === false ) return; + + handleTouchStartRotate(); + + state = STATE.TOUCH_ROTATE; + + break; + + case TOUCH.PAN: + + if ( scope.enablePan === false ) return; + + handleTouchStartPan(); + + state = STATE.TOUCH_PAN; + + break; + + default: + + state = STATE.NONE; + + } + + break; + + case 2: + + switch ( scope.touches.TWO ) { + + case TOUCH.DOLLY_PAN: + + if ( scope.enableZoom === false && scope.enablePan === false ) return; + + handleTouchStartDollyPan(); + + state = STATE.TOUCH_DOLLY_PAN; + + break; + + case TOUCH.DOLLY_ROTATE: + + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + + handleTouchStartDollyRotate(); + + state = STATE.TOUCH_DOLLY_ROTATE; + + break; + + default: + + state = STATE.NONE; + + } + + break; + + default: + + state = STATE.NONE; + + } + + if ( state !== STATE.NONE ) { + + scope.dispatchEvent( _startEvent ); + + } + + } + + function onTouchMove( event ) { + + trackPointer( event ); + + switch ( state ) { + + case STATE.TOUCH_ROTATE: + + if ( scope.enableRotate === false ) return; + + handleTouchMoveRotate( event ); + + scope.update(); + + break; + + case STATE.TOUCH_PAN: + + if ( scope.enablePan === false ) return; + + handleTouchMovePan( event ); + + scope.update(); + + break; + + case STATE.TOUCH_DOLLY_PAN: + + if ( scope.enableZoom === false && scope.enablePan === false ) return; + + handleTouchMoveDollyPan( event ); + + scope.update(); + + break; + + case STATE.TOUCH_DOLLY_ROTATE: + + if ( scope.enableZoom === false && scope.enableRotate === false ) return; + + handleTouchMoveDollyRotate( event ); + + scope.update(); + + break; + + default: + + state = STATE.NONE; + + } + + } + + function onContextMenu( event ) { + + if ( scope.enabled === false ) return; + + event.preventDefault(); + + } + + function addPointer( event ) { + + pointers.push( event ); + + } + + function removePointer( event ) { + + delete pointerPositions[event.pointerId]; + + for ( let i = 0; i < pointers.length; i ++ ) { + + if ( pointers[i].pointerId == event.pointerId ) { + + pointers.splice( i, 1 ); + return; + + } + + } + + } + + function trackPointer( event ) { + + let position = pointerPositions[event.pointerId]; + + if ( position === undefined ) { + + position = new Vector2(); + pointerPositions[event.pointerId] = position; + + } + + position.set( event.pageX, event.pageY ); + + } + + function getSecondPointerPosition( event ) { + + const pointer = ( event.pointerId === pointers[0].pointerId ) ? pointers[1] : pointers[0]; + + return pointerPositions[pointer.pointerId]; + + } + + // + + scope.domElement.addEventListener( 'contextmenu', onContextMenu ); + + scope.domElement.addEventListener( 'pointerdown', onPointerDown ); + scope.domElement.addEventListener( 'pointercancel', onPointerUp ); + scope.domElement.addEventListener( 'wheel', onMouseWheel, { passive: false } ); + + // force an update at start + + this.update(); + + } + +} + +const fadeElement = (element, out, displayStyle, duration, onComplete) => { + const startTime = performance.now(); + + let startOpacity = element.style.display === 'none' ? 0 : parseFloat(element.style.opacity); + if (isNaN(startOpacity)) startOpacity = 1; + + const interval = window.setInterval(() => { + const currentTime = performance.now(); + const elapsed = currentTime - startTime; + + let t = Math.min(elapsed / duration, 1.0); + if (t > 0.999) t = 1; + + let opacity; + if (out) { + opacity = (1.0 - t) * startOpacity; + if (opacity < 0.0001) opacity = 0; + } else { + opacity = (1.0 - startOpacity) * t + startOpacity; + } + + if (opacity > 0) { + element.style.display = displayStyle; + element.style.opacity = opacity; + } else { + element.style.display = 'none'; + } + + if (t >= 1) { + if (onComplete) onComplete(); + window.clearInterval(interval); + } + }, 16); + return interval; +}; + +const cancelFade = (interval) => { + window.clearInterval(interval); +}; + +const STANDARD_FADE_DURATION = 500; + +class LoadingSpinner { + + static elementIDGen = 0; + + constructor(message, container) { + + this.taskIDGen = 0; + this.elementID = LoadingSpinner.elementIDGen++; + + this.tasks = []; + + this.message = message || 'Loading...'; + this.container = container || document.body; + + this.spinnerContainerOuter = document.createElement('div'); + this.spinnerContainerOuter.className = `spinnerOuterContainer${this.elementID}`; + this.spinnerContainerOuter.style.display = 'none'; + + this.spinnerContainerPrimary = document.createElement('div'); + this.spinnerContainerPrimary.className = `spinnerContainerPrimary${this.elementID}`; + this.spinnerPrimary = document.createElement('div'); + this.spinnerPrimary.classList.add(`spinner${this.elementID}`, `spinnerPrimary${this.elementID}`); + this.messageContainerPrimary = document.createElement('div'); + this.messageContainerPrimary.classList.add(`messageContainer${this.elementID}`, `messageContainerPrimary${this.elementID}`); + this.messageContainerPrimary.innerHTML = this.message; + + this.spinnerContainerMin = document.createElement('div'); + this.spinnerContainerMin.className = `spinnerContainerMin${this.elementID}`; + this.spinnerMin = document.createElement('div'); + this.spinnerMin.classList.add(`spinner${this.elementID}`, `spinnerMin${this.elementID}`); + this.messageContainerMin = document.createElement('div'); + this.messageContainerMin.classList.add(`messageContainer${this.elementID}`, `messageContainerMin${this.elementID}`); + this.messageContainerMin.innerHTML = this.message; + + this.spinnerContainerPrimary.appendChild(this.spinnerPrimary); + this.spinnerContainerPrimary.appendChild(this.messageContainerPrimary); + this.spinnerContainerOuter.appendChild(this.spinnerContainerPrimary); + + this.spinnerContainerMin.appendChild(this.spinnerMin); + this.spinnerContainerMin.appendChild(this.messageContainerMin); + this.spinnerContainerOuter.appendChild(this.spinnerContainerMin); + + const style = document.createElement('style'); + style.innerHTML = ` + + .spinnerOuterContainer${this.elementID} { + width: 100%; + height: 100%; + margin: 0; + top: 0; + left: 0; + position: absolute; + pointer-events: none; + } + + .messageContainer${this.elementID} { + height: 20px; + font-family: arial; + font-size: 12pt; + color: #ffffff; + text-align: center; + vertical-align: middle; + } + + .spinner${this.elementID} { + padding: 15px; + background: #07e8d6; + z-index:99999; + + aspect-ratio: 1; + border-radius: 50%; + --_m: + conic-gradient(#0000,#000), + linear-gradient(#000 0 0) content-box; + -webkit-mask: var(--_m); + mask: var(--_m); + -webkit-mask-composite: source-out; + mask-composite: subtract; + box-sizing: border-box; + animation: load 1s linear infinite; + } + + .spinnerContainerPrimary${this.elementID} { + z-index:99999; + background-color: rgba(128, 128, 128, 0.75); + border: #666666 1px solid; + border-radius: 5px; + padding-top: 20px; + padding-bottom: 10px; + margin: 0; + position: absolute; + top: 50%; + left: 50%; + transform: translate(-80px, -80px); + width: 180px; + pointer-events: auto; + } + + .spinnerPrimary${this.elementID} { + width: 120px; + margin-left: 30px; + } + + .messageContainerPrimary${this.elementID} { + padding-top: 15px; + } + + .spinnerContainerMin${this.elementID} { + z-index:99999; + background-color: rgba(128, 128, 128, 0.75); + border: #666666 1px solid; + border-radius: 5px; + padding-top: 20px; + padding-bottom: 15px; + margin: 0; + position: absolute; + bottom: 50px; + left: 50%; + transform: translate(-50%, 0); + display: flex; + flex-direction: left; + pointer-events: auto; + min-width: 250px; + } + + .messageContainerMin${this.elementID} { + margin-right: 15px; + } + + .spinnerMin${this.elementID} { + width: 50px; + height: 50px; + margin-left: 15px; + margin-right: 25px; + } + + .messageContainerMin${this.elementID} { + padding-top: 15px; + } + + @keyframes load { + to{transform: rotate(1turn)} + } + + `; + this.spinnerContainerOuter.appendChild(style); + this.container.appendChild(this.spinnerContainerOuter); + + this.setMinimized(false, true); + + this.fadeTransitions = []; + } + + addTask(message) { + const newTask = { + 'message': message, + 'id': this.taskIDGen++ + }; + this.tasks.push(newTask); + this.update(); + return newTask.id; + } + + removeTask(id) { + let index = 0; + for (let task of this.tasks) { + if (task.id === id) { + this.tasks.splice(index, 1); + break; + } + index++; + } + this.update(); + } + + removeAllTasks() { + this.tasks = []; + this.update(); + } + + setMessageForTask(id, message) { + for (let task of this.tasks) { + if (task.id === id) { + task.message = message; + break; + } + } + this.update(); + } + + update() { + if (this.tasks.length > 0) { + this.show(); + this.setMessage(this.tasks[this.tasks.length - 1].message); + } else { + this.hide(); + } + } + + show() { + this.spinnerContainerOuter.style.display = 'block'; + this.visible = true; + } + + hide() { + this.spinnerContainerOuter.style.display = 'none'; + this.visible = false; + } + + setContainer(container) { + if (this.container && this.spinnerContainerOuter.parentElement === this.container) { + this.container.removeChild(this.spinnerContainerOuter); + } + if (container) { + this.container = container; + this.container.appendChild(this.spinnerContainerOuter); + this.spinnerContainerOuter.style.zIndex = this.container.style.zIndex + 1; + } + } + + setMinimized(minimized, instant) { + const showHideSpinner = (element, show, instant, displayStyle, fadeTransitionsIndex) => { + if (instant) { + element.style.display = show ? displayStyle : 'none'; + } else { + this.fadeTransitions[fadeTransitionsIndex] = fadeElement(element, !show, displayStyle, STANDARD_FADE_DURATION, () => { + this.fadeTransitions[fadeTransitionsIndex] = null; + }); + } + }; + showHideSpinner(this.spinnerContainerPrimary, !minimized, instant, 'block', 0); + showHideSpinner(this.spinnerContainerMin, minimized, instant, 'flex', 1); + this.minimized = minimized; + } + + setMessage(msg) { + this.messageContainerPrimary.innerHTML = msg; + this.messageContainerMin.innerHTML = msg; + } +} + +class LoadingProgressBar { + + constructor(container) { + + this.idGen = 0; + + this.tasks = []; + + this.container = container || document.body; + + this.progressBarContainerOuter = document.createElement('div'); + this.progressBarContainerOuter.className = 'progressBarOuterContainer'; + this.progressBarContainerOuter.style.display = 'none'; + + this.progressBarBox = document.createElement('div'); + this.progressBarBox.className = 'progressBarBox'; + + this.progressBarBackground = document.createElement('div'); + this.progressBarBackground.className = 'progressBarBackground'; + + this.progressBar = document.createElement('div'); + this.progressBar.className = 'progressBar'; + + this.progressBarBackground.appendChild(this.progressBar); + this.progressBarBox.appendChild(this.progressBarBackground); + this.progressBarContainerOuter.appendChild(this.progressBarBox); + + const style = document.createElement('style'); + style.innerHTML = ` + + .progressBarOuterContainer { + width: 100%; + height: 100%; + margin: 0; + top: 0; + left: 0; + position: absolute; + pointer-events: none; + } + + .progressBarBox { + z-index:99999; + padding: 7px 9px 5px 7px; + background-color: rgba(190, 190, 190, 0.75); + border: #555555 1px solid; + border-radius: 15px; + margin: 0; + position: absolute; + bottom: 50px; + left: 50%; + transform: translate(-50%, 0); + width: 180px; + height: 30px; + pointer-events: auto; + } + + .progressBarBackground { + width: 100%; + height: 25px; + border-radius:10px; + background-color: rgba(128, 128, 128, 0.75); + border: #444444 1px solid; + box-shadow: inset 0 0 10px #333333; + } + + .progressBar { + height: 25px; + width: 0px; + border-radius:10px; + background-color: rgba(0, 200, 0, 0.75); + box-shadow: inset 0 0 10px #003300; + } + + `; + this.progressBarContainerOuter.appendChild(style); + this.container.appendChild(this.progressBarContainerOuter); + } + + show() { + this.progressBarContainerOuter.style.display = 'block'; + } + + hide() { + this.progressBarContainerOuter.style.display = 'none'; + } + + setProgress(progress) { + this.progressBar.style.width = progress + '%'; + } + + setContainer(container) { + if (this.container && this.progressBarContainerOuter.parentElement === this.container) { + this.container.removeChild(this.progressBarContainerOuter); + } + if (container) { + this.container = container; + this.container.appendChild(this.progressBarContainerOuter); + this.progressBarContainerOuter.style.zIndex = this.container.style.zIndex + 1; + } + } + +} + +class InfoPanel { + + constructor(container) { + + this.container = container || document.body; + + this.infoCells = {}; + + const layout = [ + ['Camera position', 'cameraPosition'], + ['Camera look-at', 'cameraLookAt'], + ['Camera up', 'cameraUp'], + ['Camera mode', 'orthographicCamera'], + ['Cursor position', 'cursorPosition'], + ['FPS', 'fps'], + ['Rendering:', 'renderSplatCount'], + ['Sort time', 'sortTime'], + ['Render window', 'renderWindow'], + ['Focal adjustment', 'focalAdjustment'], + ['Splat scale', 'splatScale'], + ['Point cloud mode', 'pointCloudMode'] + ]; + + this.infoPanelContainer = document.createElement('div'); + const style = document.createElement('style'); + style.innerHTML = ` + + .infoPanel { + width: 430px; + padding: 10px; + background-color: rgba(50, 50, 50, 0.85); + border: #555555 2px solid; + color: #dddddd; + border-radius: 10px; + z-index: 9999; + font-family: arial; + font-size: 11pt; + text-align: left; + margin: 0; + top: 10px; + left:10px; + position: absolute; + pointer-events: auto; + } + + .info-panel-cell { + margin-bottom: 5px; + padding-bottom: 2px; + } + + .label-cell { + font-weight: bold; + font-size: 12pt; + width: 140px; + } + + `; + this.infoPanelContainer.append(style); + + this.infoPanel = document.createElement('div'); + this.infoPanel.className = 'infoPanel'; + + const infoTable = document.createElement('div'); + infoTable.style.display = 'table'; + + for (let layoutEntry of layout) { + const row = document.createElement('div'); + row.style.display = 'table-row'; + row.className = 'info-panel-row'; + + const labelCell = document.createElement('div'); + labelCell.style.display = 'table-cell'; + labelCell.innerHTML = `${layoutEntry[0]}: `; + labelCell.classList.add('info-panel-cell', 'label-cell'); + + const spacerCell = document.createElement('div'); + spacerCell.style.display = 'table-cell'; + spacerCell.style.width = '10px'; + spacerCell.innerHTML = ' '; + spacerCell.className = 'info-panel-cell'; + + const infoCell = document.createElement('div'); + infoCell.style.display = 'table-cell'; + infoCell.innerHTML = ''; + infoCell.className = 'info-panel-cell'; + + this.infoCells[layoutEntry[1]] = infoCell; + + row.appendChild(labelCell); + row.appendChild(spacerCell); + row.appendChild(infoCell); + + infoTable.appendChild(row); + } + + this.infoPanel.appendChild(infoTable); + this.infoPanelContainer.append(this.infoPanel); + this.infoPanelContainer.style.display = 'none'; + this.container.appendChild(this.infoPanelContainer); + + this.visible = false; + } + + update = function(renderDimensions, cameraPosition, cameraLookAtPosition, cameraUp, orthographicCamera, + meshCursorPosition, currentFPS, splatCount, splatRenderCount, + splatRenderCountPct, lastSortTime, focalAdjustment, splatScale, pointCloudMode) { + + const cameraPosString = `${cameraPosition.x.toFixed(5)}, ${cameraPosition.y.toFixed(5)}, ${cameraPosition.z.toFixed(5)}`; + if (this.infoCells.cameraPosition.innerHTML !== cameraPosString) { + this.infoCells.cameraPosition.innerHTML = cameraPosString; + } + + if (cameraLookAtPosition) { + const cla = cameraLookAtPosition; + const cameraLookAtString = `${cla.x.toFixed(5)}, ${cla.y.toFixed(5)}, ${cla.z.toFixed(5)}`; + if (this.infoCells.cameraLookAt.innerHTML !== cameraLookAtString) { + this.infoCells.cameraLookAt.innerHTML = cameraLookAtString; + } + } + + const cameraUpString = `${cameraUp.x.toFixed(5)}, ${cameraUp.y.toFixed(5)}, ${cameraUp.z.toFixed(5)}`; + if (this.infoCells.cameraUp.innerHTML !== cameraUpString) { + this.infoCells.cameraUp.innerHTML = cameraUpString; + } + + this.infoCells.orthographicCamera.innerHTML = orthographicCamera ? 'Orthographic' : 'Perspective'; + + if (meshCursorPosition) { + const cursPos = meshCursorPosition; + const cursorPosString = `${cursPos.x.toFixed(5)}, ${cursPos.y.toFixed(5)}, ${cursPos.z.toFixed(5)}`; + this.infoCells.cursorPosition.innerHTML = cursorPosString; + } else { + this.infoCells.cursorPosition.innerHTML = 'N/A'; + } + + this.infoCells.fps.innerHTML = currentFPS; + this.infoCells.renderWindow.innerHTML = `${renderDimensions.x} x ${renderDimensions.y}`; + + this.infoCells.renderSplatCount.innerHTML = + `${splatRenderCount} splats out of ${splatCount} (${splatRenderCountPct.toFixed(2)}%)`; + + this.infoCells.sortTime.innerHTML = `${lastSortTime.toFixed(3)} ms`; + this.infoCells.focalAdjustment.innerHTML = `${focalAdjustment.toFixed(3)}`; + this.infoCells.splatScale.innerHTML = `${splatScale.toFixed(3)}`; + this.infoCells.pointCloudMode.innerHTML = `${pointCloudMode}`; + }; + + setContainer(container) { + if (this.container && this.infoPanelContainer.parentElement === this.container) { + this.container.removeChild(this.infoPanelContainer); + } + if (container) { + this.container = container; + this.container.appendChild(this.infoPanelContainer); + this.infoPanelContainer.style.zIndex = this.container.style.zIndex + 1; + } + } + + show() { + this.infoPanelContainer.style.display = 'block'; + this.visible = true; + } + + hide() { + this.infoPanelContainer.style.display = 'none'; + this.visible = false; + } + +} + +const _axis = new THREE.Vector3(); + +class ArrowHelper extends THREE.Object3D { + + constructor(dir = new THREE.Vector3(0, 0, 1), origin = new THREE.Vector3(0, 0, 0), length = 1, + radius = 0.1, color = 0xffff00, headLength = length * 0.2, headRadius = headLength * 0.2) { + super(); + + this.type = 'ArrowHelper'; + + const lineGeometry = new THREE.CylinderGeometry(radius, radius, length, 32); + lineGeometry.translate(0, length / 2.0, 0); + const coneGeometry = new THREE.CylinderGeometry( 0, headRadius, headLength, 32); + coneGeometry.translate(0, length, 0); + + this.position.copy( origin ); + + this.line = new THREE.Mesh(lineGeometry, new THREE.MeshBasicMaterial({color: color, toneMapped: false})); + this.line.matrixAutoUpdate = false; + this.add(this.line); + + this.cone = new THREE.Mesh(coneGeometry, new THREE.MeshBasicMaterial({color: color, toneMapped: false})); + this.cone.matrixAutoUpdate = false; + this.add(this.cone); + + this.setDirection(dir); + } + + setDirection( dir ) { + if (dir.y > 0.99999) { + this.quaternion.set(0, 0, 0, 1); + } else if (dir.y < - 0.99999) { + this.quaternion.set(1, 0, 0, 0); + } else { + _axis.set(dir.z, 0, -dir.x).normalize(); + const radians = Math.acos(dir.y); + this.quaternion.setFromAxisAngle(_axis, radians); + } + } + + setColor( color ) { + this.line.material.color.set(color); + this.cone.material.color.set(color); + } + + copy(source) { + super.copy(source, false); + this.line.copy(source.line); + this.cone.copy(source.cone); + return this; + } + + dispose() { + this.line.geometry.dispose(); + this.line.material.dispose(); + this.cone.geometry.dispose(); + this.cone.material.dispose(); + } + +} + +class SceneHelper { + + constructor(threeScene) { + this.threeScene = threeScene; + this.splatRenderTarget = null; + this.renderTargetCopyQuad = null; + this.renderTargetCopyCamera = null; + this.meshCursor = null; + this.focusMarker = null; + this.controlPlane = null; + this.debugRoot = null; + this.secondaryDebugRoot = null; + } + + updateSplatRenderTargetForRenderDimensions(width, height) { + this.destroySplatRendertarget(); + this.splatRenderTarget = new THREE.WebGLRenderTarget(width, height, { + format: THREE.RGBAFormat, + stencilBuffer: false, + depthBuffer: true, + + }); + this.splatRenderTarget.depthTexture = new THREE.DepthTexture(width, height); + this.splatRenderTarget.depthTexture.format = THREE.DepthFormat; + this.splatRenderTarget.depthTexture.type = THREE.UnsignedIntType; + } + + destroySplatRendertarget() { + if (this.splatRenderTarget) { + this.splatRenderTarget = null; + } + } + + setupRenderTargetCopyObjects() { + const uniforms = { + 'sourceColorTexture': { + 'type': 't', + 'value': null + }, + 'sourceDepthTexture': { + 'type': 't', + 'value': null + }, + }; + const renderTargetCopyMaterial = new THREE.ShaderMaterial({ + vertexShader: ` + varying vec2 vUv; + void main() { + vUv = uv; + gl_Position = vec4( position.xy, 0.0, 1.0 ); + } + `, + fragmentShader: ` + #include + #include + varying vec2 vUv; + uniform sampler2D sourceColorTexture; + uniform sampler2D sourceDepthTexture; + void main() { + vec4 color = texture2D(sourceColorTexture, vUv); + float fragDepth = texture2D(sourceDepthTexture, vUv).x; + gl_FragDepth = fragDepth; + gl_FragColor = vec4(color.rgb, color.a * 2.0); + } + `, + uniforms: uniforms, + depthWrite: false, + depthTest: false, + transparent: true, + blending: THREE.CustomBlending, + blendSrc: THREE.SrcAlphaFactor, + blendSrcAlpha: THREE.SrcAlphaFactor, + blendDst: THREE.OneMinusSrcAlphaFactor, + blendDstAlpha: THREE.OneMinusSrcAlphaFactor + }); + renderTargetCopyMaterial.extensions.fragDepth = true; + this.renderTargetCopyQuad = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), renderTargetCopyMaterial); + this.renderTargetCopyCamera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1); + } + + destroyRenderTargetCopyObjects() { + if (this.renderTargetCopyQuad) { + disposeAllMeshes(this.renderTargetCopyQuad); + this.renderTargetCopyQuad = null; + } + } + + setupMeshCursor() { + if (!this.meshCursor) { + const coneGeometry = new THREE.ConeGeometry(0.5, 1.5, 32); + const coneMaterial = new THREE.MeshBasicMaterial({color: 0xFFFFFF}); + + const downArrow = new THREE.Mesh(coneGeometry, coneMaterial); + downArrow.rotation.set(0, 0, Math.PI); + downArrow.position.set(0, 1, 0); + const upArrow = new THREE.Mesh(coneGeometry, coneMaterial); + upArrow.position.set(0, -1, 0); + const leftArrow = new THREE.Mesh(coneGeometry, coneMaterial); + leftArrow.rotation.set(0, 0, Math.PI / 2.0); + leftArrow.position.set(1, 0, 0); + const rightArrow = new THREE.Mesh(coneGeometry, coneMaterial); + rightArrow.rotation.set(0, 0, -Math.PI / 2.0); + rightArrow.position.set(-1, 0, 0); + + this.meshCursor = new THREE.Object3D(); + this.meshCursor.add(downArrow); + this.meshCursor.add(upArrow); + this.meshCursor.add(leftArrow); + this.meshCursor.add(rightArrow); + this.meshCursor.scale.set(0.1, 0.1, 0.1); + this.threeScene.add(this.meshCursor); + this.meshCursor.visible = false; + } + } + + destroyMeshCursor() { + if (this.meshCursor) { + disposeAllMeshes(this.meshCursor); + this.threeScene.remove(this.meshCursor); + this.meshCursor = null; + } + } + + setMeshCursorVisibility(visible) { + this.meshCursor.visible = visible; + } + + getMeschCursorVisibility() { + return this.meshCursor.visible; + } + + setMeshCursorPosition(position) { + this.meshCursor.position.copy(position); + } + + positionAndOrientMeshCursor(position, camera) { + this.meshCursor.position.copy(position); + this.meshCursor.up.copy(camera.up); + this.meshCursor.lookAt(camera.position); + } + + setupFocusMarker() { + if (!this.focusMarker) { + const sphereGeometry = new THREE.SphereGeometry(.5, 32, 32); + const focusMarkerMaterial = SceneHelper.buildFocusMarkerMaterial(); + focusMarkerMaterial.depthTest = false; + focusMarkerMaterial.depthWrite = false; + focusMarkerMaterial.transparent = true; + this.focusMarker = new THREE.Mesh(sphereGeometry, focusMarkerMaterial); + } + } + + destroyFocusMarker() { + if (this.focusMarker) { + disposeAllMeshes(this.focusMarker); + this.focusMarker = null; + } + } + + updateFocusMarker = function() { + + const tempPosition = new THREE.Vector3(); + const tempMatrix = new THREE.Matrix4(); + const toCamera = new THREE.Vector3(); + + return function(position, camera, viewport) { + tempMatrix.copy(camera.matrixWorld).invert(); + tempPosition.copy(position).applyMatrix4(tempMatrix); + tempPosition.normalize().multiplyScalar(10); + tempPosition.applyMatrix4(camera.matrixWorld); + toCamera.copy(camera.position).sub(position); + const toCameraDistance = toCamera.length(); + this.focusMarker.position.copy(position); + this.focusMarker.scale.set(toCameraDistance, toCameraDistance, toCameraDistance); + this.focusMarker.material.uniforms.realFocusPosition.value.copy(position); + this.focusMarker.material.uniforms.viewport.value.copy(viewport); + this.focusMarker.material.uniformsNeedUpdate = true; + }; + + }(); + + setFocusMarkerVisibility(visible) { + this.focusMarker.visible = visible; + } + + setFocusMarkerOpacity(opacity) { + this.focusMarker.material.uniforms.opacity.value = opacity; + this.focusMarker.material.uniformsNeedUpdate = true; + } + + getFocusMarkerOpacity() { + return this.focusMarker.material.uniforms.opacity.value; + } + + setupControlPlane() { + if (!this.controlPlane) { + const planeGeometry = new THREE.PlaneGeometry(1, 1); + planeGeometry.rotateX(-Math.PI / 2); + const planeMaterial = new THREE.MeshBasicMaterial({color: 0xffffff}); + planeMaterial.transparent = true; + planeMaterial.opacity = 0.6; + planeMaterial.depthTest = false; + planeMaterial.depthWrite = false; + planeMaterial.side = THREE.DoubleSide; + const planeMesh = new THREE.Mesh(planeGeometry, planeMaterial); + + const arrowDir = new THREE.Vector3(0, 1, 0); + arrowDir.normalize(); + const arrowOrigin = new THREE.Vector3(0, 0, 0); + const arrowLength = 0.5; + const arrowRadius = 0.01; + const arrowColor = 0x00dd00; + const arrowHelper = new ArrowHelper(arrowDir, arrowOrigin, arrowLength, arrowRadius, arrowColor, 0.1, 0.03); + + this.controlPlane = new THREE.Object3D(); + this.controlPlane.add(planeMesh); + this.controlPlane.add(arrowHelper); + } + } + + destroyControlPlane() { + if (this.controlPlane) { + disposeAllMeshes(this.controlPlane); + this.controlPlane = null; + } + } + + setControlPlaneVisibility(visible) { + this.controlPlane.visible = visible; + } + + positionAndOrientControlPlane = function() { + + const tempQuaternion = new THREE.Quaternion(); + const defaultUp = new THREE.Vector3(0, 1, 0); + + return function(position, up) { + tempQuaternion.setFromUnitVectors(defaultUp, up); + this.controlPlane.position.copy(position); + this.controlPlane.quaternion.copy(tempQuaternion); + }; + + }(); + + addDebugMeshes() { + this.debugRoot = this.createDebugMeshes(); + this.secondaryDebugRoot = this.createSecondaryDebugMeshes(); + this.threeScene.add(this.debugRoot); + this.threeScene.add(this.secondaryDebugRoot); + } + + destroyDebugMeshes() { + for (let debugRoot of [this.debugRoot, this.secondaryDebugRoot]) { + if (debugRoot) { + disposeAllMeshes(debugRoot); + this.threeScene.remove(debugRoot); + } + } + this.debugRoot = null; + this.secondaryDebugRoot = null; + } + + createDebugMeshes(renderOrder) { + const sphereGeometry = new THREE.SphereGeometry(1, 32, 32); + const debugMeshRoot = new THREE.Object3D(); + + const createMesh = (color, position) => { + let sphereMesh = new THREE.Mesh(sphereGeometry, SceneHelper.buildDebugMaterial(color)); + sphereMesh.renderOrder = renderOrder; + debugMeshRoot.add(sphereMesh); + sphereMesh.position.fromArray(position); + }; + + createMesh(0xff0000, [-50, 0, 0]); + createMesh(0xff0000, [50, 0, 0]); + createMesh(0x00ff00, [0, 0, -50]); + createMesh(0x00ff00, [0, 0, 50]); + createMesh(0xffaa00, [5, 0, 5]); + + return debugMeshRoot; + } + + createSecondaryDebugMeshes(renderOrder) { + const boxGeometry = new THREE.BoxGeometry(3, 3, 3); + const debugMeshRoot = new THREE.Object3D(); + + let boxColor = 0xBBBBBB; + const createMesh = (position) => { + let boxMesh = new THREE.Mesh(boxGeometry, SceneHelper.buildDebugMaterial(boxColor)); + boxMesh.renderOrder = renderOrder; + debugMeshRoot.add(boxMesh); + boxMesh.position.fromArray(position); + }; + + let separation = 10; + createMesh([-separation, 0, -separation]); + createMesh([-separation, 0, separation]); + createMesh([separation, 0, -separation]); + createMesh([separation, 0, separation]); + + return debugMeshRoot; + } + + static buildDebugMaterial(color) { + const vertexShaderSource = ` + #include + varying float ndcDepth; + + void main() { + gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position.xyz, 1.0); + ndcDepth = gl_Position.z / gl_Position.w; + gl_Position.x = gl_Position.x / gl_Position.w; + gl_Position.y = gl_Position.y / gl_Position.w; + gl_Position.z = 0.0; + gl_Position.w = 1.0; + + } + `; + + const fragmentShaderSource = ` + #include + uniform vec3 color; + varying float ndcDepth; + void main() { + gl_FragDepth = (ndcDepth + 1.0) / 2.0; + gl_FragColor = vec4(color.rgb, 0.0); + } + `; + + const uniforms = { + 'color': { + 'type': 'v3', + 'value': new THREE.Color(color) + }, + }; + + const material = new THREE.ShaderMaterial({ + uniforms: uniforms, + vertexShader: vertexShaderSource, + fragmentShader: fragmentShaderSource, + transparent: false, + depthTest: true, + depthWrite: true, + side: THREE.FrontSide + }); + material.extensions.fragDepth = true; + + return material; + } + + static buildFocusMarkerMaterial(color) { + const vertexShaderSource = ` + #include + + uniform vec2 viewport; + uniform vec3 realFocusPosition; + + varying vec4 ndcPosition; + varying vec4 ndcCenter; + varying vec4 ndcFocusPosition; + + void main() { + float radius = 0.01; + + vec4 viewPosition = modelViewMatrix * vec4(position.xyz, 1.0); + vec4 viewCenter = modelViewMatrix * vec4(0.0, 0.0, 0.0, 1.0); + + vec4 viewFocusPosition = modelViewMatrix * vec4(realFocusPosition, 1.0); + + ndcPosition = projectionMatrix * viewPosition; + ndcPosition = ndcPosition * vec4(1.0 / ndcPosition.w); + ndcCenter = projectionMatrix * viewCenter; + ndcCenter = ndcCenter * vec4(1.0 / ndcCenter.w); + + ndcFocusPosition = projectionMatrix * viewFocusPosition; + ndcFocusPosition = ndcFocusPosition * vec4(1.0 / ndcFocusPosition.w); + + gl_Position = projectionMatrix * viewPosition; + + } + `; + + const fragmentShaderSource = ` + #include + uniform vec3 color; + uniform vec2 viewport; + uniform float opacity; + + varying vec4 ndcPosition; + varying vec4 ndcCenter; + varying vec4 ndcFocusPosition; + + void main() { + vec2 screenPosition = vec2(ndcPosition) * viewport; + vec2 screenCenter = vec2(ndcCenter) * viewport; + + vec2 screenVec = screenPosition - screenCenter; + + float projectedRadius = length(screenVec); + + float lineWidth = 0.0005 * viewport.y; + float aaRange = 0.0025 * viewport.y; + float radius = 0.06 * viewport.y; + float radDiff = abs(projectedRadius - radius) - lineWidth; + float alpha = 1.0 - clamp(radDiff / 5.0, 0.0, 1.0); + + gl_FragColor = vec4(color.rgb, alpha * opacity); + } + `; + + const uniforms = { + 'color': { + 'type': 'v3', + 'value': new THREE.Color(color) + }, + 'realFocusPosition': { + 'type': 'v3', + 'value': new THREE.Vector3() + }, + 'viewport': { + 'type': 'v2', + 'value': new THREE.Vector2() + }, + 'opacity': { + 'value': 0.0 + } + }; + + const material = new THREE.ShaderMaterial({ + uniforms: uniforms, + vertexShader: vertexShaderSource, + fragmentShader: fragmentShaderSource, + transparent: true, + depthTest: false, + depthWrite: false, + side: THREE.FrontSide + }); + + return material; + } + + dispose() { + this.destroyMeshCursor(); + this.destroyFocusMarker(); + this.destroyDebugMeshes(); + this.destroyControlPlane(); + this.destroyRenderTargetCopyObjects(); + this.destroySplatRendertarget(); + } +} + +const VectorRight = new THREE.Vector3(1, 0, 0); +const VectorUp = new THREE.Vector3(0, 1, 0); +const VectorBackward = new THREE.Vector3(0, 0, 1); + +class Ray { + + constructor(origin = new THREE.Vector3(), direction = new THREE.Vector3()) { + this.origin = new THREE.Vector3(); + this.direction = new THREE.Vector3(); + this.setParameters(origin, direction); + } + + setParameters(origin, direction) { + this.origin.copy(origin); + this.direction.copy(direction).normalize(); + } + + boxContainsPoint(box, point, epsilon) { + return point.x < box.min.x - epsilon || point.x > box.max.x + epsilon || + point.y < box.min.y - epsilon || point.y > box.max.y + epsilon || + point.z < box.min.z - epsilon || point.z > box.max.z + epsilon ? false : true; + } + + intersectBox = function() { + + const planeIntersectionPoint = new THREE.Vector3(); + const planeIntersectionPointArray = []; + const originArray = []; + const directionArray = []; + + return function(box, outHit) { + + originArray[0] = this.origin.x; + originArray[1] = this.origin.y; + originArray[2] = this.origin.z; + directionArray[0] = this.direction.x; + directionArray[1] = this.direction.y; + directionArray[2] = this.direction.z; + + if (this.boxContainsPoint(box, this.origin, 0.0001)) { + if (outHit) { + outHit.origin.copy(this.origin); + outHit.normal.set(0, 0, 0); + outHit.distance = -1; + } + return true; + } + + for (let i = 0; i < 3; i++) { + if (directionArray[i] == 0.0) continue; + + const hitNormal = i == 0 ? VectorRight : i == 1 ? VectorUp : VectorBackward; + const extremeVec = directionArray[i] < 0 ? box.max : box.min; + let multiplier = -Math.sign(directionArray[i]); + planeIntersectionPointArray[0] = i == 0 ? extremeVec.x : i == 1 ? extremeVec.y : extremeVec.z; + let toSide = planeIntersectionPointArray[0] - originArray[i]; + + if (toSide * multiplier < 0) { + const idx1 = (i + 1) % 3; + const idx2 = (i + 2) % 3; + planeIntersectionPointArray[2] = directionArray[idx1] / directionArray[i] * toSide + originArray[idx1]; + planeIntersectionPointArray[1] = directionArray[idx2] / directionArray[i] * toSide + originArray[idx2]; + planeIntersectionPoint.set(planeIntersectionPointArray[i], + planeIntersectionPointArray[idx2], + planeIntersectionPointArray[idx1]); + if (this.boxContainsPoint(box, planeIntersectionPoint, 0.0001)) { + if (outHit) { + outHit.origin.copy(planeIntersectionPoint); + outHit.normal.copy(hitNormal).multiplyScalar(multiplier); + outHit.distance = planeIntersectionPoint.sub(this.origin).length(); + } + return true; + } + } + } + + return false; + }; + + }(); + + intersectSphere = function() { + + const toSphereCenterVec = new THREE.Vector3(); + + return function(center, radius, outHit) { + toSphereCenterVec.copy(center).sub(this.origin); + const toClosestApproach = toSphereCenterVec.dot(this.direction); + const toClosestApproachSq = toClosestApproach * toClosestApproach; + const toSphereCenterSq = toSphereCenterVec.dot(toSphereCenterVec); + const diffSq = toSphereCenterSq - toClosestApproachSq; + const radiusSq = radius * radius; + + if (diffSq > radiusSq) return false; + + const thc = Math.sqrt(radiusSq - diffSq); + const t0 = toClosestApproach - thc; + const t1 = toClosestApproach + thc; + + if (t1 < 0) return false; + let t = t0 < 0 ? t1 : t0; + + if (outHit) { + outHit.origin.copy(this.origin).addScaledVector(this.direction, t); + outHit.normal.copy(outHit.origin).sub(center).normalize(); + outHit.distance = t; + } + return true; + }; + + }(); +} + +class Hit { + + constructor() { + this.origin = new THREE.Vector3(); + this.normal = new THREE.Vector3(); + this.distance = 0; + this.splatIndex = 0; + } + + set(origin, normal, distance, splatIndex) { + this.origin.copy(origin); + this.normal.copy(normal); + this.distance = distance; + this.splatIndex = splatIndex; + } + + clone() { + const hitClone = new Hit(); + hitClone.origin.copy(this.origin); + hitClone.normal.copy(this.normal); + hitClone.distance = this.distance; + hitClone.splatIndex = this.splatIndex; + return hitClone; + } + +} + +const SplatRenderMode = { + ThreeD: 0, + TwoD: 1 +}; + +class Raycaster { + + constructor(origin, direction, raycastAgainstTrueSplatEllipsoid = false) { + this.ray = new Ray(origin, direction); + this.raycastAgainstTrueSplatEllipsoid = raycastAgainstTrueSplatEllipsoid; + } + + setFromCameraAndScreenPosition = function() { + + const ndcCoords = new THREE.Vector2(); + + return function(camera, screenPosition, screenDimensions) { + ndcCoords.x = screenPosition.x / screenDimensions.x * 2.0 - 1.0; + ndcCoords.y = (screenDimensions.y - screenPosition.y) / screenDimensions.y * 2.0 - 1.0; + if (camera.isPerspectiveCamera) { + this.ray.origin.setFromMatrixPosition(camera.matrixWorld); + this.ray.direction.set(ndcCoords.x, ndcCoords.y, 0.5 ).unproject(camera).sub(this.ray.origin).normalize(); + this.camera = camera; + } else if (camera.isOrthographicCamera) { + this.ray.origin.set(ndcCoords.x, ndcCoords.y, + (camera.near + camera.far) / (camera.near - camera.far)).unproject(camera); + this.ray.direction.set(0, 0, -1).transformDirection(camera.matrixWorld); + this.camera = camera; + } else { + throw new Error('Raycaster::setFromCameraAndScreenPosition() -> Unsupported camera type'); + } + }; + + }(); + + intersectSplatMesh = function() { + + const toLocal = new THREE.Matrix4(); + const fromLocal = new THREE.Matrix4(); + const sceneTransform = new THREE.Matrix4(); + const localRay = new Ray(); + const tempPoint = new THREE.Vector3(); + + return function(splatMesh, outHits = []) { + const splatTree = splatMesh.getSplatTree(); + + if (!splatTree) return; + + for (let s = 0; s < splatTree.subTrees.length; s++) { + const subTree = splatTree.subTrees[s]; + + fromLocal.copy(splatMesh.matrixWorld); + if (splatMesh.dynamicMode) { + splatMesh.getSceneTransform(s, sceneTransform); + fromLocal.multiply(sceneTransform); + } + toLocal.copy(fromLocal).invert(); + + localRay.origin.copy(this.ray.origin).applyMatrix4(toLocal); + localRay.direction.copy(this.ray.origin).add(this.ray.direction); + localRay.direction.applyMatrix4(toLocal).sub(localRay.origin).normalize(); + + const outHitsForSubTree = []; + if (subTree.rootNode) { + this.castRayAtSplatTreeNode(localRay, splatTree, subTree.rootNode, outHitsForSubTree); + } + + outHitsForSubTree.forEach((hit) => { + hit.origin.applyMatrix4(fromLocal); + hit.normal.applyMatrix4(fromLocal).normalize(); + hit.distance = tempPoint.copy(hit.origin).sub(this.ray.origin).length(); + }); + + outHits.push(...outHitsForSubTree); + } + + outHits.sort((a, b) => { + if (a.distance > b.distance) return 1; + else return -1; + }); + + return outHits; + }; + + }(); + + castRayAtSplatTreeNode = function() { + + const tempColor = new THREE.Vector4(); + const tempCenter = new THREE.Vector3(); + const tempScale = new THREE.Vector3(); + const tempRotation = new THREE.Quaternion(); + const tempHit = new Hit(); + const scaleEpsilon = 0.0000001; + + const origin = new THREE.Vector3(0, 0, 0); + const uniformScaleMatrix = new THREE.Matrix4(); + const scaleMatrix = new THREE.Matrix4(); + const rotationMatrix = new THREE.Matrix4(); + const toSphereSpace = new THREE.Matrix4(); + const fromSphereSpace = new THREE.Matrix4(); + const tempRay = new Ray(); + + return function(ray, splatTree, node, outHits = []) { + if (!ray.intersectBox(node.boundingBox)) { + return; + } + if (node.data && node.data.indexes && node.data.indexes.length > 0) { + for (let i = 0; i < node.data.indexes.length; i++) { + + const splatGlobalIndex = node.data.indexes[i]; + const splatSceneIndex = splatTree.splatMesh.getSceneIndexForSplat(splatGlobalIndex); + const splatScene = splatTree.splatMesh.getScene(splatSceneIndex); + if (!splatScene.visible) continue; + + splatTree.splatMesh.getSplatColor(splatGlobalIndex, tempColor); + splatTree.splatMesh.getSplatCenter(splatGlobalIndex, tempCenter); + splatTree.splatMesh.getSplatScaleAndRotation(splatGlobalIndex, tempScale, tempRotation); + + if (tempScale.x <= scaleEpsilon || tempScale.y <= scaleEpsilon || + splatTree.splatMesh.splatRenderMode === SplatRenderMode.ThreeD && tempScale.z <= scaleEpsilon) { + continue; + } + + if (!this.raycastAgainstTrueSplatEllipsoid) { + let radius = (tempScale.x + tempScale.y); + let componentCount = 2; + if (splatTree.splatMesh.splatRenderMode === SplatRenderMode.ThreeD) { + radius += tempScale.z; + componentCount = 3; + } + radius = radius / componentCount; + if (ray.intersectSphere(tempCenter, radius, tempHit)) { + const hitClone = tempHit.clone(); + hitClone.splatIndex = splatGlobalIndex; + outHits.push(hitClone); + } + } else { + scaleMatrix.makeScale(tempScale.x, tempScale.y, tempScale.z); + rotationMatrix.makeRotationFromQuaternion(tempRotation); + const uniformScale = Math.log10(tempColor.w) * 2.0; + uniformScaleMatrix.makeScale(uniformScale, uniformScale, uniformScale); + fromSphereSpace.copy(uniformScaleMatrix).multiply(rotationMatrix).multiply(scaleMatrix); + toSphereSpace.copy(fromSphereSpace).invert(); + tempRay.origin.copy(ray.origin).sub(tempCenter).applyMatrix4(toSphereSpace); + tempRay.direction.copy(ray.origin).add(ray.direction).sub(tempCenter); + tempRay.direction.applyMatrix4(toSphereSpace).sub(tempRay.origin).normalize(); + if (tempRay.intersectSphere(origin, 1.0, tempHit)) { + const hitClone = tempHit.clone(); + hitClone.splatIndex = splatGlobalIndex; + hitClone.origin.applyMatrix4(fromSphereSpace).add(tempCenter); + outHits.push(hitClone); + } + } + } + } + if (node.children && node.children.length > 0) { + for (let child of node.children) { + this.castRayAtSplatTreeNode(ray, splatTree, child, outHits); + } + } + return outHits; + }; + + }(); +} + +class SplatMaterial { + + static buildVertexShaderBase(dynamicMode = false, enableOptionalEffects = false, maxSphericalHarmonicsDegree = 0, customVars = '') { + let vertexShaderSource = ` + precision highp float; + #include + + attribute uint splatIndex; + uniform highp usampler2D centersColorsTexture; + uniform highp sampler2D sphericalHarmonicsTexture; + uniform highp sampler2D sphericalHarmonicsTextureR; + uniform highp sampler2D sphericalHarmonicsTextureG; + uniform highp sampler2D sphericalHarmonicsTextureB; + + uniform highp usampler2D sceneIndexesTexture; + uniform vec2 sceneIndexesTextureSize; + uniform int sceneCount; + `; + + if (enableOptionalEffects) { + vertexShaderSource += ` + uniform float sceneOpacity[${Constants.MaxScenes}]; + uniform int sceneVisibility[${Constants.MaxScenes}]; + `; + } + + if (dynamicMode) { + vertexShaderSource += ` + uniform highp mat4 transforms[${Constants.MaxScenes}]; + `; + } + + vertexShaderSource += ` + ${customVars} + uniform vec2 focal; + uniform float orthoZoom; + uniform int orthographicMode; + uniform int pointCloudModeEnabled; + uniform float inverseFocalAdjustment; + uniform vec2 viewport; + uniform vec2 basisViewport; + uniform vec2 centersColorsTextureSize; + uniform int sphericalHarmonicsDegree; + uniform vec2 sphericalHarmonicsTextureSize; + uniform int sphericalHarmonics8BitMode; + uniform int sphericalHarmonicsMultiTextureMode; + uniform float visibleRegionRadius; + uniform float visibleRegionFadeStartRadius; + uniform float firstRenderTime; + uniform float currentTime; + uniform int fadeInComplete; + uniform vec3 sceneCenter; + uniform float splatScale; + uniform float sphericalHarmonics8BitCompressionRangeMin[${Constants.MaxScenes}]; + uniform float sphericalHarmonics8BitCompressionRangeMax[${Constants.MaxScenes}]; + + varying vec4 vColor; + varying vec2 vUv; + varying vec2 vPosition; + + mat3 quaternionToRotationMatrix(float x, float y, float z, float w) { + float s = 1.0 / sqrt(w * w + x * x + y * y + z * z); + + return mat3( + 1. - 2. * (y * y + z * z), + 2. * (x * y + w * z), + 2. * (x * z - w * y), + 2. * (x * y - w * z), + 1. - 2. * (x * x + z * z), + 2. * (y * z + w * x), + 2. * (x * z + w * y), + 2. * (y * z - w * x), + 1. - 2. * (x * x + y * y) + ); + } + + const float sqrt8 = sqrt(8.0); + const float minAlpha = 1.0 / 255.0; + + const vec4 encodeNorm4 = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0); + const uvec4 mask4 = uvec4(uint(0x000000FF), uint(0x0000FF00), uint(0x00FF0000), uint(0xFF000000)); + const uvec4 shift4 = uvec4(0, 8, 16, 24); + vec4 uintToRGBAVec (uint u) { + uvec4 urgba = mask4 & u; + urgba = urgba >> shift4; + vec4 rgba = vec4(urgba) * encodeNorm4; + return rgba; + } + + vec2 getDataUV(in int stride, in int offset, in vec2 dimensions) { + vec2 samplerUV = vec2(0.0, 0.0); + float d = float(splatIndex * uint(stride) + uint(offset)) / dimensions.x; + samplerUV.y = float(floor(d)) / dimensions.y; + samplerUV.x = fract(d); + return samplerUV; + } + + vec2 getDataUVF(in uint sIndex, in float stride, in uint offset, in vec2 dimensions) { + vec2 samplerUV = vec2(0.0, 0.0); + float d = float(uint(float(sIndex) * stride) + offset) / dimensions.x; + samplerUV.y = float(floor(d)) / dimensions.y; + samplerUV.x = fract(d); + return samplerUV; + } + + const float SH_C1 = 0.4886025119029199f; + const float[5] SH_C2 = float[](1.0925484, -1.0925484, 0.3153916, -1.0925484, 0.5462742); + + void main () { + + uint oddOffset = splatIndex & uint(0x00000001); + uint doubleOddOffset = oddOffset * uint(2); + bool isEven = oddOffset == uint(0); + uint nearestEvenIndex = splatIndex - oddOffset; + float fOddOffset = float(oddOffset); + + uvec4 sampledCenterColor = texture(centersColorsTexture, getDataUV(1, 0, centersColorsTextureSize)); + vec3 splatCenter = uintBitsToFloat(uvec3(sampledCenterColor.gba)); + + uint sceneIndex = uint(0); + if (sceneCount > 1) { + sceneIndex = texture(sceneIndexesTexture, getDataUV(1, 0, sceneIndexesTextureSize)).r; + } + `; + + if (enableOptionalEffects) { + vertexShaderSource += ` + float splatOpacityFromScene = sceneOpacity[sceneIndex]; + int sceneVisible = sceneVisibility[sceneIndex]; + if (splatOpacityFromScene <= 0.01 || sceneVisible == 0) { + gl_Position = vec4(0.0, 0.0, 2.0, 1.0); + return; + } + `; + } + + if (dynamicMode) { + vertexShaderSource += ` + mat4 transform = transforms[sceneIndex]; + mat4 transformModelViewMatrix = viewMatrix * transform; + `; + } else { + vertexShaderSource += `mat4 transformModelViewMatrix = modelViewMatrix;`; + } + + vertexShaderSource += ` + float sh8BitCompressionRangeMinForScene = sphericalHarmonics8BitCompressionRangeMin[sceneIndex]; + float sh8BitCompressionRangeMaxForScene = sphericalHarmonics8BitCompressionRangeMax[sceneIndex]; + float sh8BitCompressionRangeForScene = sh8BitCompressionRangeMaxForScene - sh8BitCompressionRangeMinForScene; + float sh8BitCompressionHalfRangeForScene = sh8BitCompressionRangeForScene / 2.0; + vec3 vec8BitSHShift = vec3(sh8BitCompressionRangeMinForScene); + + vec4 viewCenter = transformModelViewMatrix * vec4(splatCenter, 1.0); + + vec4 clipCenter = projectionMatrix * viewCenter; + + float clip = 1.2 * clipCenter.w; + if (clipCenter.z < -clip || clipCenter.x < -clip || clipCenter.x > clip || clipCenter.y < -clip || clipCenter.y > clip) { + gl_Position = vec4(0.0, 0.0, 2.0, 1.0); + return; + } + + vec3 ndcCenter = clipCenter.xyz / clipCenter.w; + + vPosition = position.xy; + vColor = uintToRGBAVec(sampledCenterColor.r); + `; + + // Proceed to sampling and rendering 1st degree spherical harmonics + if (maxSphericalHarmonicsDegree >= 1) { + + vertexShaderSource += ` + if (sphericalHarmonicsDegree >= 1) { + `; + + if (dynamicMode) { + vertexShaderSource += ` + vec3 worldViewDir = normalize(splatCenter - vec3(inverse(transform) * vec4(cameraPosition, 1.0))); + `; + } else { + vertexShaderSource += ` + vec3 worldViewDir = normalize(splatCenter - cameraPosition); + `; + } + + vertexShaderSource += ` + vec3 sh1; + vec3 sh2; + vec3 sh3; + `; + + if (maxSphericalHarmonicsDegree >= 2) { + vertexShaderSource += ` + vec3 sh4; + vec3 sh5; + vec3 sh6; + vec3 sh7; + vec3 sh8; + `; + } + + // Determining how to sample spherical harmonics textures to get the coefficients for calculations for a given degree + // depends on how many total degrees (maxSphericalHarmonicsDegree) are present in the textures. This is because that + // number affects how they are packed in the textures, and therefore the offset & stride required to access them. + + // Sample spherical harmonics textures with 1 degree worth of data for 1st degree calculations, and store in sh1, sh2, and sh3 + if (maxSphericalHarmonicsDegree === 1) { + vertexShaderSource += ` + if (sphericalHarmonicsMultiTextureMode == 0) { + vec2 shUV = getDataUVF(nearestEvenIndex, 2.5, doubleOddOffset, sphericalHarmonicsTextureSize); + vec4 sampledSH0123 = texture(sphericalHarmonicsTexture, shUV); + shUV = getDataUVF(nearestEvenIndex, 2.5, doubleOddOffset + uint(1), sphericalHarmonicsTextureSize); + vec4 sampledSH4567 = texture(sphericalHarmonicsTexture, shUV); + shUV = getDataUVF(nearestEvenIndex, 2.5, doubleOddOffset + uint(2), sphericalHarmonicsTextureSize); + vec4 sampledSH891011 = texture(sphericalHarmonicsTexture, shUV); + sh1 = vec3(sampledSH0123.rgb) * (1.0 - fOddOffset) + vec3(sampledSH0123.ba, sampledSH4567.r) * fOddOffset; + sh2 = vec3(sampledSH0123.a, sampledSH4567.rg) * (1.0 - fOddOffset) + vec3(sampledSH4567.gba) * fOddOffset; + sh3 = vec3(sampledSH4567.ba, sampledSH891011.r) * (1.0 - fOddOffset) + vec3(sampledSH891011.rgb) * fOddOffset; + } else { + vec2 sampledSH01R = texture(sphericalHarmonicsTextureR, getDataUV(2, 0, sphericalHarmonicsTextureSize)).rg; + vec2 sampledSH23R = texture(sphericalHarmonicsTextureR, getDataUV(2, 1, sphericalHarmonicsTextureSize)).rg; + vec2 sampledSH01G = texture(sphericalHarmonicsTextureG, getDataUV(2, 0, sphericalHarmonicsTextureSize)).rg; + vec2 sampledSH23G = texture(sphericalHarmonicsTextureG, getDataUV(2, 1, sphericalHarmonicsTextureSize)).rg; + vec2 sampledSH01B = texture(sphericalHarmonicsTextureB, getDataUV(2, 0, sphericalHarmonicsTextureSize)).rg; + vec2 sampledSH23B = texture(sphericalHarmonicsTextureB, getDataUV(2, 1, sphericalHarmonicsTextureSize)).rg; + sh1 = vec3(sampledSH01R.rg, sampledSH23R.r); + sh2 = vec3(sampledSH01G.rg, sampledSH23G.r); + sh3 = vec3(sampledSH01B.rg, sampledSH23B.r); + } + `; + // Sample spherical harmonics textures with 2 degrees worth of data for 1st degree calculations, and store in sh1, sh2, and sh3 + } else if (maxSphericalHarmonicsDegree === 2) { + vertexShaderSource += ` + vec4 sampledSH0123; + vec4 sampledSH4567; + vec4 sampledSH891011; + + vec4 sampledSH0123R; + vec4 sampledSH0123G; + vec4 sampledSH0123B; + + if (sphericalHarmonicsMultiTextureMode == 0) { + sampledSH0123 = texture(sphericalHarmonicsTexture, getDataUV(6, 0, sphericalHarmonicsTextureSize)); + sampledSH4567 = texture(sphericalHarmonicsTexture, getDataUV(6, 1, sphericalHarmonicsTextureSize)); + sampledSH891011 = texture(sphericalHarmonicsTexture, getDataUV(6, 2, sphericalHarmonicsTextureSize)); + sh1 = sampledSH0123.rgb; + sh2 = vec3(sampledSH0123.a, sampledSH4567.rg); + sh3 = vec3(sampledSH4567.ba, sampledSH891011.r); + } else { + sampledSH0123R = texture(sphericalHarmonicsTextureR, getDataUV(2, 0, sphericalHarmonicsTextureSize)); + sampledSH0123G = texture(sphericalHarmonicsTextureG, getDataUV(2, 0, sphericalHarmonicsTextureSize)); + sampledSH0123B = texture(sphericalHarmonicsTextureB, getDataUV(2, 0, sphericalHarmonicsTextureSize)); + sh1 = vec3(sampledSH0123R.rgb); + sh2 = vec3(sampledSH0123G.rgb); + sh3 = vec3(sampledSH0123B.rgb); + } + `; + } + + // Perform 1st degree spherical harmonics calculations + vertexShaderSource += ` + if (sphericalHarmonics8BitMode == 1) { + sh1 = sh1 * sh8BitCompressionRangeForScene + vec8BitSHShift; + sh2 = sh2 * sh8BitCompressionRangeForScene + vec8BitSHShift; + sh3 = sh3 * sh8BitCompressionRangeForScene + vec8BitSHShift; + } + float x = worldViewDir.x; + float y = worldViewDir.y; + float z = worldViewDir.z; + vColor.rgb += SH_C1 * (-sh1 * y + sh2 * z - sh3 * x); + `; + + // Proceed to sampling and rendering 2nd degree spherical harmonics + if (maxSphericalHarmonicsDegree >= 2) { + + vertexShaderSource += ` + if (sphericalHarmonicsDegree >= 2) { + float xx = x * x; + float yy = y * y; + float zz = z * z; + float xy = x * y; + float yz = y * z; + float xz = x * z; + `; + + // Sample spherical harmonics textures with 2 degrees worth of data for 2nd degree calculations, + // and store in sh4, sh5, sh6, sh7, and sh8 + if (maxSphericalHarmonicsDegree === 2) { + vertexShaderSource += ` + if (sphericalHarmonicsMultiTextureMode == 0) { + vec4 sampledSH12131415 = texture(sphericalHarmonicsTexture, getDataUV(6, 3, sphericalHarmonicsTextureSize)); + vec4 sampledSH16171819 = texture(sphericalHarmonicsTexture, getDataUV(6, 4, sphericalHarmonicsTextureSize)); + vec4 sampledSH20212223 = texture(sphericalHarmonicsTexture, getDataUV(6, 5, sphericalHarmonicsTextureSize)); + sh4 = sampledSH891011.gba; + sh5 = sampledSH12131415.rgb; + sh6 = vec3(sampledSH12131415.a, sampledSH16171819.rg); + sh7 = vec3(sampledSH16171819.ba, sampledSH20212223.r); + sh8 = sampledSH20212223.gba; + } else { + vec4 sampledSH4567R = texture(sphericalHarmonicsTextureR, getDataUV(2, 1, sphericalHarmonicsTextureSize)); + vec4 sampledSH4567G = texture(sphericalHarmonicsTextureG, getDataUV(2, 1, sphericalHarmonicsTextureSize)); + vec4 sampledSH4567B = texture(sphericalHarmonicsTextureB, getDataUV(2, 1, sphericalHarmonicsTextureSize)); + sh4 = vec3(sampledSH0123R.a, sampledSH4567R.rg); + sh5 = vec3(sampledSH4567R.ba, sampledSH0123G.a); + sh6 = vec3(sampledSH4567G.rgb); + sh7 = vec3(sampledSH4567G.a, sampledSH0123B.a, sampledSH4567B.r); + sh8 = vec3(sampledSH4567B.gba); + } + `; + } + + // Perform 2nd degree spherical harmonics calculations + vertexShaderSource += ` + if (sphericalHarmonics8BitMode == 1) { + sh4 = sh4 * sh8BitCompressionRangeForScene + vec8BitSHShift; + sh5 = sh5 * sh8BitCompressionRangeForScene + vec8BitSHShift; + sh6 = sh6 * sh8BitCompressionRangeForScene + vec8BitSHShift; + sh7 = sh7 * sh8BitCompressionRangeForScene + vec8BitSHShift; + sh8 = sh8 * sh8BitCompressionRangeForScene + vec8BitSHShift; + } + + vColor.rgb += + (SH_C2[0] * xy) * sh4 + + (SH_C2[1] * yz) * sh5 + + (SH_C2[2] * (2.0 * zz - xx - yy)) * sh6 + + (SH_C2[3] * xz) * sh7 + + (SH_C2[4] * (xx - yy)) * sh8; + } + `; + } + + vertexShaderSource += ` + + vColor.rgb = clamp(vColor.rgb, vec3(0.), vec3(1.)); + + } + + `; + } + + return vertexShaderSource; + } + + static getVertexShaderFadeIn() { + return ` + if (fadeInComplete == 0) { + float opacityAdjust = 1.0; + float centerDist = length(splatCenter - sceneCenter); + float renderTime = max(currentTime - firstRenderTime, 0.0); + + float fadeDistance = 0.75; + float distanceLoadFadeInFactor = step(visibleRegionFadeStartRadius, centerDist); + distanceLoadFadeInFactor = (1.0 - distanceLoadFadeInFactor) + + (1.0 - clamp((centerDist - visibleRegionFadeStartRadius) / fadeDistance, 0.0, 1.0)) * + distanceLoadFadeInFactor; + opacityAdjust *= distanceLoadFadeInFactor; + vColor.a *= opacityAdjust; + } + `; + } + + static getUniforms(dynamicMode = false, enableOptionalEffects = false, maxSphericalHarmonicsDegree = 0, + splatScale = 1.0, pointCloudModeEnabled = false) { + + const uniforms = { + 'sceneCenter': { + 'type': 'v3', + 'value': new THREE.Vector3() + }, + 'fadeInComplete': { + 'type': 'i', + 'value': 0 + }, + 'orthographicMode': { + 'type': 'i', + 'value': 0 + }, + 'visibleRegionFadeStartRadius': { + 'type': 'f', + 'value': 0.0 + }, + 'visibleRegionRadius': { + 'type': 'f', + 'value': 0.0 + }, + 'currentTime': { + 'type': 'f', + 'value': 0.0 + }, + 'firstRenderTime': { + 'type': 'f', + 'value': 0.0 + }, + 'centersColorsTexture': { + 'type': 't', + 'value': null + }, + 'sphericalHarmonicsTexture': { + 'type': 't', + 'value': null + }, + 'sphericalHarmonicsTextureR': { + 'type': 't', + 'value': null + }, + 'sphericalHarmonicsTextureG': { + 'type': 't', + 'value': null + }, + 'sphericalHarmonicsTextureB': { + 'type': 't', + 'value': null + }, + 'sphericalHarmonics8BitCompressionRangeMin': { + 'type': 'f', + 'value': [] + }, + 'sphericalHarmonics8BitCompressionRangeMax': { + 'type': 'f', + 'value': [] + }, + 'focal': { + 'type': 'v2', + 'value': new THREE.Vector2() + }, + 'orthoZoom': { + 'type': 'f', + 'value': 1.0 + }, + 'inverseFocalAdjustment': { + 'type': 'f', + 'value': 1.0 + }, + 'viewport': { + 'type': 'v2', + 'value': new THREE.Vector2() + }, + 'basisViewport': { + 'type': 'v2', + 'value': new THREE.Vector2() + }, + 'debugColor': { + 'type': 'v3', + 'value': new THREE.Color() + }, + 'centersColorsTextureSize': { + 'type': 'v2', + 'value': new THREE.Vector2(1024, 1024) + }, + 'sphericalHarmonicsDegree': { + 'type': 'i', + 'value': maxSphericalHarmonicsDegree + }, + 'sphericalHarmonicsTextureSize': { + 'type': 'v2', + 'value': new THREE.Vector2(1024, 1024) + }, + 'sphericalHarmonics8BitMode': { + 'type': 'i', + 'value': 0 + }, + 'sphericalHarmonicsMultiTextureMode': { + 'type': 'i', + 'value': 0 + }, + 'splatScale': { + 'type': 'f', + 'value': splatScale + }, + 'pointCloudModeEnabled': { + 'type': 'i', + 'value': pointCloudModeEnabled ? 1 : 0 + }, + 'sceneIndexesTexture': { + 'type': 't', + 'value': null + }, + 'sceneIndexesTextureSize': { + 'type': 'v2', + 'value': new THREE.Vector2(1024, 1024) + }, + 'sceneCount': { + 'type': 'i', + 'value': 1 + } + }; + for (let i = 0; i < Constants.MaxScenes; i++) { + uniforms.sphericalHarmonics8BitCompressionRangeMin.value.push(-Constants.SphericalHarmonics8BitCompressionRange / 2.0); + uniforms.sphericalHarmonics8BitCompressionRangeMax.value.push(Constants.SphericalHarmonics8BitCompressionRange / 2.0); + } + + if (enableOptionalEffects) { + const sceneOpacity = []; + for (let i = 0; i < Constants.MaxScenes; i++) { + sceneOpacity.push(1.0); + } + uniforms['sceneOpacity'] ={ + 'type': 'f', + 'value': sceneOpacity + }; + + const sceneVisibility = []; + for (let i = 0; i < Constants.MaxScenes; i++) { + sceneVisibility.push(1); + } + uniforms['sceneVisibility'] ={ + 'type': 'i', + 'value': sceneVisibility + }; + } + + if (dynamicMode) { + const transformMatrices = []; + for (let i = 0; i < Constants.MaxScenes; i++) { + transformMatrices.push(new THREE.Matrix4()); + } + uniforms['transforms'] = { + 'type': 'mat4', + 'value': transformMatrices + }; + } + + return uniforms; + } + +} + +class SplatMaterial3D { + + /** + * Build the Three.js material that is used to render the splats. + * @param {number} dynamicMode If true, it means the scene geometry represented by this splat mesh is not stationary or + * that the splat count might change + * @param {boolean} enableOptionalEffects When true, allows for usage of extra properties and attributes in the shader for effects + * such as opacity adjustment. Default is false for performance reasons. + * @param {boolean} antialiased If true, calculate compensation factor to deal with gaussians being rendered at a significantly + * different resolution than that of their training + * @param {number} maxScreenSpaceSplatSize The maximum clip space splat size + * @param {number} splatScale Value by which all splats are scaled in screen-space (default is 1.0) + * @param {number} pointCloudModeEnabled Render all splats as screen-space circles + * @param {number} maxSphericalHarmonicsDegree Degree of spherical harmonics to utilize in rendering splats + * @return {THREE.ShaderMaterial} + */ + static build(dynamicMode = false, enableOptionalEffects = false, antialiased = false, maxScreenSpaceSplatSize = 2048, + splatScale = 1.0, pointCloudModeEnabled = false, maxSphericalHarmonicsDegree = 0, kernel2DSize = 0.3) { + + const customVertexVars = ` + uniform vec2 covariancesTextureSize; + uniform highp sampler2D covariancesTexture; + uniform highp usampler2D covariancesTextureHalfFloat; + uniform int covariancesAreHalfFloat; + + void fromCovarianceHalfFloatV4(uvec4 val, out vec4 first, out vec4 second) { + vec2 r = unpackHalf2x16(val.r); + vec2 g = unpackHalf2x16(val.g); + vec2 b = unpackHalf2x16(val.b); + + first = vec4(r.x, r.y, g.x, g.y); + second = vec4(b.x, b.y, 0.0, 0.0); + } + `; + + let vertexShaderSource = SplatMaterial.buildVertexShaderBase(dynamicMode, enableOptionalEffects, + maxSphericalHarmonicsDegree, customVertexVars); + vertexShaderSource += SplatMaterial3D.buildVertexShaderProjection(antialiased, enableOptionalEffects, + maxScreenSpaceSplatSize, kernel2DSize); + const fragmentShaderSource = SplatMaterial3D.buildFragmentShader(); + + const uniforms = SplatMaterial.getUniforms(dynamicMode, enableOptionalEffects, + maxSphericalHarmonicsDegree, splatScale, pointCloudModeEnabled); + + uniforms['covariancesTextureSize'] = { + 'type': 'v2', + 'value': new THREE.Vector2(1024, 1024) + }; + uniforms['covariancesTexture'] = { + 'type': 't', + 'value': null + }; + uniforms['covariancesTextureHalfFloat'] = { + 'type': 't', + 'value': null + }; + uniforms['covariancesAreHalfFloat'] = { + 'type': 'i', + 'value': 0 + }; + + const material = new THREE.ShaderMaterial({ + uniforms: uniforms, + vertexShader: vertexShaderSource, + fragmentShader: fragmentShaderSource, + transparent: true, + alphaTest: 1.0, + blending: THREE.NormalBlending, + depthTest: true, + depthWrite: false, + side: THREE.DoubleSide + }); + + return material; + } + + static buildVertexShaderProjection(antialiased, enableOptionalEffects, maxScreenSpaceSplatSize, kernel2DSize) { + let vertexShaderSource = ` + + vec4 sampledCovarianceA; + vec4 sampledCovarianceB; + vec3 cov3D_M11_M12_M13; + vec3 cov3D_M22_M23_M33; + if (covariancesAreHalfFloat == 0) { + sampledCovarianceA = texture(covariancesTexture, getDataUVF(nearestEvenIndex, 1.5, oddOffset, + covariancesTextureSize)); + sampledCovarianceB = texture(covariancesTexture, getDataUVF(nearestEvenIndex, 1.5, oddOffset + uint(1), + covariancesTextureSize)); + + cov3D_M11_M12_M13 = vec3(sampledCovarianceA.rgb) * (1.0 - fOddOffset) + + vec3(sampledCovarianceA.ba, sampledCovarianceB.r) * fOddOffset; + cov3D_M22_M23_M33 = vec3(sampledCovarianceA.a, sampledCovarianceB.rg) * (1.0 - fOddOffset) + + vec3(sampledCovarianceB.gba) * fOddOffset; + } else { + uvec4 sampledCovarianceU = texture(covariancesTextureHalfFloat, getDataUV(1, 0, covariancesTextureSize)); + fromCovarianceHalfFloatV4(sampledCovarianceU, sampledCovarianceA, sampledCovarianceB); + cov3D_M11_M12_M13 = sampledCovarianceA.rgb; + cov3D_M22_M23_M33 = vec3(sampledCovarianceA.a, sampledCovarianceB.rg); + } + + // Construct the 3D covariance matrix + mat3 Vrk = mat3( + cov3D_M11_M12_M13.x, cov3D_M11_M12_M13.y, cov3D_M11_M12_M13.z, + cov3D_M11_M12_M13.y, cov3D_M22_M23_M33.x, cov3D_M22_M23_M33.y, + cov3D_M11_M12_M13.z, cov3D_M22_M23_M33.y, cov3D_M22_M23_M33.z + ); + + mat3 J; + if (orthographicMode == 1) { + // Since the projection is linear, we don't need an approximation + J = transpose(mat3(orthoZoom, 0.0, 0.0, + 0.0, orthoZoom, 0.0, + 0.0, 0.0, 0.0)); + } else { + // Construct the Jacobian of the affine approximation of the projection matrix. It will be used to transform the + // 3D covariance matrix instead of using the actual projection matrix because that transformation would + // require a non-linear component (perspective division) which would yield a non-gaussian result. + float s = 1.0 / (viewCenter.z * viewCenter.z); + J = mat3( + focal.x / viewCenter.z, 0., -(focal.x * viewCenter.x) * s, + 0., focal.y / viewCenter.z, -(focal.y * viewCenter.y) * s, + 0., 0., 0. + ); + } + + // Concatenate the projection approximation with the model-view transformation + mat3 W = transpose(mat3(transformModelViewMatrix)); + mat3 T = W * J; + + // Transform the 3D covariance matrix (Vrk) to compute the 2D covariance matrix + mat3 cov2Dm = transpose(T) * Vrk * T; + `; + + if (antialiased) { + vertexShaderSource += ` + float detOrig = cov2Dm[0][0] * cov2Dm[1][1] - cov2Dm[0][1] * cov2Dm[0][1]; + cov2Dm[0][0] += ${kernel2DSize}; + cov2Dm[1][1] += ${kernel2DSize}; + float detBlur = cov2Dm[0][0] * cov2Dm[1][1] - cov2Dm[0][1] * cov2Dm[0][1]; + vColor.a *= sqrt(max(detOrig / detBlur, 0.0)); + if (vColor.a < minAlpha) return; + `; + } else { + vertexShaderSource += ` + cov2Dm[0][0] += ${kernel2DSize}; + cov2Dm[1][1] += ${kernel2DSize}; + `; + } + + vertexShaderSource += ` + + // We are interested in the upper-left 2x2 portion of the projected 3D covariance matrix because + // we only care about the X and Y values. We want the X-diagonal, cov2Dm[0][0], + // the Y-diagonal, cov2Dm[1][1], and the correlation between the two cov2Dm[0][1]. We don't + // need cov2Dm[1][0] because it is a symetric matrix. + vec3 cov2Dv = vec3(cov2Dm[0][0], cov2Dm[0][1], cov2Dm[1][1]); + + // We now need to solve for the eigen-values and eigen vectors of the 2D covariance matrix + // so that we can determine the 2D basis for the splat. This is done using the method described + // here: https://people.math.harvard.edu/~knill/teaching/math21b2004/exhibits/2dmatrices/index.html + // After calculating the eigen-values and eigen-vectors, we calculate the basis for rendering the splat + // by normalizing the eigen-vectors and then multiplying them by (sqrt(8) * sqrt(eigen-value)), which is + // equal to scaling them by sqrt(8) standard deviations. + // + // This is a different approach than in the original work at INRIA. In that work they compute the + // max extents of the projected splat in screen space to form a screen-space aligned bounding rectangle + // which forms the geometry that is actually rasterized. The dimensions of that bounding box are 3.0 + // times the square root of the maximum eigen-value, or 3 standard deviations. They then use the inverse + // 2D covariance matrix (called 'conic') in the CUDA rendering thread to determine fragment opacity by + // calculating the full gaussian: exp(-0.5 * (X - mean) * conic * (X - mean)) * splat opacity + float a = cov2Dv.x; + float d = cov2Dv.z; + float b = cov2Dv.y; + float D = a * d - b * b; + float trace = a + d; + float traceOver2 = 0.5 * trace; + float term2 = sqrt(max(0.1f, traceOver2 * traceOver2 - D)); + float eigenValue1 = traceOver2 + term2; + float eigenValue2 = traceOver2 - term2; + + if (pointCloudModeEnabled == 1) { + eigenValue1 = eigenValue2 = 0.2; + } + + if (eigenValue2 <= 0.0) return; + + vec2 eigenVector1 = normalize(vec2(b, eigenValue1 - a)); + // since the eigen vectors are orthogonal, we derive the second one from the first + vec2 eigenVector2 = vec2(eigenVector1.y, -eigenVector1.x); + + // We use sqrt(8) standard deviations instead of 3 to eliminate more of the splat with a very low opacity. + vec2 basisVector1 = eigenVector1 * splatScale * min(sqrt8 * sqrt(eigenValue1), ${parseInt(maxScreenSpaceSplatSize)}.0); + vec2 basisVector2 = eigenVector2 * splatScale * min(sqrt8 * sqrt(eigenValue2), ${parseInt(maxScreenSpaceSplatSize)}.0); + `; + + if (enableOptionalEffects) { + vertexShaderSource += ` + vColor.a *= splatOpacityFromScene; + `; + } + + vertexShaderSource += ` + vec2 ndcOffset = vec2(vPosition.x * basisVector1 + vPosition.y * basisVector2) * + basisViewport * 2.0 * inverseFocalAdjustment; + + vec4 quadPos = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0); + gl_Position = quadPos; + + // Scale the position data we send to the fragment shader + vPosition *= sqrt8; + `; + + vertexShaderSource += SplatMaterial.getVertexShaderFadeIn(); + vertexShaderSource += `}`; + + return vertexShaderSource; + } + + static buildFragmentShader() { + let fragmentShaderSource = ` + precision highp float; + #include + + uniform vec3 debugColor; + + varying vec4 vColor; + varying vec2 vUv; + varying vec2 vPosition; + `; + + fragmentShaderSource += ` + void main () { + // Compute the positional squared distance from the center of the splat to the current fragment. + float A = dot(vPosition, vPosition); + // Since the positional data in vPosition has been scaled by sqrt(8), the squared result will be + // scaled by a factor of 8. If the squared result is larger than 8, it means it is outside the ellipse + // defined by the rectangle formed by vPosition. It also means it's farther + // away than sqrt(8) standard deviations from the mean. + if (A > 8.0) discard; + vec3 color = vColor.rgb; + + // Since the rendered splat is scaled by sqrt(8), the inverse covariance matrix that is part of + // the gaussian formula becomes the identity matrix. We're then left with (X - mean) * (X - mean), + // and since 'mean' is zero, we have X * X, which is the same as A: + float opacity = exp(-0.5 * A) * vColor.a; + + gl_FragColor = vec4(color.rgb, opacity); + } + `; + + return fragmentShaderSource; + } + +} + +class SplatMaterial2D { + + /** + * Build the Three.js material that is used to render the splats. + * @param {number} dynamicMode If true, it means the scene geometry represented by this splat mesh is not stationary or + * that the splat count might change + * @param {boolean} enableOptionalEffects When true, allows for usage of extra properties and attributes in the shader for effects + * such as opacity adjustment. Default is false for performance reasons. + * @param {number} splatScale Value by which all splats are scaled in screen-space (default is 1.0) + * @param {number} pointCloudModeEnabled Render all splats as screen-space circles + * @param {number} maxSphericalHarmonicsDegree Degree of spherical harmonics to utilize in rendering splats + * @return {THREE.ShaderMaterial} + */ + static build(dynamicMode = false, enableOptionalEffects = false, splatScale = 1.0, + pointCloudModeEnabled = false, maxSphericalHarmonicsDegree = 0) { + + const customVertexVars = ` + uniform vec2 scaleRotationsTextureSize; + uniform highp sampler2D scaleRotationsTexture; + varying mat3 vT; + varying vec2 vQuadCenter; + varying vec2 vFragCoord; + `; + + let vertexShaderSource = SplatMaterial.buildVertexShaderBase(dynamicMode, enableOptionalEffects, + maxSphericalHarmonicsDegree, customVertexVars); + vertexShaderSource += SplatMaterial2D.buildVertexShaderProjection(); + const fragmentShaderSource = SplatMaterial2D.buildFragmentShader(); + + const uniforms = SplatMaterial.getUniforms(dynamicMode, enableOptionalEffects, + maxSphericalHarmonicsDegree, splatScale, pointCloudModeEnabled); + + uniforms['scaleRotationsTexture'] = { + 'type': 't', + 'value': null + }; + uniforms['scaleRotationsTextureSize'] = { + 'type': 'v2', + 'value': new THREE.Vector2(1024, 1024) + }; + + const material = new THREE.ShaderMaterial({ + uniforms: uniforms, + vertexShader: vertexShaderSource, + fragmentShader: fragmentShaderSource, + transparent: true, + alphaTest: 1.0, + blending: THREE.NormalBlending, + depthTest: true, + depthWrite: false, + side: THREE.DoubleSide + }); + + return material; + } + + static buildVertexShaderProjection() { + + // Original CUDA code for calculating splat-to-screen transformation, for reference + /* + glm::mat3 R = quat_to_rotmat(rot); + glm::mat3 S = scale_to_mat(scale, mod); + glm::mat3 L = R * S; + + // center of Gaussians in the camera coordinate + glm::mat3x4 splat2world = glm::mat3x4( + glm::vec4(L[0], 0.0), + glm::vec4(L[1], 0.0), + glm::vec4(p_orig.x, p_orig.y, p_orig.z, 1) + ); + + glm::mat4 world2ndc = glm::mat4( + projmatrix[0], projmatrix[4], projmatrix[8], projmatrix[12], + projmatrix[1], projmatrix[5], projmatrix[9], projmatrix[13], + projmatrix[2], projmatrix[6], projmatrix[10], projmatrix[14], + projmatrix[3], projmatrix[7], projmatrix[11], projmatrix[15] + ); + + glm::mat3x4 ndc2pix = glm::mat3x4( + glm::vec4(float(W) / 2.0, 0.0, 0.0, float(W-1) / 2.0), + glm::vec4(0.0, float(H) / 2.0, 0.0, float(H-1) / 2.0), + glm::vec4(0.0, 0.0, 0.0, 1.0) + ); + + T = glm::transpose(splat2world) * world2ndc * ndc2pix; + normal = transformVec4x3({L[2].x, L[2].y, L[2].z}, viewmatrix); + */ + + // Compute a 2D-to-2D mapping matrix from a tangent plane into a image plane + // given a 2D gaussian parameters. T = WH (from the paper: https://arxiv.org/pdf/2403.17888) + let vertexShaderSource = ` + + vec4 scaleRotationA = texture(scaleRotationsTexture, getDataUVF(nearestEvenIndex, 1.5, + oddOffset, scaleRotationsTextureSize)); + vec4 scaleRotationB = texture(scaleRotationsTexture, getDataUVF(nearestEvenIndex, 1.5, + oddOffset + uint(1), scaleRotationsTextureSize)); + + vec3 scaleRotation123 = vec3(scaleRotationA.rgb) * (1.0 - fOddOffset) + + vec3(scaleRotationA.ba, scaleRotationB.r) * fOddOffset; + vec3 scaleRotation456 = vec3(scaleRotationA.a, scaleRotationB.rg) * (1.0 - fOddOffset) + + vec3(scaleRotationB.gba) * fOddOffset; + + float missingW = sqrt(1.0 - scaleRotation456.x * scaleRotation456.x - scaleRotation456.y * + scaleRotation456.y - scaleRotation456.z * scaleRotation456.z); + mat3 R = quaternionToRotationMatrix(scaleRotation456.r, scaleRotation456.g, scaleRotation456.b, missingW); + mat3 S = mat3(scaleRotation123.r, 0.0, 0.0, + 0.0, scaleRotation123.g, 0.0, + 0.0, 0.0, scaleRotation123.b); + + mat3 L = R * S; + + mat3x4 splat2World = mat3x4(vec4(L[0], 0.0), + vec4(L[1], 0.0), + vec4(splatCenter.x, splatCenter.y, splatCenter.z, 1.0)); + + mat4 world2ndc = transpose(projectionMatrix * transformModelViewMatrix); + + mat3x4 ndc2pix = mat3x4(vec4(viewport.x / 2.0, 0.0, 0.0, (viewport.x - 1.0) / 2.0), + vec4(0.0, viewport.y / 2.0, 0.0, (viewport.y - 1.0) / 2.0), + vec4(0.0, 0.0, 0.0, 1.0)); + + mat3 T = transpose(splat2World) * world2ndc * ndc2pix; + vec3 normal = vec3(viewMatrix * vec4(L[0][2], L[1][2], L[2][2], 0.0)); + `; + + // Original CUDA code for projection to 2D, for reference + /* + float3 T0 = {T[0][0], T[0][1], T[0][2]}; + float3 T1 = {T[1][0], T[1][1], T[1][2]}; + float3 T3 = {T[2][0], T[2][1], T[2][2]}; + + // Compute AABB + float3 temp_point = {1.0f, 1.0f, -1.0f}; + float distance = sumf3(T3 * T3 * temp_point); + float3 f = (1 / distance) * temp_point; + if (distance == 0.0) return false; + + point_image = { + sumf3(f * T0 * T3), + sumf3(f * T1 * T3) + }; + + float2 temp = { + sumf3(f * T0 * T0), + sumf3(f * T1 * T1) + }; + float2 half_extend = point_image * point_image - temp; + extent = sqrtf2(maxf2(1e-4, half_extend)); + return true; + */ + + // Computing the bounding box of the 2D Gaussian and its center + // The center of the bounding box is used to create a low pass filter. + // This code is based off the reference implementation and creates an AABB aligned + // with the screen for the quad to be rendered. + const referenceQuadGeneration = ` + vec3 T0 = vec3(T[0][0], T[0][1], T[0][2]); + vec3 T1 = vec3(T[1][0], T[1][1], T[1][2]); + vec3 T3 = vec3(T[2][0], T[2][1], T[2][2]); + + vec3 tempPoint = vec3(1.0, 1.0, -1.0); + float distance = (T3.x * T3.x * tempPoint.x) + (T3.y * T3.y * tempPoint.y) + (T3.z * T3.z * tempPoint.z); + vec3 f = (1.0 / distance) * tempPoint; + if (abs(distance) < 0.00001) return; + + float pointImageX = (T0.x * T3.x * f.x) + (T0.y * T3.y * f.y) + (T0.z * T3.z * f.z); + float pointImageY = (T1.x * T3.x * f.x) + (T1.y * T3.y * f.y) + (T1.z * T3.z * f.z); + vec2 pointImage = vec2(pointImageX, pointImageY); + + float tempX = (T0.x * T0.x * f.x) + (T0.y * T0.y * f.y) + (T0.z * T0.z * f.z); + float tempY = (T1.x * T1.x * f.x) + (T1.y * T1.y * f.y) + (T1.z * T1.z * f.z); + vec2 temp = vec2(tempX, tempY); + + vec2 halfExtend = pointImage * pointImage - temp; + vec2 extent = sqrt(max(vec2(0.0001), halfExtend)); + float radius = max(extent.x, extent.y); + + vec2 ndcOffset = ((position.xy * radius * 3.0) * basisViewport * 2.0); + + vec4 quadPos = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0); + gl_Position = quadPos; + + vT = T; + vQuadCenter = pointImage; + vFragCoord = (quadPos.xy * 0.5 + 0.5) * viewport; + `; + + const useRefImplementation = false; + if (useRefImplementation) { + vertexShaderSource += referenceQuadGeneration; + } else { + // Create a quad that is aligned with the eigen vectors of the projected gaussian for rendering. + // This is a different approach than the reference implementation, similar to how the rendering of + // 3D gaussians in this viewer differs from the reference implementation. If the quad is too small + // (smaller than a pixel), then revert to the reference implementation. + vertexShaderSource += ` + + mat4 splat2World4 = mat4(vec4(L[0], 0.0), + vec4(L[1], 0.0), + vec4(L[2], 0.0), + vec4(splatCenter.x, splatCenter.y, splatCenter.z, 1.0)); + + mat4 Tt = transpose(transpose(splat2World4) * world2ndc); + + vec4 tempPoint1 = Tt * vec4(1.0, 0.0, 0.0, 1.0); + tempPoint1 /= tempPoint1.w; + + vec4 tempPoint2 = Tt * vec4(0.0, 1.0, 0.0, 1.0); + tempPoint2 /= tempPoint2.w; + + vec4 center = Tt * vec4(0.0, 0.0, 0.0, 1.0); + center /= center.w; + + vec2 basisVector1 = tempPoint1.xy - center.xy; + vec2 basisVector2 = tempPoint2.xy - center.xy; + + vec2 basisVector1Screen = basisVector1 * 0.5 * viewport; + vec2 basisVector2Screen = basisVector2 * 0.5 * viewport; + + const float minPix = 1.; + if (length(basisVector1Screen) < minPix || length(basisVector2Screen) < minPix) { + ${referenceQuadGeneration} + } else { + vec2 ndcOffset = vec2(position.x * basisVector1 + position.y * basisVector2) * 3.0 * inverseFocalAdjustment; + vec4 quadPos = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0); + gl_Position = quadPos; + + vT = T; + vQuadCenter = center.xy; + vFragCoord = (quadPos.xy * 0.5 + 0.5) * viewport; + } + `; + } + + vertexShaderSource += SplatMaterial.getVertexShaderFadeIn(); + vertexShaderSource += `}`; + + return vertexShaderSource; + } + + static buildFragmentShader() { + + // Original CUDA code for splat intersection, for reference + /* + const float2 xy = collected_xy[j]; + const float3 Tu = collected_Tu[j]; + const float3 Tv = collected_Tv[j]; + const float3 Tw = collected_Tw[j]; + float3 k = pix.x * Tw - Tu; + float3 l = pix.y * Tw - Tv; + float3 p = cross(k, l); + if (p.z == 0.0) continue; + float2 s = {p.x / p.z, p.y / p.z}; + float rho3d = (s.x * s.x + s.y * s.y); + float2 d = {xy.x - pixf.x, xy.y - pixf.y}; + float rho2d = FilterInvSquare * (d.x * d.x + d.y * d.y); + + // compute intersection and depth + float rho = min(rho3d, rho2d); + float depth = (rho3d <= rho2d) ? (s.x * Tw.x + s.y * Tw.y) + Tw.z : Tw.z; + if (depth < near_n) continue; + float4 nor_o = collected_normal_opacity[j]; + float normal[3] = {nor_o.x, nor_o.y, nor_o.z}; + float opa = nor_o.w; + + float power = -0.5f * rho; + if (power > 0.0f) + continue; + + // Eq. (2) from 3D Gaussian splatting paper. + // Obtain alpha by multiplying with Gaussian opacity + // and its exponential falloff from mean. + // Avoid numerical instabilities (see paper appendix). + float alpha = min(0.99f, opa * exp(power)); + if (alpha < 1.0f / 255.0f) + continue; + float test_T = T * (1 - alpha); + if (test_T < 0.0001f) + { + done = true; + continue; + } + + float w = alpha * T; + */ + let fragmentShaderSource = ` + precision highp float; + #include + + uniform vec3 debugColor; + + varying vec4 vColor; + varying vec2 vUv; + varying vec2 vPosition; + varying mat3 vT; + varying vec2 vQuadCenter; + varying vec2 vFragCoord; + + void main () { + + const float FilterInvSquare = 2.0; + const float near_n = 0.2; + const float T = 1.0; + + vec2 xy = vQuadCenter; + vec3 Tu = vT[0]; + vec3 Tv = vT[1]; + vec3 Tw = vT[2]; + vec3 k = vFragCoord.x * Tw - Tu; + vec3 l = vFragCoord.y * Tw - Tv; + vec3 p = cross(k, l); + if (p.z == 0.0) discard; + vec2 s = vec2(p.x / p.z, p.y / p.z); + float rho3d = (s.x * s.x + s.y * s.y); + vec2 d = vec2(xy.x - vFragCoord.x, xy.y - vFragCoord.y); + float rho2d = FilterInvSquare * (d.x * d.x + d.y * d.y); + + // compute intersection and depth + float rho = min(rho3d, rho2d); + float depth = (rho3d <= rho2d) ? (s.x * Tw.x + s.y * Tw.y) + Tw.z : Tw.z; + if (depth < near_n) discard; + // vec4 nor_o = collected_normal_opacity[j]; + // float normal[3] = {nor_o.x, nor_o.y, nor_o.z}; + float opa = vColor.a; + + float power = -0.5f * rho; + if (power > 0.0f) discard; + + // Eq. (2) from 3D Gaussian splatting paper. + // Obtain alpha by multiplying with Gaussian opacity + // and its exponential falloff from mean. + // Avoid numerical instabilities (see paper appendix). + float alpha = min(0.99f, opa * exp(power)); + if (alpha < 1.0f / 255.0f) discard; + float test_T = T * (1.0 - alpha); + if (test_T < 0.0001)discard; + + float w = alpha * T; + gl_FragColor = vec4(vColor.rgb, w); + } + `; + + return fragmentShaderSource; + } +} + +class SplatGeometry { + + /** + * Build the Three.js geometry that will be used to render the splats. The geometry is instanced and is made up of + * vertices for a single quad as well as an attribute buffer for the splat indexes. + * @param {number} maxSplatCount The maximum number of splats that the geometry will need to accomodate + * @return {THREE.InstancedBufferGeometry} + */ + static build(maxSplatCount) { + + const baseGeometry = new THREE.BufferGeometry(); + baseGeometry.setIndex([0, 1, 2, 0, 2, 3]); + + // Vertices for the instanced quad + const positionsArray = new Float32Array(4 * 3); + const positions = new THREE.BufferAttribute(positionsArray, 3); + baseGeometry.setAttribute('position', positions); + positions.setXYZ(0, -1.0, -1.0, 0.0); + positions.setXYZ(1, -1.0, 1.0, 0.0); + positions.setXYZ(2, 1.0, 1.0, 0.0); + positions.setXYZ(3, 1.0, -1.0, 0.0); + positions.needsUpdate = true; + + const geometry = new THREE.InstancedBufferGeometry().copy(baseGeometry); + + // Splat index buffer + const splatIndexArray = new Uint32Array(maxSplatCount); + const splatIndexes = new THREE.InstancedBufferAttribute(splatIndexArray, 1, false); + splatIndexes.setUsage(THREE.DynamicDrawUsage); + geometry.setAttribute('splatIndex', splatIndexes); + + geometry.instanceCount = 0; + + return geometry; + } +} + +/** + * SplatScene: Descriptor for a single splat scene managed by an instance of SplatMesh. + */ +class SplatScene extends THREE.Object3D { + + constructor(splatBuffer, position = new THREE.Vector3(), quaternion = new THREE.Quaternion(), + scale = new THREE.Vector3(1, 1, 1), minimumAlpha = 1, opacity = 1.0, visible = true) { + super(); + this.splatBuffer = splatBuffer; + this.position.copy(position); + this.quaternion.copy(quaternion); + this.scale.copy(scale); + this.transform = new THREE.Matrix4(); + this.minimumAlpha = minimumAlpha; + this.opacity = opacity; + this.visible = visible; + } + + copyTransformData(otherScene) { + this.position.copy(otherScene.position); + this.quaternion.copy(otherScene.quaternion); + this.scale.copy(otherScene.scale); + this.transform.copy(otherScene.transform); + } + + updateTransform(dynamicMode) { + if (dynamicMode) { + if (this.matrixWorldAutoUpdate) this.updateWorldMatrix(true, false); + this.transform.copy(this.matrixWorld); + } else { + if (this.matrixAutoUpdate) this.updateMatrix(); + this.transform.copy(this.matrix); + } + } +} + +class SplatTreeNode { + + static idGen = 0; + + constructor(min, max, depth, id) { + this.min = new THREE.Vector3().copy(min); + this.max = new THREE.Vector3().copy(max); + this.boundingBox = new THREE.Box3(this.min, this.max); + this.center = new THREE.Vector3().copy(this.max).sub(this.min).multiplyScalar(0.5).add(this.min); + this.depth = depth; + this.children = []; + this.data = null; + this.id = id || SplatTreeNode.idGen++; + } + +} + +class SplatSubTree { + + constructor(maxDepth, maxCentersPerNode) { + this.maxDepth = maxDepth; + this.maxCentersPerNode = maxCentersPerNode; + this.sceneDimensions = new THREE.Vector3(); + this.sceneMin = new THREE.Vector3(); + this.sceneMax = new THREE.Vector3(); + this.rootNode = null; + this.nodesWithIndexes = []; + this.splatMesh = null; + } + + static convertWorkerSubTreeNode(workerSubTreeNode) { + const minVector = new THREE.Vector3().fromArray(workerSubTreeNode.min); + const maxVector = new THREE.Vector3().fromArray(workerSubTreeNode.max); + const convertedNode = new SplatTreeNode(minVector, maxVector, workerSubTreeNode.depth, workerSubTreeNode.id); + if (workerSubTreeNode.data.indexes) { + convertedNode.data = { + 'indexes': [] + }; + for (let index of workerSubTreeNode.data.indexes) { + convertedNode.data.indexes.push(index); + } + } + if (workerSubTreeNode.children) { + for (let child of workerSubTreeNode.children) { + convertedNode.children.push(SplatSubTree.convertWorkerSubTreeNode(child)); + } + } + return convertedNode; + } + + static convertWorkerSubTree(workerSubTree, splatMesh) { + const convertedSubTree = new SplatSubTree(workerSubTree.maxDepth, workerSubTree.maxCentersPerNode); + convertedSubTree.sceneMin = new THREE.Vector3().fromArray(workerSubTree.sceneMin); + convertedSubTree.sceneMax = new THREE.Vector3().fromArray(workerSubTree.sceneMax); + + convertedSubTree.splatMesh = splatMesh; + convertedSubTree.rootNode = SplatSubTree.convertWorkerSubTreeNode(workerSubTree.rootNode); + + + const visitLeavesFromNode = (node, visitFunc) => { + if (node.children.length === 0) visitFunc(node); + for (let child of node.children) { + visitLeavesFromNode(child, visitFunc); + } + }; + + convertedSubTree.nodesWithIndexes = []; + visitLeavesFromNode(convertedSubTree.rootNode, (node) => { + if (node.data && node.data.indexes && node.data.indexes.length > 0) { + convertedSubTree.nodesWithIndexes.push(node); + } + }); + + return convertedSubTree; + } +} + +function createSplatTreeWorker(self) { + + let WorkerSplatTreeNodeIDGen = 0; + + class WorkerBox3 { + + constructor(min, max) { + this.min = [min[0], min[1], min[2]]; + this.max = [max[0], max[1], max[2]]; + } + + containsPoint(point) { + return point[0] >= this.min[0] && point[0] <= this.max[0] && + point[1] >= this.min[1] && point[1] <= this.max[1] && + point[2] >= this.min[2] && point[2] <= this.max[2]; + } + } + + class WorkerSplatSubTree { + + constructor(maxDepth, maxCentersPerNode) { + this.maxDepth = maxDepth; + this.maxCentersPerNode = maxCentersPerNode; + this.sceneDimensions = []; + this.sceneMin = []; + this.sceneMax = []; + this.rootNode = null; + this.addedIndexes = {}; + this.nodesWithIndexes = []; + this.splatMesh = null; + this.disposed = false; + } + + } + + class WorkerSplatTreeNode { + + constructor(min, max, depth, id) { + this.min = [min[0], min[1], min[2]]; + this.max = [max[0], max[1], max[2]]; + this.center = [(max[0] - min[0]) * 0.5 + min[0], + (max[1] - min[1]) * 0.5 + min[1], + (max[2] - min[2]) * 0.5 + min[2]]; + this.depth = depth; + this.children = []; + this.data = null; + this.id = id || WorkerSplatTreeNodeIDGen++; + } + + } + + processSplatTreeNode = function(tree, node, indexToCenter, sceneCenters) { + const splatCount = node.data.indexes.length; + + if (splatCount < tree.maxCentersPerNode || node.depth > tree.maxDepth) { + const newIndexes = []; + for (let i = 0; i < node.data.indexes.length; i++) { + if (!tree.addedIndexes[node.data.indexes[i]]) { + newIndexes.push(node.data.indexes[i]); + tree.addedIndexes[node.data.indexes[i]] = true; + } + } + node.data.indexes = newIndexes; + node.data.indexes.sort((a, b) => { + if (a > b) return 1; + else return -1; + }); + tree.nodesWithIndexes.push(node); + return; + } + + const nodeDimensions = [node.max[0] - node.min[0], + node.max[1] - node.min[1], + node.max[2] - node.min[2]]; + const halfDimensions = [nodeDimensions[0] * 0.5, + nodeDimensions[1] * 0.5, + nodeDimensions[2] * 0.5]; + const nodeCenter = [node.min[0] + halfDimensions[0], + node.min[1] + halfDimensions[1], + node.min[2] + halfDimensions[2]]; + + const childrenBounds = [ + // top section, clockwise from upper-left (looking from above, +Y) + new WorkerBox3([nodeCenter[0] - halfDimensions[0], nodeCenter[1], nodeCenter[2] - halfDimensions[2]], + [nodeCenter[0], nodeCenter[1] + halfDimensions[1], nodeCenter[2]]), + new WorkerBox3([nodeCenter[0], nodeCenter[1], nodeCenter[2] - halfDimensions[2]], + [nodeCenter[0] + halfDimensions[0], nodeCenter[1] + halfDimensions[1], nodeCenter[2]]), + new WorkerBox3([nodeCenter[0], nodeCenter[1], nodeCenter[2]], + [nodeCenter[0] + halfDimensions[0], nodeCenter[1] + halfDimensions[1], nodeCenter[2] + halfDimensions[2]]), + new WorkerBox3([nodeCenter[0] - halfDimensions[0], nodeCenter[1], nodeCenter[2]], + [nodeCenter[0], nodeCenter[1] + halfDimensions[1], nodeCenter[2] + halfDimensions[2]]), + + // bottom section, clockwise from lower-left (looking from above, +Y) + new WorkerBox3([nodeCenter[0] - halfDimensions[0], nodeCenter[1] - halfDimensions[1], nodeCenter[2] - halfDimensions[2]], + [nodeCenter[0], nodeCenter[1], nodeCenter[2]]), + new WorkerBox3([nodeCenter[0], nodeCenter[1] - halfDimensions[1], nodeCenter[2] - halfDimensions[2]], + [nodeCenter[0] + halfDimensions[0], nodeCenter[1], nodeCenter[2]]), + new WorkerBox3([nodeCenter[0], nodeCenter[1] - halfDimensions[1], nodeCenter[2]], + [nodeCenter[0] + halfDimensions[0], nodeCenter[1], nodeCenter[2] + halfDimensions[2]]), + new WorkerBox3([nodeCenter[0] - halfDimensions[0], nodeCenter[1] - halfDimensions[1], nodeCenter[2]], + [nodeCenter[0], nodeCenter[1], nodeCenter[2] + halfDimensions[2]]), + ]; + + const splatCounts = []; + const baseIndexes = []; + for (let i = 0; i < childrenBounds.length; i++) { + splatCounts[i] = 0; + baseIndexes[i] = []; + } + + const center = [0, 0, 0]; + for (let i = 0; i < splatCount; i++) { + const splatGlobalIndex = node.data.indexes[i]; + const centerBase = indexToCenter[splatGlobalIndex]; + center[0] = sceneCenters[centerBase]; + center[1] = sceneCenters[centerBase + 1]; + center[2] = sceneCenters[centerBase + 2]; + for (let j = 0; j < childrenBounds.length; j++) { + if (childrenBounds[j].containsPoint(center)) { + splatCounts[j]++; + baseIndexes[j].push(splatGlobalIndex); + } + } + } + + for (let i = 0; i < childrenBounds.length; i++) { + const childNode = new WorkerSplatTreeNode(childrenBounds[i].min, childrenBounds[i].max, node.depth + 1); + childNode.data = { + 'indexes': baseIndexes[i] + }; + node.children.push(childNode); + } + + node.data = {}; + for (let child of node.children) { + processSplatTreeNode(tree, child, indexToCenter, sceneCenters); + } + return; + }; + + const buildSubTree = (sceneCenters, maxDepth, maxCentersPerNode) => { + + const sceneMin = [0, 0, 0]; + const sceneMax = [0, 0, 0]; + const indexes = []; + const centerCount = Math.floor(sceneCenters.length / 4); + for ( let i = 0; i < centerCount; i ++) { + const base = i * 4; + const x = sceneCenters[base]; + const y = sceneCenters[base + 1]; + const z = sceneCenters[base + 2]; + const index = Math.round(sceneCenters[base + 3]); + if (i === 0 || x < sceneMin[0]) sceneMin[0] = x; + if (i === 0 || x > sceneMax[0]) sceneMax[0] = x; + if (i === 0 || y < sceneMin[1]) sceneMin[1] = y; + if (i === 0 || y > sceneMax[1]) sceneMax[1] = y; + if (i === 0 || z < sceneMin[2]) sceneMin[2] = z; + if (i === 0 || z > sceneMax[2]) sceneMax[2] = z; + indexes.push(index); + } + const subTree = new WorkerSplatSubTree(maxDepth, maxCentersPerNode); + subTree.sceneMin = sceneMin; + subTree.sceneMax = sceneMax; + subTree.rootNode = new WorkerSplatTreeNode(subTree.sceneMin, subTree.sceneMax, 0); + subTree.rootNode.data = { + 'indexes': indexes + }; + + return subTree; + }; + + function createSplatTree(allCenters, maxDepth, maxCentersPerNode) { + const indexToCenter = []; + for (let sceneCenters of allCenters) { + const centerCount = Math.floor(sceneCenters.length / 4); + for ( let i = 0; i < centerCount; i ++) { + const base = i * 4; + const index = Math.round(sceneCenters[base + 3]); + indexToCenter[index] = base; + } + } + const subTrees = []; + for (let sceneCenters of allCenters) { + const subTree = buildSubTree(sceneCenters, maxDepth, maxCentersPerNode); + subTrees.push(subTree); + processSplatTreeNode(subTree, subTree.rootNode, indexToCenter, sceneCenters); + } + self.postMessage({ + 'subTrees': subTrees + }); + } + + self.onmessage = (e) => { + if (e.data.process) { + createSplatTree(e.data.process.centers, e.data.process.maxDepth, e.data.process.maxCentersPerNode); + } + }; +} + +function workerProcessCenters(splatTreeWorker, centers, transferBuffers, maxDepth, maxCentersPerNode) { + splatTreeWorker.postMessage({ + 'process': { + 'centers': centers, + 'maxDepth': maxDepth, + 'maxCentersPerNode': maxCentersPerNode + } + }, transferBuffers); +} + +function checkAndCreateWorker() { + const splatTreeWorker = new Worker( + URL.createObjectURL( + new Blob(['(', createSplatTreeWorker.toString(), ')(self)'], { + type: 'application/javascript', + }), + ), + ); + return splatTreeWorker; +} + +/** + * SplatTree: Octree tailored to splat data from a SplatMesh instance + */ +class SplatTree { + + constructor(maxDepth, maxCentersPerNode) { + this.maxDepth = maxDepth; + this.maxCentersPerNode = maxCentersPerNode; + this.subTrees = []; + this.splatMesh = null; + } + + + dispose() { + this.diposeSplatTreeWorker(); + this.disposed = true; + } + + diposeSplatTreeWorker() { + if (this.splatTreeWorker) this.splatTreeWorker.terminate(); + this.splatTreeWorker = null; + }; + + /** + * Construct this instance of SplatTree from an instance of SplatMesh. + * + * @param {SplatMesh} splatMesh The instance of SplatMesh from which to construct this splat tree. + * @param {function} filterFunc Optional function to filter out unwanted splats. + * @param {function} onIndexesUpload Function to be called when the upload of splat centers to the splat tree + * builder worker starts and finishes. + * @param {function} onSplatTreeConstruction Function to be called when the conversion of the local splat tree from + * the format produced by the splat tree builder worker starts and ends. + * @return {undefined} + */ + processSplatMesh = function(splatMesh, filterFunc = () => true, onIndexesUpload, onSplatTreeConstruction) { + if (!this.splatTreeWorker) this.splatTreeWorker = checkAndCreateWorker(); + + this.splatMesh = splatMesh; + this.subTrees = []; + const center = new THREE.Vector3(); + + const addCentersForScene = (splatOffset, splatCount) => { + const sceneCenters = new Float32Array(splatCount * 4); + let addedCount = 0; + for (let i = 0; i < splatCount; i++) { + const globalSplatIndex = i + splatOffset; + if (filterFunc(globalSplatIndex)) { + splatMesh.getSplatCenter(globalSplatIndex, center); + const addBase = addedCount * 4; + sceneCenters[addBase] = center.x; + sceneCenters[addBase + 1] = center.y; + sceneCenters[addBase + 2] = center.z; + sceneCenters[addBase + 3] = globalSplatIndex; + addedCount++; + } + } + return sceneCenters; + }; + + return new Promise((resolve) => { + + const checkForEarlyExit = () => { + if (this.disposed) { + this.diposeSplatTreeWorker(); + resolve(); + return true; + } + return false; + }; + + if (onIndexesUpload) onIndexesUpload(false); + + delayedExecute(() => { + + if (checkForEarlyExit()) return; + + const allCenters = []; + if (splatMesh.dynamicMode) { + let splatOffset = 0; + for (let s = 0; s < splatMesh.scenes.length; s++) { + const scene = splatMesh.getScene(s); + const splatCount = scene.splatBuffer.getSplatCount(); + const sceneCenters = addCentersForScene(splatOffset, splatCount); + allCenters.push(sceneCenters); + splatOffset += splatCount; + } + } else { + const sceneCenters = addCentersForScene(0, splatMesh.getSplatCount()); + allCenters.push(sceneCenters); + } + + this.splatTreeWorker.onmessage = (e) => { + + if (checkForEarlyExit()) return; + + if (e.data.subTrees) { + + if (onSplatTreeConstruction) onSplatTreeConstruction(false); + + delayedExecute(() => { + + if (checkForEarlyExit()) return; + + for (let workerSubTree of e.data.subTrees) { + const convertedSubTree = SplatSubTree.convertWorkerSubTree(workerSubTree, splatMesh); + this.subTrees.push(convertedSubTree); + } + this.diposeSplatTreeWorker(); + + if (onSplatTreeConstruction) onSplatTreeConstruction(true); + + delayedExecute(() => { + resolve(); + }); + + }); + } + }; + + delayedExecute(() => { + if (checkForEarlyExit()) return; + if (onIndexesUpload) onIndexesUpload(true); + const transferBuffers = allCenters.map((array) => array.buffer); + workerProcessCenters(this.splatTreeWorker, allCenters, transferBuffers, this.maxDepth, this.maxCentersPerNode); + }); + + }); + + }); + + }; + + countLeaves() { + + let leafCount = 0; + this.visitLeaves(() => { + leafCount++; + }); + + return leafCount; + } + + visitLeaves(visitFunc) { + + const visitLeavesFromNode = (node, visitFunc) => { + if (node.children.length === 0) visitFunc(node); + for (let child of node.children) { + visitLeavesFromNode(child, visitFunc); + } + }; + + for (let subTree of this.subTrees) { + visitLeavesFromNode(subTree.rootNode, visitFunc); + } + } + +} + +function WebGLExtensions( gl ) { + + const extensions = {}; + + function getExtension( name ) { + + if ( extensions[name] !== undefined ) { + + return extensions[name]; + + } + + let extension; + + switch ( name ) { + + case 'WEBGL_depth_texture': + extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || + gl.getExtension( 'WEBKIT_WEBGL_depth_texture' ); + break; + + case 'EXT_texture_filter_anisotropic': + extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || + gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || + gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); + break; + + case 'WEBGL_compressed_texture_s3tc': + extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || + gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || + gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); + break; + + case 'WEBGL_compressed_texture_pvrtc': + extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || + gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); + break; + + default: + extension = gl.getExtension( name ); + + } + + extensions[name] = extension; + + return extension; + + } + + return { + + has: function( name ) { + + return getExtension( name ) !== null; + + }, + + init: function( capabilities ) { + + if ( capabilities.isWebGL2 ) { + + getExtension( 'EXT_color_buffer_float' ); + getExtension( 'WEBGL_clip_cull_distance' ); + + } else { + + getExtension( 'WEBGL_depth_texture' ); + getExtension( 'OES_texture_float' ); + getExtension( 'OES_texture_half_float' ); + getExtension( 'OES_texture_half_float_linear' ); + getExtension( 'OES_standard_derivatives' ); + getExtension( 'OES_element_index_uint' ); + getExtension( 'OES_vertex_array_object' ); + getExtension( 'ANGLE_instanced_arrays' ); + + } + + getExtension( 'OES_texture_float_linear' ); + getExtension( 'EXT_color_buffer_half_float' ); + getExtension( 'WEBGL_multisampled_render_to_texture' ); + + }, + + get: function( name ) { + + const extension = getExtension( name ); + + if ( extension === null ) { + + console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); + + } + + return extension; + + } + + }; + +} + +function WebGLCapabilities( gl, extensions, parameters ) { + + let maxAnisotropy; + + function getMaxAnisotropy() { + + if ( maxAnisotropy !== undefined ) return maxAnisotropy; + + if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) { + + const extension = extensions.get( 'EXT_texture_filter_anisotropic' ); + + maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); + + } else { + + maxAnisotropy = 0; + + } + + return maxAnisotropy; + + } + + function getMaxPrecision( precision ) { + + if ( precision === 'highp' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { + + return 'highp'; + + } + + precision = 'mediump'; + + } + + if ( precision === 'mediump' ) { + + if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && + gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { + + return 'mediump'; + + } + + } + + return 'lowp'; + + } + + const isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl.constructor.name === 'WebGL2RenderingContext'; + + let precision = parameters.precision !== undefined ? parameters.precision : 'highp'; + const maxPrecision = getMaxPrecision( precision ); + + if ( maxPrecision !== precision ) { + + console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' ); + precision = maxPrecision; + + } + + const drawBuffers = isWebGL2 || extensions.has( 'WEBGL_draw_buffers' ); + + const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true; + + const maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); + const maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); + const maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); + const maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); + + const maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); + const maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); + const maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); + const maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); + + const vertexTextures = maxVertexTextures > 0; + const floatFragmentTextures = isWebGL2 || extensions.has( 'OES_texture_float' ); + const floatVertexTextures = vertexTextures && floatFragmentTextures; + + const maxSamples = isWebGL2 ? gl.getParameter( gl.MAX_SAMPLES ) : 0; + + return { + + isWebGL2: isWebGL2, + + drawBuffers: drawBuffers, + + getMaxAnisotropy: getMaxAnisotropy, + getMaxPrecision: getMaxPrecision, + + precision: precision, + logarithmicDepthBuffer: logarithmicDepthBuffer, + + maxTextures: maxTextures, + maxVertexTextures: maxVertexTextures, + maxTextureSize: maxTextureSize, + maxCubemapSize: maxCubemapSize, + + maxAttributes: maxAttributes, + maxVertexUniforms: maxVertexUniforms, + maxVaryings: maxVaryings, + maxFragmentUniforms: maxFragmentUniforms, + + vertexTextures: vertexTextures, + floatFragmentTextures: floatFragmentTextures, + floatVertexTextures: floatVertexTextures, + + maxSamples: maxSamples + + }; + +} + +const SceneRevealMode = { + Default: 0, + Gradual: 1, + Instant: 2 +}; + +const LogLevel = { + None: 0, + Error: 1, + Warning: 2, + Info: 3, + Debug: 4 +}; + +const dummyGeometry = new THREE.BufferGeometry(); +const dummyMaterial = new THREE.MeshBasicMaterial(); + +const COVARIANCES_ELEMENTS_PER_SPLAT = 6; +const CENTER_COLORS_ELEMENTS_PER_SPLAT = 4; + +const COVARIANCES_ELEMENTS_PER_TEXEL_STORED = 4; +const COVARIANCES_ELEMENTS_PER_TEXEL_ALLOCATED = 4; +const COVARIANCES_ELEMENTS_PER_TEXEL_COMPRESSED_STORED = 6; +const COVARIANCES_ELEMENTS_PER_TEXEL_COMPRESSED_ALLOCATED = 8; +const SCALES_ROTATIONS_ELEMENTS_PER_TEXEL = 4; +const CENTER_COLORS_ELEMENTS_PER_TEXEL = 4; +const SCENE_INDEXES_ELEMENTS_PER_TEXEL = 1; + +const SCENE_FADEIN_RATE_FAST = 0.012; +const SCENE_FADEIN_RATE_GRADUAL = 0.003; + +const VISIBLE_REGION_EXPANSION_DELTA = 1; + +// Based on my own observations across multiple devices, OSes and browsers, using textures that have one dimension +// greater than 4096 while the other is greater than or equal to 4096 causes issues (Essentially any texture larger +// than 4096 x 4096 (16777216) texels). Specifically it seems all texture data beyond the 4096 x 4096 texel boundary +// is corrupted, while data below that boundary is usable. In these cases the texture has been valid in the eyes of +// both Three.js and WebGL, and the texel format (RG, RGBA, etc.) has not mattered. More investigation will be needed, +// but for now the work-around is to split the spherical harmonics into three textures (one for each color channel). +const MAX_TEXTURE_TEXELS = 16777216; + +/** + * SplatMesh: Container for one or more splat scenes, abstracting them into a single unified container for + * splat data. Additionally contains data structures and code to make the splat data renderable as a Three.js mesh. + */ +class SplatMesh extends THREE.Mesh { + + constructor(splatRenderMode = SplatRenderMode.ThreeD, dynamicMode = false, enableOptionalEffects = false, + halfPrecisionCovariancesOnGPU = false, devicePixelRatio = 1, enableDistancesComputationOnGPU = true, + integerBasedDistancesComputation = false, antialiased = false, maxScreenSpaceSplatSize = 1024, logLevel = LogLevel.None, + sphericalHarmonicsDegree = 0, sceneFadeInRateMultiplier = 1.0, kernel2DSize = 0.3) { + super(dummyGeometry, dummyMaterial); + + // Reference to a Three.js renderer + this.renderer = undefined; + + // Determine how the splats are rendered + this.splatRenderMode = splatRenderMode; + + // When 'dynamicMode' is true, scenes are assumed to be non-static. Dynamic scenes are handled differently + // and certain optimizations cannot be made for them. Additionally, by default, all splat data retrieved from + // this splat mesh will not have their scene transform applied to them if the splat mesh is dynamic. That + // can be overriden via parameters to the individual functions that are used to retrieve splat data. + this.dynamicMode = dynamicMode; + + // When true, allows for usage of extra properties and attributes during rendering for effects such as opacity adjustment. + // Default is false for performance reasons. These properties are separate from transform properties (scale, rotation, position) + // that are enabled by the 'dynamicScene' parameter. + this.enableOptionalEffects = enableOptionalEffects; + + // Use 16-bit floating point values when storing splat covariance data in textures, instead of 32-bit + this.halfPrecisionCovariancesOnGPU = halfPrecisionCovariancesOnGPU; + + // Ratio of the resolution in physical pixels to the resolution in CSS pixels for the current display device + this.devicePixelRatio = devicePixelRatio; + + // Use a transform feedback to calculate splat distances from the camera + this.enableDistancesComputationOnGPU = enableDistancesComputationOnGPU; + + // Use a faster integer-based approach for calculating splat distances from the camera + this.integerBasedDistancesComputation = integerBasedDistancesComputation; + + // When true, will perform additional steps during rendering to address artifacts caused by the rendering of gaussians at a + // substantially different resolution than that at which they were rendered during training. This will only work correctly + // for models that were trained using a process that utilizes this compensation calculation. For more details: + // https://github.com/nerfstudio-project/gsplat/pull/117 + // https://github.com/graphdeco-inria/gaussian-splatting/issues/294#issuecomment-1772688093 + this.antialiased = antialiased; + + // The size of the 2D kernel used for splat rendering + // This will adjust the 2D kernel size after the projection + this.kernel2DSize = kernel2DSize; + + // Specify the maximum clip space splat size, can help deal with large splats that get too unwieldy + this.maxScreenSpaceSplatSize = maxScreenSpaceSplatSize; + + // The verbosity of console logging + this.logLevel = logLevel; + + // Degree 0 means no spherical harmonics + this.sphericalHarmonicsDegree = sphericalHarmonicsDegree; + this.minSphericalHarmonicsDegree = 0; + + this.sceneFadeInRateMultiplier = sceneFadeInRateMultiplier; + + // The individual splat scenes stored in this splat mesh, each containing their own transform + this.scenes = []; + + // Special octree tailored to SplatMesh instances + this.splatTree = null; + this.baseSplatTree = null; + + // Cache textures and the intermediate data used to populate them + this.splatDataTextures = {}; + + this.distancesTransformFeedback = { + 'id': null, + 'vertexShader': null, + 'fragmentShader': null, + 'program': null, + 'centersBuffer': null, + 'sceneIndexesBuffer': null, + 'outDistancesBuffer': null, + 'centersLoc': -1, + 'modelViewProjLoc': -1, + 'sceneIndexesLoc': -1, + 'transformsLocs': [] + }; + + this.globalSplatIndexToLocalSplatIndexMap = []; + this.globalSplatIndexToSceneIndexMap = []; + + this.lastBuildSplatCount = 0; + this.lastBuildScenes = []; + this.lastBuildMaxSplatCount = 0; + this.lastBuildSceneCount = 0; + this.firstRenderTime = -1; + this.finalBuild = false; + + this.webGLUtils = null; + + this.boundingBox = new THREE.Box3(); + this.calculatedSceneCenter = new THREE.Vector3(); + this.maxSplatDistanceFromSceneCenter = 0; + this.visibleRegionBufferRadius = 0; + this.visibleRegionRadius = 0; + this.visibleRegionFadeStartRadius = 0; + this.visibleRegionChanging = false; + + this.splatScale = 1.0; + this.pointCloudModeEnabled = false; + + this.disposed = false; + this.lastRenderer = null; + this.visible = false; + } + + /** + * Build a container for each scene managed by this splat mesh based on an instance of SplatBuffer, along with optional + * transform data (position, scale, rotation) passed to the splat mesh during the build process. + * @param {Array} splatBuffers SplatBuffer instances containing splats for each scene + * @param {Array} sceneOptions Array of options objects: { + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * } + * @return {Array} + */ + static buildScenes(parentObject, splatBuffers, sceneOptions) { + const scenes = []; + scenes.length = splatBuffers.length; + for (let i = 0; i < splatBuffers.length; i++) { + const splatBuffer = splatBuffers[i]; + const options = sceneOptions[i] || {}; + let positionArray = options['position'] || [0, 0, 0]; + let rotationArray = options['rotation'] || [0, 0, 0, 1]; + let scaleArray = options['scale'] || [1, 1, 1]; + const position = new THREE.Vector3().fromArray(positionArray); + const rotation = new THREE.Quaternion().fromArray(rotationArray); + const scale = new THREE.Vector3().fromArray(scaleArray); + const scene = SplatMesh.createScene(splatBuffer, position, rotation, scale, + options.splatAlphaRemovalThreshold || 1, options.opacity, options.visible); + parentObject.add(scene); + scenes[i] = scene; + } + return scenes; + } + + static createScene(splatBuffer, position, rotation, scale, minimumAlpha, opacity = 1.0, visible = true) { + return new SplatScene(splatBuffer, position, rotation, scale, minimumAlpha, opacity, visible); + } + + /** + * Build data structures that map global splat indexes (based on a unified index across all splat buffers) to + * local data within a single scene. + * @param {Array} splatBuffers Instances of SplatBuffer off which to build the maps + * @return {object} + */ + static buildSplatIndexMaps(splatBuffers) { + const localSplatIndexMap = []; + const sceneIndexMap = []; + let totalSplatCount = 0; + for (let s = 0; s < splatBuffers.length; s++) { + const splatBuffer = splatBuffers[s]; + const maxSplatCount = splatBuffer.getMaxSplatCount(); + for (let i = 0; i < maxSplatCount; i++) { + localSplatIndexMap[totalSplatCount] = i; + sceneIndexMap[totalSplatCount] = s; + totalSplatCount++; + } + } + return { + localSplatIndexMap, + sceneIndexMap + }; + } + + /** + * Build an instance of SplatTree (a specialized octree) for the given splat mesh. + * @param {Array} minAlphas Array of minimum splat slphas for each scene + * @param {function} onSplatTreeIndexesUpload Function to be called when the upload of splat centers to the splat tree + * builder worker starts and finishes. + * @param {function} onSplatTreeConstruction Function to be called when the conversion of the local splat tree from + * the format produced by the splat tree builder worker starts and ends. + * @return {SplatTree} + */ + buildSplatTree = function(minAlphas = [], onSplatTreeIndexesUpload, onSplatTreeConstruction) { + return new Promise((resolve) => { + this.disposeSplatTree(); + // TODO: expose SplatTree constructor parameters (maximumDepth and maxCentersPerNode) so that they can + // be configured on a per-scene basis + this.baseSplatTree = new SplatTree(8, 1000); + const buildStartTime = performance.now(); + const splatColor = new THREE.Vector4(); + this.baseSplatTree.processSplatMesh(this, (splatIndex) => { + this.getSplatColor(splatIndex, splatColor); + const sceneIndex = this.getSceneIndexForSplat(splatIndex); + const minAlpha = minAlphas[sceneIndex] || 1; + return splatColor.w >= minAlpha; + }, onSplatTreeIndexesUpload, onSplatTreeConstruction) + .then(() => { + const buildTime = performance.now() - buildStartTime; + if (this.logLevel >= LogLevel.Info) console.log('SplatTree build: ' + buildTime + ' ms'); + if (this.disposed) { + resolve(); + } else { + + this.splatTree = this.baseSplatTree; + this.baseSplatTree = null; + + let leavesWithVertices = 0; + let avgSplatCount = 0; + let maxSplatCount = 0; + let nodeCount = 0; + + this.splatTree.visitLeaves((node) => { + const nodeSplatCount = node.data.indexes.length; + if (nodeSplatCount > 0) { + avgSplatCount += nodeSplatCount; + maxSplatCount = Math.max(maxSplatCount, nodeSplatCount); + nodeCount++; + leavesWithVertices++; + } + }); + if (this.logLevel >= LogLevel.Info) { + console.log(`SplatTree leaves: ${this.splatTree.countLeaves()}`); + console.log(`SplatTree leaves with splats:${leavesWithVertices}`); + avgSplatCount = avgSplatCount / nodeCount; + console.log(`Avg splat count per node: ${avgSplatCount}`); + console.log(`Total splat count: ${this.getSplatCount()}`); + } + resolve(); + } + }); + }); + }; + + /** + * Construct this instance of SplatMesh. + * @param {Array} splatBuffers The base splat data, instances of SplatBuffer + * @param {Array} sceneOptions Dynamic options for each scene { + * + * splatAlphaRemovalThreshold: Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * + * } + * @param {boolean} keepSceneTransforms For a scene that already exists and is being overwritten, this flag + * says to keep the transform from the existing scene. + * @param {boolean} finalBuild Will the splat mesh be in its final state after this build? + * @param {function} onSplatTreeIndexesUpload Function to be called when the upload of splat centers to the splat tree + * builder worker starts and finishes. + * @param {function} onSplatTreeConstruction Function to be called when the conversion of the local splat tree from + * the format produced by the splat tree builder worker starts and ends. + * @return {object} Object containing info about the splats that are updated + */ + build(splatBuffers, sceneOptions, keepSceneTransforms = true, finalBuild = false, + onSplatTreeIndexesUpload, onSplatTreeConstruction, preserveVisibleRegion = true) { + + this.sceneOptions = sceneOptions; + this.finalBuild = finalBuild; + + const maxSplatCount = SplatMesh.getTotalMaxSplatCountForSplatBuffers(splatBuffers); + + const newScenes = SplatMesh.buildScenes(this, splatBuffers, sceneOptions); + if (keepSceneTransforms) { + for (let i = 0; i < this.scenes.length && i < newScenes.length; i++) { + const newScene = newScenes[i]; + const existingScene = this.getScene(i); + newScene.copyTransformData(existingScene); + } + } + this.scenes = newScenes; + + let minSphericalHarmonicsDegree = 3; + for (let splatBuffer of splatBuffers) { + const splatBufferSphericalHarmonicsDegree = splatBuffer.getMinSphericalHarmonicsDegree(); + if (splatBufferSphericalHarmonicsDegree < minSphericalHarmonicsDegree) { + minSphericalHarmonicsDegree = splatBufferSphericalHarmonicsDegree; + } + } + this.minSphericalHarmonicsDegree = Math.min(minSphericalHarmonicsDegree, this.sphericalHarmonicsDegree); + + let splatBuffersChanged = false; + if (splatBuffers.length !== this.lastBuildScenes.length) { + splatBuffersChanged = true; + } else { + for (let i = 0; i < splatBuffers.length; i++) { + const splatBuffer = splatBuffers[i]; + if (splatBuffer !== this.lastBuildScenes[i].splatBuffer) { + splatBuffersChanged = true; + break; + } + } + } + + let isUpdateBuild = true; + if (this.scenes.length !== 1 || + this.lastBuildSceneCount !== this.scenes.length || + this.lastBuildMaxSplatCount !== maxSplatCount || + splatBuffersChanged) { + isUpdateBuild = false; + } + + if (!isUpdateBuild) { + this.boundingBox = new THREE.Box3(); + if (!preserveVisibleRegion) { + this.maxSplatDistanceFromSceneCenter = 0; + this.visibleRegionBufferRadius = 0; + this.visibleRegionRadius = 0; + this.visibleRegionFadeStartRadius = 0; + this.firstRenderTime = -1; + } + this.lastBuildScenes = []; + this.lastBuildSplatCount = 0; + this.lastBuildMaxSplatCount = 0; + this.disposeMeshData(); + this.geometry = SplatGeometry.build(maxSplatCount); + if (this.splatRenderMode === SplatRenderMode.ThreeD) { + this.material = SplatMaterial3D.build(this.dynamicMode, this.enableOptionalEffects, this.antialiased, + this.maxScreenSpaceSplatSize, this.splatScale, this.pointCloudModeEnabled, + this.minSphericalHarmonicsDegree, this.kernel2DSize); + } else { + this.material = SplatMaterial2D.build(this.dynamicMode, this.enableOptionalEffects, + this.splatScale, this.pointCloudModeEnabled, this.minSphericalHarmonicsDegree); + } + + const indexMaps = SplatMesh.buildSplatIndexMaps(splatBuffers); + this.globalSplatIndexToLocalSplatIndexMap = indexMaps.localSplatIndexMap; + this.globalSplatIndexToSceneIndexMap = indexMaps.sceneIndexMap; + } + + const splatBufferSplatCount = this.getSplatCount(true); + if (this.enableDistancesComputationOnGPU) this.setupDistancesComputationTransformFeedback(); + const dataUpdateResults = this.refreshGPUDataFromSplatBuffers(isUpdateBuild); + + for (let i = 0; i < this.scenes.length; i++) { + this.lastBuildScenes[i] = this.scenes[i]; + } + this.lastBuildSplatCount = splatBufferSplatCount; + this.lastBuildMaxSplatCount = this.getMaxSplatCount(); + this.lastBuildSceneCount = this.scenes.length; + + if (finalBuild && this.scenes.length > 0) { + this.buildSplatTree(sceneOptions.map(options => options.splatAlphaRemovalThreshold || 1), + onSplatTreeIndexesUpload, onSplatTreeConstruction) + .then(() => { + if (this.onSplatTreeReadyCallback) this.onSplatTreeReadyCallback(this.splatTree); + this.onSplatTreeReadyCallback = null; + }); + } + + this.visible = (this.scenes.length > 0); + + return dataUpdateResults; + } + + freeIntermediateSplatData() { + + const deleteTextureData = (texture) => { + delete texture.source.data; + delete texture.image; + texture.onUpdate = null; + }; + + delete this.splatDataTextures.baseData.covariances; + delete this.splatDataTextures.baseData.centers; + delete this.splatDataTextures.baseData.colors; + delete this.splatDataTextures.baseData.sphericalHarmonics; + + delete this.splatDataTextures.centerColors.data; + delete this.splatDataTextures.covariances.data; + if (this.splatDataTextures.sphericalHarmonics) { + delete this.splatDataTextures.sphericalHarmonics.data; + } + if (this.splatDataTextures.sceneIndexes) { + delete this.splatDataTextures.sceneIndexes.data; + } + + this.splatDataTextures.centerColors.texture.needsUpdate = true; + this.splatDataTextures.centerColors.texture.onUpdate = () => { + deleteTextureData(this.splatDataTextures.centerColors.texture); + }; + + this.splatDataTextures.covariances.texture.needsUpdate = true; + this.splatDataTextures.covariances.texture.onUpdate = () => { + deleteTextureData(this.splatDataTextures.covariances.texture); + }; + + if (this.splatDataTextures.sphericalHarmonics) { + if (this.splatDataTextures.sphericalHarmonics.texture) { + this.splatDataTextures.sphericalHarmonics.texture.needsUpdate = true; + this.splatDataTextures.sphericalHarmonics.texture.onUpdate = () => { + deleteTextureData(this.splatDataTextures.sphericalHarmonics.texture); + }; + } else { + this.splatDataTextures.sphericalHarmonics.textures.forEach((texture) => { + texture.needsUpdate = true; + texture.onUpdate = () => { + deleteTextureData(texture); + }; + }); + } + } + if (this.splatDataTextures.sceneIndexes) { + this.splatDataTextures.sceneIndexes.texture.needsUpdate = true; + this.splatDataTextures.sceneIndexes.texture.onUpdate = () => { + deleteTextureData(this.splatDataTextures.sceneIndexes.texture); + }; + } + } + /** + * Dispose all resources held by the splat mesh + */ + dispose() { + this.disposeMeshData(); + this.disposeTextures(); + this.disposeSplatTree(); + if (this.enableDistancesComputationOnGPU) { + if (this.computeDistancesOnGPUSyncTimeout) { + clearTimeout(this.computeDistancesOnGPUSyncTimeout); + this.computeDistancesOnGPUSyncTimeout = null; + } + this.disposeDistancesComputationGPUResources(); + } + this.scenes = []; + this.distancesTransformFeedback = { + 'id': null, + 'vertexShader': null, + 'fragmentShader': null, + 'program': null, + 'centersBuffer': null, + 'sceneIndexesBuffer': null, + 'outDistancesBuffer': null, + 'centersLoc': -1, + 'modelViewProjLoc': -1, + 'sceneIndexesLoc': -1, + 'transformsLocs': [] + }; + this.renderer = null; + + this.globalSplatIndexToLocalSplatIndexMap = []; + this.globalSplatIndexToSceneIndexMap = []; + + this.lastBuildSplatCount = 0; + this.lastBuildScenes = []; + this.lastBuildMaxSplatCount = 0; + this.lastBuildSceneCount = 0; + this.firstRenderTime = -1; + this.finalBuild = false; + + this.webGLUtils = null; + + this.boundingBox = new THREE.Box3(); + this.calculatedSceneCenter = new THREE.Vector3(); + this.maxSplatDistanceFromSceneCenter = 0; + this.visibleRegionBufferRadius = 0; + this.visibleRegionRadius = 0; + this.visibleRegionFadeStartRadius = 0; + this.visibleRegionChanging = false; + + this.splatScale = 1.0; + this.pointCloudModeEnabled = false; + + this.disposed = true; + this.lastRenderer = null; + this.visible = false; + } + + /** + * Dispose of only the Three.js mesh resources (geometry, material, and texture) + */ + disposeMeshData() { + if (this.geometry && this.geometry !== dummyGeometry) { + this.geometry.dispose(); + this.geometry = null; + } + if (this.material) { + this.material.dispose(); + this.material = null; + } + } + + disposeTextures() { + for (let textureKey in this.splatDataTextures) { + if (this.splatDataTextures.hasOwnProperty(textureKey)) { + const textureContainer = this.splatDataTextures[textureKey]; + if (textureContainer.texture) { + textureContainer.texture.dispose(); + textureContainer.texture = null; + } + } + } + this.splatDataTextures = null; + } + + disposeSplatTree() { + if (this.splatTree) { + this.splatTree.dispose(); + this.splatTree = null; + } + if (this.baseSplatTree) { + this.baseSplatTree.dispose(); + this.baseSplatTree = null; + } + } + + getSplatTree() { + return this.splatTree; + } + + onSplatTreeReady(callback) { + this.onSplatTreeReadyCallback = callback; + } + + /** + * Get copies of data that are necessary for splat distance computation: splat center positions and splat + * scene indexes (necessary for applying dynamic scene transformations during distance computation) + * @param {*} start The index at which to start copying data + * @param {*} end The index at which to stop copying data + * @return {object} + */ + getDataForDistancesComputation(start, end) { + const centers = this.integerBasedDistancesComputation ? + this.getIntegerCenters(start, end, true) : + this.getFloatCenters(start, end, true); + const sceneIndexes = this.getSceneIndexes(start, end); + return { + centers, + sceneIndexes + }; + } + + /** + * Refresh data textures and GPU buffers with splat data from the splat buffers belonging to this mesh. + * @param {boolean} sinceLastBuildOnly Specify whether or not to only update for splats that have been added since the last build. + * @return {object} + */ + refreshGPUDataFromSplatBuffers(sinceLastBuildOnly) { + const splatCount = this.getSplatCount(true); + this.refreshDataTexturesFromSplatBuffers(sinceLastBuildOnly); + const updateStart = sinceLastBuildOnly ? this.lastBuildSplatCount : 0; + const { centers, sceneIndexes } = this.getDataForDistancesComputation(updateStart, splatCount - 1); + if (this.enableDistancesComputationOnGPU) { + this.refreshGPUBuffersForDistancesComputation(centers, sceneIndexes, sinceLastBuildOnly); + } + return { + 'from': updateStart, + 'to': splatCount - 1, + 'count': splatCount - updateStart, + 'centers': centers, + 'sceneIndexes': sceneIndexes + }; + } + + /** + * Update the GPU buffers that are used for computing splat distances on the GPU. + * @param {Array} centers Splat center positions + * @param {Array} sceneIndexes Indexes of the scene to which each splat belongs + * @param {boolean} sinceLastBuildOnly Specify whether or not to only update for splats that have been added since the last build. + */ + refreshGPUBuffersForDistancesComputation(centers, sceneIndexes, sinceLastBuildOnly = false) { + const offset = sinceLastBuildOnly ? this.lastBuildSplatCount : 0; + this.updateGPUCentersBufferForDistancesComputation(sinceLastBuildOnly, centers, offset); + this.updateGPUTransformIndexesBufferForDistancesComputation(sinceLastBuildOnly, sceneIndexes, offset); + } + + /** + * Refresh data textures with data from the splat buffers for this mesh. + * @param {boolean} sinceLastBuildOnly Specify whether or not to only update for splats that have been added since the last build. + */ + refreshDataTexturesFromSplatBuffers(sinceLastBuildOnly) { + const splatCount = this.getSplatCount(true); + const fromSplat = this.lastBuildSplatCount; + const toSplat = splatCount - 1; + + if (!sinceLastBuildOnly) { + this.setupDataTextures(); + this.updateBaseDataFromSplatBuffers(); + } else { + this.updateBaseDataFromSplatBuffers(fromSplat, toSplat); + } + + this.updateDataTexturesFromBaseData(fromSplat, toSplat); + this.updateVisibleRegion(sinceLastBuildOnly); + } + + setupDataTextures() { + const maxSplatCount = this.getMaxSplatCount(); + const splatCount = this.getSplatCount(true); + + this.disposeTextures(); + + const computeDataTextureSize = (elementsPerTexel, elementsPerSplat) => { + const texSize = new THREE.Vector2(4096, 1024); + while (texSize.x * texSize.y * elementsPerTexel < maxSplatCount * elementsPerSplat) texSize.y *= 2; + return texSize; + }; + + const getCovariancesElementsPertexelStored = (compressionLevel) => { + return compressionLevel >= 1 ? COVARIANCES_ELEMENTS_PER_TEXEL_COMPRESSED_STORED : COVARIANCES_ELEMENTS_PER_TEXEL_STORED; + }; + + const getCovariancesInitialTextureSpecs = (compressionLevel) => { + const elementsPerTexelStored = getCovariancesElementsPertexelStored(compressionLevel); + const texSize = computeDataTextureSize(elementsPerTexelStored, 6); + return {elementsPerTexelStored, texSize}; + }; + + let covarianceCompressionLevel = this.getTargetCovarianceCompressionLevel(); + const scaleRotationCompressionLevel = 0; + const shCompressionLevel = this.getTargetSphericalHarmonicsCompressionLevel(); + + let covariances; + let scales; + let rotations; + if (this.splatRenderMode === SplatRenderMode.ThreeD) { + const initialCovTexSpecs = getCovariancesInitialTextureSpecs(covarianceCompressionLevel); + if (initialCovTexSpecs.texSize.x * initialCovTexSpecs.texSize.y > MAX_TEXTURE_TEXELS && covarianceCompressionLevel === 0) { + covarianceCompressionLevel = 1; + } + covariances = new Float32Array(maxSplatCount * COVARIANCES_ELEMENTS_PER_SPLAT); + } else { + scales = new Float32Array(maxSplatCount * 3); + rotations = new Float32Array(maxSplatCount * 4); + } + + const centers = new Float32Array(maxSplatCount * 3); + const colors = new Uint8Array(maxSplatCount * 4); + + let SphericalHarmonicsArrayType = Float32Array; + if (shCompressionLevel === 1) SphericalHarmonicsArrayType = Uint16Array; + else if (shCompressionLevel === 2) SphericalHarmonicsArrayType = Uint8Array; + const shComponentCount = getSphericalHarmonicsComponentCountForDegree(this.minSphericalHarmonicsDegree); + const shData = this.minSphericalHarmonicsDegree ? new SphericalHarmonicsArrayType(maxSplatCount * shComponentCount) : undefined; + + // set up centers/colors data texture + const centersColsTexSize = computeDataTextureSize(CENTER_COLORS_ELEMENTS_PER_TEXEL, 4); + const paddedCentersCols = new Uint32Array(centersColsTexSize.x * centersColsTexSize.y * CENTER_COLORS_ELEMENTS_PER_TEXEL); + SplatMesh.updateCenterColorsPaddedData(0, splatCount - 1, centers, colors, paddedCentersCols); + + const centersColsTex = new THREE.DataTexture(paddedCentersCols, centersColsTexSize.x, centersColsTexSize.y, + THREE.RGBAIntegerFormat, THREE.UnsignedIntType); + centersColsTex.internalFormat = 'RGBA32UI'; + centersColsTex.needsUpdate = true; + this.material.uniforms.centersColorsTexture.value = centersColsTex; + this.material.uniforms.centersColorsTextureSize.value.copy(centersColsTexSize); + this.material.uniformsNeedUpdate = true; + + this.splatDataTextures = { + 'baseData': { + 'covariances': covariances, + 'scales': scales, + 'rotations': rotations, + 'centers': centers, + 'colors': colors, + 'sphericalHarmonics': shData + }, + 'centerColors': { + 'data': paddedCentersCols, + 'texture': centersColsTex, + 'size': centersColsTexSize + } + }; + + if (this.splatRenderMode === SplatRenderMode.ThreeD) { + // set up covariances data texture + + const covTexSpecs = getCovariancesInitialTextureSpecs(covarianceCompressionLevel); + const covariancesElementsPerTexelStored = covTexSpecs.elementsPerTexelStored; + const covTexSize = covTexSpecs.texSize; + + let CovariancesDataType = covarianceCompressionLevel >= 1 ? Uint32Array : Float32Array; + const covariancesElementsPerTexelAllocated = covarianceCompressionLevel >= 1 ? + COVARIANCES_ELEMENTS_PER_TEXEL_COMPRESSED_ALLOCATED : + COVARIANCES_ELEMENTS_PER_TEXEL_ALLOCATED; + const covariancesTextureData = new CovariancesDataType(covTexSize.x * covTexSize.y * covariancesElementsPerTexelAllocated); + + if (covarianceCompressionLevel === 0) { + covariancesTextureData.set(covariances); + } else { + SplatMesh.updatePaddedCompressedCovariancesTextureData(covariances, covariancesTextureData, 0, 0, covariances.length); + } + + let covTex; + if (covarianceCompressionLevel >= 1) { + covTex = new THREE.DataTexture(covariancesTextureData, covTexSize.x, covTexSize.y, + THREE.RGBAIntegerFormat, THREE.UnsignedIntType); + covTex.internalFormat = 'RGBA32UI'; + this.material.uniforms.covariancesTextureHalfFloat.value = covTex; + } else { + covTex = new THREE.DataTexture(covariancesTextureData, covTexSize.x, covTexSize.y, THREE.RGBAFormat, THREE.FloatType); + this.material.uniforms.covariancesTexture.value = covTex; + + // For some reason a usampler2D needs to have a valid texture attached or WebGL complains + const dummyTex = new THREE.DataTexture(new Uint32Array(32), 2, 2, THREE.RGBAIntegerFormat, THREE.UnsignedIntType); + dummyTex.internalFormat = 'RGBA32UI'; + this.material.uniforms.covariancesTextureHalfFloat.value = dummyTex; + dummyTex.needsUpdate = true; + } + covTex.needsUpdate = true; + + this.material.uniforms.covariancesAreHalfFloat.value = (covarianceCompressionLevel >= 1) ? 1 : 0; + this.material.uniforms.covariancesTextureSize.value.copy(covTexSize); + + this.splatDataTextures['covariances'] = { + 'data': covariancesTextureData, + 'texture': covTex, + 'size': covTexSize, + 'compressionLevel': covarianceCompressionLevel, + 'elementsPerTexelStored': covariancesElementsPerTexelStored, + 'elementsPerTexelAllocated': covariancesElementsPerTexelAllocated + }; + } else { + // set up scale & rotations data texture + const elementsPerSplat = 6; + const scaleRotationsTexSize = computeDataTextureSize(SCALES_ROTATIONS_ELEMENTS_PER_TEXEL, elementsPerSplat); + let ScaleRotationsDataType = scaleRotationCompressionLevel >= 1 ? Uint16Array : Float32Array; + let scaleRotationsTextureType = scaleRotationCompressionLevel >= 1 ? THREE.HalfFloatType : THREE.FloatType; + const paddedScaleRotations = new ScaleRotationsDataType(scaleRotationsTexSize.x * scaleRotationsTexSize.y * + SCALES_ROTATIONS_ELEMENTS_PER_TEXEL); + + SplatMesh.updateScaleRotationsPaddedData(0, splatCount - 1, scales, rotations, paddedScaleRotations); + + const scaleRotationsTex = new THREE.DataTexture(paddedScaleRotations, scaleRotationsTexSize.x, scaleRotationsTexSize.y, + THREE.RGBAFormat, scaleRotationsTextureType); + scaleRotationsTex.needsUpdate = true; + this.material.uniforms.scaleRotationsTexture.value = scaleRotationsTex; + this.material.uniforms.scaleRotationsTextureSize.value.copy(scaleRotationsTexSize); + + this.splatDataTextures['scaleRotations'] = { + 'data': paddedScaleRotations, + 'texture': scaleRotationsTex, + 'size': scaleRotationsTexSize, + 'compressionLevel': scaleRotationCompressionLevel + }; + } + + if (shData) { + const shTextureType = shCompressionLevel === 2 ? THREE.UnsignedByteType : THREE.HalfFloatType; + + let paddedSHComponentCount = shComponentCount; + if (paddedSHComponentCount % 2 !== 0) paddedSHComponentCount++; + const shElementsPerTexel = 4; + const texelFormat = shElementsPerTexel === 4 ? THREE.RGBAFormat : THREE.RGFormat; + let shTexSize = computeDataTextureSize(shElementsPerTexel, paddedSHComponentCount); + + // Use one texture for all spherical harmonics data + if (shTexSize.x * shTexSize.y <= MAX_TEXTURE_TEXELS) { + const paddedSHArraySize = shTexSize.x * shTexSize.y * shElementsPerTexel; + const paddedSHArray = new SphericalHarmonicsArrayType(paddedSHArraySize); + for (let c = 0; c < splatCount; c++) { + const srcBase = shComponentCount * c; + const destBase = paddedSHComponentCount * c; + for (let i = 0; i < shComponentCount; i++) { + paddedSHArray[destBase + i] = shData[srcBase + i]; + } + } + + const shTexture = new THREE.DataTexture(paddedSHArray, shTexSize.x, shTexSize.y, texelFormat, shTextureType); + shTexture.needsUpdate = true; + this.material.uniforms.sphericalHarmonicsTexture.value = shTexture; + this.splatDataTextures['sphericalHarmonics'] = { + 'componentCount': shComponentCount, + 'paddedComponentCount': paddedSHComponentCount, + 'data': paddedSHArray, + 'textureCount': 1, + 'texture': shTexture, + 'size': shTexSize, + 'compressionLevel': shCompressionLevel, + 'elementsPerTexel': shElementsPerTexel + }; + // Use three textures for spherical harmonics data, one per color channel + } else { + const shComponentCountPerChannel = shComponentCount / 3; + paddedSHComponentCount = shComponentCountPerChannel; + if (paddedSHComponentCount % 2 !== 0) paddedSHComponentCount++; + shTexSize = computeDataTextureSize(shElementsPerTexel, paddedSHComponentCount); + + const paddedSHArraySize = shTexSize.x * shTexSize.y * shElementsPerTexel; + const textureUniforms = [this.material.uniforms.sphericalHarmonicsTextureR, + this.material.uniforms.sphericalHarmonicsTextureG, + this.material.uniforms.sphericalHarmonicsTextureB]; + const paddedSHArrays = []; + const shTextures = []; + for (let t = 0; t < 3; t++) { + const paddedSHArray = new SphericalHarmonicsArrayType(paddedSHArraySize); + paddedSHArrays.push(paddedSHArray); + for (let c = 0; c < splatCount; c++) { + const srcBase = shComponentCount * c; + const destBase = paddedSHComponentCount * c; + if (shComponentCountPerChannel >= 3) { + for (let i = 0; i < 3; i++) paddedSHArray[destBase + i] = shData[srcBase + t * 3 + i]; + if (shComponentCountPerChannel >= 8) { + for (let i = 0; i < 5; i++) paddedSHArray[destBase + 3 + i] = shData[srcBase + 9 + t * 5 + i]; + } + } + } + + const shTexture = new THREE.DataTexture(paddedSHArray, shTexSize.x, shTexSize.y, texelFormat, shTextureType); + shTextures.push(shTexture); + shTexture.needsUpdate = true; + textureUniforms[t].value = shTexture; + } + + this.material.uniforms.sphericalHarmonicsMultiTextureMode.value = 1; + this.splatDataTextures['sphericalHarmonics'] = { + 'componentCount': shComponentCount, + 'componentCountPerChannel': shComponentCountPerChannel, + 'paddedComponentCount': paddedSHComponentCount, + 'data': paddedSHArrays, + 'textureCount': 3, + 'textures': shTextures, + 'size': shTexSize, + 'compressionLevel': shCompressionLevel, + 'elementsPerTexel': shElementsPerTexel + }; + } + + this.material.uniforms.sphericalHarmonicsTextureSize.value.copy(shTexSize); + this.material.uniforms.sphericalHarmonics8BitMode.value = shCompressionLevel === 2 ? 1 : 0; + for (let s = 0; s < this.scenes.length; s++) { + const splatBuffer = this.scenes[s].splatBuffer; + this.material.uniforms.sphericalHarmonics8BitCompressionRangeMin.value[s] = + splatBuffer.minSphericalHarmonicsCoeff; + this.material.uniforms.sphericalHarmonics8BitCompressionRangeMax.value[s] = + splatBuffer.maxSphericalHarmonicsCoeff; + } + this.material.uniformsNeedUpdate = true; + } + + const sceneIndexesTexSize = computeDataTextureSize(SCENE_INDEXES_ELEMENTS_PER_TEXEL, 4); + const paddedTransformIndexes = new Uint32Array(sceneIndexesTexSize.x * + sceneIndexesTexSize.y * SCENE_INDEXES_ELEMENTS_PER_TEXEL); + for (let c = 0; c < splatCount; c++) paddedTransformIndexes[c] = this.globalSplatIndexToSceneIndexMap[c]; + const sceneIndexesTexture = new THREE.DataTexture(paddedTransformIndexes, sceneIndexesTexSize.x, sceneIndexesTexSize.y, + THREE.RedIntegerFormat, THREE.UnsignedIntType); + sceneIndexesTexture.internalFormat = 'R32UI'; + sceneIndexesTexture.needsUpdate = true; + this.material.uniforms.sceneIndexesTexture.value = sceneIndexesTexture; + this.material.uniforms.sceneIndexesTextureSize.value.copy(sceneIndexesTexSize); + this.material.uniformsNeedUpdate = true; + this.splatDataTextures['sceneIndexes'] = { + 'data': paddedTransformIndexes, + 'texture': sceneIndexesTexture, + 'size': sceneIndexesTexSize + }; + this.material.uniforms.sceneCount.value = this.scenes.length; + } + + updateBaseDataFromSplatBuffers(fromSplat, toSplat) { + const covarancesTextureDesc = this.splatDataTextures['covariances']; + const covarianceCompressionLevel = covarancesTextureDesc ? covarancesTextureDesc.compressionLevel : undefined; + const scaleRotationsTextureDesc = this.splatDataTextures['scaleRotations']; + const scaleRotationCompressionLevel = scaleRotationsTextureDesc ? scaleRotationsTextureDesc.compressionLevel : undefined; + const shITextureDesc = this.splatDataTextures['sphericalHarmonics']; + const shCompressionLevel = shITextureDesc ? shITextureDesc.compressionLevel : 0; + + this.fillSplatDataArrays(this.splatDataTextures.baseData.covariances, this.splatDataTextures.baseData.scales, + this.splatDataTextures.baseData.rotations, this.splatDataTextures.baseData.centers, + this.splatDataTextures.baseData.colors, this.splatDataTextures.baseData.sphericalHarmonics, undefined, + covarianceCompressionLevel, scaleRotationCompressionLevel, shCompressionLevel, + fromSplat, toSplat, fromSplat); + } + + updateDataTexturesFromBaseData(fromSplat, toSplat) { + const covarancesTextureDesc = this.splatDataTextures['covariances']; + const covarianceCompressionLevel = covarancesTextureDesc ? covarancesTextureDesc.compressionLevel : undefined; + const scaleRotationsTextureDesc = this.splatDataTextures['scaleRotations']; + const scaleRotationCompressionLevel = scaleRotationsTextureDesc ? scaleRotationsTextureDesc.compressionLevel : undefined; + const shTextureDesc = this.splatDataTextures['sphericalHarmonics']; + const shCompressionLevel = shTextureDesc ? shTextureDesc.compressionLevel : 0; + + // Update center & color data texture + const centerColorsTextureDescriptor = this.splatDataTextures['centerColors']; + const paddedCenterColors = centerColorsTextureDescriptor.data; + const centerColorsTexture = centerColorsTextureDescriptor.texture; + SplatMesh.updateCenterColorsPaddedData(fromSplat, toSplat, this.splatDataTextures.baseData.centers, + this.splatDataTextures.baseData.colors, paddedCenterColors); + const centerColorsTextureProps = this.renderer ? this.renderer.properties.get(centerColorsTexture) : null; + if (!centerColorsTextureProps || !centerColorsTextureProps.__webglTexture) { + centerColorsTexture.needsUpdate = true; + } else { + this.updateDataTexture(paddedCenterColors, centerColorsTextureDescriptor.texture, centerColorsTextureDescriptor.size, + centerColorsTextureProps, CENTER_COLORS_ELEMENTS_PER_TEXEL, CENTER_COLORS_ELEMENTS_PER_SPLAT, 4, + fromSplat, toSplat); + } + + // update covariance data texture + if (covarancesTextureDesc) { + const covariancesTexture = covarancesTextureDesc.texture; + const covarancesStartElement = fromSplat * COVARIANCES_ELEMENTS_PER_SPLAT; + const covariancesEndElement = toSplat * COVARIANCES_ELEMENTS_PER_SPLAT; + + if (covarianceCompressionLevel === 0) { + for (let i = covarancesStartElement; i <= covariancesEndElement; i++) { + const covariance = this.splatDataTextures.baseData.covariances[i]; + covarancesTextureDesc.data[i] = covariance; + } + } else { + SplatMesh.updatePaddedCompressedCovariancesTextureData(this.splatDataTextures.baseData.covariances, + covarancesTextureDesc.data, + fromSplat * covarancesTextureDesc.elementsPerTexelAllocated, + covarancesStartElement, covariancesEndElement); + } + + const covariancesTextureProps = this.renderer ? this.renderer.properties.get(covariancesTexture) : null; + if (!covariancesTextureProps || !covariancesTextureProps.__webglTexture) { + covariancesTexture.needsUpdate = true; + } else { + if (covarianceCompressionLevel === 0) { + this.updateDataTexture(covarancesTextureDesc.data, covarancesTextureDesc.texture, covarancesTextureDesc.size, + covariancesTextureProps, covarancesTextureDesc.elementsPerTexelStored, + COVARIANCES_ELEMENTS_PER_SPLAT, 4, fromSplat, toSplat); + } else { + this.updateDataTexture(covarancesTextureDesc.data, covarancesTextureDesc.texture, covarancesTextureDesc.size, + covariancesTextureProps, covarancesTextureDesc.elementsPerTexelAllocated, + covarancesTextureDesc.elementsPerTexelAllocated, 2, fromSplat, toSplat); + } + } + } + + // update scale and rotation data texture + if (scaleRotationsTextureDesc) { + const paddedScaleRotations = scaleRotationsTextureDesc.data; + const scaleRotationsTexture = scaleRotationsTextureDesc.texture; + const elementsPerSplat = 6; + const bytesPerElement = scaleRotationCompressionLevel === 0 ? 4 : 2; + + SplatMesh.updateScaleRotationsPaddedData(fromSplat, toSplat, this.splatDataTextures.baseData.scales, + this.splatDataTextures.baseData.rotations, paddedScaleRotations); + const scaleRotationsTextureProps = this.renderer ? this.renderer.properties.get(scaleRotationsTexture) : null; + if (!scaleRotationsTextureProps || !scaleRotationsTextureProps.__webglTexture) { + scaleRotationsTexture.needsUpdate = true; + } else { + this.updateDataTexture(paddedScaleRotations, scaleRotationsTextureDesc.texture, scaleRotationsTextureDesc.size, + scaleRotationsTextureProps, SCALES_ROTATIONS_ELEMENTS_PER_TEXEL, elementsPerSplat, bytesPerElement, + fromSplat, toSplat); + } + } + + // update spherical harmonics data texture + const shData = this.splatDataTextures.baseData.sphericalHarmonics; + if (shData) { + let shBytesPerElement = 4; + if (shCompressionLevel === 1) shBytesPerElement = 2; + else if (shCompressionLevel === 2) shBytesPerElement = 1; + + const updateTexture = (shTexture, shTextureSize, elementsPerTexel, paddedSHArray, paddedSHComponentCount) => { + const shTextureProps = this.renderer ? this.renderer.properties.get(shTexture) : null; + if (!shTextureProps || !shTextureProps.__webglTexture) { + shTexture.needsUpdate = true; + } else { + this.updateDataTexture(paddedSHArray, shTexture, shTextureSize, shTextureProps, elementsPerTexel, + paddedSHComponentCount, shBytesPerElement, fromSplat, toSplat); + } + }; + + const shComponentCount = shTextureDesc.componentCount; + const paddedSHComponentCount = shTextureDesc.paddedComponentCount; + + // Update for the case of a single texture for all spherical harmonics data + if (shTextureDesc.textureCount === 1) { + const paddedSHArray = shTextureDesc.data; + for (let c = fromSplat; c <= toSplat; c++) { + const srcBase = shComponentCount * c; + const destBase = paddedSHComponentCount * c; + for (let i = 0; i < shComponentCount; i++) { + paddedSHArray[destBase + i] = shData[srcBase + i]; + } + } + updateTexture(shTextureDesc.texture, shTextureDesc.size, + shTextureDesc.elementsPerTexel, paddedSHArray, paddedSHComponentCount); + // Update for the case of spherical harmonics data split among three textures, one for each color channel + } else { + const shComponentCountPerChannel = shTextureDesc.componentCountPerChannel; + for (let t = 0; t < 3; t++) { + const paddedSHArray = shTextureDesc.data[t]; + for (let c = fromSplat; c <= toSplat; c++) { + const srcBase = shComponentCount * c; + const destBase = paddedSHComponentCount * c; + if (shComponentCountPerChannel >= 3) { + for (let i = 0; i < 3; i++) paddedSHArray[destBase + i] = shData[srcBase + t * 3 + i]; + if (shComponentCountPerChannel >= 8) { + for (let i = 0; i < 5; i++) paddedSHArray[destBase + 3 + i] = shData[srcBase + 9 + t * 5 + i]; + } + } + } + updateTexture(shTextureDesc.textures[t], shTextureDesc.size, + shTextureDesc.elementsPerTexel, paddedSHArray, paddedSHComponentCount); + } + } + } + + // update scene index & transform data + const sceneIndexesTexDesc = this.splatDataTextures['sceneIndexes']; + const paddedSceneIndexes = sceneIndexesTexDesc.data; + for (let c = this.lastBuildSplatCount; c <= toSplat; c++) { + paddedSceneIndexes[c] = this.globalSplatIndexToSceneIndexMap[c]; + } + const sceneIndexesTexture = sceneIndexesTexDesc.texture; + const sceneIndexesTextureProps = this.renderer ? this.renderer.properties.get(sceneIndexesTexture) : null; + if (!sceneIndexesTextureProps || !sceneIndexesTextureProps.__webglTexture) { + sceneIndexesTexture.needsUpdate = true; + } else { + this.updateDataTexture(paddedSceneIndexes, sceneIndexesTexDesc.texture, sceneIndexesTexDesc.size, + sceneIndexesTextureProps, 1, 1, 1, this.lastBuildSplatCount, toSplat); + } + } + + getTargetCovarianceCompressionLevel() { + return this.halfPrecisionCovariancesOnGPU ? 1 : 0; + } + + getTargetSphericalHarmonicsCompressionLevel() { + return Math.max(1, this.getMaximumSplatBufferCompressionLevel()); + } + + getMaximumSplatBufferCompressionLevel() { + let maxCompressionLevel; + for (let i = 0; i < this.scenes.length; i++) { + const scene = this.getScene(i); + const splatBuffer = scene.splatBuffer; + if (i === 0 || splatBuffer.compressionLevel > maxCompressionLevel) { + maxCompressionLevel = splatBuffer.compressionLevel; + } + } + return maxCompressionLevel; + } + + getMinimumSplatBufferCompressionLevel() { + let minCompressionLevel; + for (let i = 0; i < this.scenes.length; i++) { + const scene = this.getScene(i); + const splatBuffer = scene.splatBuffer; + if (i === 0 || splatBuffer.compressionLevel < minCompressionLevel) { + minCompressionLevel = splatBuffer.compressionLevel; + } + } + return minCompressionLevel; + } + + static computeTextureUpdateRegion(startSplat, endSplat, textureWidth, elementsPerTexel, elementsPerSplat) { + const texelsPerSplat = elementsPerSplat / elementsPerTexel; + + const startSplatTexels = startSplat * texelsPerSplat; + const startRow = Math.floor(startSplatTexels / textureWidth); + const startRowElement = startRow * textureWidth * elementsPerTexel; + + const endSplatTexels = endSplat * texelsPerSplat; + const endRow = Math.floor(endSplatTexels / textureWidth); + const endRowEndElement = endRow * textureWidth * elementsPerTexel + (textureWidth * elementsPerTexel); + + return { + 'dataStart': startRowElement, + 'dataEnd': endRowEndElement, + 'startRow': startRow, + 'endRow': endRow + }; + } + + updateDataTexture(paddedData, texture, textureSize, textureProps, elementsPerTexel, elementsPerSplat, bytesPerElement, from, to) { + const gl = this.renderer.getContext(); + const updateRegion = SplatMesh.computeTextureUpdateRegion(from, to, textureSize.x, elementsPerTexel, elementsPerSplat); + const updateElementCount = updateRegion.dataEnd - updateRegion.dataStart; + const updateDataView = new paddedData.constructor(paddedData.buffer, + updateRegion.dataStart * bytesPerElement, updateElementCount); + const updateHeight = updateRegion.endRow - updateRegion.startRow + 1; + const glType = this.webGLUtils.convert(texture.type); + const glFormat = this.webGLUtils.convert(texture.format, texture.colorSpace); + const currentTexture = gl.getParameter(gl.TEXTURE_BINDING_2D); + gl.bindTexture(gl.TEXTURE_2D, textureProps.__webglTexture); + gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, updateRegion.startRow, + textureSize.x, updateHeight, glFormat, glType, updateDataView); + gl.bindTexture(gl.TEXTURE_2D, currentTexture); + } + + static updatePaddedCompressedCovariancesTextureData(sourceData, textureData, textureDataStartIndex, fromElement, toElement) { + let textureDataView = new DataView(textureData.buffer); + let textureDataIndex = textureDataStartIndex; + let sequentialCount = 0; + for (let i = fromElement; i <= toElement; i+=2) { + textureDataView.setUint16(textureDataIndex * 2, sourceData[i], true); + textureDataView.setUint16(textureDataIndex * 2 + 2, sourceData[i + 1], true); + textureDataIndex += 2; + sequentialCount++; + if (sequentialCount >= 3) { + textureDataIndex += 2; + sequentialCount = 0; + } + } + } + + static updateCenterColorsPaddedData(from, to, centers, colors, paddedCenterColors) { + for (let c = from; c <= to; c++) { + const colorsBase = c * 4; + const centersBase = c * 3; + const centerColorsBase = c * 4; + paddedCenterColors[centerColorsBase] = rgbaArrayToInteger(colors, colorsBase); + paddedCenterColors[centerColorsBase + 1] = uintEncodedFloat(centers[centersBase]); + paddedCenterColors[centerColorsBase + 2] = uintEncodedFloat(centers[centersBase + 1]); + paddedCenterColors[centerColorsBase + 3] = uintEncodedFloat(centers[centersBase + 2]); + } + } + + static updateScaleRotationsPaddedData(from, to, scales, rotations, paddedScaleRotations) { + const combinedSize = 6; + for (let c = from; c <= to; c++) { + const scaleBase = c * 3; + const rotationBase = c * 4; + const scaleRotationsBase = c * combinedSize; + + paddedScaleRotations[scaleRotationsBase] = scales[scaleBase]; + paddedScaleRotations[scaleRotationsBase + 1] = scales[scaleBase + 1]; + paddedScaleRotations[scaleRotationsBase + 2] = scales[scaleBase + 2]; + + paddedScaleRotations[scaleRotationsBase + 3] = rotations[rotationBase]; + paddedScaleRotations[scaleRotationsBase + 4] = rotations[rotationBase + 1]; + paddedScaleRotations[scaleRotationsBase + 5] = rotations[rotationBase + 2]; + } + } + + updateVisibleRegion(sinceLastBuildOnly) { + const splatCount = this.getSplatCount(true); + const tempCenter = new THREE.Vector3(); + if (!sinceLastBuildOnly) { + const avgCenter = new THREE.Vector3(); + this.scenes.forEach((scene) => { + avgCenter.add(scene.splatBuffer.sceneCenter); + }); + avgCenter.multiplyScalar(1.0 / this.scenes.length); + this.calculatedSceneCenter.copy(avgCenter); + this.material.uniforms.sceneCenter.value.copy(this.calculatedSceneCenter); + this.material.uniformsNeedUpdate = true; + } + + const startSplatFormMaxDistanceCalc = sinceLastBuildOnly ? this.lastBuildSplatCount : 0; + for (let i = startSplatFormMaxDistanceCalc; i < splatCount; i++) { + this.getSplatCenter(i, tempCenter, true); + const distFromCSceneCenter = tempCenter.sub(this.calculatedSceneCenter).length(); + if (distFromCSceneCenter > this.maxSplatDistanceFromSceneCenter) this.maxSplatDistanceFromSceneCenter = distFromCSceneCenter; + } + + if (this.maxSplatDistanceFromSceneCenter - this.visibleRegionBufferRadius > VISIBLE_REGION_EXPANSION_DELTA) { + this.visibleRegionBufferRadius = this.maxSplatDistanceFromSceneCenter; + this.visibleRegionRadius = Math.max(this.visibleRegionBufferRadius - VISIBLE_REGION_EXPANSION_DELTA, 0.0); + } + if (this.finalBuild) this.visibleRegionRadius = this.visibleRegionBufferRadius = this.maxSplatDistanceFromSceneCenter; + this.updateVisibleRegionFadeDistance(); + } + + updateVisibleRegionFadeDistance(sceneRevealMode = SceneRevealMode.Default) { + const fastFadeRate = SCENE_FADEIN_RATE_FAST * this.sceneFadeInRateMultiplier; + const gradualFadeRate = SCENE_FADEIN_RATE_GRADUAL * this.sceneFadeInRateMultiplier; + const defaultFadeInRate = this.finalBuild ? fastFadeRate : gradualFadeRate; + const fadeInRate = sceneRevealMode === SceneRevealMode.Default ? defaultFadeInRate : gradualFadeRate; + this.visibleRegionFadeStartRadius = (this.visibleRegionRadius - this.visibleRegionFadeStartRadius) * + fadeInRate + this.visibleRegionFadeStartRadius; + const fadeInPercentage = (this.visibleRegionBufferRadius > 0) ? + (this.visibleRegionFadeStartRadius / this.visibleRegionBufferRadius) : 0; + const fadeInComplete = fadeInPercentage > 0.99; + const shaderFadeInComplete = (fadeInComplete || sceneRevealMode === SceneRevealMode.Instant) ? 1 : 0; + + this.material.uniforms.visibleRegionFadeStartRadius.value = this.visibleRegionFadeStartRadius; + this.material.uniforms.visibleRegionRadius.value = this.visibleRegionRadius; + this.material.uniforms.firstRenderTime.value = this.firstRenderTime; + this.material.uniforms.currentTime.value = performance.now(); + this.material.uniforms.fadeInComplete.value = shaderFadeInComplete; + this.material.uniformsNeedUpdate = true; + this.visibleRegionChanging = !fadeInComplete; + } + + /** + * Set the indexes of splats that should be rendered; should be sorted in desired render order. + * @param {Uint32Array} globalIndexes Sorted index list of splats to be rendered + * @param {number} renderSplatCount Total number of splats to be rendered. Necessary because we may not want to render + * every splat. + */ + updateRenderIndexes(globalIndexes, renderSplatCount) { + const geometry = this.geometry; + geometry.attributes.splatIndex.set(globalIndexes); + geometry.attributes.splatIndex.needsUpdate = true; + if (renderSplatCount > 0 && this.firstRenderTime === -1) this.firstRenderTime = performance.now(); + geometry.instanceCount = renderSplatCount; + geometry.setDrawRange(0, renderSplatCount); + } + + /** + * Update the transforms for each scene in this splat mesh from their individual components (position, + * quaternion, and scale) + */ + updateTransforms() { + for (let i = 0; i < this.scenes.length; i++) { + const scene = this.getScene(i); + scene.updateTransform(this.dynamicMode); + } + } + + updateUniforms = function() { + + const viewport = new THREE.Vector2(); + + return function(renderDimensions, cameraFocalLengthX, cameraFocalLengthY, + orthographicMode, orthographicZoom, inverseFocalAdjustment) { + const splatCount = this.getSplatCount(); + if (splatCount > 0) { + viewport.set(renderDimensions.x * this.devicePixelRatio, + renderDimensions.y * this.devicePixelRatio); + this.material.uniforms.viewport.value.copy(viewport); + this.material.uniforms.basisViewport.value.set(1.0 / viewport.x, 1.0 / viewport.y); + this.material.uniforms.focal.value.set(cameraFocalLengthX, cameraFocalLengthY); + this.material.uniforms.orthographicMode.value = orthographicMode ? 1 : 0; + this.material.uniforms.orthoZoom.value = orthographicZoom; + this.material.uniforms.inverseFocalAdjustment.value = inverseFocalAdjustment; + if (this.dynamicMode) { + for (let i = 0; i < this.scenes.length; i++) { + this.material.uniforms.transforms.value[i].copy(this.getScene(i).transform); + } + } + if (this.enableOptionalEffects) { + for (let i = 0; i < this.scenes.length; i++) { + this.material.uniforms.sceneOpacity.value[i] = clamp(this.getScene(i).opacity, 0.0, 1.0); + this.material.uniforms.sceneVisibility.value[i] = this.getScene(i).visible ? 1 : 0; + this.material.uniformsNeedUpdate = true; + } + } + this.material.uniformsNeedUpdate = true; + } + }; + + }(); + + setSplatScale(splatScale = 1) { + this.splatScale = splatScale; + this.material.uniforms.splatScale.value = splatScale; + this.material.uniformsNeedUpdate = true; + } + + getSplatScale() { + return this.splatScale; + } + + setPointCloudModeEnabled(enabled) { + this.pointCloudModeEnabled = enabled; + this.material.uniforms.pointCloudModeEnabled.value = enabled ? 1 : 0; + this.material.uniformsNeedUpdate = true; + } + + getPointCloudModeEnabled() { + return this.pointCloudModeEnabled; + } + + getSplatDataTextures() { + return this.splatDataTextures; + } + + getSplatCount(includeSinceLastBuild = false) { + if (!includeSinceLastBuild) return this.lastBuildSplatCount; + else return SplatMesh.getTotalSplatCountForScenes(this.scenes); + } + + static getTotalSplatCountForScenes(scenes) { + let totalSplatCount = 0; + for (let scene of scenes) { + if (scene && scene.splatBuffer) totalSplatCount += scene.splatBuffer.getSplatCount(); + } + return totalSplatCount; + } + + static getTotalSplatCountForSplatBuffers(splatBuffers) { + let totalSplatCount = 0; + for (let splatBuffer of splatBuffers) totalSplatCount += splatBuffer.getSplatCount(); + return totalSplatCount; + } + + getMaxSplatCount() { + return SplatMesh.getTotalMaxSplatCountForScenes(this.scenes); + } + + static getTotalMaxSplatCountForScenes(scenes) { + let totalSplatCount = 0; + for (let scene of scenes) { + if (scene && scene.splatBuffer) totalSplatCount += scene.splatBuffer.getMaxSplatCount(); + } + return totalSplatCount; + } + + static getTotalMaxSplatCountForSplatBuffers(splatBuffers) { + let totalSplatCount = 0; + for (let splatBuffer of splatBuffers) totalSplatCount += splatBuffer.getMaxSplatCount(); + return totalSplatCount; + } + + disposeDistancesComputationGPUResources() { + + if (!this.renderer) return; + + const gl = this.renderer.getContext(); + + if (this.distancesTransformFeedback.vao) { + gl.deleteVertexArray(this.distancesTransformFeedback.vao); + this.distancesTransformFeedback.vao = null; + } + if (this.distancesTransformFeedback.program) { + gl.deleteProgram(this.distancesTransformFeedback.program); + gl.deleteShader(this.distancesTransformFeedback.vertexShader); + gl.deleteShader(this.distancesTransformFeedback.fragmentShader); + this.distancesTransformFeedback.program = null; + this.distancesTransformFeedback.vertexShader = null; + this.distancesTransformFeedback.fragmentShader = null; + } + this.disposeDistancesComputationGPUBufferResources(); + if (this.distancesTransformFeedback.id) { + gl.deleteTransformFeedback(this.distancesTransformFeedback.id); + this.distancesTransformFeedback.id = null; + } + } + + disposeDistancesComputationGPUBufferResources() { + + if (!this.renderer) return; + + const gl = this.renderer.getContext(); + + if (this.distancesTransformFeedback.centersBuffer) { + this.distancesTransformFeedback.centersBuffer = null; + gl.deleteBuffer(this.distancesTransformFeedback.centersBuffer); + } + if (this.distancesTransformFeedback.outDistancesBuffer) { + gl.deleteBuffer(this.distancesTransformFeedback.outDistancesBuffer); + this.distancesTransformFeedback.outDistancesBuffer = null; + } + } + + /** + * Set the Three.js renderer used by this splat mesh + * @param {THREE.WebGLRenderer} renderer Instance of THREE.WebGLRenderer + */ + setRenderer(renderer) { + if (renderer !== this.renderer) { + this.renderer = renderer; + const gl = this.renderer.getContext(); + const extensions = new WebGLExtensions(gl); + const capabilities = new WebGLCapabilities(gl, extensions, {}); + extensions.init(capabilities); + this.webGLUtils = new THREE.WebGLUtils(gl, extensions, capabilities); + if (this.enableDistancesComputationOnGPU && this.getSplatCount() > 0) { + this.setupDistancesComputationTransformFeedback(); + const { centers, sceneIndexes } = this.getDataForDistancesComputation(0, this.getSplatCount() - 1); + this.refreshGPUBuffersForDistancesComputation(centers, sceneIndexes); + } + } + } + + setupDistancesComputationTransformFeedback = function() { + + let currentMaxSplatCount; + + return function() { + const maxSplatCount = this.getMaxSplatCount(); + + if (!this.renderer) return; + + const rebuildGPUObjects = (this.lastRenderer !== this.renderer); + const rebuildBuffers = currentMaxSplatCount !== maxSplatCount; + + if (!rebuildGPUObjects && !rebuildBuffers) return; + + if (rebuildGPUObjects) { + this.disposeDistancesComputationGPUResources(); + } else if (rebuildBuffers) { + this.disposeDistancesComputationGPUBufferResources(); + } + + const gl = this.renderer.getContext(); + + const createShader = (gl, type, source) => { + const shader = gl.createShader(type); + if (!shader) { + console.error('Fatal error: gl could not create a shader object.'); + return null; + } + + gl.shaderSource(shader, source); + gl.compileShader(shader); + + const compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); + if (!compiled) { + let typeName = 'unknown'; + if (type === gl.VERTEX_SHADER) typeName = 'vertex shader'; + else if (type === gl.FRAGMENT_SHADER) typeName = 'fragement shader'; + const errors = gl.getShaderInfoLog(shader); + console.error('Failed to compile ' + typeName + ' with these errors:' + errors); + gl.deleteShader(shader); + return null; + } + + return shader; + }; + + let vsSource; + if (this.integerBasedDistancesComputation) { + vsSource = + `#version 300 es + in ivec4 center; + flat out int distance;`; + if (this.dynamicMode) { + vsSource += ` + in uint sceneIndex; + uniform ivec4 transforms[${Constants.MaxScenes}]; + void main(void) { + ivec4 transform = transforms[sceneIndex]; + distance = center.x * transform.x + center.y * transform.y + center.z * transform.z + transform.w * center.w; + } + `; + } else { + vsSource += ` + uniform ivec3 modelViewProj; + void main(void) { + distance = center.x * modelViewProj.x + center.y * modelViewProj.y + center.z * modelViewProj.z; + } + `; + } + } else { + vsSource = + `#version 300 es + in vec4 center; + flat out float distance;`; + if (this.dynamicMode) { + vsSource += ` + in uint sceneIndex; + uniform mat4 transforms[${Constants.MaxScenes}]; + void main(void) { + vec4 transformedCenter = transforms[sceneIndex] * vec4(center.xyz, 1.0); + distance = transformedCenter.z; + } + `; + } else { + vsSource += ` + uniform vec3 modelViewProj; + void main(void) { + distance = center.x * modelViewProj.x + center.y * modelViewProj.y + center.z * modelViewProj.z; + } + `; + } + } + + const fsSource = + `#version 300 es + precision lowp float; + out vec4 fragColor; + void main(){} + `; + + const currentVao = gl.getParameter(gl.VERTEX_ARRAY_BINDING); + const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM); + const currentProgramDeleted = currentProgram ? gl.getProgramParameter(currentProgram, gl.DELETE_STATUS) : false; + + if (rebuildGPUObjects) { + this.distancesTransformFeedback.vao = gl.createVertexArray(); + } + + gl.bindVertexArray(this.distancesTransformFeedback.vao); + + if (rebuildGPUObjects) { + const program = gl.createProgram(); + const vertexShader = createShader(gl, gl.VERTEX_SHADER, vsSource); + const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fsSource); + if (!vertexShader || !fragmentShader) { + throw new Error('Could not compile shaders for distances computation on GPU.'); + } + gl.attachShader(program, vertexShader); + gl.attachShader(program, fragmentShader); + gl.transformFeedbackVaryings(program, ['distance'], gl.SEPARATE_ATTRIBS); + gl.linkProgram(program); + + const linked = gl.getProgramParameter(program, gl.LINK_STATUS); + if (!linked) { + const error = gl.getProgramInfoLog(program); + console.error('Fatal error: Failed to link program: ' + error); + gl.deleteProgram(program); + gl.deleteShader(fragmentShader); + gl.deleteShader(vertexShader); + throw new Error('Could not link shaders for distances computation on GPU.'); + } + + this.distancesTransformFeedback.program = program; + this.distancesTransformFeedback.vertexShader = vertexShader; + this.distancesTransformFeedback.vertexShader = fragmentShader; + } + + gl.useProgram(this.distancesTransformFeedback.program); + + this.distancesTransformFeedback.centersLoc = + gl.getAttribLocation(this.distancesTransformFeedback.program, 'center'); + if (this.dynamicMode) { + this.distancesTransformFeedback.sceneIndexesLoc = + gl.getAttribLocation(this.distancesTransformFeedback.program, 'sceneIndex'); + for (let i = 0; i < this.scenes.length; i++) { + this.distancesTransformFeedback.transformsLocs[i] = + gl.getUniformLocation(this.distancesTransformFeedback.program, `transforms[${i}]`); + } + } else { + this.distancesTransformFeedback.modelViewProjLoc = + gl.getUniformLocation(this.distancesTransformFeedback.program, 'modelViewProj'); + } + + if (rebuildGPUObjects || rebuildBuffers) { + this.distancesTransformFeedback.centersBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.centersBuffer); + gl.enableVertexAttribArray(this.distancesTransformFeedback.centersLoc); + if (this.integerBasedDistancesComputation) { + gl.vertexAttribIPointer(this.distancesTransformFeedback.centersLoc, 4, gl.INT, 0, 0); + } else { + gl.vertexAttribPointer(this.distancesTransformFeedback.centersLoc, 4, gl.FLOAT, false, 0, 0); + } + + if (this.dynamicMode) { + this.distancesTransformFeedback.sceneIndexesBuffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.sceneIndexesBuffer); + gl.enableVertexAttribArray(this.distancesTransformFeedback.sceneIndexesLoc); + gl.vertexAttribIPointer(this.distancesTransformFeedback.sceneIndexesLoc, 1, gl.UNSIGNED_INT, 0, 0); + } + } + + if (rebuildGPUObjects || rebuildBuffers) { + this.distancesTransformFeedback.outDistancesBuffer = gl.createBuffer(); + } + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.outDistancesBuffer); + gl.bufferData(gl.ARRAY_BUFFER, maxSplatCount * 4, gl.STATIC_READ); + + if (rebuildGPUObjects) { + this.distancesTransformFeedback.id = gl.createTransformFeedback(); + } + gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.distancesTransformFeedback.id); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, this.distancesTransformFeedback.outDistancesBuffer); + + if (currentProgram && currentProgramDeleted !== true) gl.useProgram(currentProgram); + if (currentVao) gl.bindVertexArray(currentVao); + + this.lastRenderer = this.renderer; + currentMaxSplatCount = maxSplatCount; + }; + + }(); + + /** + * Refresh GPU buffers used for computing splat distances with centers data from the scenes for this mesh. + * @param {boolean} isUpdate Specify whether or not to update the GPU buffer or to initialize & fill + * @param {Array} centers The splat centers data + * @param {number} offsetSplats Offset in the GPU buffer at which to start updating data, specified in splats + */ + updateGPUCentersBufferForDistancesComputation(isUpdate, centers, offsetSplats) { + + if (!this.renderer) return; + + const gl = this.renderer.getContext(); + + const currentVao = gl.getParameter(gl.VERTEX_ARRAY_BINDING); + gl.bindVertexArray(this.distancesTransformFeedback.vao); + + const ArrayType = this.integerBasedDistancesComputation ? Uint32Array : Float32Array; + const attributeBytesPerCenter = 16; + const subBufferOffset = offsetSplats * attributeBytesPerCenter; + + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.centersBuffer); + + if (isUpdate) { + gl.bufferSubData(gl.ARRAY_BUFFER, subBufferOffset, centers); + } else { + const maxArray = new ArrayType(this.getMaxSplatCount() * attributeBytesPerCenter); + maxArray.set(centers); + gl.bufferData(gl.ARRAY_BUFFER, maxArray, gl.STATIC_DRAW); + } + + gl.bindBuffer(gl.ARRAY_BUFFER, null); + + if (currentVao) gl.bindVertexArray(currentVao); + } + + /** + * Refresh GPU buffers used for pre-computing splat distances with centers data from the scenes for this mesh. + * @param {boolean} isUpdate Specify whether or not to update the GPU buffer or to initialize & fill + * @param {Array} sceneIndexes The splat scene indexes + * @param {number} offsetSplats Offset in the GPU buffer at which to start updating data, specified in splats + */ + updateGPUTransformIndexesBufferForDistancesComputation(isUpdate, sceneIndexes, offsetSplats) { + + if (!this.renderer || !this.dynamicMode) return; + + const gl = this.renderer.getContext(); + + const currentVao = gl.getParameter(gl.VERTEX_ARRAY_BINDING); + gl.bindVertexArray(this.distancesTransformFeedback.vao); + + const subBufferOffset = offsetSplats * 4; + + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.sceneIndexesBuffer); + + if (isUpdate) { + gl.bufferSubData(gl.ARRAY_BUFFER, subBufferOffset, sceneIndexes); + } else { + const maxArray = new Uint32Array(this.getMaxSplatCount() * 4); + maxArray.set(sceneIndexes); + gl.bufferData(gl.ARRAY_BUFFER, maxArray, gl.STATIC_DRAW); + } + gl.bindBuffer(gl.ARRAY_BUFFER, null); + + if (currentVao) gl.bindVertexArray(currentVao); + } + + /** + * Get a typed array containing a mapping from global splat indexes to their scene index. + * @param {number} start Starting splat index to store + * @param {number} end Ending splat index to store + * @return {Uint32Array} + */ + getSceneIndexes(start, end) { + + let sceneIndexes; + const fillCount = end - start + 1; + sceneIndexes = new Uint32Array(fillCount); + for (let i = start; i <= end; i++) { + sceneIndexes[i] = this.globalSplatIndexToSceneIndexMap[i]; + } + + return sceneIndexes; + } + + /** + * Fill 'array' with the transforms for each scene in this splat mesh. + * @param {Array} array Empty array to be filled with scene transforms. If not empty, contents will be overwritten. + */ + fillTransformsArray = function() { + + const tempArray = []; + + return function(array) { + if (tempArray.length !== array.length) tempArray.length = array.length; + for (let i = 0; i < this.scenes.length; i++) { + const sceneTransform = this.getScene(i).transform; + const sceneTransformElements = sceneTransform.elements; + for (let j = 0; j < 16; j++) { + tempArray[i * 16 + j] = sceneTransformElements[j]; + } + } + array.set(tempArray); + }; + + }(); + + computeDistancesOnGPU = function() { + + const tempMatrix = new THREE.Matrix4(); + + return function(modelViewProjMatrix, outComputedDistances) { + if (!this.renderer) return; + + // console.time("gpu_compute_distances"); + const gl = this.renderer.getContext(); + + const currentVao = gl.getParameter(gl.VERTEX_ARRAY_BINDING); + const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM); + const currentProgramDeleted = currentProgram ? gl.getProgramParameter(currentProgram, gl.DELETE_STATUS) : false; + + gl.bindVertexArray(this.distancesTransformFeedback.vao); + gl.useProgram(this.distancesTransformFeedback.program); + + gl.enable(gl.RASTERIZER_DISCARD); + + if (this.dynamicMode) { + for (let i = 0; i < this.scenes.length; i++) { + tempMatrix.copy(this.getScene(i).transform); + tempMatrix.premultiply(modelViewProjMatrix); + + if (this.integerBasedDistancesComputation) { + const iTempMatrix = SplatMesh.getIntegerMatrixArray(tempMatrix); + const iTransform = [iTempMatrix[2], iTempMatrix[6], iTempMatrix[10], iTempMatrix[14]]; + gl.uniform4i(this.distancesTransformFeedback.transformsLocs[i], iTransform[0], iTransform[1], + iTransform[2], iTransform[3]); + } else { + gl.uniformMatrix4fv(this.distancesTransformFeedback.transformsLocs[i], false, tempMatrix.elements); + } + } + } else { + if (this.integerBasedDistancesComputation) { + const iViewProjMatrix = SplatMesh.getIntegerMatrixArray(modelViewProjMatrix); + const iViewProj = [iViewProjMatrix[2], iViewProjMatrix[6], iViewProjMatrix[10]]; + gl.uniform3i(this.distancesTransformFeedback.modelViewProjLoc, iViewProj[0], iViewProj[1], iViewProj[2]); + } else { + const viewProj = [modelViewProjMatrix.elements[2], modelViewProjMatrix.elements[6], modelViewProjMatrix.elements[10]]; + gl.uniform3f(this.distancesTransformFeedback.modelViewProjLoc, viewProj[0], viewProj[1], viewProj[2]); + } + } + + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.centersBuffer); + gl.enableVertexAttribArray(this.distancesTransformFeedback.centersLoc); + if (this.integerBasedDistancesComputation) { + gl.vertexAttribIPointer(this.distancesTransformFeedback.centersLoc, 4, gl.INT, 0, 0); + } else { + gl.vertexAttribPointer(this.distancesTransformFeedback.centersLoc, 4, gl.FLOAT, false, 0, 0); + } + + if (this.dynamicMode) { + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.sceneIndexesBuffer); + gl.enableVertexAttribArray(this.distancesTransformFeedback.sceneIndexesLoc); + gl.vertexAttribIPointer(this.distancesTransformFeedback.sceneIndexesLoc, 1, gl.UNSIGNED_INT, 0, 0); + } + + gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, this.distancesTransformFeedback.id); + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, this.distancesTransformFeedback.outDistancesBuffer); + + gl.beginTransformFeedback(gl.POINTS); + gl.drawArrays(gl.POINTS, 0, this.getSplatCount()); + gl.endTransformFeedback(); + + gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, null); + gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); + + gl.disable(gl.RASTERIZER_DISCARD); + + const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0); + gl.flush(); + + const promise = new Promise((resolve) => { + const checkSync = () => { + if (this.disposed) { + resolve(); + } else { + const timeout = 0; + const bitflags = 0; + const status = gl.clientWaitSync(sync, bitflags, timeout); + switch (status) { + case gl.TIMEOUT_EXPIRED: + this.computeDistancesOnGPUSyncTimeout = setTimeout(checkSync); + return this.computeDistancesOnGPUSyncTimeout; + case gl.WAIT_FAILED: + throw new Error('should never get here'); + default: + this.computeDistancesOnGPUSyncTimeout = null; + gl.deleteSync(sync); + const currentVao = gl.getParameter(gl.VERTEX_ARRAY_BINDING); + gl.bindVertexArray(this.distancesTransformFeedback.vao); + gl.bindBuffer(gl.ARRAY_BUFFER, this.distancesTransformFeedback.outDistancesBuffer); + gl.getBufferSubData(gl.ARRAY_BUFFER, 0, outComputedDistances); + gl.bindBuffer(gl.ARRAY_BUFFER, null); + + if (currentVao) gl.bindVertexArray(currentVao); + + // console.timeEnd("gpu_compute_distances"); + + resolve(); + } + } + }; + this.computeDistancesOnGPUSyncTimeout = setTimeout(checkSync); + }); + + if (currentProgram && currentProgramDeleted !== true) gl.useProgram(currentProgram); + if (currentVao) gl.bindVertexArray(currentVao); + + return promise; + }; + + }(); + + /** + * Given a global splat index, return corresponding local data (splat buffer, index of splat in that splat + * buffer, and the corresponding transform) + * @param {number} globalIndex Global splat index + * @param {object} paramsObj Object in which to store local data + * @param {boolean} returnSceneTransform By default, the transform of the scene to which the splat at 'globalIndex' belongs will be + * returned via the 'sceneTransform' property of 'paramsObj' only if the splat mesh is static. + * If 'returnSceneTransform' is true, the 'sceneTransform' property will always contain the scene + * transform, and if 'returnSceneTransform' is false, the 'sceneTransform' property will always + * be null. + */ + getLocalSplatParameters(globalIndex, paramsObj, returnSceneTransform) { + if (returnSceneTransform === undefined || returnSceneTransform === null) { + returnSceneTransform = this.dynamicMode ? false : true; + } + paramsObj.splatBuffer = this.getSplatBufferForSplat(globalIndex); + paramsObj.localIndex = this.getSplatLocalIndex(globalIndex); + paramsObj.sceneTransform = returnSceneTransform ? this.getSceneTransformForSplat(globalIndex) : null; + } + + /** + * Fill arrays with splat data and apply transforms if appropriate. Each array is optional. + * @param {Float32Array} covariances Target storage for splat covariances + * @param {Float32Array} scales Target storage for splat scales + * @param {Float32Array} rotations Target storage for splat rotations + * @param {Float32Array} centers Target storage for splat centers + * @param {Uint8Array} colors Target storage for splat colors + * @param {Float32Array} sphericalHarmonics Target storage for spherical harmonics + * @param {boolean} applySceneTransform By default, scene transforms are applied to relevant splat data only if the splat mesh is + * static. If 'applySceneTransform' is true, scene transforms will always be applied and if + * it is false, they will never be applied. If undefined, the default behavior will apply. + * @param {number} covarianceCompressionLevel The compression level for covariances in the destination array + * @param {number} sphericalHarmonicsCompressionLevel The compression level for spherical harmonics in the destination array + * @param {number} srcStart The start location from which to pull source data + * @param {number} srcEnd The end location from which to pull source data + * @param {number} destStart The start location from which to write data + */ + fillSplatDataArrays(covariances, scales, rotations, centers, colors, sphericalHarmonics, applySceneTransform, + covarianceCompressionLevel = 0, scaleRotationCompressionLevel = 0, sphericalHarmonicsCompressionLevel = 1, + srcStart, srcEnd, destStart = 0, sceneIndex) { + const scaleOverride = new THREE.Vector3(); + scaleOverride.x = undefined; + scaleOverride.y = undefined; + if (this.splatRenderMode === SplatRenderMode.ThreeD) { + scaleOverride.z = undefined; + } else { + scaleOverride.z = 1; + } + const tempTransform = new THREE.Matrix4(); + + let startSceneIndex = 0; + let endSceneIndex = this.scenes.length - 1; + if (sceneIndex !== undefined && sceneIndex !== null && sceneIndex >= 0 && sceneIndex <= this.scenes.length) { + startSceneIndex = sceneIndex; + endSceneIndex = sceneIndex; + } + for (let i = startSceneIndex; i <= endSceneIndex; i++) { + if (applySceneTransform === undefined || applySceneTransform === null) { + applySceneTransform = this.dynamicMode ? false : true; + } + + const scene = this.getScene(i); + const splatBuffer = scene.splatBuffer; + let sceneTransform; + if (applySceneTransform) { + this.getSceneTransform(i, tempTransform); + sceneTransform = tempTransform; + } + if (covariances) { + splatBuffer.fillSplatCovarianceArray(covariances, sceneTransform, srcStart, srcEnd, destStart, covarianceCompressionLevel); + } + if (scales || rotations) { + if (!scales || !rotations) { + throw new Error('SplatMesh::fillSplatDataArrays() -> "scales" and "rotations" must both be valid.'); + } + splatBuffer.fillSplatScaleRotationArray(scales, rotations, sceneTransform, + srcStart, srcEnd, destStart, scaleRotationCompressionLevel, scaleOverride); + } + if (centers) splatBuffer.fillSplatCenterArray(centers, sceneTransform, srcStart, srcEnd, destStart); + if (colors) splatBuffer.fillSplatColorArray(colors, scene.minimumAlpha, srcStart, srcEnd, destStart); + if (sphericalHarmonics) { + splatBuffer.fillSphericalHarmonicsArray(sphericalHarmonics, this.minSphericalHarmonicsDegree, + sceneTransform, srcStart, srcEnd, destStart, sphericalHarmonicsCompressionLevel); + } + destStart += splatBuffer.getSplatCount(); + } + } + + /** + * Convert splat centers, which are floating point values, to an array of integers and multiply + * each by 1000. Centers will get transformed as appropriate before conversion to integer. + * @param {number} start The index at which to start retrieving data + * @param {number} end The index at which to stop retrieving data + * @param {boolean} padFour Enforce alignment of 4 by inserting a 1 after every 3 values + * @return {Int32Array} + */ + getIntegerCenters(start, end, padFour = false) { + const splatCount = end - start + 1; + const floatCenters = new Float32Array(splatCount * 3); + this.fillSplatDataArrays(null, null, null, floatCenters, null, null, undefined, undefined, undefined, undefined, start); + let intCenters; + let componentCount = padFour ? 4 : 3; + intCenters = new Int32Array(splatCount * componentCount); + for (let i = 0; i < splatCount; i++) { + for (let t = 0; t < 3; t++) { + intCenters[i * componentCount + t] = Math.round(floatCenters[i * 3 + t] * 1000.0); + } + if (padFour) intCenters[i * componentCount + 3] = 1000; + } + return intCenters; + } + + /** + * Returns an array of splat centers, transformed as appropriate, optionally padded. + * @param {number} start The index at which to start retrieving data + * @param {number} end The index at which to stop retrieving data + * @param {boolean} padFour Enforce alignment of 4 by inserting a 1 after every 3 values + * @return {Float32Array} + */ + getFloatCenters(start, end, padFour = false) { + const splatCount = end - start + 1; + const floatCenters = new Float32Array(splatCount * 3); + this.fillSplatDataArrays(null, null, null, floatCenters, null, null, undefined, undefined, undefined, undefined, start); + if (!padFour) return floatCenters; + let paddedFloatCenters = new Float32Array(splatCount * 4); + for (let i = 0; i < splatCount; i++) { + for (let t = 0; t < 3; t++) { + paddedFloatCenters[i * 4 + t] = floatCenters[i * 3 + t]; + } + paddedFloatCenters[i * 4 + 3] = 1.0; + } + return paddedFloatCenters; + } + + /** + * Get the center for a splat, transformed as appropriate. + * @param {number} globalIndex Global index of splat + * @param {THREE.Vector3} outCenter THREE.Vector3 instance in which to store splat center + * @param {boolean} applySceneTransform By default, if the splat mesh is static, the transform of the scene to which the splat at + * 'globalIndex' belongs will be applied to the splat center. If 'applySceneTransform' is true, + * the scene transform will always be applied and if 'applySceneTransform' is false, the + * scene transform will never be applied. If undefined, the default behavior will apply. + */ + getSplatCenter = function() { + + const paramsObj = {}; + + return function(globalIndex, outCenter, applySceneTransform) { + this.getLocalSplatParameters(globalIndex, paramsObj, applySceneTransform); + paramsObj.splatBuffer.getSplatCenter(paramsObj.localIndex, outCenter, paramsObj.sceneTransform); + }; + + }(); + + /** + * Get the scale and rotation for a splat, transformed as appropriate. + * @param {number} globalIndex Global index of splat + * @param {THREE.Vector3} outScale THREE.Vector3 instance in which to store splat scale + * @param {THREE.Quaternion} outRotation THREE.Quaternion instance in which to store splat rotation + * @param {boolean} applySceneTransform By default, if the splat mesh is static, the transform of the scene to which the splat at + * 'globalIndex' belongs will be applied to the splat scale and rotation. If + * 'applySceneTransform' is true, the scene transform will always be applied and if + * 'applySceneTransform' is false, the scene transform will never be applied. If undefined, + * the default behavior will apply. + */ + getSplatScaleAndRotation = function() { + + const paramsObj = {}; + const scaleOverride = new THREE.Vector3(); + + return function(globalIndex, outScale, outRotation, applySceneTransform) { + this.getLocalSplatParameters(globalIndex, paramsObj, applySceneTransform); + scaleOverride.x = undefined; + scaleOverride.y = undefined; + scaleOverride.z = undefined; + if (this.splatRenderMode === SplatRenderMode.TwoD) scaleOverride.z = 0; + paramsObj.splatBuffer.getSplatScaleAndRotation(paramsObj.localIndex, outScale, outRotation, + paramsObj.sceneTransform, scaleOverride); + }; + + }(); + + /** + * Get the color for a splat. + * @param {number} globalIndex Global index of splat + * @param {THREE.Vector4} outColor THREE.Vector4 instance in which to store splat color + */ + getSplatColor = function() { + + const paramsObj = {}; + + return function(globalIndex, outColor) { + this.getLocalSplatParameters(globalIndex, paramsObj); + paramsObj.splatBuffer.getSplatColor(paramsObj.localIndex, outColor); + }; + + }(); + + /** + * Store the transform of the scene at 'sceneIndex' in 'outTransform'. + * @param {number} sceneIndex Index of the desired scene + * @param {THREE.Matrix4} outTransform Instance of THREE.Matrix4 in which to store the scene's transform + */ + getSceneTransform(sceneIndex, outTransform) { + const scene = this.getScene(sceneIndex); + scene.updateTransform(this.dynamicMode); + outTransform.copy(scene.transform); + } + + /** + * Get the scene at 'sceneIndex'. + * @param {number} sceneIndex Index of the desired scene + * @return {SplatScene} + */ + getScene(sceneIndex) { + if (sceneIndex < 0 || sceneIndex >= this.scenes.length) { + throw new Error('SplatMesh::getScene() -> Invalid scene index.'); + } + return this.scenes[sceneIndex]; + } + + getSceneCount() { + return this.scenes.length; + } + + getSplatBufferForSplat(globalIndex) { + return this.getScene(this.globalSplatIndexToSceneIndexMap[globalIndex]).splatBuffer; + } + + getSceneIndexForSplat(globalIndex) { + return this.globalSplatIndexToSceneIndexMap[globalIndex]; + } + + getSceneTransformForSplat(globalIndex) { + return this.getScene(this.globalSplatIndexToSceneIndexMap[globalIndex]).transform; + } + + getSplatLocalIndex(globalIndex) { + return this.globalSplatIndexToLocalSplatIndexMap[globalIndex]; + } + + static getIntegerMatrixArray(matrix) { + const matrixElements = matrix.elements; + const intMatrixArray = []; + for (let i = 0; i < 16; i++) { + intMatrixArray[i] = Math.round(matrixElements[i] * 1000.0); + } + return intMatrixArray; + } + + computeBoundingBox(applySceneTransforms = false, sceneIndex) { + let splatCount = this.getSplatCount(); + if (sceneIndex !== undefined && sceneIndex !== null) { + if (sceneIndex < 0 || sceneIndex >= this.scenes.length) { + throw new Error('SplatMesh::computeBoundingBox() -> Invalid scene index.'); + } + splatCount = this.scenes[sceneIndex].splatBuffer.getSplatCount(); + } + + const floatCenters = new Float32Array(splatCount * 3); + this.fillSplatDataArrays(null, null, null, floatCenters, null, null, applySceneTransforms, + undefined, undefined, undefined, undefined, sceneIndex); + + const min = new THREE.Vector3(); + const max = new THREE.Vector3(); + for (let i = 0; i < splatCount; i++) { + const offset = i * 3; + const x = floatCenters[offset]; + const y = floatCenters[offset + 1]; + const z = floatCenters[offset + 2]; + if (i === 0 || x < min.x) min.x = x; + if (i === 0 || y < min.y) min.y = y; + if (i === 0 || z < min.z) min.z = z; + if (i === 0 || x > max.x) max.x = x; + if (i === 0 || y > max.y) max.y = y; + if (i === 0 || z > max.z) max.z = z; + } + + return new THREE.Box3(min, max); + } +} + +var SorterWasm = "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"; + +var SorterWasmNoSIMD = "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"; + +var SorterWasmNonShared = "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"; + +var SorterWasmNoSIMDNonShared = "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"; + +function sortWorker(self) { + + let wasmInstance; + let wasmMemory; + let useSharedMemory; + let integerBasedSort; + let dynamicMode; + let splatCount; + let indexesToSortOffset; + let sortedIndexesOffset; + let sceneIndexesOffset; + let transformsOffset; + let precomputedDistancesOffset; + let mappedDistancesOffset; + let frequenciesOffset; + let centersOffset; + let modelViewProjOffset; + let countsZero; + let sortedIndexesOut; + let distanceMapRange; + let uploadedSplatCount; + let Constants; + + function sort(splatSortCount, splatRenderCount, modelViewProj, + usePrecomputedDistances, copyIndexesToSort, copyPrecomputedDistances, copyTransforms) { + const sortStartTime = performance.now(); + + if (!useSharedMemory) { + const indexesToSort = new Uint32Array(wasmMemory, indexesToSortOffset, copyIndexesToSort.byteLength / Constants.BytesPerInt); + indexesToSort.set(copyIndexesToSort); + const transforms = new Float32Array(wasmMemory, transformsOffset, copyTransforms.byteLength / Constants.BytesPerFloat); + transforms.set(copyTransforms); + if (usePrecomputedDistances) { + let precomputedDistances; + if (integerBasedSort) { + precomputedDistances = new Int32Array(wasmMemory, precomputedDistancesOffset, + copyPrecomputedDistances.byteLength / Constants.BytesPerInt); + } else { + precomputedDistances = new Float32Array(wasmMemory, precomputedDistancesOffset, + copyPrecomputedDistances.byteLength / Constants.BytesPerFloat); + } + precomputedDistances.set(copyPrecomputedDistances); + } + } + + if (!countsZero) countsZero = new Uint32Array(distanceMapRange); + new Float32Array(wasmMemory, modelViewProjOffset, 16).set(modelViewProj); + new Uint32Array(wasmMemory, frequenciesOffset, distanceMapRange).set(countsZero); + wasmInstance.exports.sortIndexes(indexesToSortOffset, centersOffset, precomputedDistancesOffset, + mappedDistancesOffset, frequenciesOffset, modelViewProjOffset, + sortedIndexesOffset, sceneIndexesOffset, transformsOffset, distanceMapRange, + splatSortCount, splatRenderCount, splatCount, usePrecomputedDistances, integerBasedSort, + dynamicMode); + + const sortMessage = { + 'sortDone': true, + 'splatSortCount': splatSortCount, + 'splatRenderCount': splatRenderCount, + 'sortTime': 0 + }; + if (!useSharedMemory) { + const sortedIndexes = new Uint32Array(wasmMemory, sortedIndexesOffset, splatRenderCount); + if (!sortedIndexesOut || sortedIndexesOut.length < splatRenderCount) { + sortedIndexesOut = new Uint32Array(splatRenderCount); + } + sortedIndexesOut.set(sortedIndexes); + sortMessage.sortedIndexes = sortedIndexesOut; + } + const sortEndTime = performance.now(); + + sortMessage.sortTime = sortEndTime - sortStartTime; + + self.postMessage(sortMessage); + } + + self.onmessage = (e) => { + if (e.data.centers) { + centers = e.data.centers; + sceneIndexes = e.data.sceneIndexes; + if (integerBasedSort) { + new Int32Array(wasmMemory, centersOffset + e.data.range.from * Constants.BytesPerInt * 4, + e.data.range.count * 4).set(new Int32Array(centers)); + } else { + new Float32Array(wasmMemory, centersOffset + e.data.range.from * Constants.BytesPerFloat * 4, + e.data.range.count * 4).set(new Float32Array(centers)); + } + if (dynamicMode) { + new Uint32Array(wasmMemory, sceneIndexesOffset + e.data.range.from * 4, + e.data.range.count).set(new Uint32Array(sceneIndexes)); + } + uploadedSplatCount = e.data.range.from + e.data.range.count; + } else if (e.data.sort) { + const renderCount = Math.min(e.data.sort.splatRenderCount || 0, uploadedSplatCount); + const sortCount = Math.min(e.data.sort.splatSortCount || 0, uploadedSplatCount); + const usePrecomputedDistances = e.data.sort.usePrecomputedDistances; + + let copyIndexesToSort; + let copyPrecomputedDistances; + let copyTransforms; + if (!useSharedMemory) { + copyIndexesToSort = e.data.sort.indexesToSort; + copyTransforms = e.data.sort.transforms; + if (usePrecomputedDistances) copyPrecomputedDistances = e.data.sort.precomputedDistances; + } + sort(sortCount, renderCount, e.data.sort.modelViewProj, usePrecomputedDistances, + copyIndexesToSort, copyPrecomputedDistances, copyTransforms); + } else if (e.data.init) { + // Yep, this is super hacky and gross :( + Constants = e.data.init.Constants; + + splatCount = e.data.init.splatCount; + useSharedMemory = e.data.init.useSharedMemory; + integerBasedSort = e.data.init.integerBasedSort; + dynamicMode = e.data.init.dynamicMode; + distanceMapRange = e.data.init.distanceMapRange; + uploadedSplatCount = 0; + + const CENTERS_BYTES_PER_ENTRY = integerBasedSort ? (Constants.BytesPerInt * 4) : (Constants.BytesPerFloat * 4); + + const sorterWasmBytes = new Uint8Array(e.data.init.sorterWasmBytes); + + const matrixSize = 16 * Constants.BytesPerFloat; + const memoryRequiredForIndexesToSort = splatCount * Constants.BytesPerInt; + const memoryRequiredForCenters = splatCount * CENTERS_BYTES_PER_ENTRY; + const memoryRequiredForModelViewProjectionMatrix = matrixSize; + const memoryRequiredForPrecomputedDistances = integerBasedSort ? + (splatCount * Constants.BytesPerInt) : (splatCount * Constants.BytesPerFloat); + const memoryRequiredForMappedDistances = splatCount * Constants.BytesPerInt; + const memoryRequiredForSortedIndexes = splatCount * Constants.BytesPerInt; + const memoryRequiredForIntermediateSortBuffers = integerBasedSort ? (distanceMapRange * Constants.BytesPerInt * 2) : + (distanceMapRange * Constants.BytesPerFloat * 2); + const memoryRequiredforTransformIndexes = dynamicMode ? (splatCount * Constants.BytesPerInt) : 0; + const memoryRequiredforTransforms = dynamicMode ? (Constants.MaxScenes * matrixSize) : 0; + const extraMemory = Constants.MemoryPageSize * 32; + + const totalRequiredMemory = memoryRequiredForIndexesToSort + + memoryRequiredForCenters + + memoryRequiredForModelViewProjectionMatrix + + memoryRequiredForPrecomputedDistances + + memoryRequiredForMappedDistances + + memoryRequiredForIntermediateSortBuffers + + memoryRequiredForSortedIndexes + + memoryRequiredforTransformIndexes + + memoryRequiredforTransforms + + extraMemory; + const totalPagesRequired = Math.floor(totalRequiredMemory / Constants.MemoryPageSize ) + 1; + const sorterWasmImport = { + module: {}, + env: { + memory: new WebAssembly.Memory({ + initial: totalPagesRequired, + maximum: totalPagesRequired, + shared: true, + }), + } + }; + WebAssembly.compile(sorterWasmBytes) + .then((wasmModule) => { + return WebAssembly.instantiate(wasmModule, sorterWasmImport); + }) + .then((instance) => { + wasmInstance = instance; + indexesToSortOffset = 0; + centersOffset = indexesToSortOffset + memoryRequiredForIndexesToSort; + modelViewProjOffset = centersOffset + memoryRequiredForCenters; + precomputedDistancesOffset = modelViewProjOffset + memoryRequiredForModelViewProjectionMatrix; + mappedDistancesOffset = precomputedDistancesOffset + memoryRequiredForPrecomputedDistances; + frequenciesOffset = mappedDistancesOffset + memoryRequiredForMappedDistances; + sortedIndexesOffset = frequenciesOffset + memoryRequiredForIntermediateSortBuffers; + sceneIndexesOffset = sortedIndexesOffset + memoryRequiredForSortedIndexes; + transformsOffset = sceneIndexesOffset + memoryRequiredforTransformIndexes; + wasmMemory = sorterWasmImport.env.memory.buffer; + if (useSharedMemory) { + self.postMessage({ + 'sortSetupPhase1Complete': true, + 'indexesToSortBuffer': wasmMemory, + 'indexesToSortOffset': indexesToSortOffset, + 'sortedIndexesBuffer': wasmMemory, + 'sortedIndexesOffset': sortedIndexesOffset, + 'precomputedDistancesBuffer': wasmMemory, + 'precomputedDistancesOffset': precomputedDistancesOffset, + 'transformsBuffer': wasmMemory, + 'transformsOffset': transformsOffset + }); + } else { + self.postMessage({ + 'sortSetupPhase1Complete': true + }); + } + }); + } + }; +} + +function createSortWorker(splatCount, useSharedMemory, enableSIMDInSort, integerBasedSort, dynamicMode, + splatSortDistanceMapPrecision = Constants.DefaultSplatSortDistanceMapPrecision) { + const worker = new Worker( + URL.createObjectURL( + new Blob(['(', sortWorker.toString(), ')(self)'], { + type: 'application/javascript', + }), + ), + ); + + let sourceWasm = SorterWasm; + + // iOS makes choosing the right WebAssembly configuration tricky :( + const iOSSemVer = isIOS() ? getIOSSemever() : null; + if (!enableSIMDInSort && !useSharedMemory) { + sourceWasm = SorterWasmNoSIMD; + // Testing on various devices has shown that even when shared memory is disabled, the WASM module with shared + // memory can still be used most of the time -- the exception seems to be iOS devices below 16.4 + if (iOSSemVer && iOSSemVer.major <= 16 && iOSSemVer.minor < 4) { + sourceWasm = SorterWasmNoSIMDNonShared; + } + } else if (!enableSIMDInSort) { + sourceWasm = SorterWasmNoSIMD; + } else if (!useSharedMemory) { + // Same issue with shared memory as above on iOS devices + if (iOSSemVer && iOSSemVer.major <= 16 && iOSSemVer.minor < 4) { + sourceWasm = SorterWasmNonShared; + } + } + + const sorterWasmBinaryString = atob(sourceWasm); + const sorterWasmBytes = new Uint8Array(sorterWasmBinaryString.length); + for (let i = 0; i < sorterWasmBinaryString.length; i++) { + sorterWasmBytes[i] = sorterWasmBinaryString.charCodeAt(i); + } + + worker.postMessage({ + 'init': { + 'sorterWasmBytes': sorterWasmBytes.buffer, + 'splatCount': splatCount, + 'useSharedMemory': useSharedMemory, + 'integerBasedSort': integerBasedSort, + 'dynamicMode': dynamicMode, + 'distanceMapRange': 1 << splatSortDistanceMapPrecision, + // Super hacky + 'Constants': { + 'BytesPerFloat': Constants.BytesPerFloat, + 'BytesPerInt': Constants.BytesPerInt, + 'MemoryPageSize': Constants.MemoryPageSize, + 'MaxScenes': Constants.MaxScenes + } + } + }); + return worker; +} + +const WebXRMode = { + None: 0, + VR: 1, + AR: 2 +}; + +/* +Copyright © 2010-2024 three.js authors & Mark Kellogg + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. +*/ + +class VRButton { + + static createButton( renderer, sessionInit = {} ) { + + const button = document.createElement( 'button' ); + + function showEnterVR( /* device */ ) { + + let currentSession = null; + + async function onSessionStarted( session ) { + + session.addEventListener( 'end', onSessionEnded ); + + await renderer.xr.setSession( session ); + button.textContent = 'EXIT VR'; + + currentSession = session; + + } + + function onSessionEnded( /* event */ ) { + + currentSession.removeEventListener( 'end', onSessionEnded ); + + button.textContent = 'ENTER VR'; + + currentSession = null; + + } + + // + + button.style.display = ''; + + button.style.cursor = 'pointer'; + button.style.left = 'calc(50% - 50px)'; + button.style.width = '100px'; + + button.textContent = 'ENTER VR'; + + // WebXR's requestReferenceSpace only works if the corresponding feature + // was requested at session creation time. For simplicity, just ask for + // the interesting ones as optional features, but be aware that the + // requestReferenceSpace call will fail if it turns out to be unavailable. + // ('local' is always available for immersive sessions and doesn't need to + // be requested separately.) + + const sessionOptions = { + ...sessionInit, + optionalFeatures: [ + 'local-floor', + 'bounded-floor', + 'layers', + ...( sessionInit.optionalFeatures || [] ) + ], + }; + + button.onmouseenter = function() { + + button.style.opacity = '1.0'; + + }; + + button.onmouseleave = function() { + + button.style.opacity = '0.5'; + + }; + + button.onclick = function() { + + if ( currentSession === null ) { + + navigator.xr.requestSession( 'immersive-vr', sessionOptions ).then( onSessionStarted ); + + } else { + + currentSession.end(); + + if ( navigator.xr.offerSession !== undefined ) { + + navigator.xr.offerSession( 'immersive-vr', sessionOptions ) + .then( onSessionStarted ) + .catch( ( err ) => { + + console.warn( err ); + + } ); + + } + + } + + }; + + if ( navigator.xr.offerSession !== undefined ) { + + navigator.xr.offerSession( 'immersive-vr', sessionOptions ) + .then( onSessionStarted ) + .catch( ( err ) => { + + console.warn( err ); + + } ); + + } + + } + + function disableButton() { + + button.style.display = ''; + + button.style.cursor = 'auto'; + button.style.left = 'calc(50% - 75px)'; + button.style.width = '150px'; + + button.onmouseenter = null; + button.onmouseleave = null; + + button.onclick = null; + + } + + function showWebXRNotFound() { + + disableButton(); + + button.textContent = 'VR NOT SUPPORTED'; + + } + + function showVRNotAllowed( exception ) { + + disableButton(); + + console.warn( 'Exception when trying to call xr.isSessionSupported', exception ); + + button.textContent = 'VR NOT ALLOWED'; + + } + + function stylizeElement( element ) { + + element.style.position = 'absolute'; + element.style.bottom = '20px'; + element.style.padding = '12px 6px'; + element.style.border = '1px solid #fff'; + element.style.borderRadius = '4px'; + element.style.background = 'rgba(0,0,0,0.1)'; + element.style.color = '#fff'; + element.style.font = 'normal 13px sans-serif'; + element.style.textAlign = 'center'; + element.style.opacity = '0.5'; + element.style.outline = 'none'; + element.style.zIndex = '999'; + + } + + if ( 'xr' in navigator ) { + + button.id = 'VRButton'; + button.style.display = 'none'; + + stylizeElement( button ); + + navigator.xr.isSessionSupported( 'immersive-vr' ).then( function( supported ) { + + supported ? showEnterVR() : showWebXRNotFound(); + + if ( supported && VRButton.xrSessionIsGranted ) { + + button.click(); + + } + + } ).catch( showVRNotAllowed ); + + return button; + + } else { + + const message = document.createElement( 'a' ); + + if ( window.isSecureContext === false ) { + + message.href = document.location.href.replace( /^http:/, 'https:' ); + message.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message + + } else { + + message.href = 'https://immersiveweb.dev/'; + message.innerHTML = 'WEBXR NOT AVAILABLE'; + + } + + message.style.left = 'calc(50% - 90px)'; + message.style.width = '180px'; + message.style.textDecoration = 'none'; + + stylizeElement( message ); + + return message; + + } + + } + + static registerSessionGrantedListener() { + + if ( typeof navigator !== 'undefined' && 'xr' in navigator ) { + + // WebXRViewer (based on Firefox) has a bug where addEventListener + // throws a silent exception and aborts execution entirely. + if ( /WebXRViewer\//i.test( navigator.userAgent ) ) return; + + navigator.xr.addEventListener( 'sessiongranted', () => { + + VRButton.xrSessionIsGranted = true; + + } ); + + } + + } + +} + +VRButton.xrSessionIsGranted = false; +VRButton.registerSessionGrantedListener(); + +/* +Copyright © 2010-2024 three.js authors & Mark Kellogg + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. +*/ + +class ARButton { + + static createButton( renderer, sessionInit = {} ) { + + const button = document.createElement( 'button' ); + + function showStartAR( /* device */ ) { + + if ( sessionInit.domOverlay === undefined ) { + + const overlay = document.createElement( 'div' ); + overlay.style.display = 'none'; + document.body.appendChild( overlay ); + + const svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ); + svg.setAttribute( 'width', 38 ); + svg.setAttribute( 'height', 38 ); + svg.style.position = 'absolute'; + svg.style.right = '20px'; + svg.style.top = '20px'; + svg.addEventListener( 'click', function() { + + currentSession.end(); + + } ); + overlay.appendChild( svg ); + + const path = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' ); + path.setAttribute( 'd', 'M 12,12 L 28,28 M 28,12 12,28' ); + path.setAttribute( 'stroke', '#fff' ); + path.setAttribute( 'stroke-width', 2 ); + svg.appendChild( path ); + + if ( sessionInit.optionalFeatures === undefined ) { + + sessionInit.optionalFeatures = []; + + } + + sessionInit.optionalFeatures.push( 'dom-overlay' ); + sessionInit.domOverlay = { root: overlay }; + + } + + // + + let currentSession = null; + + async function onSessionStarted( session ) { + + session.addEventListener( 'end', onSessionEnded ); + + renderer.xr.setReferenceSpaceType( 'local' ); + + await renderer.xr.setSession( session ); + + button.textContent = 'STOP AR'; + sessionInit.domOverlay.root.style.display = ''; + + currentSession = session; + + } + + function onSessionEnded( /* event */ ) { + + currentSession.removeEventListener( 'end', onSessionEnded ); + + button.textContent = 'START AR'; + sessionInit.domOverlay.root.style.display = 'none'; + + currentSession = null; + + } + + // + + button.style.display = ''; + + button.style.cursor = 'pointer'; + button.style.left = 'calc(50% - 50px)'; + button.style.width = '100px'; + + button.textContent = 'START AR'; + + button.onmouseenter = function() { + + button.style.opacity = '1.0'; + + }; + + button.onmouseleave = function() { + + button.style.opacity = '0.5'; + + }; + + button.onclick = function() { + + if ( currentSession === null ) { + + navigator.xr.requestSession( 'immersive-ar', sessionInit ).then( onSessionStarted ); + + } else { + + currentSession.end(); + + if ( navigator.xr.offerSession !== undefined ) { + + navigator.xr.offerSession( 'immersive-ar', sessionInit ) + .then( onSessionStarted ) + .catch( ( err ) => { + + console.warn( err ); + + } ); + + } + + } + + }; + + if ( navigator.xr.offerSession !== undefined ) { + + navigator.xr.offerSession( 'immersive-ar', sessionInit ) + .then( onSessionStarted ) + .catch( ( err ) => { + + console.warn( err ); + + } ); + + } + + } + + function disableButton() { + + button.style.display = ''; + + button.style.cursor = 'auto'; + button.style.left = 'calc(50% - 75px)'; + button.style.width = '150px'; + + button.onmouseenter = null; + button.onmouseleave = null; + + button.onclick = null; + + } + + function showARNotSupported() { + + disableButton(); + + button.textContent = 'AR NOT SUPPORTED'; + + } + + function showARNotAllowed( exception ) { + + disableButton(); + + console.warn( 'Exception when trying to call xr.isSessionSupported', exception ); + + button.textContent = 'AR NOT ALLOWED'; + + } + + function stylizeElement( element ) { + + element.style.position = 'absolute'; + element.style.bottom = '20px'; + element.style.padding = '12px 6px'; + element.style.border = '1px solid #fff'; + element.style.borderRadius = '4px'; + element.style.background = 'rgba(0,0,0,0.1)'; + element.style.color = '#fff'; + element.style.font = 'normal 13px sans-serif'; + element.style.textAlign = 'center'; + element.style.opacity = '0.5'; + element.style.outline = 'none'; + element.style.zIndex = '999'; + + } + + if ( 'xr' in navigator ) { + + button.id = 'ARButton'; + button.style.display = 'none'; + + stylizeElement( button ); + + navigator.xr.isSessionSupported( 'immersive-ar' ).then( function( supported ) { + + supported ? showStartAR() : showARNotSupported(); + + } ).catch( showARNotAllowed ); + + return button; + + } else { + + const message = document.createElement( 'a' ); + + if ( window.isSecureContext === false ) { + + message.href = document.location.href.replace( /^http:/, 'https:' ); + message.innerHTML = 'WEBXR NEEDS HTTPS'; // TODO Improve message + + } else { + + message.href = 'https://immersiveweb.dev/'; + message.innerHTML = 'WEBXR NOT AVAILABLE'; + + } + + message.style.left = 'calc(50% - 90px)'; + message.style.width = '180px'; + message.style.textDecoration = 'none'; + + stylizeElement( message ); + + return message; + + } + + } + +} + +const RenderMode = { + Always: 0, + OnChange: 1, + Never: 2 +}; + +const THREE_CAMERA_FOV = 50; +const MINIMUM_DISTANCE_TO_NEW_FOCAL_POINT = .75; +const MIN_SPLAT_COUNT_TO_SHOW_SPLAT_TREE_LOADING_SPINNER = 1500000; +const FOCUS_MARKER_FADE_IN_SPEED = 10.0; +const FOCUS_MARKER_FADE_OUT_SPEED = 2.5; +const CONSECUTIVE_RENDERED_FRAMES_FOR_FPS_CALCULATION = 60; + +/** + * Viewer: Manages the rendering of splat scenes. Manages an instance of SplatMesh as well as a web worker + * that performs the sort for its splats. + */ +class Viewer { + + constructor(options = {}) { + + // The natural 'up' vector for viewing the scene (only has an effect when used with orbit controls and + // when the viewer uses its own camera). + if (!options.cameraUp) options.cameraUp = [0, 1, 0]; + this.cameraUp = new THREE.Vector3().fromArray(options.cameraUp); + + // The camera's initial position (only used when the viewer uses its own camera). + if (!options.initialCameraPosition) options.initialCameraPosition = [0, 10, 15]; + this.initialCameraPosition = new THREE.Vector3().fromArray(options.initialCameraPosition); + + // The initial focal point of the camera and center of the camera's orbit (only used when the viewer uses its own camera). + if (!options.initialCameraLookAt) options.initialCameraLookAt = [0, 0, 0]; + this.initialCameraLookAt = new THREE.Vector3().fromArray(options.initialCameraLookAt); + + // 'dropInMode' is a flag that is used internally to support the usage of the viewer as a Three.js scene object + this.dropInMode = options.dropInMode || false; + + // If 'selfDrivenMode' is true, the viewer manages its own update/animation loop via requestAnimationFrame() + if (options.selfDrivenMode === undefined || options.selfDrivenMode === null) options.selfDrivenMode = true; + this.selfDrivenMode = options.selfDrivenMode && !this.dropInMode; + this.selfDrivenUpdateFunc = this.selfDrivenUpdate.bind(this); + + // If 'useBuiltInControls' is true, the viewer will create its own instance of OrbitControls and attach to the camera + if (options.useBuiltInControls === undefined) options.useBuiltInControls = true; + this.useBuiltInControls = options.useBuiltInControls; + + // parent element of the Three.js renderer canvas + this.rootElement = options.rootElement; + + // Tells the viewer to pretend the device pixel ratio is 1, which can boost performance on devices where it is larger, + // at a small cost to visual quality + this.ignoreDevicePixelRatio = options.ignoreDevicePixelRatio || false; + this.devicePixelRatio = this.ignoreDevicePixelRatio ? 1 : (window.devicePixelRatio || 1); + + // Tells the viewer to use 16-bit floating point values when storing splat covariance data in textures, instead of 32-bit + this.halfPrecisionCovariancesOnGPU = options.halfPrecisionCovariancesOnGPU || false; + + // If 'threeScene' is valid, it will be rendered by the viewer along with the splat mesh + this.threeScene = options.threeScene; + // Allows for usage of an external Three.js renderer + this.renderer = options.renderer; + // Allows for usage of an external Three.js camera + this.camera = options.camera; + + // If 'gpuAcceleratedSort' is true, a partially GPU-accelerated approach to sorting splats will be used. + // Currently this means pre-computing splat distances from the camera on the GPU + this.gpuAcceleratedSort = options.gpuAcceleratedSort || false; + + // if 'integerBasedSort' is true, the integer version of splat centers as well as other values used to calculate + // splat distances are used instead of the float version. This speeds up computation, but introduces the possibility of + // overflow in larger scenes. + if (options.integerBasedSort === undefined || options.integerBasedSort === null) { + options.integerBasedSort = true; + } + this.integerBasedSort = options.integerBasedSort; + + // If 'sharedMemoryForWorkers' is true, a SharedArrayBuffer will be used to communicate with web workers. This method + // is faster than copying memory to or from web workers, but comes with security implications as outlined here: + // https://web.dev/articles/cross-origin-isolation-guide + // If enabled, it requires specific CORS headers to be present in the response from the server that is sent when + // loading the application. More information is available in the README. + if (options.sharedMemoryForWorkers === undefined || options.sharedMemoryForWorkers === null) options.sharedMemoryForWorkers = true; + this.sharedMemoryForWorkers = options.sharedMemoryForWorkers; + + // if 'dynamicScene' is true, it tells the viewer to assume scene elements are not stationary or that the number of splats in the + // scene may change. This prevents optimizations that depend on a static scene from being made. Additionally, if 'dynamicScene' is + // true it tells the splat mesh to not apply scene tranforms to splat data that is returned by functions like + // SplatMesh.getSplatCenter() by default. + this.dynamicScene = !!options.dynamicScene; + + // When true, will perform additional steps during rendering to address artifacts caused by the rendering of gaussians at a + // substantially different resolution than that at which they were rendered during training. This will only work correctly + // for models that were trained using a process that utilizes this compensation calculation. For more details: + // https://github.com/nerfstudio-project/gsplat/pull/117 + // https://github.com/graphdeco-inria/gaussian-splatting/issues/294#issuecomment-1772688093 + this.antialiased = options.antialiased || false; + + // This constant is added to the projected 2D screen-space splat scales + this.kernel2DSize = (options.kernel2DSize === undefined) ? 0.3 : options.kernel2DSize; + + this.webXRMode = options.webXRMode || WebXRMode.None; + if (this.webXRMode !== WebXRMode.None) { + this.gpuAcceleratedSort = false; + } + this.webXRActive = false; + + this.webXRSessionInit = options.webXRSessionInit || {}; + + // if 'renderMode' is RenderMode.Always, then the viewer will rrender the scene on every update. If it is RenderMode.OnChange, + // it will only render when something in the scene has changed. + this.renderMode = options.renderMode || RenderMode.Always; + + // SceneRevealMode.Default results in a nice, slow fade-in effect for progressively loaded scenes, + // and a fast fade-in for non progressively loaded scenes. + // SceneRevealMode.Gradual will force a slow fade-in for all scenes. + // SceneRevealMode.Instant will force all loaded scene data to be immediately visible. + this.sceneRevealMode = options.sceneRevealMode || SceneRevealMode.Default; + + // Hacky, experimental, non-scientific parameter for tweaking focal length related calculations. For scenes with very + // small gaussians, small details, and small dimensions -- increasing this value can help improve visual quality. + this.focalAdjustment = options.focalAdjustment || 1.0; + + // Specify the maximum screen-space splat size, can help deal with large splats that get too unwieldy + this.maxScreenSpaceSplatSize = options.maxScreenSpaceSplatSize || 1024; + + // The verbosity of console logging + this.logLevel = options.logLevel || LogLevel.None; + + // Degree of spherical harmonics to utilize in rendering splats (assuming the data is present in the splat scene). + // Valid values are 0 - 2. Default value is 0. + this.sphericalHarmonicsDegree = options.sphericalHarmonicsDegree || 0; + + // When true, allows for usage of extra properties and attributes during rendering for effects such as opacity adjustment. + // Default is false for performance reasons. These properties are separate from transform properties (scale, rotation, position) + // that are enabled by the 'dynamicScene' parameter. + this.enableOptionalEffects = options.enableOptionalEffects || false; + + // Enable the usage of SIMD WebAssembly instructions for the splat sort + if (options.enableSIMDInSort === undefined || options.enableSIMDInSort === null) options.enableSIMDInSort = true; + this.enableSIMDInSort = options.enableSIMDInSort; + + // Level to compress non KSPLAT files when loading them for direct rendering + if (options.inMemoryCompressionLevel === undefined || options.inMemoryCompressionLevel === null) { + options.inMemoryCompressionLevel = 0; + } + this.inMemoryCompressionLevel = options.inMemoryCompressionLevel; + + // Reorder splat data in memory after loading is complete to optimize cache utilization. Default is true. + // Does not apply if splat scene is progressively loaded. + if (options.optimizeSplatData === undefined || options.optimizeSplatData === null) { + options.optimizeSplatData = true; + } + this.optimizeSplatData = options.optimizeSplatData; + + // When true, the intermediate splat data that is the result of decompressing splat bufffer(s) and is used to + // populate the data textures will be freed. This will reduces memory usage, but if that data needs to be modified + // it will need to be re-populated from the splat buffer(s). Default is false. + if (options.freeIntermediateSplatData === undefined || options.freeIntermediateSplatData === null) { + options.freeIntermediateSplatData = false; + } + this.freeIntermediateSplatData = options.freeIntermediateSplatData; + + // It appears that for certain iOS versions, special actions need to be taken with the + // usage of SIMD instructions and shared memory + if (isIOS()) { + const semver = getIOSSemever(); + if (semver.major < 17) { + this.enableSIMDInSort = false; + } + if (semver.major < 16) { + this.sharedMemoryForWorkers = false; + } + } + + // Tell the viewer how to render the splats + if (options.splatRenderMode === undefined || options.splatRenderMode === null) { + options.splatRenderMode = SplatRenderMode.ThreeD; + } + this.splatRenderMode = options.splatRenderMode; + + // Customize the speed at which the scene is revealed + this.sceneFadeInRateMultiplier = options.sceneFadeInRateMultiplier || 1.0; + + // Set the range for the depth map for the counting sort used to sort the splats + this.splatSortDistanceMapPrecision = options.splatSortDistanceMapPrecision || Constants.DefaultSplatSortDistanceMapPrecision; + const maxPrecision = this.integerBasedSort ? 20 : 24; + this.splatSortDistanceMapPrecision = clamp(this.splatSortDistanceMapPrecision, 10, maxPrecision); + + this.onSplatMeshChangedCallback = null; + this.createSplatMesh(); + + this.controls = null; + this.perspectiveControls = null; + this.orthographicControls = null; + + this.orthographicCamera = null; + this.perspectiveCamera = null; + + this.showMeshCursor = false; + this.showControlPlane = false; + this.showInfo = false; + + this.sceneHelper = null; + + this.sortWorker = null; + this.sortRunning = false; + this.splatRenderCount = 0; + this.splatSortCount = 0; + this.lastSplatSortCount = 0; + this.sortWorkerIndexesToSort = null; + this.sortWorkerSortedIndexes = null; + this.sortWorkerPrecomputedDistances = null; + this.sortWorkerTransforms = null; + this.preSortMessages = []; + this.runAfterNextSort = []; + + this.selfDrivenModeRunning = false; + this.splatRenderReady = false; + + this.raycaster = new Raycaster(); + + this.infoPanel = null; + + this.startInOrthographicMode = false; + + this.currentFPS = 0; + this.lastSortTime = 0; + this.consecutiveRenderFrames = 0; + + this.previousCameraTarget = new THREE.Vector3(); + this.nextCameraTarget = new THREE.Vector3(); + + this.mousePosition = new THREE.Vector2(); + this.mouseDownPosition = new THREE.Vector2(); + this.mouseDownTime = null; + + this.resizeObserver = null; + this.mouseMoveListener = null; + this.mouseDownListener = null; + this.mouseUpListener = null; + this.keyDownListener = null; + + this.sortPromise = null; + this.sortPromiseResolver = null; + this.splatSceneDownloadPromises = {}; + this.splatSceneDownloadAndBuildPromise = null; + this.splatSceneRemovalPromise = null; + + this.loadingSpinner = new LoadingSpinner(null, this.rootElement || document.body); + this.loadingSpinner.hide(); + this.loadingProgressBar = new LoadingProgressBar(this.rootElement || document.body); + this.loadingProgressBar.hide(); + this.infoPanel = new InfoPanel(this.rootElement || document.body); + this.infoPanel.hide(); + + this.usingExternalCamera = (this.dropInMode || this.camera) ? true : false; + this.usingExternalRenderer = (this.dropInMode || this.renderer) ? true : false; + + this.initialized = false; + this.disposing = false; + this.disposed = false; + this.disposePromise = null; + if (!this.dropInMode) this.init(); + } + + createSplatMesh() { + this.splatMesh = new SplatMesh(this.splatRenderMode, this.dynamicScene, this.enableOptionalEffects, + this.halfPrecisionCovariancesOnGPU, this.devicePixelRatio, this.gpuAcceleratedSort, + this.integerBasedSort, this.antialiased, this.maxScreenSpaceSplatSize, this.logLevel, + this.sphericalHarmonicsDegree, this.sceneFadeInRateMultiplier, this.kernel2DSize); + this.splatMesh.frustumCulled = false; + if (this.onSplatMeshChangedCallback) this.onSplatMeshChangedCallback(); + } + + init() { + + if (this.initialized) return; + + if (!this.rootElement) { + if (!this.usingExternalRenderer) { + this.rootElement = document.createElement('div'); + this.rootElement.style.width = '100%'; + this.rootElement.style.height = '100%'; + this.rootElement.style.position = 'absolute'; + document.body.appendChild(this.rootElement); + } else { + this.rootElement = this.renderer.domElement || document.body; + } + } + + this.setupCamera(); + this.setupRenderer(); + this.setupWebXR(this.webXRSessionInit); + this.setupControls(); + this.setupEventHandlers(); + + this.threeScene = this.threeScene || new THREE.Scene(); + this.sceneHelper = new SceneHelper(this.threeScene); + this.sceneHelper.setupMeshCursor(); + this.sceneHelper.setupFocusMarker(); + this.sceneHelper.setupControlPlane(); + + this.loadingProgressBar.setContainer(this.rootElement); + this.loadingSpinner.setContainer(this.rootElement); + this.infoPanel.setContainer(this.rootElement); + + this.initialized = true; + } + + setupCamera() { + if (!this.usingExternalCamera) { + const renderDimensions = new THREE.Vector2(); + this.getRenderDimensions(renderDimensions); + + this.perspectiveCamera = new THREE.PerspectiveCamera(THREE_CAMERA_FOV, renderDimensions.x / renderDimensions.y, 0.1, 1000); + this.orthographicCamera = new THREE.OrthographicCamera(renderDimensions.x / -2, renderDimensions.x / 2, + renderDimensions.y / 2, renderDimensions.y / -2, 0.1, 1000 ); + this.camera = this.startInOrthographicMode ? this.orthographicCamera : this.perspectiveCamera; + this.camera.position.copy(this.initialCameraPosition); + this.camera.up.copy(this.cameraUp).normalize(); + this.camera.lookAt(this.initialCameraLookAt); + } + } + + setupRenderer() { + if (!this.usingExternalRenderer) { + const renderDimensions = new THREE.Vector2(); + this.getRenderDimensions(renderDimensions); + + this.renderer = new THREE.WebGLRenderer({ + antialias: false, + precision: 'highp' + }); + this.renderer.setPixelRatio(this.devicePixelRatio); + this.renderer.autoClear = true; + this.renderer.setClearColor(new THREE.Color( 0x000000 ), 0.0); + this.renderer.setSize(renderDimensions.x, renderDimensions.y); + + this.resizeObserver = new ResizeObserver(() => { + this.getRenderDimensions(renderDimensions); + this.renderer.setSize(renderDimensions.x, renderDimensions.y); + this.forceRenderNextFrame(); + }); + this.resizeObserver.observe(this.rootElement); + this.rootElement.appendChild(this.renderer.domElement); + } + + } + + setupWebXR(webXRSessionInit) { + if (this.webXRMode) { + if (this.webXRMode === WebXRMode.VR) { + this.rootElement.appendChild(VRButton.createButton(this.renderer, webXRSessionInit)); + } else if (this.webXRMode === WebXRMode.AR) { + this.rootElement.appendChild(ARButton.createButton(this.renderer, webXRSessionInit)); + } + this.renderer.xr.addEventListener('sessionstart', (e) => { + this.webXRActive = true; + }); + this.renderer.xr.addEventListener('sessionend', (e) => { + this.webXRActive = false; + }); + this.renderer.xr.enabled = true; + this.camera.position.copy(this.initialCameraPosition); + this.camera.up.copy(this.cameraUp).normalize(); + this.camera.lookAt(this.initialCameraLookAt); + } + } + + setupControls() { + if (this.useBuiltInControls && this.webXRMode === WebXRMode.None) { + if (!this.usingExternalCamera) { + this.perspectiveControls = new OrbitControls(this.perspectiveCamera, this.renderer.domElement); + this.orthographicControls = new OrbitControls(this.orthographicCamera, this.renderer.domElement); + } else { + if (this.camera.isOrthographicCamera) { + this.orthographicControls = new OrbitControls(this.camera, this.renderer.domElement); + } else { + this.perspectiveControls = new OrbitControls(this.camera, this.renderer.domElement); + } + } + for (let controls of [this.orthographicControls, this.perspectiveControls,]) { + if (controls) { + controls.listenToKeyEvents(window); + controls.rotateSpeed = 0.5; + controls.maxPolarAngle = Math.PI * .75; + controls.minPolarAngle = 0.1; + controls.enableDamping = true; + controls.dampingFactor = 0.05; + controls.target.copy(this.initialCameraLookAt); + controls.update(); + } + } + this.controls = this.camera.isOrthographicCamera ? this.orthographicControls : this.perspectiveControls; + this.controls.update(); + } + } + + setupEventHandlers() { + if (this.useBuiltInControls && this.webXRMode === WebXRMode.None) { + this.mouseMoveListener = this.onMouseMove.bind(this); + this.renderer.domElement.addEventListener('pointermove', this.mouseMoveListener, false); + this.mouseDownListener = this.onMouseDown.bind(this); + this.renderer.domElement.addEventListener('pointerdown', this.mouseDownListener, false); + this.mouseUpListener = this.onMouseUp.bind(this); + this.renderer.domElement.addEventListener('pointerup', this.mouseUpListener, false); + this.keyDownListener = this.onKeyDown.bind(this); + window.addEventListener('keydown', this.keyDownListener, false); + } + } + + removeEventHandlers() { + if (this.useBuiltInControls) { + this.renderer.domElement.removeEventListener('pointermove', this.mouseMoveListener); + this.mouseMoveListener = null; + this.renderer.domElement.removeEventListener('pointerdown', this.mouseDownListener); + this.mouseDownListener = null; + this.renderer.domElement.removeEventListener('pointerup', this.mouseUpListener); + this.mouseUpListener = null; + window.removeEventListener('keydown', this.keyDownListener); + this.keyDownListener = null; + } + } + + setRenderMode(renderMode) { + this.renderMode = renderMode; + } + + setActiveSphericalHarmonicsDegrees(activeSphericalHarmonicsDegrees) { + this.splatMesh.material.uniforms.sphericalHarmonicsDegree.value = activeSphericalHarmonicsDegrees; + this.splatMesh.material.uniformsNeedUpdate = true; + } + + onSplatMeshChanged(callback) { + this.onSplatMeshChangedCallback = callback; + } + + onKeyDown = function() { + + const forward = new THREE.Vector3(); + const tempMatrixLeft = new THREE.Matrix4(); + const tempMatrixRight = new THREE.Matrix4(); + + return function(e) { + forward.set(0, 0, -1); + forward.transformDirection(this.camera.matrixWorld); + tempMatrixLeft.makeRotationAxis(forward, Math.PI / 128); + tempMatrixRight.makeRotationAxis(forward, -Math.PI / 128); + switch (e.code) { + case 'KeyG': + this.focalAdjustment += 0.02; + this.forceRenderNextFrame(); + break; + case 'KeyF': + this.focalAdjustment -= 0.02; + this.forceRenderNextFrame(); + break; + case 'ArrowLeft': + this.camera.up.transformDirection(tempMatrixLeft); + break; + case 'ArrowRight': + this.camera.up.transformDirection(tempMatrixRight); + break; + case 'KeyC': + this.showMeshCursor = !this.showMeshCursor; + break; + case 'KeyU': + this.showControlPlane = !this.showControlPlane; + break; + case 'KeyI': + this.showInfo = !this.showInfo; + if (this.showInfo) { + this.infoPanel.show(); + } else { + this.infoPanel.hide(); + } + break; + case 'KeyO': + if (!this.usingExternalCamera) { + this.setOrthographicMode(!this.camera.isOrthographicCamera); + } + break; + case 'KeyP': + if (!this.usingExternalCamera) { + this.splatMesh.setPointCloudModeEnabled(!this.splatMesh.getPointCloudModeEnabled()); + } + break; + case 'Equal': + if (!this.usingExternalCamera) { + this.splatMesh.setSplatScale(this.splatMesh.getSplatScale() + 0.05); + } + break; + case 'Minus': + if (!this.usingExternalCamera) { + this.splatMesh.setSplatScale(Math.max(this.splatMesh.getSplatScale() - 0.05, 0.0)); + } + break; + } + }; + + }(); + + onMouseMove(mouse) { + this.mousePosition.set(mouse.offsetX, mouse.offsetY); + } + + onMouseDown() { + this.mouseDownPosition.copy(this.mousePosition); + this.mouseDownTime = getCurrentTime(); + } + + onMouseUp = function() { + + const clickOffset = new THREE.Vector2(); + + return function(mouse) { + clickOffset.copy(this.mousePosition).sub(this.mouseDownPosition); + const mouseUpTime = getCurrentTime(); + const wasClick = mouseUpTime - this.mouseDownTime < 0.5 && clickOffset.length() < 2; + if (wasClick) { + this.onMouseClick(mouse); + } + }; + + }(); + + onMouseClick(mouse) { + this.mousePosition.set(mouse.offsetX, mouse.offsetY); + this.checkForFocalPointChange(); + } + + checkForFocalPointChange = function() { + + const renderDimensions = new THREE.Vector2(); + const toNewFocalPoint = new THREE.Vector3(); + const outHits = []; + + return function() { + if (!this.transitioningCameraTarget) { + this.getRenderDimensions(renderDimensions); + outHits.length = 0; + this.raycaster.setFromCameraAndScreenPosition(this.camera, this.mousePosition, renderDimensions); + this.raycaster.intersectSplatMesh(this.splatMesh, outHits); + if (outHits.length > 0) { + const hit = outHits[0]; + const intersectionPoint = hit.origin; + toNewFocalPoint.copy(intersectionPoint).sub(this.camera.position); + if (toNewFocalPoint.length() > MINIMUM_DISTANCE_TO_NEW_FOCAL_POINT) { + this.previousCameraTarget.copy(this.controls.target); + this.nextCameraTarget.copy(intersectionPoint); + this.transitioningCameraTarget = true; + this.transitioningCameraTargetStartTime = getCurrentTime(); + } + } + } + }; + + }(); + + getRenderDimensions(outDimensions) { + if (this.rootElement) { + outDimensions.x = this.rootElement.offsetWidth; + outDimensions.y = this.rootElement.offsetHeight; + } else { + this.renderer.getSize(outDimensions); + } + } + + setOrthographicMode(orthographicMode) { + if (orthographicMode === this.camera.isOrthographicCamera) return; + const fromCamera = this.camera; + const toCamera = orthographicMode ? this.orthographicCamera : this.perspectiveCamera; + toCamera.position.copy(fromCamera.position); + toCamera.up.copy(fromCamera.up); + toCamera.rotation.copy(fromCamera.rotation); + toCamera.quaternion.copy(fromCamera.quaternion); + toCamera.matrix.copy(fromCamera.matrix); + this.camera = toCamera; + + if (this.controls) { + + const resetControls = (controls) => { + controls.saveState(); + controls.reset(); + }; + + const fromControls = this.controls; + const toControls = orthographicMode ? this.orthographicControls : this.perspectiveControls; + + resetControls(toControls); + resetControls(fromControls); + + toControls.target.copy(fromControls.target); + if (orthographicMode) { + Viewer.setCameraZoomFromPosition(toCamera, fromCamera, fromControls); + } else { + Viewer.setCameraPositionFromZoom(toCamera, fromCamera, toControls); + } + this.controls = toControls; + this.camera.lookAt(this.controls.target); + } + } + + static setCameraPositionFromZoom = function() { + + const tempVector = new THREE.Vector3(); + + return function(positionCamera, zoomedCamera, controls) { + const toLookAtDistance = 1 / (zoomedCamera.zoom * 0.001); + tempVector.copy(controls.target).sub(positionCamera.position).normalize().multiplyScalar(toLookAtDistance).negate(); + positionCamera.position.copy(controls.target).add(tempVector); + }; + + }(); + + + static setCameraZoomFromPosition = function() { + + const tempVector = new THREE.Vector3(); + + return function(zoomCamera, positionZamera, controls) { + const toLookAtDistance = tempVector.copy(controls.target).sub(positionZamera.position).length(); + zoomCamera.zoom = 1 / (toLookAtDistance * .001); + }; + + }(); + + updateSplatMesh = function() { + + const renderDimensions = new THREE.Vector2(); + + return function() { + if (!this.splatMesh) return; + const splatCount = this.splatMesh.getSplatCount(); + if (splatCount > 0) { + this.splatMesh.updateVisibleRegionFadeDistance(this.sceneRevealMode); + this.splatMesh.updateTransforms(); + this.getRenderDimensions(renderDimensions); + const focalLengthX = this.camera.projectionMatrix.elements[0] * 0.5 * + this.devicePixelRatio * renderDimensions.x; + const focalLengthY = this.camera.projectionMatrix.elements[5] * 0.5 * + this.devicePixelRatio * renderDimensions.y; + + const focalMultiplier = this.camera.isOrthographicCamera ? (1.0 / this.devicePixelRatio) : 1.0; + const focalAdjustment = this.focalAdjustment * focalMultiplier; + const inverseFocalAdjustment = 1.0 / focalAdjustment; + + this.adjustForWebXRStereo(renderDimensions); + this.splatMesh.updateUniforms(renderDimensions, focalLengthX * focalAdjustment, focalLengthY * focalAdjustment, + this.camera.isOrthographicCamera, this.camera.zoom || 1.0, inverseFocalAdjustment); + } + }; + + }(); + + adjustForWebXRStereo(renderDimensions) { + // TODO: Figure out a less hacky way to determine if stereo rendering is active + if (this.camera && this.webXRActive) { + const xrCamera = this.renderer.xr.getCamera(); + const xrCameraProj00 = xrCamera.projectionMatrix.elements[0]; + const cameraProj00 = this.camera.projectionMatrix.elements[0]; + renderDimensions.x *= (cameraProj00 / xrCameraProj00); + } + } + + isLoadingOrUnloading() { + return Object.keys(this.splatSceneDownloadPromises).length > 0 || this.splatSceneDownloadAndBuildPromise !== null || + this.splatSceneRemovalPromise !== null; + } + + isDisposingOrDisposed() { + return this.disposing || this.disposed; + } + + addSplatSceneDownloadPromise(promise) { + this.splatSceneDownloadPromises[promise.id] = promise; + } + + removeSplatSceneDownloadPromise(promise) { + delete this.splatSceneDownloadPromises[promise.id]; + } + + setSplatSceneDownloadAndBuildPromise(promise) { + this.splatSceneDownloadAndBuildPromise = promise; + } + + clearSplatSceneDownloadAndBuildPromise() { + this.splatSceneDownloadAndBuildPromise = null; + } + + /** + * Add a splat scene to the viewer and display any loading UI if appropriate. + * @param {string} path Path to splat scene to be loaded + * @param {object} options { + * + * splatAlphaRemovalThreshold: Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * showLoadingUI: Display a loading spinner while the scene is loading, defaults to true + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * + * onProgress: Function to be called as file data are received, or other processing occurs + * + * headers: Optional HTTP headers to be sent along with splat requests + * } + * @return {AbortablePromise} + */ + addSplatScene(path, options = {}) { + + if (this.isLoadingOrUnloading()) { + throw new Error('Cannot add splat scene while another load or unload is already in progress.'); + } + + if (this.isDisposingOrDisposed()) { + throw new Error('Cannot add splat scene after dispose() is called.'); + } + + if (options.progressiveLoad && this.splatMesh.scenes && this.splatMesh.scenes.length > 0) { + console.log('addSplatScene(): "progressiveLoad" option ignore because there are multiple splat scenes'); + options.progressiveLoad = false; + } + + const format = (options.format !== undefined && options.format !== null) ? options.format : sceneFormatFromPath(path); + const progressiveLoad = Viewer.isProgressivelyLoadable(format) && options.progressiveLoad; + const showLoadingUI = (options.showLoadingUI !== undefined && options.showLoadingUI !== null) ? options.showLoadingUI : true; + + let loadingUITaskId = null; + if (showLoadingUI) { + this.loadingSpinner.removeAllTasks(); + loadingUITaskId = this.loadingSpinner.addTask('Downloading...'); + } + const hideLoadingUI = () => { + this.loadingProgressBar.hide(); + this.loadingSpinner.removeAllTasks(); + }; + + const onProgressUIUpdate = (percentComplete, percentCompleteLabel, loaderStatus) => { + if (showLoadingUI) { + if (loaderStatus === LoaderStatus.Downloading) { + if (percentComplete == 100) { + this.loadingSpinner.setMessageForTask(loadingUITaskId, 'Download complete!'); + } else { + if (progressiveLoad) { + this.loadingSpinner.setMessageForTask(loadingUITaskId, 'Downloading splats...'); + } else { + const suffix = percentCompleteLabel ? `: ${percentCompleteLabel}` : `...`; + this.loadingSpinner.setMessageForTask(loadingUITaskId, `Downloading${suffix}`); + } + } + } else if (loaderStatus === LoaderStatus.Processing) { + this.loadingSpinner.setMessageForTask(loadingUITaskId, 'Processing splats...'); + } + } + }; + + let downloadDone = false; + let downloadedPercentage = 0; + const splatBuffersAddedUIUpdate = (firstBuild, finalBuild) => { + if (showLoadingUI) { + if (firstBuild && progressiveLoad || finalBuild && !progressiveLoad) { + this.loadingSpinner.removeTask(loadingUITaskId); + if (!finalBuild && !downloadDone) this.loadingProgressBar.show(); + } + if (progressiveLoad) { + if (finalBuild) { + downloadDone = true; + this.loadingProgressBar.hide(); + } else { + this.loadingProgressBar.setProgress(downloadedPercentage); + } + } + } + }; + + const onProgress = (percentComplete, percentCompleteLabel, loaderStatus) => { + downloadedPercentage = percentComplete; + onProgressUIUpdate(percentComplete, percentCompleteLabel, loaderStatus); + if (options.onProgress) options.onProgress(percentComplete, percentCompleteLabel, loaderStatus); + }; + + const buildSection = (splatBuffer, firstBuild, finalBuild) => { + if (!progressiveLoad && options.onProgress) options.onProgress(0, '0%', LoaderStatus.Processing); + const addSplatBufferOptions = { + 'rotation': options.rotation || options.orientation, + 'position': options.position, + 'scale': options.scale, + 'splatAlphaRemovalThreshold': options.splatAlphaRemovalThreshold, + }; + return this.addSplatBuffers([splatBuffer], [addSplatBufferOptions], + finalBuild, firstBuild && showLoadingUI, showLoadingUI, + progressiveLoad, progressiveLoad).then(() => { + if (!progressiveLoad && options.onProgress) options.onProgress(100, '100%', LoaderStatus.Processing); + splatBuffersAddedUIUpdate(firstBuild, finalBuild); + }); + }; + + const loadFunc = progressiveLoad ? this.downloadAndBuildSingleSplatSceneProgressiveLoad.bind(this) : + this.downloadAndBuildSingleSplatSceneStandardLoad.bind(this); + return loadFunc(path, format, options.splatAlphaRemovalThreshold, buildSection.bind(this), + onProgress, hideLoadingUI.bind(this), options.headers); + } + + /** + * Download a single splat scene, convert to splat buffer and then rebuild the viewer's splat mesh + * by calling 'buildFunc' -- all before displaying the scene. Also sets/clears relevant instance synchronization objects, + * and calls appropriate functions on success or failure. + * @param {string} path Path to splat scene to be loaded + * @param {SceneFormat} format Format of the splat scene file + * @param {number} splatAlphaRemovalThreshold Ignore any splats with an alpha less than the specified value (valid range: 0 - 255) + * @param {function} buildFunc Function to build the viewer's splat mesh with the downloaded splat buffer + * @param {function} onProgress Function to be called as file data are received, or other processing occurs + * @param {function} onException Function to be called when exception occurs + * @param {object} headers Optional HTTP headers to pass to use for downloading splat scene + * @return {AbortablePromise} + */ + downloadAndBuildSingleSplatSceneStandardLoad(path, format, splatAlphaRemovalThreshold, buildFunc, onProgress, onException, headers) { + + const downloadPromise = this.downloadSplatSceneToSplatBuffer(path, splatAlphaRemovalThreshold, onProgress, false, + undefined, format, headers); + const downloadAndBuildPromise = abortablePromiseWithExtractedComponents(downloadPromise.abortHandler); + + downloadPromise.then((splatBuffer) => { + this.removeSplatSceneDownloadPromise(downloadPromise); + return buildFunc(splatBuffer, true, true).then(() => { + downloadAndBuildPromise.resolve(); + this.clearSplatSceneDownloadAndBuildPromise(); + }); + }) + .catch((e) => { + if (onException) onException(); + this.clearSplatSceneDownloadAndBuildPromise(); + this.removeSplatSceneDownloadPromise(downloadPromise); + downloadAndBuildPromise.reject(this.updateError(e, `Viewer::addSplatScene -> Could not load file ${path}`)); + }); + + this.addSplatSceneDownloadPromise(downloadPromise); + this.setSplatSceneDownloadAndBuildPromise(downloadAndBuildPromise.promise); + + return downloadAndBuildPromise.promise; + } + + /** + * Download a single splat scene and convert to splat buffer in a progressive manner, allowing rendering as the file downloads. + * As each section is downloaded, the viewer's splat mesh is rebuilt by calling 'buildFunc' + * Also sets/clears relevant instance synchronization objects, and calls appropriate functions on success or failure. + * @param {string} path Path to splat scene to be loaded + * @param {SceneFormat} format Format of the splat scene file + * @param {number} splatAlphaRemovalThreshold Ignore any splats with an alpha less than the specified value (valid range: 0 - 255) + * @param {function} buildFunc Function to rebuild the viewer's splat mesh after a new splat buffer section is downloaded + * @param {function} onDownloadProgress Function to be called as file data are received + * @param {function} onDownloadException Function to be called when exception occurs at any point during the full download + * @param {object} headers Optional HTTP headers to pass to use for downloading splat scene + * @return {AbortablePromise} + */ + downloadAndBuildSingleSplatSceneProgressiveLoad(path, format, splatAlphaRemovalThreshold, buildFunc, + onDownloadProgress, onDownloadException, headers) { + let progressiveLoadedSectionBuildCount = 0; + let progressiveLoadedSectionBuilding = false; + const queuedProgressiveLoadSectionBuilds = []; + + const checkAndBuildProgressiveLoadSections = () => { + if (queuedProgressiveLoadSectionBuilds.length > 0 && + !progressiveLoadedSectionBuilding && + !this.isDisposingOrDisposed()) { + progressiveLoadedSectionBuilding = true; + const queuedBuild = queuedProgressiveLoadSectionBuilds.shift(); + buildFunc(queuedBuild.splatBuffer, queuedBuild.firstBuild, queuedBuild.finalBuild) + .then(() => { + progressiveLoadedSectionBuilding = false; + if (queuedBuild.firstBuild) { + progressiveLoadFirstSectionBuildPromise.resolve(); + } else if (queuedBuild.finalBuild) { + splatSceneDownloadAndBuildPromise.resolve(); + this.clearSplatSceneDownloadAndBuildPromise(); + } + if (queuedProgressiveLoadSectionBuilds.length > 0) { + delayedExecute(() => checkAndBuildProgressiveLoadSections()); + } + }); + } + }; + + const onProgressiveLoadSectionProgress = (splatBuffer, finalBuild) => { + if (!this.isDisposingOrDisposed()) { + if (finalBuild || queuedProgressiveLoadSectionBuilds.length === 0 || + splatBuffer.getSplatCount() > queuedProgressiveLoadSectionBuilds[0].splatBuffer.getSplatCount()) { + queuedProgressiveLoadSectionBuilds.push({ + splatBuffer, + firstBuild: progressiveLoadedSectionBuildCount === 0, + finalBuild + }); + progressiveLoadedSectionBuildCount++; + checkAndBuildProgressiveLoadSections(); + } + } + }; + + const splatSceneDownloadPromise = this.downloadSplatSceneToSplatBuffer(path, splatAlphaRemovalThreshold, onDownloadProgress, true, + onProgressiveLoadSectionProgress, format, headers); + + const progressiveLoadFirstSectionBuildPromise = abortablePromiseWithExtractedComponents(splatSceneDownloadPromise.abortHandler); + const splatSceneDownloadAndBuildPromise = abortablePromiseWithExtractedComponents(); + + this.addSplatSceneDownloadPromise(splatSceneDownloadPromise); + this.setSplatSceneDownloadAndBuildPromise(splatSceneDownloadAndBuildPromise.promise); + + splatSceneDownloadPromise.then(() => { + this.removeSplatSceneDownloadPromise(splatSceneDownloadPromise); + }) + .catch((e) => { + this.clearSplatSceneDownloadAndBuildPromise(); + this.removeSplatSceneDownloadPromise(splatSceneDownloadPromise); + const error = this.updateError(e, `Viewer::addSplatScene -> Could not load one or more scenes`); + progressiveLoadFirstSectionBuildPromise.reject(error); + if (onDownloadException) onDownloadException(error); + }); + + return progressiveLoadFirstSectionBuildPromise.promise; + } + + /** + * Add multiple splat scenes to the viewer and display any loading UI if appropriate. + * @param {Array} sceneOptions Array of per-scene options: { + * + * path: Path to splat scene to be loaded + * + * splatAlphaRemovalThreshold: Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * + * headers: Optional HTTP headers to be sent along with splat requests + * + * format (SceneFormat) Optional, the format of the scene data (.ply, .ksplat, .splat). If not present, the + * file extension in 'path' will be used to determine the format (if it is present) + * } + * @param {boolean} showLoadingUI Display a loading spinner while the scene is loading, defaults to true + * @param {function} onProgress Function to be called as file data are received + * @return {AbortablePromise} + */ + addSplatScenes(sceneOptions, showLoadingUI = true, onProgress = undefined) { + + if (this.isLoadingOrUnloading()) { + throw new Error('Cannot add splat scene while another load or unload is already in progress.'); + } + + if (this.isDisposingOrDisposed()) { + throw new Error('Cannot add splat scene after dispose() is called.'); + } + + const fileCount = sceneOptions.length; + const percentComplete = []; + + let loadingUITaskId; + if (showLoadingUI) { + this.loadingSpinner.removeAllTasks(); + loadingUITaskId = this.loadingSpinner.addTask('Downloading...'); + } + + const onLoadProgress = (fileIndex, percent, percentLabel, loaderStatus) => { + percentComplete[fileIndex] = percent; + let totalPercent = 0; + for (let i = 0; i < fileCount; i++) totalPercent += percentComplete[i] || 0; + totalPercent = totalPercent / fileCount; + percentLabel = `${totalPercent.toFixed(2)}%`; + if (showLoadingUI) { + if (loaderStatus === LoaderStatus.Downloading) { + this.loadingSpinner.setMessageForTask(loadingUITaskId, totalPercent == 100 ? + `Download complete!` : `Downloading: ${percentLabel}`); + } + } + if (onProgress) onProgress(totalPercent, percentLabel, loaderStatus); + }; + + const baseDownloadPromises = []; + const nativeDownloadPromises = []; + for (let i = 0; i < sceneOptions.length; i++) { + const options = sceneOptions[i]; + const format = (options.format !== undefined && options.format !== null) ? options.format : sceneFormatFromPath(options.path); + const baseDownloadPromise = this.downloadSplatSceneToSplatBuffer(options.path, options.splatAlphaRemovalThreshold, + onLoadProgress.bind(this, i), false, undefined, + format, options.headers); + baseDownloadPromises.push(baseDownloadPromise); + nativeDownloadPromises.push(baseDownloadPromise.promise); + } + + const downloadAndBuildPromise = new AbortablePromise((resolve, reject) => { + Promise.all(nativeDownloadPromises) + .then((splatBuffers) => { + if (showLoadingUI) this.loadingSpinner.removeTask(loadingUITaskId); + if (onProgress) onProgress(0, '0%', LoaderStatus.Processing); + this.addSplatBuffers(splatBuffers, sceneOptions, true, showLoadingUI, showLoadingUI, false, false).then(() => { + if (onProgress) onProgress(100, '100%', LoaderStatus.Processing); + this.clearSplatSceneDownloadAndBuildPromise(); + resolve(); + }); + }) + .catch((e) => { + if (showLoadingUI) this.loadingSpinner.removeTask(loadingUITaskId); + this.clearSplatSceneDownloadAndBuildPromise(); + reject(this.updateError(e, `Viewer::addSplatScenes -> Could not load one or more splat scenes.`)); + }) + .finally(() => { + this.removeSplatSceneDownloadPromise(downloadAndBuildPromise); + }); + }, (reason) => { + for (let baseDownloadPromise of baseDownloadPromises) { + baseDownloadPromise.abort(reason); + } + }); + this.addSplatSceneDownloadPromise(downloadAndBuildPromise); + this.setSplatSceneDownloadAndBuildPromise(downloadAndBuildPromise); + return downloadAndBuildPromise; + } + + /** + * Download a splat scene and convert to SplatBuffer instance. + * @param {string} path Path to splat scene to be loaded + * @param {number} splatAlphaRemovalThreshold Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * @param {function} onProgress Function to be called as file data are received + * @param {boolean} progressiveBuild Construct file sections into splat buffers as they are downloaded + * @param {function} onSectionBuilt Function to be called when new section is added to the file + * @param {string} format File format of the scene + * @param {object} headers Optional HTTP headers to pass to use for downloading splat scene + * @return {AbortablePromise} + */ + downloadSplatSceneToSplatBuffer(path, splatAlphaRemovalThreshold = 1, onProgress = undefined, + progressiveBuild = false, onSectionBuilt = undefined, format, headers) { + try { + if (format === SceneFormat.Splat || format === SceneFormat.KSplat || format === SceneFormat.Ply) { + const optimizeSplatData = progressiveBuild ? false : this.optimizeSplatData; + if (format === SceneFormat.Splat) { + return SplatLoader.loadFromURL(path, onProgress, progressiveBuild, onSectionBuilt, splatAlphaRemovalThreshold, + this.inMemoryCompressionLevel, optimizeSplatData, headers); + } else if (format === SceneFormat.KSplat) { + return KSplatLoader.loadFromURL(path, onProgress, progressiveBuild, onSectionBuilt, headers); + } else if (format === SceneFormat.Ply) { + return PlyLoader.loadFromURL(path, onProgress, progressiveBuild, onSectionBuilt, splatAlphaRemovalThreshold, + this.inMemoryCompressionLevel, optimizeSplatData, this.sphericalHarmonicsDegree, headers); + } + } else if (format === SceneFormat.Spz) { + return SpzLoader.loadFromURL(path, onProgress, splatAlphaRemovalThreshold, this.inMemoryCompressionLevel, + this.optimizeSplatData, this.sphericalHarmonicsDegree, headers); + } + } catch (e) { + throw this.updateError(e, null); + } + + throw new Error(`Viewer::downloadSplatSceneToSplatBuffer -> File format not supported: ${path}`); + } + + static isProgressivelyLoadable(format) { + return format === SceneFormat.Splat || format === SceneFormat.KSplat || format === SceneFormat.Ply; + } + + /** + * Add one or more instances of SplatBuffer to the SplatMesh instance managed by the viewer and set up the sorting web worker. + * This function will terminate the existing sort worker (if there is one). + */ + addSplatBuffers = function() { + + return function(splatBuffers, splatBufferOptions = [], finalBuild = true, showLoadingUI = true, + showLoadingUIForSplatTreeBuild = true, replaceExisting = false, + enableRenderBeforeFirstSort = false, preserveVisibleRegion = true) { + + if (this.isDisposingOrDisposed()) return Promise.resolve(); + + let splatProcessingTaskId = null; + const removeSplatProcessingTask = () => { + if (splatProcessingTaskId !== null) { + this.loadingSpinner.removeTask(splatProcessingTaskId); + splatProcessingTaskId = null; + } + }; + + this.splatRenderReady = false; + return new Promise((resolve) => { + if (showLoadingUI) { + splatProcessingTaskId = this.loadingSpinner.addTask('Processing splats...'); + } + delayedExecute(() => { + if (this.isDisposingOrDisposed()) { + resolve(); + } else { + const buildResults = this.addSplatBuffersToMesh(splatBuffers, splatBufferOptions, finalBuild, + showLoadingUIForSplatTreeBuild, replaceExisting, + preserveVisibleRegion); + + const maxSplatCount = this.splatMesh.getMaxSplatCount(); + if (this.sortWorker && this.sortWorker.maxSplatCount !== maxSplatCount) this.disposeSortWorker(); + // If we aren't calculating the splat distances from the center on the GPU, the sorting worker needs + // splat centers and transform indexes so that it can calculate those distance values. + if (!this.gpuAcceleratedSort) { + this.preSortMessages.push({ + 'centers': buildResults.centers.buffer, + 'sceneIndexes': buildResults.sceneIndexes.buffer, + 'range': { + 'from': buildResults.from, + 'to': buildResults.to, + 'count': buildResults.count + } + }); + } + const sortWorkerSetupPromise = (!this.sortWorker && maxSplatCount > 0) ? + this.setupSortWorker(this.splatMesh) : Promise.resolve(); + sortWorkerSetupPromise.then(() => { + if (this.isDisposingOrDisposed()) return; + this.runSplatSort(true, true).then((sortRunning) => { + if (!this.sortWorker || !sortRunning) { + this.splatRenderReady = true; + removeSplatProcessingTask(); + resolve(); + } else { + if (enableRenderBeforeFirstSort) { + this.splatRenderReady = true; + } else { + this.runAfterNextSort.push(() => { + this.splatRenderReady = true; + }); + } + this.runAfterNextSort.push(() => { + removeSplatProcessingTask(); + resolve(); + }); + } + }); + }); + } + }, true); + }); + }; + + }(); + + /** + * Add one or more instances of SplatBuffer to the SplatMesh instance managed by the viewer. By default, this function is additive; + * all splat buffers contained by the viewer's splat mesh before calling this function will be preserved. This behavior can be + * changed by passing 'true' for 'replaceExisting'. + * @param {Array} splatBuffers SplatBuffer instances + * @param {Array} splatBufferOptions Array of options objects: { + * + * splatAlphaRemovalThreshold: Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * } + * @param {boolean} finalBuild Will the splat mesh be in its final state after this build? + * @param {boolean} showLoadingUIForSplatTreeBuild Whether or not to show the loading spinner during construction of the splat tree. + * @return {object} Object containing info about the splats that are updated + */ + addSplatBuffersToMesh = function() { + + let splatOptimizingTaskId; + + return function(splatBuffers, splatBufferOptions, finalBuild = true, showLoadingUIForSplatTreeBuild = false, + replaceExisting = false, preserveVisibleRegion = true) { + if (this.isDisposingOrDisposed()) return; + let allSplatBuffers = []; + let allSplatBufferOptions = []; + if (!replaceExisting) { + allSplatBuffers = this.splatMesh.scenes.map((scene) => scene.splatBuffer) || []; + allSplatBufferOptions = this.splatMesh.sceneOptions ? this.splatMesh.sceneOptions.map((sceneOptions) => sceneOptions) : []; + } + allSplatBuffers.push(...splatBuffers); + allSplatBufferOptions.push(...splatBufferOptions); + if (this.renderer) this.splatMesh.setRenderer(this.renderer); + const onSplatTreeIndexesUpload = (finished) => { + if (this.isDisposingOrDisposed()) return; + const splatCount = this.splatMesh.getSplatCount(); + if (showLoadingUIForSplatTreeBuild && splatCount >= MIN_SPLAT_COUNT_TO_SHOW_SPLAT_TREE_LOADING_SPINNER) { + if (!finished && !splatOptimizingTaskId) { + this.loadingSpinner.setMinimized(true, true); + splatOptimizingTaskId = this.loadingSpinner.addTask('Optimizing data structures...'); + } + } + }; + const onSplatTreeReady = (finished) => { + if (this.isDisposingOrDisposed()) return; + if (finished && splatOptimizingTaskId) { + this.loadingSpinner.removeTask(splatOptimizingTaskId); + splatOptimizingTaskId = null; + } + }; + const buildResults = this.splatMesh.build(allSplatBuffers, allSplatBufferOptions, true, finalBuild, onSplatTreeIndexesUpload, + onSplatTreeReady, preserveVisibleRegion); + if (finalBuild && this.freeIntermediateSplatData) this.splatMesh.freeIntermediateSplatData(); + return buildResults; + }; + + }(); + + /** + * Set up the splat sorting web worker. + * @param {SplatMesh} splatMesh SplatMesh instance that contains the splats to be sorted + * @return {Promise} + */ + setupSortWorker(splatMesh) { + if (this.isDisposingOrDisposed()) return; + return new Promise((resolve) => { + const DistancesArrayType = this.integerBasedSort ? Int32Array : Float32Array; + const splatCount = splatMesh.getSplatCount(); + const maxSplatCount = splatMesh.getMaxSplatCount(); + this.sortWorker = createSortWorker(maxSplatCount, this.sharedMemoryForWorkers, this.enableSIMDInSort, + this.integerBasedSort, this.splatMesh.dynamicMode, this.splatSortDistanceMapPrecision); + this.sortWorker.onmessage = (e) => { + if (e.data.sortDone) { + this.sortRunning = false; + if (this.sharedMemoryForWorkers) { + this.splatMesh.updateRenderIndexes(this.sortWorkerSortedIndexes, e.data.splatRenderCount); + } else { + const sortedIndexes = new Uint32Array(e.data.sortedIndexes.buffer, 0, e.data.splatRenderCount); + this.splatMesh.updateRenderIndexes(sortedIndexes, e.data.splatRenderCount); + } + + this.lastSplatSortCount = this.splatSortCount; + + this.lastSortTime = e.data.sortTime; + this.sortPromiseResolver(); + this.sortPromiseResolver = null; + this.forceRenderNextFrame(); + if (this.runAfterNextSort.length > 0) { + this.runAfterNextSort.forEach((func) => { + func(); + }); + this.runAfterNextSort.length = 0; + } + } else if (e.data.sortCanceled) { + this.sortRunning = false; + } else if (e.data.sortSetupPhase1Complete) { + if (this.logLevel >= LogLevel.Info) console.log('Sorting web worker WASM setup complete.'); + if (this.sharedMemoryForWorkers) { + this.sortWorkerSortedIndexes = new Uint32Array(e.data.sortedIndexesBuffer, + e.data.sortedIndexesOffset, maxSplatCount); + this.sortWorkerIndexesToSort = new Uint32Array(e.data.indexesToSortBuffer, + e.data.indexesToSortOffset, maxSplatCount); + this.sortWorkerPrecomputedDistances = new DistancesArrayType(e.data.precomputedDistancesBuffer, + e.data.precomputedDistancesOffset, + maxSplatCount); + this.sortWorkerTransforms = new Float32Array(e.data.transformsBuffer, + e.data.transformsOffset, Constants.MaxScenes * 16); + } else { + this.sortWorkerIndexesToSort = new Uint32Array(maxSplatCount); + this.sortWorkerPrecomputedDistances = new DistancesArrayType(maxSplatCount); + this.sortWorkerTransforms = new Float32Array(Constants.MaxScenes * 16); + } + for (let i = 0; i < splatCount; i++) this.sortWorkerIndexesToSort[i] = i; + this.sortWorker.maxSplatCount = maxSplatCount; + + if (this.logLevel >= LogLevel.Info) { + console.log('Sorting web worker ready.'); + const splatDataTextures = this.splatMesh.getSplatDataTextures(); + const covariancesTextureSize = splatDataTextures.covariances.size; + const centersColorsTextureSize = splatDataTextures.centerColors.size; + console.log('Covariances texture size: ' + covariancesTextureSize.x + ' x ' + covariancesTextureSize.y); + console.log('Centers/colors texture size: ' + centersColorsTextureSize.x + ' x ' + centersColorsTextureSize.y); + } + + resolve(); + } + }; + }); + } + + updateError(error, defaultMessage) { + if (error instanceof AbortedPromiseError) return error; + if (error instanceof DirectLoadError) { + return new Error('File type or server does not support progressive loading.'); + } + return defaultMessage ? new Error(defaultMessage) : error; + } + + disposeSortWorker() { + if (this.sortWorker) this.sortWorker.terminate(); + this.sortWorker = null; + this.sortPromise = null; + if (this.sortPromiseResolver) { + this.sortPromiseResolver(); + this.sortPromiseResolver = null; + } + this.preSortMessages = []; + this.sortRunning = false; + } + + removeSplatScene(indexToRemove, showLoadingUI = true) { + return this.removeSplatScenes([indexToRemove], showLoadingUI); + } + + removeSplatScenes(indexesToRemove, showLoadingUI = true) { + if (this.isLoadingOrUnloading()) { + throw new Error('Cannot remove splat scene while another load or unload is already in progress.'); + } + + if (this.isDisposingOrDisposed()) { + throw new Error('Cannot remove splat scene after dispose() is called.'); + } + + let sortPromise; + + this.splatSceneRemovalPromise = new Promise((resolve, reject) => { + let revmovalTaskId; + + if (showLoadingUI) { + this.loadingSpinner.removeAllTasks(); + this.loadingSpinner.show(); + revmovalTaskId = this.loadingSpinner.addTask('Removing splat scene...'); + } + + const checkAndHideLoadingUI = () => { + if (showLoadingUI) { + this.loadingSpinner.hide(); + this.loadingSpinner.removeTask(revmovalTaskId); + } + }; + + const onDone = (error) => { + checkAndHideLoadingUI(); + this.splatSceneRemovalPromise = null; + if (!error) resolve(); + else reject(error); + }; + + const checkForEarlyExit = () => { + if (this.isDisposingOrDisposed()) { + onDone(); + return true; + } + return false; + }; + + sortPromise = this.sortPromise || Promise.resolve(); + sortPromise.then(() => { + if (checkForEarlyExit()) return; + const savedSplatBuffers = []; + const savedSceneOptions = []; + const savedSceneTransformComponents = []; + for (let i = 0; i < this.splatMesh.scenes.length; i++) { + let shouldRemove = false; + for (let indexToRemove of indexesToRemove) { + if (indexToRemove === i) { + shouldRemove = true; + break; + } + } + if (!shouldRemove) { + const scene = this.splatMesh.scenes[i]; + savedSplatBuffers.push(scene.splatBuffer); + savedSceneOptions.push(this.splatMesh.sceneOptions[i]); + savedSceneTransformComponents.push({ + 'position': scene.position.clone(), + 'quaternion': scene.quaternion.clone(), + 'scale': scene.scale.clone() + }); + } + } + this.disposeSortWorker(); + this.splatMesh.dispose(); + this.sceneRevealMode = SceneRevealMode.Instant; + this.createSplatMesh(); + this.addSplatBuffers(savedSplatBuffers, savedSceneOptions, true, false, true) + .then(() => { + if (checkForEarlyExit()) return; + checkAndHideLoadingUI(); + this.splatMesh.scenes.forEach((scene, index) => { + scene.position.copy(savedSceneTransformComponents[index].position); + scene.quaternion.copy(savedSceneTransformComponents[index].quaternion); + scene.scale.copy(savedSceneTransformComponents[index].scale); + }); + this.splatMesh.updateTransforms(); + this.splatRenderReady = false; + + this.runSplatSort(true) + .then(() => { + if (checkForEarlyExit()) { + this.splatRenderReady = true; + return; + } + sortPromise = this.sortPromise || Promise.resolve(); + sortPromise.then(() => { + this.splatRenderReady = true; + onDone(); + }); + }); + }) + .catch((e) => { + onDone(e); + }); + }); + }); + + return this.splatSceneRemovalPromise; + } + + /** + * Start self-driven mode + */ + start() { + if (this.selfDrivenMode) { + if (this.webXRMode) { + this.renderer.setAnimationLoop(this.selfDrivenUpdateFunc); + } else { + this.requestFrameId = requestAnimationFrame(this.selfDrivenUpdateFunc); + } + this.selfDrivenModeRunning = true; + } else { + throw new Error('Cannot start viewer unless it is in self driven mode.'); + } + } + + /** + * Stop self-driven mode + */ + stop() { + if (this.selfDrivenMode && this.selfDrivenModeRunning) { + if (this.webXRMode) { + this.renderer.setAnimationLoop(null); + } else { + cancelAnimationFrame(this.requestFrameId); + } + this.selfDrivenModeRunning = false; + } + } + + /** + * Dispose of all resources held directly and indirectly by this viewer. + */ + async dispose() { + if (this.isDisposingOrDisposed()) return this.disposePromise; + + let waitPromises = []; + let promisesToAbort = []; + for (let promiseKey in this.splatSceneDownloadPromises) { + if (this.splatSceneDownloadPromises.hasOwnProperty(promiseKey)) { + const downloadPromiseToAbort = this.splatSceneDownloadPromises[promiseKey]; + promisesToAbort.push(downloadPromiseToAbort); + waitPromises.push(downloadPromiseToAbort.promise); + } + } + if (this.sortPromise) { + waitPromises.push(this.sortPromise); + } + + this.disposing = true; + this.disposePromise = Promise.all(waitPromises).finally(() => { + this.stop(); + if (this.orthographicControls) { + this.orthographicControls.dispose(); + this.orthographicControls = null; + } + if (this.perspectiveControls) { + this.perspectiveControls.dispose(); + this.perspectiveControls = null; + } + this.controls = null; + if (this.splatMesh) { + this.splatMesh.dispose(); + this.splatMesh = null; + } + if (this.sceneHelper) { + this.sceneHelper.dispose(); + this.sceneHelper = null; + } + if (this.resizeObserver) { + this.resizeObserver.unobserve(this.rootElement); + this.resizeObserver = null; + } + this.disposeSortWorker(); + this.removeEventHandlers(); + + this.loadingSpinner.removeAllTasks(); + this.loadingSpinner.setContainer(null); + this.loadingProgressBar.hide(); + this.loadingProgressBar.setContainer(null); + this.infoPanel.setContainer(null); + + this.camera = null; + this.threeScene = null; + this.splatRenderReady = false; + this.initialized = false; + if (this.renderer) { + if (!this.usingExternalRenderer) { + this.rootElement.removeChild(this.renderer.domElement); + this.renderer.dispose(); + } + this.renderer = null; + } + + if (!this.usingExternalRenderer) { + document.body.removeChild(this.rootElement); + } + + this.sortWorkerSortedIndexes = null; + this.sortWorkerIndexesToSort = null; + this.sortWorkerPrecomputedDistances = null; + this.sortWorkerTransforms = null; + this.disposed = true; + this.disposing = false; + this.disposePromise = null; + }); + promisesToAbort.forEach((toAbort) => { + toAbort.abort('Scene disposed'); + }); + return this.disposePromise; + } + + selfDrivenUpdate() { + if (this.selfDrivenMode && !this.webXRMode) { + this.requestFrameId = requestAnimationFrame(this.selfDrivenUpdateFunc); + } + this.update(); + if (this.shouldRender()) { + this.render(); + this.consecutiveRenderFrames++; + } else { + this.consecutiveRenderFrames = 0; + } + this.renderNextFrame = false; + } + + forceRenderNextFrame() { + this.renderNextFrame = true; + } + + shouldRender = function() { + + let renderCount = 0; + const lastCameraPosition = new THREE.Vector3(); + const lastCameraOrientation = new THREE.Quaternion(); + const changeEpsilon = 0.0001; + + return function() { + if (!this.initialized || !this.splatRenderReady || this.isDisposingOrDisposed()) return false; + + let shouldRender = false; + let cameraChanged = false; + if (this.camera) { + const cp = this.camera.position; + const co = this.camera.quaternion; + cameraChanged = Math.abs(cp.x - lastCameraPosition.x) > changeEpsilon || + Math.abs(cp.y - lastCameraPosition.y) > changeEpsilon || + Math.abs(cp.z - lastCameraPosition.z) > changeEpsilon || + Math.abs(co.x - lastCameraOrientation.x) > changeEpsilon || + Math.abs(co.y - lastCameraOrientation.y) > changeEpsilon || + Math.abs(co.z - lastCameraOrientation.z) > changeEpsilon || + Math.abs(co.w - lastCameraOrientation.w) > changeEpsilon; + } + + shouldRender = this.renderMode !== RenderMode.Never && (renderCount === 0 || this.splatMesh.visibleRegionChanging || + cameraChanged || this.renderMode === RenderMode.Always || this.dynamicMode === true || this.renderNextFrame); + + if (this.camera) { + lastCameraPosition.copy(this.camera.position); + lastCameraOrientation.copy(this.camera.quaternion); + } + + renderCount++; + return shouldRender; + }; + + }(); + + render = function() { + + return function() { + if (!this.initialized || !this.splatRenderReady || this.isDisposingOrDisposed()) return; + + const hasRenderables = (threeScene) => { + for (let child of threeScene.children) { + if (child.visible) return true; + } + return false; + }; + + const savedAuoClear = this.renderer.autoClear; + if (hasRenderables(this.threeScene)) { + this.renderer.render(this.threeScene, this.camera); + this.renderer.autoClear = false; + } + this.renderer.render(this.splatMesh, this.camera); + this.renderer.autoClear = false; + if (this.sceneHelper.getFocusMarkerOpacity() > 0.0) this.renderer.render(this.sceneHelper.focusMarker, this.camera); + if (this.showControlPlane) this.renderer.render(this.sceneHelper.controlPlane, this.camera); + this.renderer.autoClear = savedAuoClear; + }; + + }(); + + update(renderer, camera) { + if (this.dropInMode) this.updateForDropInMode(renderer, camera); + + if (!this.initialized || !this.splatRenderReady || this.isDisposingOrDisposed()) return; + + if (this.controls) { + this.controls.update(); + if (this.camera.isOrthographicCamera && !this.usingExternalCamera) { + Viewer.setCameraPositionFromZoom(this.camera, this.camera, this.controls); + } + } + this.runSplatSort(); + this.updateForRendererSizeChanges(); + this.updateSplatMesh(); + this.updateMeshCursor(); + this.updateFPS(); + this.timingSensitiveUpdates(); + this.updateInfoPanel(); + this.updateControlPlane(); + } + + updateForDropInMode(renderer, camera) { + this.renderer = renderer; + if (this.splatMesh) this.splatMesh.setRenderer(this.renderer); + this.camera = camera; + if (this.controls) this.controls.object = camera; + this.init(); + } + + updateFPS = function() { + + let lastCalcTime = getCurrentTime(); + let frameCount = 0; + + return function() { + if (this.consecutiveRenderFrames > CONSECUTIVE_RENDERED_FRAMES_FOR_FPS_CALCULATION) { + const currentTime = getCurrentTime(); + const calcDelta = currentTime - lastCalcTime; + if (calcDelta >= 1.0) { + this.currentFPS = frameCount; + frameCount = 0; + lastCalcTime = currentTime; + } else { + frameCount++; + } + } else { + this.currentFPS = null; + } + }; + + }(); + + updateForRendererSizeChanges = function() { + + const lastRendererSize = new THREE.Vector2(); + const currentRendererSize = new THREE.Vector2(); + let lastCameraOrthographic; + + return function() { + if (!this.usingExternalCamera) { + this.renderer.getSize(currentRendererSize); + if (lastCameraOrthographic === undefined || lastCameraOrthographic !== this.camera.isOrthographicCamera || + currentRendererSize.x !== lastRendererSize.x || currentRendererSize.y !== lastRendererSize.y) { + if (this.camera.isOrthographicCamera) { + this.camera.left = -currentRendererSize.x / 2.0; + this.camera.right = currentRendererSize.x / 2.0; + this.camera.top = currentRendererSize.y / 2.0; + this.camera.bottom = -currentRendererSize.y / 2.0; + } else { + this.camera.aspect = currentRendererSize.x / currentRendererSize.y; + } + this.camera.updateProjectionMatrix(); + lastRendererSize.copy(currentRendererSize); + lastCameraOrthographic = this.camera.isOrthographicCamera; + } + } + }; + + }(); + + timingSensitiveUpdates = function() { + + let lastUpdateTime; + + return function() { + const currentTime = getCurrentTime(); + if (!lastUpdateTime) lastUpdateTime = currentTime; + const timeDelta = currentTime - lastUpdateTime; + + this.updateCameraTransition(currentTime); + this.updateFocusMarker(timeDelta); + + lastUpdateTime = currentTime; + }; + + }(); + + updateCameraTransition = function() { + + let tempCameraTarget = new THREE.Vector3(); + let toPreviousTarget = new THREE.Vector3(); + let toNextTarget = new THREE.Vector3(); + + return function(currentTime) { + if (this.transitioningCameraTarget) { + toPreviousTarget.copy(this.previousCameraTarget).sub(this.camera.position).normalize(); + toNextTarget.copy(this.nextCameraTarget).sub(this.camera.position).normalize(); + const rotationAngle = Math.acos(toPreviousTarget.dot(toNextTarget)); + const rotationSpeed = rotationAngle / (Math.PI / 3) * .65 + .3; + const t = (rotationSpeed / rotationAngle * (currentTime - this.transitioningCameraTargetStartTime)); + tempCameraTarget.copy(this.previousCameraTarget).lerp(this.nextCameraTarget, t); + this.camera.lookAt(tempCameraTarget); + this.controls.target.copy(tempCameraTarget); + if (t >= 1.0) { + this.transitioningCameraTarget = false; + } + } + }; + + }(); + + updateFocusMarker = function() { + + const renderDimensions = new THREE.Vector2(); + let wasTransitioning = false; + + return function(timeDelta) { + this.getRenderDimensions(renderDimensions); + if (this.transitioningCameraTarget) { + this.sceneHelper.setFocusMarkerVisibility(true); + const currentFocusMarkerOpacity = Math.max(this.sceneHelper.getFocusMarkerOpacity(), 0.0); + let newFocusMarkerOpacity = Math.min(currentFocusMarkerOpacity + FOCUS_MARKER_FADE_IN_SPEED * timeDelta, 1.0); + this.sceneHelper.setFocusMarkerOpacity(newFocusMarkerOpacity); + this.sceneHelper.updateFocusMarker(this.nextCameraTarget, this.camera, renderDimensions); + wasTransitioning = true; + this.forceRenderNextFrame(); + } else { + let currentFocusMarkerOpacity; + if (wasTransitioning) currentFocusMarkerOpacity = 1.0; + else currentFocusMarkerOpacity = Math.min(this.sceneHelper.getFocusMarkerOpacity(), 1.0); + if (currentFocusMarkerOpacity > 0) { + this.sceneHelper.updateFocusMarker(this.nextCameraTarget, this.camera, renderDimensions); + let newFocusMarkerOpacity = Math.max(currentFocusMarkerOpacity - FOCUS_MARKER_FADE_OUT_SPEED * timeDelta, 0.0); + this.sceneHelper.setFocusMarkerOpacity(newFocusMarkerOpacity); + if (newFocusMarkerOpacity === 0.0) this.sceneHelper.setFocusMarkerVisibility(false); + } + if (currentFocusMarkerOpacity > 0.0) this.forceRenderNextFrame(); + wasTransitioning = false; + } + }; + + }(); + + updateMeshCursor = function() { + + const outHits = []; + const renderDimensions = new THREE.Vector2(); + + return function() { + if (this.showMeshCursor) { + this.forceRenderNextFrame(); + this.getRenderDimensions(renderDimensions); + outHits.length = 0; + this.raycaster.setFromCameraAndScreenPosition(this.camera, this.mousePosition, renderDimensions); + this.raycaster.intersectSplatMesh(this.splatMesh, outHits); + if (outHits.length > 0) { + this.sceneHelper.setMeshCursorVisibility(true); + this.sceneHelper.positionAndOrientMeshCursor(outHits[0].origin, this.camera); + } else { + this.sceneHelper.setMeshCursorVisibility(false); + } + } else { + if (this.sceneHelper.getMeschCursorVisibility()) this.forceRenderNextFrame(); + this.sceneHelper.setMeshCursorVisibility(false); + } + }; + + }(); + + updateInfoPanel = function() { + + const renderDimensions = new THREE.Vector2(); + + return function() { + if (!this.showInfo) return; + const splatCount = this.splatMesh.getSplatCount(); + this.getRenderDimensions(renderDimensions); + const cameraLookAtPosition = this.controls ? this.controls.target : null; + const meshCursorPosition = this.showMeshCursor ? this.sceneHelper.meshCursor.position : null; + const splatRenderCountPct = splatCount > 0 ? this.splatRenderCount / splatCount * 100 : 0; + this.infoPanel.update(renderDimensions, this.camera.position, cameraLookAtPosition, + this.camera.up, this.camera.isOrthographicCamera, meshCursorPosition, + this.currentFPS || 'N/A', splatCount, this.splatRenderCount, splatRenderCountPct, + this.lastSortTime, this.focalAdjustment, this.splatMesh.getSplatScale(), + this.splatMesh.getPointCloudModeEnabled()); + }; + + }(); + + updateControlPlane() { + if (this.showControlPlane) { + this.sceneHelper.setControlPlaneVisibility(true); + this.sceneHelper.positionAndOrientControlPlane(this.controls.target, this.camera.up); + } else { + this.sceneHelper.setControlPlaneVisibility(false); + } + } + + runSplatSort = function() { + + const mvpMatrix = new THREE.Matrix4(); + const cameraPositionArray = []; + const lastSortViewDir = new THREE.Vector3(0, 0, -1); + const sortViewDir = new THREE.Vector3(0, 0, -1); + const lastSortViewPos = new THREE.Vector3(); + const sortViewOffset = new THREE.Vector3(); + const queuedSorts = []; + + const partialSorts = [ + { + 'angleThreshold': 0.55, + 'sortFractions': [0.125, 0.33333, 0.75] + }, + { + 'angleThreshold': 0.65, + 'sortFractions': [0.33333, 0.66667] + }, + { + 'angleThreshold': 0.8, + 'sortFractions': [0.5] + } + ]; + + return function(force = false, forceSortAll = false) { + if (!this.initialized) return Promise.resolve(false); + if (this.sortRunning) return Promise.resolve(true); + if (this.splatMesh.getSplatCount() <= 0) { + this.splatRenderCount = 0; + return Promise.resolve(false); + } + + let angleDiff = 0; + let positionDiff = 0; + let needsRefreshForRotation = false; + let needsRefreshForPosition = false; + + sortViewDir.set(0, 0, -1).applyQuaternion(this.camera.quaternion); + angleDiff = sortViewDir.dot(lastSortViewDir); + positionDiff = sortViewOffset.copy(this.camera.position).sub(lastSortViewPos).length(); + + if (!force) { + if (!this.splatMesh.dynamicMode && queuedSorts.length === 0) { + if (angleDiff <= 0.99) needsRefreshForRotation = true; + if (positionDiff >= 1.0) needsRefreshForPosition = true; + if (!needsRefreshForRotation && !needsRefreshForPosition) return Promise.resolve(false); + } + } + + this.sortRunning = true; + let { splatRenderCount, shouldSortAll } = this.gatherSceneNodesForSort(); + shouldSortAll = shouldSortAll || forceSortAll; + this.splatRenderCount = splatRenderCount; + + mvpMatrix.copy(this.camera.matrixWorld).invert(); + const mvpCamera = this.perspectiveCamera || this.camera; + mvpMatrix.premultiply(mvpCamera.projectionMatrix); + if (!this.splatMesh.dynamicMode) mvpMatrix.multiply(this.splatMesh.matrixWorld); + + let gpuAcceleratedSortPromise = Promise.resolve(true); + if (this.gpuAcceleratedSort && (queuedSorts.length <= 1 || queuedSorts.length % 2 === 0)) { + gpuAcceleratedSortPromise = this.splatMesh.computeDistancesOnGPU(mvpMatrix, this.sortWorkerPrecomputedDistances); + } + + gpuAcceleratedSortPromise.then(() => { + if (queuedSorts.length === 0) { + if (this.splatMesh.dynamicMode || shouldSortAll) { + queuedSorts.push(this.splatRenderCount); + } else { + for (let partialSort of partialSorts) { + if (angleDiff < partialSort.angleThreshold) { + for (let sortFraction of partialSort.sortFractions) { + queuedSorts.push(Math.floor(this.splatRenderCount * sortFraction)); + } + break; + } + } + queuedSorts.push(this.splatRenderCount); + } + } + let sortCount = Math.min(queuedSorts.shift(), this.splatRenderCount); + this.splatSortCount = sortCount; + + cameraPositionArray[0] = this.camera.position.x; + cameraPositionArray[1] = this.camera.position.y; + cameraPositionArray[2] = this.camera.position.z; + + const sortMessage = { + 'modelViewProj': mvpMatrix.elements, + 'cameraPosition': cameraPositionArray, + 'splatRenderCount': this.splatRenderCount, + 'splatSortCount': sortCount, + 'usePrecomputedDistances': this.gpuAcceleratedSort + }; + if (this.splatMesh.dynamicMode) { + this.splatMesh.fillTransformsArray(this.sortWorkerTransforms); + } + if (!this.sharedMemoryForWorkers) { + sortMessage.indexesToSort = this.sortWorkerIndexesToSort; + sortMessage.transforms = this.sortWorkerTransforms; + if (this.gpuAcceleratedSort) { + sortMessage.precomputedDistances = this.sortWorkerPrecomputedDistances; + } + } + + this.sortPromise = new Promise((resolve) => { + this.sortPromiseResolver = resolve; + }); + + if (this.preSortMessages.length > 0) { + this.preSortMessages.forEach((message) => { + this.sortWorker.postMessage(message); + }); + this.preSortMessages = []; + } + this.sortWorker.postMessage({ + 'sort': sortMessage + }); + + if (queuedSorts.length === 0) { + lastSortViewPos.copy(this.camera.position); + lastSortViewDir.copy(sortViewDir); + } + + return true; + }); + + return gpuAcceleratedSortPromise; + }; + + }(); + + /** + * Determine which splats to render by checking which are inside or close to the view frustum + */ + gatherSceneNodesForSort = function() { + + const nodeRenderList = []; + let allSplatsSortBuffer = null; + const tempVectorYZ = new THREE.Vector3(); + const tempVectorXZ = new THREE.Vector3(); + const tempVector = new THREE.Vector3(); + const modelView = new THREE.Matrix4(); + const baseModelView = new THREE.Matrix4(); + const sceneTransform = new THREE.Matrix4(); + const renderDimensions = new THREE.Vector3(); + const forward = new THREE.Vector3(0, 0, -1); + + const tempMax = new THREE.Vector3(); + const nodeSize = (node) => { + return tempMax.copy(node.max).sub(node.min).length(); + }; + + return function(gatherAllNodes = false) { + + this.getRenderDimensions(renderDimensions); + const cameraFocalLength = (renderDimensions.y / 2.0) / Math.tan(this.camera.fov / 2.0 * THREE.MathUtils.DEG2RAD); + const fovXOver2 = Math.atan(renderDimensions.x / 2.0 / cameraFocalLength); + const fovYOver2 = Math.atan(renderDimensions.y / 2.0 / cameraFocalLength); + const cosFovXOver2 = Math.cos(fovXOver2); + const cosFovYOver2 = Math.cos(fovYOver2); + + const splatTree = this.splatMesh.getSplatTree(); + + if (splatTree) { + baseModelView.copy(this.camera.matrixWorld).invert(); + if (!this.splatMesh.dynamicMode) baseModelView.multiply(this.splatMesh.matrixWorld); + + let nodeRenderCount = 0; + let splatRenderCount = 0; + + for (let s = 0; s < splatTree.subTrees.length; s++) { + const subTree = splatTree.subTrees[s]; + modelView.copy(baseModelView); + if (this.splatMesh.dynamicMode) { + this.splatMesh.getSceneTransform(s, sceneTransform); + modelView.multiply(sceneTransform); + } + const nodeCount = subTree.nodesWithIndexes.length; + for (let i = 0; i < nodeCount; i++) { + const node = subTree.nodesWithIndexes[i]; + if (!node.data || !node.data.indexes || node.data.indexes.length === 0) continue; + tempVector.copy(node.center).applyMatrix4(modelView); + + const distanceToNode = tempVector.length(); + tempVector.normalize(); + + tempVectorYZ.copy(tempVector).setX(0).normalize(); + tempVectorXZ.copy(tempVector).setY(0).normalize(); + + const cameraAngleXZDot = forward.dot(tempVectorXZ); + const cameraAngleYZDot = forward.dot(tempVectorYZ); + + const ns = nodeSize(node); + const outOfFovY = cameraAngleYZDot < (cosFovYOver2 - .6); + const outOfFovX = cameraAngleXZDot < (cosFovXOver2 - .6); + if (!gatherAllNodes && ((outOfFovX || outOfFovY) && distanceToNode > ns)) { + continue; + } + splatRenderCount += node.data.indexes.length; + nodeRenderList[nodeRenderCount] = node; + node.data.distanceToNode = distanceToNode; + nodeRenderCount++; + } + } + + nodeRenderList.length = nodeRenderCount; + nodeRenderList.sort((a, b) => { + if (a.data.distanceToNode < b.data.distanceToNode) return -1; + else return 1; + }); + + let currentByteOffset = splatRenderCount * Constants.BytesPerInt; + for (let i = 0; i < nodeRenderCount; i++) { + const node = nodeRenderList[i]; + const windowSizeInts = node.data.indexes.length; + const windowSizeBytes = windowSizeInts * Constants.BytesPerInt; + let destView = new Uint32Array(this.sortWorkerIndexesToSort.buffer, + currentByteOffset - windowSizeBytes, windowSizeInts); + destView.set(node.data.indexes); + currentByteOffset -= windowSizeBytes; + } + + return { + 'splatRenderCount': splatRenderCount, + 'shouldSortAll': false + }; + } else { + const totalSplatCount = this.splatMesh.getSplatCount(); + if (!allSplatsSortBuffer || allSplatsSortBuffer.length !== totalSplatCount) { + allSplatsSortBuffer = new Uint32Array(totalSplatCount); + for (let i = 0; i < totalSplatCount; i++) { + allSplatsSortBuffer[i] = i; + } + } + this.sortWorkerIndexesToSort.set(allSplatsSortBuffer); + return { + 'splatRenderCount': totalSplatCount, + 'shouldSortAll': true + }; + } + }; + + }(); + + getSplatMesh() { + return this.splatMesh; + } + + /** + * Get a reference to a splat scene. + * @param {number} sceneIndex The index of the scene to which the reference will be returned + * @return {SplatScene} + */ + getSplatScene(sceneIndex) { + return this.splatMesh.getScene(sceneIndex); + } + + getSceneCount() { + return this.splatMesh.getSceneCount(); + } + + isMobile() { + return navigator.userAgent.includes('Mobi'); + } +} + +/** + * DropInViewer: Wrapper for a Viewer instance that enables it to be added to a Three.js scene like + * any other Three.js scene object (Mesh, Object3D, etc.) + */ +class DropInViewer extends THREE.Group { + + constructor(options = {}) { + super(); + + options.selfDrivenMode = false; + options.useBuiltInControls = false; + options.rootElement = null; + options.dropInMode = true; + options.camera = undefined; + options.renderer = undefined; + + this.viewer = new Viewer(options); + this.splatMesh = null; + this.updateSplatMesh(); + + this.callbackMesh = DropInViewer.createCallbackMesh(); + this.add(this.callbackMesh); + this.callbackMesh.onBeforeRender = DropInViewer.onBeforeRender.bind(this, this.viewer); + + this.viewer.onSplatMeshChanged(() => { + this.updateSplatMesh(); + }); + + } + + updateSplatMesh() { + if (this.splatMesh !== this.viewer.splatMesh) { + if (this.splatMesh) { + this.remove(this.splatMesh); + } + this.splatMesh = this.viewer.splatMesh; + this.add(this.viewer.splatMesh); + } + } + + /** + * Add a single splat scene to the viewer. + * @param {string} path Path to splat scene to be loaded + * @param {object} options { + * + * splatAlphaRemovalThreshold: Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * showLoadingUI: Display a loading spinner while the scene is loading, defaults to true + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * + * onProgress: Function to be called as file data are received + * + * } + * @return {AbortablePromise} + */ + addSplatScene(path, options = {}) { + if (options.showLoadingUI !== false) options.showLoadingUI = true; + return this.viewer.addSplatScene(path, options); + } + + /** + * Add multiple splat scenes to the viewer. + * @param {Array} sceneOptions Array of per-scene options: { + * + * path: Path to splat scene to be loaded + * + * splatAlphaRemovalThreshold: Ignore any splats with an alpha less than the specified + * value (valid range: 0 - 255), defaults to 1 + * + * position (Array): Position of the scene, acts as an offset from its default position, defaults to [0, 0, 0] + * + * rotation (Array): Rotation of the scene represented as a quaternion, defaults to [0, 0, 0, 1] + * + * scale (Array): Scene's scale, defaults to [1, 1, 1] + * } + * @param {boolean} showLoadingUI Display a loading spinner while the scene is loading, defaults to true + * @return {AbortablePromise} + */ + addSplatScenes(sceneOptions, showLoadingUI) { + if (showLoadingUI !== false) showLoadingUI = true; + return this.viewer.addSplatScenes(sceneOptions, showLoadingUI); + } + + /** + * Get a reference to a splat scene. + * @param {number} sceneIndex The index of the scene to which the reference will be returned + * @return {SplatScene} + */ + getSplatScene(sceneIndex) { + return this.viewer.getSplatScene(sceneIndex); + } + + removeSplatScene(index, showLoadingUI = true) { + return this.viewer.removeSplatScene(index, showLoadingUI); + } + + removeSplatScenes(indexes, showLoadingUI = true) { + return this.viewer.removeSplatScenes(indexes, showLoadingUI); + } + + getSceneCount() { + return this.viewer.getSceneCount(); + } + + setActiveSphericalHarmonicsDegrees(activeSphericalHarmonicsDegrees) { + this.viewer.setActiveSphericalHarmonicsDegrees(activeSphericalHarmonicsDegrees); + } + + async dispose() { + return await this.viewer.dispose(); + } + + static onBeforeRender(viewer, renderer, threeScene, camera) { + viewer.update(renderer, camera); + } + + static createCallbackMesh() { + const geometry = new THREE.SphereGeometry(1, 8, 8); + const material = new THREE.MeshBasicMaterial(); + material.colorWrite = false; + material.depthWrite = false; + const mesh = new THREE.Mesh(geometry, material); + mesh.frustumCulled = false; + return mesh; + } + +} + +export { AbortablePromise, DropInViewer, KSplatLoader, Utils as LoaderUtils, LogLevel, OrbitControls, PlayCanvasCompressedPlyParser, PlyLoader, PlyParser, RenderMode, SceneFormat, SceneRevealMode, SplatBuffer, SplatBufferGenerator, SplatLoader, SplatParser, SplatPartitioner, SplatRenderMode, SpzLoader, Viewer, WebXRMode }; +//# sourceMappingURL=gaussian-splats-3d.module.js.map diff --git a/src/renderer/src/App.tsx b/src/renderer/src/App.tsx index 41a3cb1..39b3fd7 100644 --- a/src/renderer/src/App.tsx +++ b/src/renderer/src/App.tsx @@ -2,12 +2,12 @@ import { type BeforeMount, type OnMount } from '@monaco-editor/react' import { driver } from 'driver.js' import { CarFront, Laptop, Monitor } from 'lucide-react' import type { LucideIcon } from 'lucide-react' -import { useCallback, useEffect, useRef, useState } from 'react' +import { useCallback, useEffect, useMemo, useRef, useState } from 'react' import { io } from 'socket.io-client' import type { Socket } from 'socket.io-client' import Sidebar from './components/Sidebar' import PlatformLoadingOverlay from './components/PlatformLoadingOverlay' -import { RunningPlatformCloseModal, SessionConfirmModal, StatusNoticeModal, WeekSwitchBlockedModal } from './components/AppStatusModals' +import { ControlExtensionConfirmModal, RunningPlatformCloseModal, SessionConfirmModal, StatusNoticeModal, WeekSwitchBlockedModal } from './components/AppStatusModals' import TitleBar from './components/TitleBar' import { LMS_API_BASE_URL, LMS_SOCKET_ORIGIN, LMS_SOCKET_PATH, SELECTED_COURSE_STORAGE_KEY, launcherApiUrl } from './config/appConfig' import { clearStoredAuthSession, exchangeLauncherHandoff, readStoredAuthSession, refreshStoredAuthSession, storeAuthSession } from './features/auth/authSession' @@ -26,7 +26,7 @@ import PlatformSelectionPanel from './features/platforms/PlatformSelectionPanel' import PlatformSettingsPanel from './features/platforms/PlatformSettingsPanel' import RecentSessionModal from './features/platforms/RecentSessionModal' import type { RecentSessionItem } from './features/platforms/RecentSessionModal' -import { connectPlatformControl, fetchPlatformStatuses, getPlatformDotClass, isPlatformUnavailable, releasePlatformControl, requestOrCancelPlatformControl } from './features/platforms/platformControl' +import { connectPlatformControl, extendPlatformControl, fetchPlatformStatuses, getPlatformDotClass, isPlatformUnavailable, releasePlatformControl, requestOrCancelPlatformControl } from './features/platforms/platformControl' import type { PlatformControlGrantedPayload, PlatformControlTerminatedPayload, PlatformControlWarningPayload } from './features/platforms/platformControl' import type { EnvironmentProfile, PlatformControlActionResponse, PlatformOption, StudioSourceSettings } from './features/platforms/types' import WorkspaceActivityHeader from './features/workspace/WorkspaceActivityHeader' @@ -41,6 +41,8 @@ import type { WorkspaceGuideResourceMode } from './features/workspace/WorkspaceG import WorkspaceLogView from './features/workspace/WorkspaceLogView' import WorkspaceModuleTabContextMenu from './features/workspace/WorkspaceModuleTabContextMenu' import ModuleListView from './features/workspace/ModuleListView' +import WorldEditorModal from './features/workspace/WorldEditorModal' +import WorldMapSelectorModal, { NAV2_MAP_OPTIONS, WorldMapRestartConfirmModal, type WorkspaceMapOption } from './features/workspace/WorldMapSelectorModal' import WorkspaceQaPanel from './features/workspace/WorkspaceQaPanel' import WorkspaceSettingsView from './features/workspace/WorkspaceSettingsView' import WorkspaceSourceControlView from './features/workspace/WorkspaceSourceControlView' @@ -61,10 +63,11 @@ import { useWorkspaceTreeState } from './features/workspace/useWorkspaceTreeStat import { useWorkspaceVisualization } from './features/workspace/useWorkspaceVisualization' import { makeModuleParameterKey, readStoredModuleParameters, serializeModuleParameters } from './features/workspace/moduleParameters' import { parseHostFromUrl, readNestedString } from './features/workspace/remoteWorkspaceTarget' +import { resolveRuntimeModules } from './features/workspace/runtimeModuleSet' import { defaultStudioSourceSettings, makePlatformWorkspaceRoot, makeWeekWorkspaceRoot, normalizeStudioSourceSettings, readStudioSourceSettings, storeStudioSourceSettings } from './features/workspace/sourceSettings' import { makeWorkspaceUiSessionKey, readStudioRuntimeSessionState, storeStudioRuntimeSessionState } from './features/workspace/studioRuntimeSession' import type { StudioRuntimeSessionState } from './features/workspace/studioRuntimeSession' -import type { ModuleRow } from './features/workspace/types' +import type { ModuleRow, RuntimeImageArtifact } from './features/workspace/types' import { formatControlRemainingTime, formatSessionClock } from './features/workspace/workspaceFormatters' import { buildModuleTreeItems, buildPathTreeItems, getEditorLanguage } from './features/workspace/workspaceFiles' import type { EditorFilePath } from './features/workspace/workspaceFiles' @@ -81,6 +84,30 @@ type IdeActivity = WorkspaceActivity const PUBLIC_GUIDE_COURSE_SLUG = 'autonomy-studio-lms-guide' +function resolveModuleRuntimeImages( + profiles: EnvironmentProfile[], + remoteWorkspace: boolean, + activeRuntimeImages: RuntimeImageArtifact[], +): RuntimeImageArtifact[] { + if (!remoteWorkspace) return activeRuntimeImages + + const images = profiles + .filter((profile) => ['real_slam', 'real_slam_3d', 'real_navigation'].includes(profile.profileType.toLowerCase())) + .flatMap((profile) => Array.isArray(profile.config.runtimeImages) ? profile.config.runtimeImages : []) + .filter((image): image is RuntimeImageArtifact => ( + typeof image === 'object' + && image !== null + && typeof (image as RuntimeImageArtifact).image === 'string' + && Boolean((image as RuntimeImageArtifact).image?.trim()) + // ROS bridges are started by the visualization flow, not module execution. + && !/ros-bridge/i.test((image as RuntimeImageArtifact).image ?? '') + )) + + return images.filter((image, index) => ( + images.findIndex((candidate) => candidate.image?.trim() === image.image?.trim()) === index + )) +} + function makeStudentSlug(email?: string | null): string { return ((email ?? '').split('@')[0] || 'student').replace(/[^a-zA-Z0-9_-]+/g, '-').toLowerCase() } @@ -343,7 +370,7 @@ const configureMonacoTheme: BeforeMount = (monaco) => { }) } -const imagePreviewSources: Partial> = { +const initialImagePreviewSources: Partial> = { 'src/renderer/public/assets/icon.png': '/assets/icon.png', 'src/renderer/public/assets/splash.png': '/assets/splash.png', 'src/renderer/public/assets/images/cc_bg.png': '/assets/images/cc_bg.png', @@ -361,9 +388,11 @@ function LocalPcWorkspaceMockup({ onClose, onDisconnectSession, onReleaseControl, + onRequestControlExtension, onTitlebarNotice, onRegisterStopRunningModules, canReleaseControl, + canExtendControl, controlEndsAt, theme, title, @@ -371,10 +400,12 @@ function LocalPcWorkspaceMockup({ platformId, platformKey, platformEnvironmentProfiles, + platformEnvironmentConfigOverride, sourceSettingsDefaults, downloadResources, accessToken, getFreshAccessToken, + fetchWithFreshAuth, studentEmail, weekNumber, courseKey, @@ -387,9 +418,11 @@ function LocalPcWorkspaceMockup({ onClose: () => void onDisconnectSession: () => void onReleaseControl: () => void + onRequestControlExtension: () => void onTitlebarNotice: (title: string, tone?: 'info' | 'warning' | 'error', addToList?: boolean) => void onRegisterStopRunningModules?: (handler: (() => Promise) | null) => void canReleaseControl: boolean + canExtendControl: boolean controlEndsAt?: string | null theme: 'dark' | 'light' title: string @@ -397,10 +430,12 @@ function LocalPcWorkspaceMockup({ platformId: string platformKey: string platformEnvironmentProfiles?: EnvironmentProfile[] + platformEnvironmentConfigOverride?: Record | null sourceSettingsDefaults?: Partial | null downloadResources: DownloadResource[] accessToken: string getFreshAccessToken: () => Promise + fetchWithFreshAuth: (input: RequestInfo | URL, init?: RequestInit) => Promise studentEmail: string weekNumber: number courseKey: string @@ -453,6 +488,9 @@ function LocalPcWorkspaceMockup({ const [workspaceNavFlash, setWorkspaceNavFlash] = useState(false) const [moduleWorkspaceSnapshots, setModuleWorkspaceSnapshots] = useState>({}) const [previewOpen, setPreviewOpen] = useState(false) + const [worldMapSelectorOpen, setWorldMapSelectorOpen] = useState(false) + const [pendingWorldMapRestart, setPendingWorldMapRestart] = useState(null) + const [worldEditorOpen, setWorldEditorOpen] = useState(false) const [previewLarge, setPreviewLarge] = useState(false) const [previewPosition, setPreviewPosition] = useState({ x: 1040, y: 72 }) const [previewSize, setPreviewSize] = useState({ width: 600, height: 600 }) @@ -494,6 +532,7 @@ function LocalPcWorkspaceMockup({ resetTabDrag } = useWorkspaceEditorFiles(editorInitialFiles, exampleActive) const [tabContextMenu, setTabContextMenu] = useState<{ file: EditorFilePath; x: number; y: number } | null>(null) + const [imagePreviewSources, setImagePreviewSources] = useState>>(initialImagePreviewSources) const [moduleTabContextMenu, setModuleTabContextMenu] = useState<{ moduleName: string; x: number; y: number } | null>(null) const [gitFileContextMenu, setGitFileContextMenu] = useState<{ moduleName: string; folderName?: string | null; filePath: string; status: GitChangedFile['status']; x: number; y: number } | null>(null) const { @@ -634,17 +673,92 @@ function LocalPcWorkspaceMockup({ const settingsActive = activeIdeActivity === 'settings' const terminalActive = activeIdeActivity === 'workspace' || activeIdeActivity === 'search' const remoteWorkspace = platformKey !== 'futuredrive-local-pc' - const visualizationProfiles = [ - ...(platformEnvironmentProfiles?.filter((profile) => profile.week === weekNumber) ?? []), - ...(curriculumWeek.environmentProfiles ?? []) - ].filter((profile, index, items) => ( - items.findIndex((item) => item.profileType.toLowerCase() === profile.profileType.toLowerCase()) === index + const worldMapStorageKey = `atnmy:lms:world-map:${courseKey}:${weekNumber}:${platformKey}` + const [selectedWorldMapKey, setSelectedWorldMapKey] = useState(() => ( + window.localStorage.getItem(worldMapStorageKey) ?? 'nav2-turtlebot3-world' )) + const [savedSlamMaps, setSavedSlamMaps] = useState([]) + const [worldLayoutVersion, setWorldLayoutVersion] = useState(0) + const availableWorldMaps = useMemo(() => { + if (remoteWorkspace) { + return [ + { + key: 'nav2-platform-slam', + platformKey: 'NAV2' as const, + name: '새 SLAM', + description: '플랫폼 LiDAR로 새 지도를 생성합니다.', + worldFile: '', + viewerModel: 'turtlebot3_world' as const, + remoteSlam: true, + }, + ...savedSlamMaps, + ] + } + const configuredMaps = (curriculumWeek.maps ?? []) + .filter((map): map is WorkspaceMapOption => map.platformKey === 'NAV2') + if (!configuredMaps.length) return [...NAV2_MAP_OPTIONS, ...savedSlamMaps] + const localCustomMap = NAV2_MAP_OPTIONS.find((map) => map.key === 'nav2-custom') + return localCustomMap && !configuredMaps.some((map) => map.key === localCustomMap.key) + ? [...configuredMaps, localCustomMap, ...savedSlamMaps] + : [...configuredMaps, ...savedSlamMaps] + }, [curriculumWeek.maps, remoteWorkspace, savedSlamMaps]) + const selectedWorldMap = availableWorldMaps.find((map) => map.key === selectedWorldMapKey) ?? availableWorldMaps[0] + useEffect(() => { + const storedMapKey = window.localStorage.getItem(worldMapStorageKey) + setSelectedWorldMapKey(availableWorldMaps.some((map) => map.key === storedMapKey) + ? storedMapKey! + : availableWorldMaps[0]?.key ?? 'nav2-turtlebot3-world') + }, [worldMapStorageKey, availableWorldMaps]) + const visualizationProfiles = useMemo(() => ( + [ + ...(curriculumWeek.environmentProfiles ?? []), + ...(platformEnvironmentProfiles?.filter((profile) => profile.week === weekNumber) ?? []) + ].reduce((profiles, profile) => { + const existingIndex = profiles.findIndex((item) => item.profileType.toLowerCase() === profile.profileType.toLowerCase()) + if (existingIndex < 0) { + profiles.push(profile) + return profiles + } + + const existing = profiles[existingIndex] + profiles[existingIndex] = { + ...existing, + ...profile, + // Course settings describe the stack; platform settings carry the live + // remote connection override returned after control is granted. + config: { + ...existing.config, + ...profile.config, + agent: { + ...(typeof existing.config.agent === 'object' && existing.config.agent !== null ? existing.config.agent as Record : {}), + ...(typeof profile.config.agent === 'object' && profile.config.agent !== null ? profile.config.agent as Record : {}), + }, + }, + } + return profiles + }, []) + .map((profile) => ({ + ...profile, + config: platformEnvironmentConfigOverride + ? { + ...profile.config, + ...platformEnvironmentConfigOverride, + agent: { + ...(typeof profile.config.agent === 'object' && profile.config.agent !== null ? profile.config.agent as Record : {}), + ...(typeof platformEnvironmentConfigOverride.agent === 'object' && platformEnvironmentConfigOverride.agent !== null ? platformEnvironmentConfigOverride.agent as Record : {}), + }, + } + : profile.config, + })) + ), [curriculumWeek.environmentProfiles, platformEnvironmentConfigOverride, platformEnvironmentProfiles, weekNumber]) + const visualizationFallbackStack = curriculumWeek.modules?.some((module) => /^\[lms-nav2-/i.test(module.folderName)) + ? 'nav2' as const + : 'autoware' as const const configuredWorkspaceRoot = remoteWorkspace - ? defaultStudioSourceSettings.workspaceRoot + ? platformSourceSettingsDefaults.workspaceRoot : sourceSettings.workspaceRoot const configuredDraftWorkspaceRoot = remoteWorkspace - ? defaultStudioSourceSettings.workspaceRoot + ? platformSourceSettingsDefaults.workspaceRoot : sourceSettingsDraft.workspaceRoot const currentSelectedTreePath = exampleActive ? selectedExampleTreePath : selectedTreePath const surface = dark ? 'bg-[#202020] text-[#e6e6e6]' : 'bg-[#eef1f6] text-[#151827]' @@ -655,7 +769,20 @@ function LocalPcWorkspaceMockup({ const textDim = dark ? 'text-white/45' : 'text-[#727b8c]' const studentSlug = makeStudentSlug(studentEmail) const clonePathPreview = makePlatformWorkspaceRoot(configuredWorkspaceRoot, studentSlug, courseKey, weekNumber, platformKey) - const remoteRuntimeRoot = `/tmp/autonomy-studio/sessions/${`${platformId}-${studentSlug}-week-${weekNumber}`.replace(/[^a-zA-Z0-9_.-]+/g, '-')}` + const remoteRuntimeRoot = clonePathPreview + const visualizationProfileAgentUrl = readNestedString(visualizationProfiles[0]?.config, ['agent', 'url']) + const remoteVisualizationTarget = remoteWorkspace ? { + host: parseHostFromUrl(visualizationProfileAgentUrl) + ?? parseHostFromUrl(sourceSettings.agentUrl ?? null) + ?? parseHostFromUrl(platformSourceSettingsDefaults.agentUrl ?? null) + ?? '', + user: readNestedString(visualizationProfiles[0]?.config, ['agent', 'sshUser']) + ?? sourceSettings.sshUser + ?? platformSourceSettingsDefaults.sshUser + ?? undefined, + port: Number(sourceSettings.sshPort ?? platformSourceSettingsDefaults.sshPort ?? 22), + workspaceRoot: remoteRuntimeRoot, + } : null const { visualizationStacks, visualizationStack, @@ -663,6 +790,8 @@ function LocalPcWorkspaceMockup({ visualizationRunning, visualizationBusy, visualizationViewerUrl, + nav2VisualizationMode, + setNav2VisualizationMode, activeEnvironmentProfile, activeRuntimeImages, refreshVisualizationStatus, @@ -672,8 +801,175 @@ function LocalPcWorkspaceMockup({ profiles: visualizationProfiles, clonePathPreview, rosDomainId: sourceSettings.rosDomainId, + fallbackStack: visualizationFallbackStack, + remoteWorkspace, + remoteTarget: remoteVisualizationTarget, + mapKey: selectedWorldMap.saved ? selectedWorldMap.sourceMapKey : selectedWorldMap.key, + worldLayoutVersion, onTitlebarNotice }) + useEffect(() => { + if (!selectedWorldMap?.saved) return + if (selectedWorldMap.databasePath) { + if (visualizationStack !== 'slam3d') setVisualizationStack('slam3d') + if (nav2VisualizationMode !== 'slam') setNav2VisualizationMode('slam') + return + } + if (visualizationStack !== 'nav2') setVisualizationStack('nav2') + if (nav2VisualizationMode !== 'navigation') setNav2VisualizationMode('navigation') + }, [nav2VisualizationMode, selectedWorldMap?.databasePath, selectedWorldMap?.key, selectedWorldMap?.saved, setNav2VisualizationMode, setVisualizationStack, visualizationStack]) + const runtimeModules = useMemo(() => resolveRuntimeModules( + curriculumWeek.modules, + remoteWorkspace + ? visualizationProfiles.filter((profile) => ['real_slam', 'real_slam_3d', 'real_navigation'].includes(profile.profileType.toLowerCase())) + : activeEnvironmentProfile, + remoteWorkspace ? 'platform' : 'local' + ), [activeEnvironmentProfile, curriculumWeek.modules, remoteWorkspace, visualizationProfiles]) + const moduleRuntimeImages = useMemo(() => ( + resolveModuleRuntimeImages(visualizationProfiles, remoteWorkspace, activeRuntimeImages) + ), [activeRuntimeImages, remoteWorkspace, visualizationProfiles]) + const loadSavedSlamMaps = useCallback(async (): Promise => { + try { + const response = await fetchWithFreshAuth(`${LMS_API_BASE_URL}/studio/maps?courseId=${encodeURIComponent(courseKey)}&week=${weekNumber}`) + if (!response.ok) throw new Error(`saved_maps_failed_${response.status}`) + const maps = await response.json() as Array<{ id: string; name: string; yamlPath: string; pgmPath: string; previewPgm?: string | null; databasePath?: string | null; sourceMapKey: string; worldFile: string; viewerModel: 'turtlebot3_world' | 'turtlebot3_house'; createdAt: string }> + setSavedSlamMaps(maps.map((map) => ({ + key: `saved-slam-${map.id}`, + platformKey: 'NAV2', + name: map.name, + description: '저장된 SLAM 결과 맵', + worldFile: map.worldFile, + viewerModel: map.viewerModel, + saved: true, + savedMapId: map.id, + createdAt: map.createdAt, + sourceMapKey: map.sourceMapKey, + yamlPath: map.yamlPath, + pgmPath: map.pgmPath, + previewPgm: map.previewPgm ?? undefined, + databasePath: map.databasePath ?? undefined, + }))) + } catch (error) { + console.warn('[studio] saved SLAM maps load failed', error) + } + }, [courseKey, fetchWithFreshAuth, weekNumber]) + useEffect(() => { + void loadSavedSlamMaps() + }, [loadSavedSlamMaps]) + useEffect(() => { + const handleViewerMessage = (event: MessageEvent) => { + const payload = event.data as { + source?: string + type?: string + requestId?: string + map?: { name?: string; yamlPath?: string; pgmPath?: string; previewPgm?: string; databasePath?: string | null } + pose?: { x?: number; y?: number; yaw?: number } + obstacle?: { id?: string; x?: number; y?: number; yaw?: number; length?: number; depth?: number; height?: number } + message?: string + } + if (payload?.source !== 'autonomy-slam-viewer') return + if (payload.type === 'navigation-init') { + if (remoteWorkspace) return + void Promise.all([ + window.localWorkspace.nav2.setSimulatorPose({ x: -2, y: -0.5, yaw: 0 }), + window.localWorkspace.nav2.clearRuntimeObstacles(), + ]).catch((error) => { + console.warn('[studio] nav2 initialization failed', error) + onTitlebarNotice('NAV2 초기화에 실패했습니다.', 'error') + }) + return + } + if (payload.type === 'runtime-obstacle-clear') { + if (remoteWorkspace) return + void window.localWorkspace.nav2.clearRuntimeObstacles().catch((error) => { + console.warn('[studio] nav2 runtime obstacle clear failed', error) + onTitlebarNotice('Gazebo 장애물 제거에 실패했습니다.', 'error') + }) + return + } + if (payload.type === 'runtime-obstacle-add' && payload.obstacle) { + if (remoteWorkspace) return + void window.localWorkspace.nav2.addRuntimeObstacle({ + id: String(payload.obstacle.id ?? ''), + x: Number(payload.obstacle.x), + y: Number(payload.obstacle.y), + yaw: Number(payload.obstacle.yaw ?? 0), + length: Number(payload.obstacle.length), + depth: Number(payload.obstacle.depth), + height: Number(payload.obstacle.height), + }).catch((error) => { + console.warn('[studio] nav2 runtime obstacle add failed', error) + onTitlebarNotice('Gazebo 장애물 추가에 실패했습니다.', 'error') + }) + return + } + if (payload.type === 'initial-pose-selected') { + const x = Number(payload.pose?.x) + const y = Number(payload.pose?.y) + const yaw = Number(payload.pose?.yaw ?? 0) + if (![x, y, yaw].every(Number.isFinite)) return + if (remoteWorkspace) { + ;(event.source as WindowProxy | null)?.postMessage({ + source: 'autonomy-lms-shell', + type: 'initial-pose-applied', + requestId: payload.requestId, + ok: true, + }, '*') + return + } + void window.localWorkspace.nav2.setSimulatorPose({ x, y, yaw }) + .then(() => { + (event.source as WindowProxy | null)?.postMessage({ + source: 'autonomy-lms-shell', + type: 'initial-pose-applied', + requestId: payload.requestId, + ok: true, + }, '*') + }) + .catch((error) => { + console.warn('[studio] nav2 simulator pose update failed', error) + onTitlebarNotice('Gazebo 로봇 위치 적용에 실패했습니다.', 'error') + ;(event.source as WindowProxy | null)?.postMessage({ + source: 'autonomy-lms-shell', + type: 'initial-pose-applied', + requestId: payload.requestId, + ok: false, + message: error instanceof Error ? error.message : 'Gazebo 로봇 위치 적용에 실패했습니다.', + }, '*') + }) + return + } + if (payload.type === 'map-save-failed') { + onTitlebarNotice(payload.message || '맵 저장에 실패했습니다.', 'error') + return + } + if (payload.type !== 'map-saved' || !payload.map?.yamlPath || !payload.map.pgmPath) return + void (async () => { + try { + const response = await fetchWithFreshAuth(`${LMS_API_BASE_URL}/studio/maps`, { + method: 'POST', + headers: { 'Content-Type': 'application/json' }, + body: JSON.stringify({ + courseId: courseKey, + week: weekNumber, + sourceMapKey: selectedWorldMap.key, + worldFile: selectedWorldMap.worldFile, + viewerModel: selectedWorldMap.viewerModel, + ...payload.map + }) + }) + if (!response.ok) throw new Error(`saved_map_record_failed_${response.status}`) + await loadSavedSlamMaps() + onTitlebarNotice('맵이 저장되었습니다.', 'info') + } catch (error) { + console.warn('[studio] saved SLAM map record failed', error) + onTitlebarNotice('맵 저장 정보 등록에 실패했습니다.', 'error') + } + })() + } + window.addEventListener('message', handleViewerMessage) + return () => window.removeEventListener('message', handleViewerMessage) + }, [courseKey, fetchWithFreshAuth, loadSavedSlamMaps, onTitlebarNotice, remoteWorkspace, selectedWorldMap.key, selectedWorldMap.viewerModel, selectedWorldMap.worldFile, weekNumber]) const profileSshUser = readNestedString(activeEnvironmentProfile?.config, ['agent', 'sshUser']) const resolveRemoteWorkspaceTarget = (): RemoteWorkspaceTarget | null => { const profileAgentUrl = readNestedString(activeEnvironmentProfile?.config, ['agent', 'url']) @@ -709,31 +1005,79 @@ function LocalPcWorkspaceMockup({ const storedParameters = readStoredModuleParameters() return modules.map((module) => { const override = storedParameters[getModuleParameterStorageKey(module)] - if (!override) return module + const defaultParameters = runtimeModules.find((item) => item.folderName === module.folderName)?.defaultParameters + ?.filter((parameter): parameter is string => typeof parameter === 'string') ?? [] return { ...module, - parameters: serializeModuleParameters(override).split(/\s+/).filter(Boolean) + parameters: override + ? serializeModuleParameters(override).split(/\s+/).filter(Boolean) + : defaultParameters.length ? defaultParameters : module.parameters } }) - }, [courseKey, weekNumber]) - const curriculumModuleKey = (curriculumWeek.modules ?? []) - .map((module) => `${module.id}:${module.name}:${module.folderName}:${module.sortOrder}:${JSON.stringify(module.prebuiltArtifacts ?? [])}`) + }, [courseKey, runtimeModules, weekNumber]) + const curriculumModuleKey = runtimeModules + .map((module) => `${module.id}:${module.name}:${module.folderName}:${module.sortOrder}:${JSON.stringify(module.prebuiltArtifacts ?? [])}:${JSON.stringify(module.defaultParameters ?? [])}`) .join('|') const { availableModules, setAvailableModules, + markModuleState, modulesLoading, moduleListError, loadAvailableModules } = useWorkspaceModuleList({ clonePathPreview, - curriculumModules: curriculumWeek.modules, + curriculumModules: runtimeModules, curriculumModuleKey, remoteWorkspace, remoteWorkspaceTargetKey, pollingActive: true, applyModuleParameterOverrides }) + const moduleListOrderStorageKey = `${workspaceUiSessionKey}:module-list-order` + const [moduleListOrder, setModuleListOrder] = useState([]) + useEffect(() => { + try { + const stored = JSON.parse(window.localStorage.getItem(moduleListOrderStorageKey) ?? '[]') + setModuleListOrder(Array.isArray(stored) ? stored.filter((value): value is string => typeof value === 'string') : []) + } catch { + setModuleListOrder([]) + } + }, [moduleListOrderStorageKey]) + const moduleListItemKey = (module: ModuleRow): string => module.folderName ?? module.name + const displayedModules = useMemo(() => { + const defaultOrder = [...availableModules].sort((left, right) => left.sortOrder - right.sortOrder) + if (!moduleListOrder.length) return defaultOrder + + const orderIndex = new Map(moduleListOrder.map((key, index) => [key, index])) + return defaultOrder.sort((left, right) => { + const leftIndex = orderIndex.get(moduleListItemKey(left)) + const rightIndex = orderIndex.get(moduleListItemKey(right)) + if (leftIndex === undefined && rightIndex === undefined) return left.sortOrder - right.sortOrder + if (leftIndex === undefined) return 1 + if (rightIndex === undefined) return -1 + return leftIndex - rightIndex + }) + }, [availableModules, moduleListOrder]) + const reorderDisplayedModules = useCallback((source: ModuleRow, target: ModuleRow): void => { + const sourceKey = moduleListItemKey(source) + const targetKey = moduleListItemKey(target) + if (sourceKey === targetKey) return + + const nextOrder = displayedModules.map(moduleListItemKey) + const sourceIndex = nextOrder.indexOf(sourceKey) + const targetIndex = nextOrder.indexOf(targetKey) + if (sourceIndex < 0 || targetIndex < 0) return + + nextOrder.splice(sourceIndex, 1) + nextOrder.splice(targetIndex, 0, sourceKey) + setModuleListOrder(nextOrder) + try { + window.localStorage.setItem(moduleListOrderStorageKey, JSON.stringify(nextOrder)) + } catch { + // The view remains reordered for this session when storage is unavailable. + } + }, [displayedModules, moduleListOrderStorageKey]) const readGitStatus = useCallback((module: ModuleRow, selectedPath: string | null) => ( remoteWorkspace ? window.remoteWorkspace.git.status(getRemoteWorkspaceTarget(), module.name, module.folderName, selectedPath) @@ -807,6 +1151,8 @@ function LocalPcWorkspaceMockup({ } = useWorkspaceFileActions({ selectedModule, clonePathPreview, + remoteWorkspace, + getRemoteWorkspaceTarget, selectedTreePath, setSelectedTreePath, setSelectedExampleTreePath, @@ -910,11 +1256,9 @@ function LocalPcWorkspaceMockup({ const learningMinutesDelta = Math.max(0, learningMinutes - submittedMinute) if (learningMinutesDelta <= 0) return try { - const requestAccessToken = await getFreshAccessToken() - const response = await fetch(`${LMS_API_BASE_URL}/studio/learning-time`, { + const response = await fetchWithFreshAuth(`${LMS_API_BASE_URL}/studio/learning-time`, { method: 'POST', headers: { - Authorization: `Bearer ${requestAccessToken}`, 'Content-Type': 'application/json' }, body: JSON.stringify({ @@ -942,7 +1286,7 @@ function LocalPcWorkspaceMockup({ cancelled = true window.clearInterval(intervalId) } - }, [accessToken, allowFutureLearningSteps, courseKey, getFreshAccessToken, platformId, weekNumber]) + }, [accessToken, allowFutureLearningSteps, courseKey, fetchWithFreshAuth, platformId, weekNumber]) const submitAllModuleChanges = async (): Promise => { if (gitSubmitting) return @@ -971,7 +1315,9 @@ function LocalPcWorkspaceMockup({ let statusMap = gitModuleStatuses try { const entries = await Promise.all(installedGitModules.map(async (module) => { - const status = await window.localWorkspace.git.status(module.name, clonePathPreview, module.folderName, null) + const status = remoteWorkspace + ? await window.remoteWorkspace.git.status(getRemoteWorkspaceTarget(), module.name, module.folderName, null) + : await window.localWorkspace.git.status(module.name, clonePathPreview, module.folderName, null) return [module.name, status] as const })) statusMap = Object.fromEntries(entries) @@ -997,15 +1343,25 @@ function LocalPcWorkspaceMockup({ try { let submittedCommitCount = 0 for (const module of changedModules) { - const result = await window.localWorkspace.git.submit( - module.name, - clonePathPreview, - module.folderName, - `${weekNumber}주차 ${module.name} 제출`, - undefined, - undefined, - submissionId - ) + const result = remoteWorkspace + ? await window.remoteWorkspace.git.submit( + getRemoteWorkspaceTarget(), + module.name, + module.folderName ?? undefined, + `${weekNumber}주차 ${module.name} 제출`, + undefined, + undefined, + submissionId + ) + : await window.localWorkspace.git.submit( + module.name, + clonePathPreview, + module.folderName, + `${weekNumber}주차 ${module.name} 제출`, + undefined, + undefined, + submissionId + ) if (!result.ok) throw new Error(`[${module.name}] ${result.message}`) if (result.commit) submittedCommitCount += 1 } @@ -1159,6 +1515,8 @@ function LocalPcWorkspaceMockup({ moduleName: selectedModule?.name, moduleFolderName: selectedModule?.folderName, clonePathPreview, + remoteWorkspace, + getRemoteWorkspaceTarget, dark, terminalActive, resetKey: `${remoteWorkspace}:${remoteWorkspaceTargetKey}`, @@ -1293,6 +1651,24 @@ function LocalPcWorkspaceMockup({ const editorLanguage = currentActiveEditorFile ? getEditorLanguage(currentActiveEditorFile) : 'plaintext' const activeFileIsImage = currentActiveEditorFile ? /\.(png|jpe?g|webp|gif|svg)$/i.test(currentActiveEditorFile) : false const activeImagePreviewSource = currentActiveEditorFile ? imagePreviewSources[currentActiveEditorFile] : undefined + useEffect(() => { + if (!currentActiveEditorFile || !activeFileIsImage || currentActiveEditorFile.startsWith('examples/example-code/') || !selectedModule) return + if (imagePreviewSources[currentActiveEditorFile]) return + + let disposed = false + const loadImagePreview = async (): Promise => { + try { + const result = remoteWorkspace + ? await window.remoteWorkspace.moduleFiles.image(getRemoteWorkspaceTarget(), selectedModule.name, currentActiveEditorFile, selectedModule.folderName) + : await window.localWorkspace.moduleFiles.image(selectedModule.name, currentActiveEditorFile, clonePathPreview, selectedModule.folderName) + if (!disposed) setImagePreviewSources((sources) => ({ ...sources, [currentActiveEditorFile]: result.dataUrl })) + } catch (error) { + console.warn('[module-files] image preview failed', error) + } + } + void loadImagePreview() + return () => { disposed = true } + }, [activeFileIsImage, clonePathPreview, currentActiveEditorFile, imagePreviewSources, remoteWorkspace, remoteWorkspaceTargetKey, selectedModule]) const openEditorFile = (file: EditorFilePath): void => { if (file.startsWith('examples/example-code/')) { setSelectedExampleTreePath(file) @@ -1437,7 +1813,11 @@ function LocalPcWorkspaceMockup({ if (!dirtyFiles.length) return await Promise.all(dirtyFiles.map(async (file) => { - await window.localWorkspace.moduleFiles.write(module.name, file, editorFiles[file] ?? '', clonePathPreview, module.folderName) + if (remoteWorkspace) { + await window.remoteWorkspace.moduleFiles.write(getRemoteWorkspaceTarget(), module.name, file, editorFiles[file] ?? '', module.folderName) + } else { + await window.localWorkspace.moduleFiles.write(module.name, file, editorFiles[file] ?? '', clonePathPreview, module.folderName) + } setSavedEditorFiles((files) => ({ ...files, [file]: editorFiles[file] ?? '' })) })) setDirtyEditorFiles((dirtyFilesState) => { @@ -1448,13 +1828,13 @@ function LocalPcWorkspaceMockup({ } const { prepareRemoteRuntimeModule } = useRemoteWorkspaceRuntime({ availableModules, - curriculumModules: curriculumWeek.modules, + curriculumModules: runtimeModules, courseKey, weekNumber, clonePathPreview, remoteWorkspace, remoteWorkspaceTargetKey, - activeRuntimeImages, + activeRuntimeImages: moduleRuntimeImages, getFreshAccessToken, getRemoteWorkspaceTarget, saveDirtyFilesForModule, @@ -1475,22 +1855,72 @@ function LocalPcWorkspaceMockup({ } = useWorkspaceModuleControl({ availableModules, setAvailableModules, + markModuleState, loadAvailableModules, courseKey, weekNumber, clonePathPreview, remoteWorkspace, sourceSettings, - activeRuntimeImages, + simulatorWorldFile: selectedWorldMap.worldFile, + savedMapYamlPath: selectedWorldMap.saved ? selectedWorldMap.yamlPath : null, + savedMapDatabasePath: selectedWorldMap.saved ? selectedWorldMap.databasePath : null, + activeRuntimeImages: moduleRuntimeImages, getFreshAccessToken, getRemoteWorkspaceTarget, prepareRemoteRuntimeModule, + onStopVisualization: async () => { + await stopVisualizationBridge() + setPreviewOpen(false) + }, onTitlebarNotice }) + const applyWorldMapSelection = async (map: WorkspaceMapOption): Promise => { + if (map.custom && map.layout && !remoteWorkspace) { + await window.localWorkspace.worldLayout.write(clonePathPreview, map.layout as WorldLayout) + setWorldLayoutVersion((version) => version + 1) + } + window.localStorage.setItem(worldMapStorageKey, map.key) + setSelectedWorldMapKey(map.key) + if (map.saved) { + if (map.databasePath) { + setNav2VisualizationMode('slam') + setVisualizationStack('slam3d') + } else { + setNav2VisualizationMode('navigation') + setVisualizationStack('nav2') + } + } else { + setNav2VisualizationMode('slam') + if (map.remoteSlam && visualizationStacks.includes('slam3d')) setVisualizationStack('slam3d') + else if (visualizationStacks.includes('slam')) setVisualizationStack('slam') + } + onTitlebarNotice(`[${map.name}] 맵이 선택되었습니다.`, 'info') + } + const deleteSavedSlamMap = async (map: WorkspaceMapOption): Promise => { + if (!map.savedMapId) return + try { + const response = await fetchWithFreshAuth(`${LMS_API_BASE_URL}/studio/maps/${encodeURIComponent(map.savedMapId)}`, { method: 'DELETE' }) + if (!response.ok) throw new Error(`saved_map_delete_failed_${response.status}`) + await loadSavedSlamMaps() + onTitlebarNotice('저장된 맵이 삭제되었습니다.', 'info') + } catch (error) { + console.warn('[studio] saved SLAM map delete failed', error) + onTitlebarNotice('저장된 맵 삭제에 실패했습니다.', 'error') + } + } const deleteModule = async (module: ModuleRow, options: { deleteRepository?: boolean } = {}): Promise => { + if (module.state !== 'stopped') { + onTitlebarNotice(`[${module.name}] 정지된 모듈만 삭제할 수 있습니다.`, 'warning') + return + } setModuleInstallError(null) try { - await window.localWorkspace.moduleFiles.delete(module.name, `modules/${module.name}`, clonePathPreview, module.folderName) + if (remoteWorkspace) { + await window.remoteWorkspace.moduleFiles.delete(getRemoteWorkspaceTarget(), module.name, `modules/${module.name}`, module.folderName) + } else { + await window.localWorkspace.moduleFiles.delete(module.name, `modules/${module.name}`, clonePathPreview, module.folderName) + } if (options.deleteRepository) { const response = await fetchWithFreshAuth(`${LMS_API_BASE_URL}/studio/repositories`, { method: 'DELETE', @@ -2111,6 +2541,7 @@ function LocalPcWorkspaceMockup({ previewOpen={previewOpen} showControlCountdown={showControlCountdown} controlCountdownDanger={Boolean(controlCountdownDanger)} + canExtendControl={canExtendControl} controlEndsAt={controlEndsAt ?? null} submitVisible={curriculumWeek.state !== 'done'} submitDisabled={gitSubmitting || ((curriculumWeek.detail.requiresSourceSubmission ?? true) && installedGitModules.length === 0)} @@ -2129,6 +2560,7 @@ function LocalPcWorkspaceMockup({ onTogglePreview={() => setPreviewOpen((value) => !value)} onSubmit={() => setSubmitConfirmOpen(true)} onOpenPowerActions={() => setPowerActionModalOpen(true)} + onRequestControlExtension={onRequestControlExtension} onClose={requestWorkspaceClose} /> @@ -2146,6 +2578,8 @@ function LocalPcWorkspaceMockup({ running={visualizationRunning} busy={visualizationBusy} viewerUrl={visualizationViewerUrl} + nav2Mode={nav2VisualizationMode} + navigationMapSelected={Boolean(selectedWorldMap?.saved && !selectedWorldMap.databasePath)} onDragStart={startPreviewDrag} onToggleLarge={() => setPreviewLarge((value) => !value)} onClose={() => setPreviewOpen(false)} @@ -2610,12 +3044,13 @@ function LocalPcWorkspaceMockup({
void installModule(module)} @@ -2628,11 +3063,54 @@ function LocalPcWorkspaceMockup({ onInstallAll={() => void installAllModules()} onStartAll={() => void startAllModules()} onStopAll={() => void stopAllModules()} + onReorderModules={reorderDisplayedModules} + onOpenWorldEditor={() => { + setWorldMapSelectorOpen(true) + }} />
)} )} + {worldMapSelectorOpen && ( + setWorldMapSelectorOpen(false)} + onCreate={remoteWorkspace ? undefined : () => { + setWorldMapSelectorOpen(false) + setWorldEditorOpen(true) + }} + onDelete={(map) => void deleteSavedSlamMap(map)} + onSelect={(map: WorkspaceMapOption) => { + setWorldMapSelectorOpen(false) + if (map.key === selectedWorldMap.key) return + if (availableModules.some((module) => module.state === 'running')) { + void applyWorldMapSelection(map) + setPendingWorldMapRestart(map) + return + } + void applyWorldMapSelection(map) + }} + /> + )} + {pendingWorldMapRestart && ( + setPendingWorldMapRestart(null)} + onConfirm={() => setPendingWorldMapRestart(null)} + /> + )} + {worldEditorOpen && ( + setWorldLayoutVersion((version) => version + 1)} + onClose={() => setWorldEditorOpen(false)} + /> + )}
void sendQaMessage(content)} + onSubmit={(content) => void sendQaMessage(content, { contextWeek: curriculumWeek.week })} onClearConversation={() => { void clearQaConversation().catch((error) => console.error('[chat] clear failed', error)) }} @@ -2721,6 +3199,7 @@ export default function App(): React.JSX.Element { const [authSession, setAuthSession] = useState(null) const authSessionRef = useRef(null) const [authReady, setAuthReady] = useState(false) + const [sessionExpired, setSessionExpired] = useState(false) const [studentCoursesLoading, setStudentCoursesLoading] = useState(false) const [curriculumLoading, setCurriculumLoading] = useState(false) const [sidebarCollapsed, setSidebarCollapsed] = useState(false) @@ -2754,9 +3233,12 @@ export default function App(): React.JSX.Element { const [lastWorkspacePlatform, setLastWorkspacePlatform] = useState(null) const connectedPlatformRef = useRef(null) const runningPlatformsRef = useRef([]) + const platformStatusRequestSequenceRef = useRef(0) const forcedPlatformTerminationHandlerRef = useRef<(payload: PlatformControlTerminatedPayload) => void>(() => undefined) const [workspaceWeekState, setWorkspaceWeekState] = useState(null) const [sessionConfirmAction, setSessionConfirmAction] = useState<'disconnect' | 'release' | null>(null) + const [controlExtensionConfirmOpen, setControlExtensionConfirmOpen] = useState(false) + const [controlExtensionSubmitting, setControlExtensionSubmitting] = useState(false) const [runningPlatformCloseTarget, setRunningPlatformCloseTarget] = useState(null) const [titlebarNotices, setTitlebarNotices] = useState>([]) const instructorAccount = isInstructorAccount(authSession?.user) @@ -2828,6 +3310,10 @@ export default function App(): React.JSX.Element { clearStoredAuthSession() setAuthSession(null) }, []) + const handleSessionExpired = useCallback((): void => { + clearAuthSession() + setSessionExpired(true) + }, [clearAuthSession]) useEffect(() => { authSessionRef.current = authSession }, [authSession]) @@ -2849,14 +3335,22 @@ export default function App(): React.JSX.Element { sshUser: platform.connection?.sshUser ?? platform.sourceSettings?.sshUser ?? null, workspaceRoot: platform.connection?.workspaceRoot ?? platform.sourceSettings?.workspaceRoot }) - const platformSettings = readStudioSourceSettings(platform.id, platformDefaults) + // A remote platform's root is managed by the instructor/platform record, + // not by a browser-local setting from a previous workspace. + const platformSettings = platformDefaults const profile = platform.environmentProfiles?.find((item) => item.week === workspaceWeek.week) ?? workspaceWeek.environmentProfiles?.find((item) => item.platformKey === platform.id) ?? workspaceWeek.environmentProfiles?.find((item) => item.platformKey === platform.platformKey) ?? null const profileSshUser = readNestedString(profile?.config, ['agent', 'sshUser']) const studentSlug = makeStudentSlug(authSession?.user.email) - const remoteRuntimeRoot = `/tmp/autonomy-studio/sessions/${`${platform.id}-${studentSlug}-week-${workspaceWeek.week}`.replace(/[^a-zA-Z0-9_.-]+/g, '-')}` + const remoteRuntimeRoot = makePlatformWorkspaceRoot( + platformSettings.workspaceRoot, + studentSlug, + courseKey, + workspaceWeek.week, + platform.platformKey, + ) const profileAgentUrl = readNestedString(profile?.config, ['agent', 'url']) const host = parseHostFromUrl(profileAgentUrl) ?? parseHostFromUrl(readNestedString(profile?.config, ['bridge', 'env', 'BRIDGE_HTTP_URL'])) @@ -2877,7 +3371,7 @@ export default function App(): React.JSX.Element { const modules = (workspaceWeek.modules ?? []) .slice() .sort((left, right) => (right.sortOrder ?? 0) - (left.sortOrder ?? 0)) - .map((module) => ({ moduleName: module.name, folderName: module.folderName })) + .map((module) => ({ moduleName: module.name, folderName: module.folderName, templateRepositoryUrl: module.templateRepositoryUrl })) if (!modules.length) return await window.remoteWorkspace.modules.resetSession(target, modules).catch(() => ({ ok: false, message: '플랫폼 초기화 실패' })) } @@ -2903,19 +3397,21 @@ export default function App(): React.JSX.Element { const currentSession = readStoredAuthSession() ?? authSessionRef.current if (!currentSession?.refreshToken) { - if (invalidateOnRefreshFailure) clearAuthSession() + if (invalidateOnRefreshFailure) handleSessionExpired() return response } const nextSession = await refreshStoredAuthSession(currentSession).catch(() => null) if (!nextSession?.accessToken) { - if (invalidateOnRefreshFailure) clearAuthSession() + if (invalidateOnRefreshFailure) handleSessionExpired() return response } applyAuthSession(nextSession) - return makeRequest(nextSession.accessToken) - }, [applyAuthSession, clearAuthSession, getFreshAccessToken]) + const retryResponse = await makeRequest(nextSession.accessToken) + if (retryResponse.status === 401 && invalidateOnRefreshFailure) handleSessionExpired() + return retryResponse + }, [applyAuthSession, getFreshAccessToken, handleSessionExpired]) const { aiPending: guideAiPending, @@ -2950,6 +3446,8 @@ export default function App(): React.JSX.Element { .then((session) => { if (!cancelled && session?.accessToken) { applyAuthSession(session) + } else if (!cancelled && window.launcherAuth?.handoffToken) { + handleSessionExpired() } }) .finally(() => { @@ -2959,7 +3457,7 @@ export default function App(): React.JSX.Element { return () => { cancelled = true } - }, [applyAuthSession]) + }, [applyAuthSession, handleSessionExpired]) useEffect(() => { if (!authSession?.refreshToken) return @@ -3060,6 +3558,7 @@ export default function App(): React.JSX.Element { const loadCurriculum = useCallback(async (): Promise => { if (!authReady || !studentCoursesLoaded || courseSelectionVisible || !selectedCourseId) return + const curriculumLoadingStartedAt = Date.now() setCurriculumLoading(true) try { const payload = await fetchCurriculum(fetchWithFreshAuth, selectedCourseId) @@ -3103,6 +3602,8 @@ export default function App(): React.JSX.Element { setPlatformOptions([]) setSelectedWeekState(null) } finally { + const remainingMs = Math.max(0, 500 - (Date.now() - curriculumLoadingStartedAt)) + if (remainingMs) await new Promise((resolve) => window.setTimeout(resolve, remainingMs)) setCurriculumLoading(false) } }, [authReady, authSession?.accessToken, courseSelectionVisible, fetchWithFreshAuth, selectedCourseId, selectedWeekState?.week, studentCoursesLoaded]) @@ -3130,23 +3631,58 @@ export default function App(): React.JSX.Element { let cancelled = false const refreshPlatformStatuses = async () => { + const requestSequence = ++platformStatusRequestSequenceRef.current try { const platforms = await fetchPlatformStatuses(fetchWithFreshAuth, remotePlatformIds) - if (cancelled || !platforms.length) return + if (cancelled || requestSequence !== platformStatusRequestSequenceRef.current || !platforms.length) return const statusById = new Map(platforms.map((platform) => [platform.id, platform])) const mergePlatformStatus = (platform: PlatformOption): PlatformOption => { const status = statusById.get(platform.id) return status ? { ...platform, ...status } : platform } setPlatformOptions((current) => current.map(mergePlatformStatus)) - setRunningPlatforms((current) => current + const lostControlPlatformIds = new Set( + runningPlatformsRef.current + .filter((platform) => { + if (platform.platformKey === 'futuredrive-local-pc') return false + const nextControl = statusById.get(platform.id)?.control + if (!nextControl) return false + if (nextControl.status !== 'ACTIVE') return true + const currentSessionId = platform.control?.session?.id + return Boolean( + currentSessionId + && nextControl.session?.id + && nextControl.session.id !== currentSessionId, + ) + }) + .map((platform) => platform.id), + ) + const remainingRunningPlatforms = runningPlatformsRef.current + .filter((platform) => !lostControlPlatformIds.has(platform.id)) .map(mergePlatformStatus) - .filter((platform) => hasCurrentUserPlatformControl(platform))) - setConnectedPlatform((current) => { - if (!current) return current - const nextPlatform = mergePlatformStatus(current) - return hasCurrentUserPlatformControl(nextPlatform) ? nextPlatform : null - }) + + if (lostControlPlatformIds.size) { + setRunningPlatforms(remainingRunningPlatforms) + setConnectedPlatform((current) => { + if (current && !lostControlPlatformIds.has(current.id)) return mergePlatformStatus(current) + return remainingRunningPlatforms[0] ?? null + }) + setLastWorkspacePlatform(remainingRunningPlatforms[0] ?? null) + if (!remainingRunningPlatforms.length) { + setLocalPcLayoutOpen(false) + setStudioEntered(false) + setSessionStatus('ended') + setSessionEndedAt(new Date().toLocaleTimeString('ko-KR', { hour: '2-digit', minute: '2-digit', hour12: false })) + setWorkspaceWeekState(null) + } + setCurriculumRefreshSignal((current) => current + 1) + } else { + setRunningPlatforms((current) => current.map(mergePlatformStatus)) + setConnectedPlatform((current) => { + if (!current) return current + return mergePlatformStatus(current) + }) + } } catch { // Status polling is best-effort; keep the last known platform state. } @@ -3166,8 +3702,7 @@ export default function App(): React.JSX.Element { const nextRunningPlatforms = restored.runningPlatformIds .map((id) => platformOptions.find((platform) => platform.id === id)) - .filter((platform): platform is PlatformOption => Boolean(platform)) - .filter((platform) => hasCurrentUserPlatformControl(platform)) + .filter((platform): platform is PlatformOption => Boolean(platform) && hasCurrentUserPlatformControl(platform)) const nextConnectedPlatform = restored.connectedPlatformId ? nextRunningPlatforms.find((platform) => platform.id === restored.connectedPlatformId) ?? nextRunningPlatforms[0] ?? null : nextRunningPlatforms[0] ?? null @@ -3224,6 +3759,15 @@ export default function App(): React.JSX.Element { setCurriculumRefreshSignal((current) => current + 1) } const handlePlatformControlWarning = (payload: PlatformControlWarningPayload) => { + const warnedPlatform = runningPlatformsRef.current.find((platform) => ( + platform.platformKey !== 'futuredrive-local-pc' + && ( + platform.control?.session?.id === payload.sessionId + || platform.id === payload.instructorPlatformId + || platform.id === payload.platformId + ) + )) + if (!warnedPlatform) return setControlWarningNotice(payload) showTitlebarNotice(`제어 시간이 5분 미만 남았습니다. ${formatControlRemainingTime(payload.endsAt)}`, 'warning', true) } @@ -3327,7 +3871,7 @@ export default function App(): React.JSX.Element { ) const sessionPlatform = connectedPlatform ?? runningPlatforms[0] ?? localPcPlatform const workspacePlatform = connectedPlatform ?? runningPlatforms[0] ?? lastWorkspacePlatform - const activePlatformName = sessionPlatform?.title ?? '플랫폼' + const activePlatformName = workspacePlatform?.title ?? sessionPlatform?.title ?? '플랫폼' const sessionPlatformLabel = sessionRunning ? runningPlatforms.length === 1 ? runningPlatforms[0].title @@ -3366,7 +3910,7 @@ export default function App(): React.JSX.Element { platform.control?.session?.id === controlWarningNotice.sessionId || platform.id === controlWarningNotice.instructorPlatformId || platform.id === controlWarningNotice.platformId - ) ?? connectedPlatform ?? runningPlatforms[0] ?? null + ) ?? null : null const controlWarningWeekLabel = workspaceWeekState ? `${workspaceWeekState.week}주차 · ${workspaceWeekState.title}` @@ -3390,6 +3934,15 @@ export default function App(): React.JSX.Element { ].join(' ') const fullAppModalOverlayClass = 'fixed bottom-0 left-0 right-0 top-[38px] z-[80] grid place-items-center bg-black/36' const canReleaseConnectedPlatform = connectedPlatform?.control?.status === 'ACTIVE' + const controlWarningMatchesConnectedPlatform = Boolean( + controlWarningNotice + && controlWarningPlatform?.id === connectedPlatform?.id, + ) + const canExtendConnectedPlatform = Boolean( + canReleaseConnectedPlatform + && (connectedPlatform?.control?.warning || controlWarningMatchesConnectedPlatform) + && (connectedPlatform.control.session?.extensionCount ?? 0) < 1, + ) const connectedPlatformControlEndsAt = canReleaseConnectedPlatform ? connectedPlatform?.control?.session?.endsAt ?? null : null @@ -3499,12 +4052,16 @@ export default function App(): React.JSX.Element { window.sessionStorage.removeItem(workspaceKey) } + const connectedPlatformId = connectedPlatformRef.current?.id ?? null + const closesConnectedWorkspace = connectedPlatformId === platformToRemove.id setRunningPlatforms((platforms) => { const nextPlatforms = platforms.filter((platform) => platform.id !== platformToRemove.id) - const nextConnectedPlatform = nextPlatforms[0] ?? null + const nextConnectedPlatform = !closesConnectedWorkspace && connectedPlatformId + ? nextPlatforms.find((platform) => platform.id === connectedPlatformId) ?? nextPlatforms[0] ?? null + : nextPlatforms[0] ?? null setConnectedPlatform(nextConnectedPlatform) setLastWorkspacePlatform(nextConnectedPlatform) - setLocalPcLayoutOpen(false) + if (closesConnectedWorkspace || !nextPlatforms.length) setLocalPcLayoutOpen(false) setSessionStatus(nextPlatforms.length ? 'running' : 'ended') if (!nextPlatforms.length) { setLastWorkspacePlatform(null) @@ -3549,7 +4106,9 @@ export default function App(): React.JSX.Element { } else { await stopRemotePlatformModules(platformToClose) } - await window.localWorkspace.visualization.stop(connectedEnvironmentProfile?.config).catch(() => ({ ok: false, message: '환경 종료 실패' })) + if (closeConnectedWorkspace) { + await window.localWorkspace.visualization.stop(connectedEnvironmentProfile?.config).catch(() => ({ ok: false, message: '환경 종료 실패' })) + } } finally { const remainingMs = closeConnectedWorkspace ? Math.max(0, 2000 - (Date.now() - loadingStartedAt)) : 0 window.setTimeout(() => { @@ -3664,6 +4223,38 @@ export default function App(): React.JSX.Element { }, remainingMs) } } + + const handleExtendControl = async (): Promise => { + if (!connectedPlatform || !canExtendConnectedPlatform || controlExtensionSubmitting) return + + setControlExtensionSubmitting(true) + try { + const result = await extendPlatformControl(fetchWithFreshAuth, connectedPlatform.id) + if (!result.session) throw new Error('연장된 제어 시간을 확인하지 못했습니다.') + + const updatePlatform = (platform: PlatformOption): PlatformOption => { + if (platform.id !== connectedPlatform.id || !platform.control) return platform + return { + ...platform, + control: { + ...platform.control, + warning: false, + session: result.session, + }, + } + } + setPlatformOptions((platforms) => platforms.map(updatePlatform)) + setRunningPlatforms((platforms) => platforms.map(updatePlatform)) + setConnectedPlatform((platform) => platform ? updatePlatform(platform) : platform) + setControlWarningNotice(null) + setControlExtensionConfirmOpen(false) + showTitlebarNotice(`${connectedPlatform.title} 제어 시간이 연장되었습니다.`, 'info', true) + } catch (error) { + showTitlebarNotice(error instanceof Error ? error.message : '제어 시간 연장에 실패했습니다.', 'warning', true) + } finally { + setControlExtensionSubmitting(false) + } + } const expireBackgroundPlatformControl = async (platform: PlatformOption): Promise => { await stopRemotePlatformModules(platform) if (authSession?.accessToken) { @@ -3795,6 +4386,10 @@ export default function App(): React.JSX.Element { setPlatformModalOpen(true) return } + if (platform.platformKey !== 'futuredrive-local-pc') { + void openPlatformWorkspace(platform, '플랫폼 제어 세션과 개발 환경 연결 상태를 확인하고 있습니다.') + return + } setConnectedPlatform(platform) setLastWorkspacePlatform(platform) setStudioEntered(true) @@ -3808,6 +4403,7 @@ export default function App(): React.JSX.Element { const overrideConfig = override as Record return { ...platform, + environmentConfigOverride: overrideConfig, environmentProfiles: platform.environmentProfiles?.map((profile) => ({ ...profile, config: { @@ -3836,6 +4432,8 @@ export default function App(): React.JSX.Element { } const applyPlatformControlResponse = (platformId: string, payload: PlatformControlActionResponse): void => { + // Do not let an older status poll overwrite this control action result. + platformStatusRequestSequenceRef.current += 1 const updatePlatform = (platform: PlatformOption): PlatformOption => { if (platform.id !== platformId) return platform if (payload.result === 'GRANTED' || payload.result === 'ALREADY_GRANTED') { @@ -3876,7 +4474,7 @@ export default function App(): React.JSX.Element { state: 'reserved', control: { status: payload.session ? 'IN_USE' : 'AVAILABLE', - action: payload.session ? '대기 예약' : '제어권 요청', + action: payload.session ? '대기 예약' : '제어요청', warning: false, session: payload.session ?? null, queue: null, @@ -3980,9 +4578,8 @@ export default function App(): React.JSX.Element { const position = payload.queue?.position showTitlebarNotice(`${platform.title} 대기 예약되었습니다${position ? ` (${position}번째)` : ''}`, 'info', true) } - setCurriculumRefreshSignal((current) => current + 1) } catch { - setCurriculumRefreshSignal((current) => current + 1) + // Keep the existing curriculum visible when a control request fails. } finally { await waitForMinimumLoading(loadingStartedAt) if (shouldWaitForControlPaint) await waitForNextPaint() @@ -4066,7 +4663,12 @@ export default function App(): React.JSX.Element { : runningPlatforms[0] if (platform) openRunningPlatformWorkspace(platform) }} - onDisconnectSession={() => setSessionConfirmAction('disconnect')} + onDisconnectSession={(sessionId) => { + const platform = sessionId + ? runningPlatforms.find((current) => current.id === sessionId) + : connectedPlatform + if (platform) setRunningPlatformCloseTarget(platform) + }} onReleaseControl={() => setSessionConfirmAction('release')} />
{ + closeLocalPcWorkspace() + setOuterView('curriculum') + }} onDisconnectSession={() => setSessionConfirmAction('disconnect')} onReleaseControl={() => setSessionConfirmAction('release')} + onRequestControlExtension={() => setControlExtensionConfirmOpen(true)} onTitlebarNotice={showTitlebarNotice} onRegisterStopRunningModules={(handler) => { stopRunningWorkspaceModulesRef.current = handler }} canReleaseControl={canReleaseConnectedPlatform} + canExtendControl={canExtendConnectedPlatform} controlEndsAt={connectedPlatformControlEndsAt} theme={ideTheme} title={workspaceWeek.title} @@ -4104,15 +4711,17 @@ export default function App(): React.JSX.Element { platformId={workspacePlatform?.id ?? 'local-pc'} platformKey={workspacePlatform?.platformKey ?? 'futuredrive-local-pc'} platformEnvironmentProfiles={workspacePlatform?.environmentProfiles} + platformEnvironmentConfigOverride={workspacePlatform?.environmentConfigOverride} sourceSettingsDefaults={{ ...(workspacePlatform?.sourceSettings ?? {}), agentUrl: workspacePlatform?.connection?.agentUrl ?? null, sshUser: workspacePlatform?.connection?.sshUser ?? workspacePlatform?.sourceSettings?.sshUser ?? null, workspaceRoot: workspacePlatform?.connection?.workspaceRoot ?? workspacePlatform?.sourceSettings?.workspaceRoot }} - downloadResources={workspaceWeekDownloadResources} + downloadResources={workspaceWeekDownloadResources} accessToken={authSession?.accessToken ?? ''} getFreshAccessToken={getFreshAccessToken} + fetchWithFreshAuth={fetchWithFreshAuth} studentEmail={authSession?.user.email ?? 'student'} weekNumber={workspaceWeek.week} courseKey={courseKey} @@ -4279,12 +4888,17 @@ export default function App(): React.JSX.Element { )} {controlWarningNotice && ( { + setControlWarningNotice(null) + setControlExtensionConfirmOpen(true) + } : undefined} onConfirm={() => setControlWarningNotice(null)} > {(controlWarningPlatform || controlWarningWeekLabel) && ( @@ -4315,7 +4929,7 @@ export default function App(): React.JSX.Element { )} {runningPlatformCloseTarget && ( setRunningPlatformCloseTarget(null)} @@ -4342,6 +4956,34 @@ export default function App(): React.JSX.Element { }} /> )} + {controlExtensionConfirmOpen && ( + setControlExtensionConfirmOpen(false)} + onConfirm={() => void handleExtendControl()} + /> + )} + {sessionExpired && ( + { + if (window.appLifecycle?.quit) { + window.appLifecycle.quit() + return + } + // 개발 중 renderer만 갱신된 경우에는 이전 preload의 창 닫기 IPC를 사용한다. + window.titlebar.close() + }} + /> + )} {platformLoading && !platformModalOpen && !recentSessionModalOpen && ( void onConfirm: () => void }): React.JSX.Element { return ( @@ -84,7 +88,12 @@ export function StatusNoticeModal({ {detail}

)} -
+
+ {actionLabel && onAction && ( + + )} @@ -195,6 +204,43 @@ export function SessionConfirmModal({ ) } +export function ControlExtensionConfirmModal({ + overlayClassName, + dark, + platformName, + submitting = false, + onCancel, + onConfirm, +}: AppModalTheme & { + platformName: string + submitting?: boolean + onCancel: () => void + onConfirm: () => void +}): React.JSX.Element { + return ( +
+
+
+ + 제어 시간 연장 +
+
+

{platformName} 제어 시간을 연장할까요?

+

+ 대기 중인 예약이 없을 때 현재 설정된 제어 시간만큼 한 번만 연장됩니다. +

+
+ + +
+
+
+
+ ) +} + function ConfirmStatusModal({ overlayClassName, dark, diff --git a/src/renderer/src/components/Sidebar.tsx b/src/renderer/src/components/Sidebar.tsx index 9f17ee2..0cf88d8 100644 --- a/src/renderer/src/components/Sidebar.tsx +++ b/src/renderer/src/components/Sidebar.tsx @@ -33,7 +33,7 @@ export default function Sidebar({ runningSessions?: Array<{ id: string; title: string; startedAt?: string | null; endsAt?: string | null; dotClassName?: string }> canReleaseControl?: boolean onOpenSession?: (sessionId?: string) => void - onDisconnectSession?: () => void + onDisconnectSession?: (sessionId?: string) => void onReleaseControl?: () => void }): React.JSX.Element { const [sessionPopoverOpen, setSessionPopoverOpen] = useState(false) @@ -55,7 +55,7 @@ export default function Sidebar({ return (